Replies: 3 comments 4 replies
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GalaxyWill the planets of the galaxy be predetermined? I'm leaning towards yes. While the planets themselves can leave a lot up to procedural generation (though based on seeds that determine what resources are available on each), how the planets are lined up will determine the overarching pace of progression in the game, and this isn't something you wanna leave up to chance. p.s. Are you sure a solar system wouldn't suffice? 😁 |
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Rocketship
Maybe the first planet just requires fixing the spaceship that's already there? This would prevent the first planet from feeling like you've already peaked by having built your one and only spaceship already, with only maintenance/upgrades to look forward to from there. A more exciting progression could be:
Add-on idea: Every new planet you travel to, you build a Teleporter Station. Thus you can travel freely between any planets you've already been on, but to reach a new planet you have to use the rocket ship. For extra trippiness factor, instead of Star Trek style teleporters, these could be merely mind teleporters. On each planet you've left behind a dormant copy of yourself, which you can remote-control through a teleporter. This could have implications for how save/load mechanics works, and also the extent to which materials can be moved between planets. |
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Planets & Biomes
To an extent, yes. But beware of scope creep here. There's only so much we can do to make each planet distinct. Making an ecosystem is hard enough. Making several is a massive undertaking, especially if they're meant to emulate distinctly different biomes that have supposedly developed in their own special ways over vast timespans. The constraints needed to keep the workload in check here will greatly influence the underlying story, and vice versa. Do all these planets have a root life form in common? Was life created on these planets by design, or by accident? Did life develop over billions of years like our Earth did, or is there some accelerant in play? |
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Opening a discussion about how the game history and objectives could be done.
First draft:
Final objective will be to reach the center of the galaxy.
Why? Don’t know yet
The first main objective will be to escape the first planet, for this you will need to create a first, rudimentary, spaceship.
The spaceship will follow through your entire journey, a system to improve its fuel capacity, space, velocity, etc should exist.
Your spaceship should be your “home”, even though you will probably have some bases on some planets.
To ensure you have bases in a diversity of planets, we will probably need a system like this for the travels:
IDEA 1: Each trip will cost fuel and processing power, more close to the center will mean it’s more costly for your spaceship computer to make a travel plan to the desired location. Previous traveled paths will be way cheaper to travel.
There needs to be a variety of planet types, hostile ones, biodiverse-friendly ones, resource full ones, etc
We could maybe have some planets that are more fit to farming, mining, etc, kinda like biomes.
But we also need to have variety within planets, if not it seems like we just moved the biomes from a main world to different planets.
In Starbound there is asteroid fuel mining, where it’s dangerous but you need to go there to get fuel, we should probably have a planet/moon type for this.
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