You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
It seems like you could start the progress bar at the same time you set the carousel in motion, and update it on the onRendered event.
You know how many fps the carousel is set to update, and the logic inside playFrame() implicitly determines how many frames will be rendered before the carousel stops.
If you don't feel like "doing the math" from the formula, you could probably just tweak your progress update heuristic until the result looks about right.
Hi, thanks for implementing this awesome plugin!
Would like to ask what if I want to add in the progress bar for the carousel?
Which callback function should I place the startProgressBar() and resetProgressBar()?
I tried to play around, but no luck for me.
this only worked once the carousel loaded.
when the item changed, the progress bar not working.
The text was updated successfully, but these errors were encountered: