Skip to content

Latest commit

 

History

History
17 lines (12 loc) · 1.04 KB

README.md

File metadata and controls

17 lines (12 loc) · 1.04 KB

PlanarReflectionCameraURP

Implementing reflections in water or mirrors using two cameras.

This project is a reimplementation of MirrorReflection4 based on the Built-in Render Pipeline, adapted for the Universal Render Pipeline (URP).

reflection.mp4

How to use?

  1. Copy the Core folder into your project.
  2. Add a PlanarReflectionCamera Component to water MeshRenderer.
  3. Add or change a Material's shader to 'Shader Graph/PlanarReflectionCamera'.

If you want to know more detailed usage instructions, please check the sample scene.

References