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Class Ability

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Class AbilityDatabase

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Class Attack

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Class PassiveAbility

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com.mighty.spiritcontrol.api.SPCApi

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Class DBCPlayerWrapper

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Class SCPlayer

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com.mighty.spiritcontrol.player.SCPlayer

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Contents

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Deprecated API

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Contents

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How This API Document Is Organized

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This API (Application Programming Interface) document has pages corresponding to the items in the navigation bar, described as follows.
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A C D F G H I L P R S T U  + + +

A

+
+
Ability - Class in com.mighty.spiritcontrol.ability
+
 
+
AbilityDatabase - Class in com.mighty.spiritcontrol.ability
+
+
Stores all Spirit Control Abilities
+
+
AbilityDatabase() - Constructor for class com.mighty.spiritcontrol.ability.AbilityDatabase
+
 
+
addAbility(String) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
addAbility(Ability) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Adds an ability to the player's skill set
+
+
addAttack(Attack) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Adds an attack to the player's skill set
+
+
addChatMessage(IChatComponent) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Send a chat message to the player if the player can receive messages.
+
+
addMaxBaseSpirit(double) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Raises the max spirit (without passive buffs)
+
+
addSpirit(double) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Adds spirit while ignoring passive modifiers
+
+
addSpiritByPassive(double, EnumFillMethod) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Adds spirit while taking into account the passive fill modifier + + Does not add anything if player is fatigued
+
+
Attack - Class in com.mighty.spiritcontrol.ability.attack
+
 
+
+ + + +

C

+
+
canPlayerUsePassive(SCPlayer) - Method in class com.mighty.spiritcontrol.ability.passive.PassiveAbility
+
+
Checks if the player can use current passive with their form and race.
+
+
canPlayerUsePassive(EnumFillMethod) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
canUseAttack() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
com.mighty.spiritcontrol.ability - package com.mighty.spiritcontrol.ability
+
 
+
com.mighty.spiritcontrol.ability.attack - package com.mighty.spiritcontrol.ability.attack
+
 
+
com.mighty.spiritcontrol.ability.passive - package com.mighty.spiritcontrol.ability.passive
+
 
+
com.mighty.spiritcontrol.api - package com.mighty.spiritcontrol.api
+
 
+
com.mighty.spiritcontrol.player - package com.mighty.spiritcontrol.player
+
 
+
compareTo(Ability) - Method in class com.mighty.spiritcontrol.ability.Ability
+
 
+
copy(SCPlayer) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Copy the Spirit Control values of that player.
+
+
currentAttackSlot - Variable in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
+ + + +

D

+
+
dbcPlayer - Variable in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
DBCPlayerWrapper - Class in com.mighty.spiritcontrol.player
+
 
+
DBCPlayerWrapper(EntityPlayer) - Constructor for class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
drawPrettyGauge() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Creates a color formatted gauge +

+ Does NOT round the percentile to the nearest 5
+
+
drawSpiritGauge() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Creates the spirit gauge as an uncolored String
+
+
+ + + +

F

+
+
fire(SCPlayer) - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
+
Fires a ki attack making the player its source.
+
+
+ + + +

G

+
+
getAbilityById(String) - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
+
Used in finding attacks for example when loading playerdata.
+
+
getAbilityDatabse() - Method in class com.mighty.spiritcontrol.api.SPCApi
+
 
+
getAbilityFromSlot(String) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
getAllAttackIds() - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
+
Used in commands such as 'unlock.'
+
+
getAllPassiveIds() - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
+
Used in commands such as 'unlock.'
+
+
getAllUltimateIds() - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
+
Used in commands such as 'unlock.'
+
+
getAttributes() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
getCasttime() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
getColor() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
getCooldown() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
getCooldown() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
getCostModifier() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
getCostModifier() - Method in class com.mighty.spiritcontrol.ability.passive.PassiveAbility
+
 
+
getCurrentSelectedAttack() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
getDefaultPassive() - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
 
+
getDefaultSuper() - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
 
+
getDefaultUltimate() - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
 
+
getDescription() - Method in class com.mighty.spiritcontrol.ability.Ability
+
 
+
getDmgModifier() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
getFatigue() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
getFireMessage() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
getForm() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
getForm() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
getId() - Method in class com.mighty.spiritcontrol.ability.Ability
+
 
+
getInstance() - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
 
+
getMainDamageStat() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
getMaxBaseSpirit() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Does NOT include passives
+
+
getMaxSpirit() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Includes passives
+
+
getName() - Method in class com.mighty.spiritcontrol.ability.Ability
+
 
+
getNbt() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
getPlayer(IPlayer) - Method in class com.mighty.spiritcontrol.api.SPCApi
+
 
+
getPlayer(EntityPlayer) - Static method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Get the extended player instance from player.
+
+
getRace() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
getRace() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
getRegisteredIds() - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
 
+
getSpeed() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
getSpirit() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
getSpiritBonus() - Method in class com.mighty.spiritcontrol.ability.passive.PassiveAbility
+
 
+
getSpiritFillModifier(EnumFillMethod) - Method in class com.mighty.spiritcontrol.ability.passive.PassiveAbility
+
+
Get the fill modifier for a given method
+
+
getStat(int) - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
getStatusEffects() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
getType() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
getUnlockedPassives() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
getUnlockedSuperAttacks() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
getUnlockedUltimates() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
+ + + +

H

+
+
hasAbility(Ability) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
hasAbility(String) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
hasEnoughSpiritToFire() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
A ki attack drains the player according to this formula : MaxBaseSpirit * CostModifier
+
+
hasUnlockedSpiritControl() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
+ + + +

I

+
+
init(Entity, World) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
isArmed() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
isCharging() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
isChargingAttack - Variable in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
isChargingDBC() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
isController() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
isDefault(Ability) - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
 
+
isEffect() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
isFatigued() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
isFatigued() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
isFused() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
isOnCooldown() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
isRegistered(String) - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
 
+
isRegistered(Ability) - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
+
Checks if an ability is loaded
+
+
isUltimate() - Method in class com.mighty.spiritcontrol.ability.attack.Attack
+
 
+
+ + + +

L

+
+
lastPrintedCharge - Variable in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
lastTimeGainedSpirit - Variable in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
lastTimeSneaked - Variable in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
loadDefaults() - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
 
+
loadNBTData(NBTTagCompound) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
+ + + +

P

+
+
PassiveAbility - Class in com.mighty.spiritcontrol.ability.passive
+
 
+
player - Variable in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Player reference
+
+
+ + + +

R

+
+
register(EntityPlayer) - Static method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Register a player entity for Spirit Control
+
+
registerAbility(Ability) - Static method in class com.mighty.spiritcontrol.ability.AbilityDatabase
+
+
Register a new ability to the database, or overwrite existing ones
+
+
removeAbility(Ability) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Removes an ability from the player
+
+
removeMaxBaseSpirit(double) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Lowers the max spirit (without passive buffs)
+
+
removeSpirit(double) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Removes spirit while ignoring passive modifiers
+
+
removeSpiritByPassive(double) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Removes spirit while taking into the passive cost modifier
+
+
+ + + +

S

+
+
saveNBTData(NBTTagCompound) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
SCPlayer - Class in com.mighty.spiritcontrol.player
+
 
+
SCPlayer(EntityPlayer) - Constructor for class com.mighty.spiritcontrol.player.SCPlayer
+
+
Creates a new instance of an SCPlayer
+
+
setAbilityAtSlot(Ability, String) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Equips the ability at a slot (even if they don't have it unlocked); +

+ (`super1`, `super2`, `ultimate`, `passive`)
+
+
setCooldown(double) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Sets the attack cooldown for the player
+
+
setCurrentAttackSlot(int) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Select an attack to charge
+
+
setFatigue(double) - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
setFatigue(double) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Sets the player's fatigue
+
+
setMaxBaseSpirit(double) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Sets the max base spirit (without passive modifiers) to specified value
+
+
setSpirit(double) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Sets the players spirit directly to the specified value
+
+
setUnlockedSpiritControl(boolean) - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Enables or disable Spirit Control capabilities for the player
+
+
sneakCount - Variable in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
SPCApi - Class in com.mighty.spiritcontrol.api
+
 
+
SPCApi() - Constructor for class com.mighty.spiritcontrol.api.SPCApi
+
 
+
startedCharging - Variable in class com.mighty.spiritcontrol.player.SCPlayer
+
 
+
+ + + +

T

+
+
tellPlayerAboutGaugeUpdate() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Draws the gauge at least every 5% change + + Checking if spirit gauge is cleanly divisible by a + number does not work due to the nature of decimal numbers
+
+
toggleIsArmed() - Method in class com.mighty.spiritcontrol.player.SCPlayer
+
+
Toggles the armed state for the player
+
+
toString() - Method in class com.mighty.spiritcontrol.ability.Ability
+
 
+
+ + + +

U

+
+
updateStatusEffString() - Method in class com.mighty.spiritcontrol.player.DBCPlayerWrapper
+
 
+
+A C D F G H I L P R S T U 
+ +
+ + +
Skip navigation links
+ + + + +
+ + + + diff --git a/index.html b/index.html new file mode 100644 index 0000000..8681436 --- /dev/null +++ b/index.html @@ -0,0 +1,75 @@ + + + + + +Generated Documentation (Untitled) + + + + + + + + + +<noscript> +<div>JavaScript is disabled on your browser.</div> +</noscript> +<h2>Frame Alert</h2> +<p>This document is designed to be viewed using the frames feature. If you see this message, you are using a non-frame-capable web client. Link to <a href="overview-summary.html">Non-frame version</a>.</p> + + + diff --git a/overview-frame.html b/overview-frame.html new file mode 100644 index 0000000..6468a9e --- /dev/null +++ b/overview-frame.html @@ -0,0 +1,25 @@ + + + + + +Overview List + + + + + +
All Classes
+
+

Packages

+ +
+

 

+ + diff --git a/overview-summary.html b/overview-summary.html new file mode 100644 index 0000000..cf138de --- /dev/null +++ b/overview-summary.html @@ -0,0 +1,151 @@ + + + + + +Overview + + + + + + + + +
+ + +
Skip navigation links
+ + + + +
+ + +
+ + + + + + + + + + + + + + + + + + + + + + + + + + + + +
Packages 
PackageDescription
com.mighty.spiritcontrol.ability 
com.mighty.spiritcontrol.ability.attack 
com.mighty.spiritcontrol.ability.passive 
com.mighty.spiritcontrol.api 
com.mighty.spiritcontrol.player 
+
+ +
+ + +
Skip navigation links
+ + + + +
+ + + + diff --git a/overview-tree.html b/overview-tree.html new file mode 100644 index 0000000..6bb80fc --- /dev/null +++ b/overview-tree.html @@ -0,0 +1,150 @@ + + + + + +Class Hierarchy + + + + + + + + +
+ + +
Skip navigation links
+ + + + +
+ + +
+

Hierarchy For All Packages

+Package Hierarchies: + +
+
+

Class Hierarchy

+ +
+ +
+ + +
Skip navigation links
+ + + + +
+ + + + diff --git a/package-list b/package-list new file mode 100644 index 0000000..5e9e8dc --- /dev/null +++ b/package-list @@ -0,0 +1,5 @@ +com.mighty.spiritcontrol.ability +com.mighty.spiritcontrol.ability.attack +com.mighty.spiritcontrol.ability.passive +com.mighty.spiritcontrol.api +com.mighty.spiritcontrol.player diff --git a/script.js b/script.js new file mode 100644 index 0000000..c3a1cae --- /dev/null +++ b/script.js @@ -0,0 +1,30 @@ +function show(type) +{ + count = 0; + for (var key in methods) { + var row = document.getElementById(key); + if ((methods[key] & type) != 0) { + row.style.display = ''; + row.className = (count++ % 2) ? rowColor : altColor; + } + else + row.style.display = 'none'; + } + updateTabs(type); +} + +function updateTabs(type) +{ + for (var value in tabs) { + var sNode = document.getElementById(tabs[value][0]); + var spanNode = sNode.firstChild; + if (value == type) { + sNode.className = activeTableTab; + spanNode.innerHTML = tabs[value][1]; + } + else { + sNode.className = tableTab; + spanNode.innerHTML = "" + tabs[value][1] + ""; + } + } +} diff --git a/stylesheet.css b/stylesheet.css new file mode 100644 index 0000000..b8dad08 --- /dev/null +++ b/stylesheet.css @@ -0,0 +1,574 @@ +/* Javadoc style sheet */ +/* +Overall document style +*/ + +@import url('resources/fonts/dejavu.css'); + +body { + background-color:#ffffff; + color:#353833; + font-family:'DejaVu Sans', Arial, Helvetica, sans-serif; + font-size:14px; + margin:0; +} +a:link, a:visited { + text-decoration:none; + color:#4A6782; +} +a:hover, a:focus { + text-decoration:none; + color:#bb7a2a; +} +a:active { + text-decoration:none; + color:#4A6782; +} +a[name] { + color:#353833; +} +a[name]:hover { + text-decoration:none; + color:#353833; +} +pre { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; +} +h1 { + font-size:20px; +} +h2 { + font-size:18px; +} +h3 { + font-size:16px; + font-style:italic; +} +h4 { + font-size:13px; +} +h5 { + font-size:12px; +} +h6 { + font-size:11px; +} +ul { + list-style-type:disc; +} +code, tt { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + padding-top:4px; + margin-top:8px; + line-height:1.4em; +} +dt code { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + padding-top:4px; +} +table tr td dt code { + font-family:'DejaVu Sans Mono', monospace; + font-size:14px; + vertical-align:top; + padding-top:4px; +} +sup { + font-size:8px; +} +/* +Document title and Copyright styles +*/ +.clear { + clear:both; + height:0px; + overflow:hidden; +} +.aboutLanguage { + float:right; + padding:0px 21px; + font-size:11px; + z-index:200; + margin-top:-9px; +} +.legalCopy { + margin-left:.5em; +} +.bar a, .bar a:link, .bar a:visited, .bar a:active { + color:#FFFFFF; + text-decoration:none; +} +.bar a:hover, .bar a:focus { + color:#bb7a2a; +} +.tab { + background-color:#0066FF; + color:#ffffff; + padding:8px; + width:5em; + font-weight:bold; +} +/* +Navigation bar styles +*/ +.bar { + background-color:#4D7A97; + color:#FFFFFF; + padding:.8em .5em .4em .8em; + height:auto;/*height:1.8em;*/ + font-size:11px; + margin:0; +} +.topNav { + background-color:#4D7A97; + color:#FFFFFF; + float:left; + padding:0; + width:100%; + clear:right; + height:2.8em; + padding-top:10px; + overflow:hidden; + font-size:12px; +} +.bottomNav { + margin-top:10px; + background-color:#4D7A97; + color:#FFFFFF; + float:left; + padding:0; + width:100%; + clear:right; + height:2.8em; + padding-top:10px; + overflow:hidden; + font-size:12px; +} +.subNav { + background-color:#dee3e9; + float:left; + width:100%; + overflow:hidden; + font-size:12px; +} +.subNav div { + clear:left; + float:left; + padding:0 0 5px 6px; + text-transform:uppercase; +} +ul.navList, ul.subNavList { + float:left; + margin:0 25px 0 0; + padding:0; +} +ul.navList li{ + list-style:none; + float:left; + padding: 5px 6px; + text-transform:uppercase; +} +ul.subNavList li{ + list-style:none; + float:left; +} +.topNav a:link, .topNav a:active, .topNav a:visited, .bottomNav a:link, .bottomNav a:active, .bottomNav a:visited { + color:#FFFFFF; + text-decoration:none; + text-transform:uppercase; +} +.topNav a:hover, .bottomNav a:hover { + text-decoration:none; + color:#bb7a2a; + text-transform:uppercase; +} +.navBarCell1Rev { + background-color:#F8981D; + color:#253441; + margin: auto 5px; +} +.skipNav { + position:absolute; + top:auto; + left:-9999px; + overflow:hidden; +} +/* +Page header and footer styles +*/ +.header, .footer { + clear:both; + margin:0 20px; + padding:5px 0 0 0; +} +.indexHeader { + margin:10px; + position:relative; +} +.indexHeader span{ + margin-right:15px; +} +.indexHeader h1 { + font-size:13px; +} +.title { + color:#2c4557; + margin:10px 0; +} +.subTitle { + margin:5px 0 0 0; +} +.header ul { + margin:0 0 15px 0; + padding:0; +} +.footer ul { + margin:20px 0 5px 0; +} +.header ul li, .footer ul li { + list-style:none; + font-size:13px; +} +/* +Heading styles +*/ +div.details ul.blockList ul.blockList ul.blockList li.blockList h4, div.details ul.blockList ul.blockList ul.blockListLast li.blockList h4 { + background-color:#dee3e9; + border:1px solid #d0d9e0; + margin:0 0 6px -8px; + padding:7px 5px; +} +ul.blockList ul.blockList ul.blockList li.blockList h3 { + background-color:#dee3e9; + border:1px solid #d0d9e0; + margin:0 0 6px -8px; + padding:7px 5px; +} +ul.blockList ul.blockList li.blockList h3 { + padding:0; + margin:15px 0; +} +ul.blockList li.blockList h2 { + padding:0px 0 20px 0; +} +/* +Page layout container styles +*/ +.contentContainer, .sourceContainer, .classUseContainer, .serializedFormContainer, .constantValuesContainer { + clear:both; + padding:10px 20px; + position:relative; +} +.indexContainer { + margin:10px; + position:relative; + font-size:12px; +} +.indexContainer h2 { + font-size:13px; + padding:0 0 3px 0; +} +.indexContainer ul { + margin:0; + padding:0; +} +.indexContainer ul li { + list-style:none; + padding-top:2px; +} +.contentContainer .description dl dt, .contentContainer .details dl dt, .serializedFormContainer dl dt { + font-size:12px; + font-weight:bold; + margin:10px 0 0 0; + color:#4E4E4E; +} +.contentContainer .description dl dd, .contentContainer .details dl dd, .serializedFormContainer dl dd { + margin:5px 0 10px 0px; + font-size:14px; + font-family:'DejaVu Sans Mono',monospace; +} +.serializedFormContainer dl.nameValue dt { + margin-left:1px; + font-size:1.1em; + display:inline; + font-weight:bold; +} +.serializedFormContainer dl.nameValue dd { + margin:0 0 0 1px; + font-size:1.1em; + display:inline; +} +/* +List styles +*/ +ul.horizontal li { + display:inline; + font-size:0.9em; +} +ul.inheritance { + margin:0; + padding:0; +} +ul.inheritance li { + display:inline; + list-style:none; +} +ul.inheritance li ul.inheritance { + margin-left:15px; + padding-left:15px; + padding-top:1px; +} +ul.blockList, ul.blockListLast { + margin:10px 0 10px 0; + padding:0; +} +ul.blockList li.blockList, ul.blockListLast li.blockList { + list-style:none; + margin-bottom:15px; + line-height:1.4; +} +ul.blockList ul.blockList li.blockList, ul.blockList ul.blockListLast li.blockList { + padding:0px 20px 5px 10px; + border:1px solid #ededed; + background-color:#f8f8f8; +} +ul.blockList ul.blockList ul.blockList li.blockList, ul.blockList ul.blockList ul.blockListLast li.blockList { + padding:0 0 5px 8px; + background-color:#ffffff; + border:none; +} +ul.blockList ul.blockList ul.blockList ul.blockList li.blockList { + margin-left:0; + padding-left:0; + padding-bottom:15px; + border:none; +} +ul.blockList ul.blockList ul.blockList ul.blockList li.blockListLast { + list-style:none; + border-bottom:none; + padding-bottom:0; +} +table tr td dl, table tr td dl dt, table tr td dl dd { + margin-top:0; + margin-bottom:1px; +} +/* +Table styles +*/ +.overviewSummary, .memberSummary, .typeSummary, .useSummary, .constantsSummary, .deprecatedSummary { + width:100%; + border-left:1px solid #EEE; + border-right:1px solid #EEE; + border-bottom:1px solid #EEE; +} +.overviewSummary, .memberSummary { + padding:0px; +} +.overviewSummary caption, .memberSummary caption, .typeSummary caption, +.useSummary caption, .constantsSummary caption, .deprecatedSummary caption { + position:relative; + text-align:left; + background-repeat:no-repeat; + color:#253441; + font-weight:bold; + clear:none; + overflow:hidden; + padding:0px; + padding-top:10px; + padding-left:1px; + margin:0px; + white-space:pre; +} +.overviewSummary caption a:link, .memberSummary caption a:link, .typeSummary caption a:link, +.useSummary caption a:link, .constantsSummary caption a:link, .deprecatedSummary caption a:link, +.overviewSummary caption a:hover, .memberSummary caption a:hover, .typeSummary caption a:hover, +.useSummary caption a:hover, .constantsSummary caption a:hover, .deprecatedSummary caption a:hover, +.overviewSummary caption a:active, .memberSummary caption a:active, .typeSummary caption a:active, +.useSummary caption a:active, .constantsSummary caption a:active, .deprecatedSummary caption a:active, +.overviewSummary caption a:visited, .memberSummary caption a:visited, .typeSummary caption a:visited, +.useSummary caption a:visited, .constantsSummary caption a:visited, .deprecatedSummary caption a:visited { + color:#FFFFFF; +} +.overviewSummary caption span, .memberSummary caption span, .typeSummary caption span, +.useSummary caption span, .constantsSummary caption span, .deprecatedSummary caption span { + white-space:nowrap; + padding-top:5px; + padding-left:12px; + padding-right:12px; + padding-bottom:7px; + display:inline-block; + float:left; + background-color:#F8981D; + border: none; + height:16px; +} +.memberSummary caption span.activeTableTab span { + white-space:nowrap; + padding-top:5px; + padding-left:12px; + padding-right:12px; + margin-right:3px; + display:inline-block; + float:left; + background-color:#F8981D; + height:16px; +} +.memberSummary caption span.tableTab span { + white-space:nowrap; + padding-top:5px; + padding-left:12px; + padding-right:12px; + margin-right:3px; + display:inline-block; + float:left; + background-color:#4D7A97; + height:16px; +} +.memberSummary caption span.tableTab, .memberSummary caption span.activeTableTab { + padding-top:0px; + padding-left:0px; + padding-right:0px; 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