Implementing reflections in water or mirrors using two cameras.
This project is a reimplementation of MirrorReflection4 based on the Built-in Render Pipeline, adapted for the Universal Render Pipeline (URP).
reflection.mp4
- Copy the Core folder into your project.
- Add a PlanarReflectionCamera Component to water MeshRenderer.
- Add or change a Material's shader to 'Shader Graph/PlanarReflectionCamera'.
If you want to know more detailed usage instructions, please check the sample scene.