diff --git a/images/content/simulator/camera-overlay.png b/images/content/simulator/camera-overlay.png new file mode 100644 index 00000000..3c62c791 Binary files /dev/null and b/images/content/simulator/camera-overlay.png differ diff --git a/simulator/simulated_robot.md b/simulator/simulated_robot.md index 0b1a57ca..9520f26c 100644 --- a/simulator/simulated_robot.md +++ b/simulator/simulated_robot.md @@ -121,4 +121,22 @@ system of fiducial markers which the physical robot's camera can detect. You can access the camera with `robot.camera`. The simulated vision system matches the physical robot's vision API, so please use the [vision programming docs page]({{ site.baseurl }}/programming/vision/) as a reference. There are a few small differences between the simulator and the physical kit which are noted on that page. +If you want to see for yourself what the robot camera can see, you can enable an +overlay of the camera's view by right clicking on the robot then going to +**Overlays** → **Camera Devices** → **Show 'camera' overlay**. + +![An image of the camera overlay with the relevant part of the simulated arena in the background]({{ site.baseurl }}/images/content/simulator/camera-overlay.png) + +The overlay shows the simulated objects which can be seen from the camera's +perspective as well as red outlines around any markers which Webots' vision +system can identify. + +You can move the preview around within Webots window, or double-click on it to pop it out to its own window. + +