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MainWindow.xaml.cs
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using System.Diagnostics;
using System.Windows;
using System.Windows.Controls;
namespace NoJoy
{
public partial class MainWindow : Window
{
public MainWindow()
{
InitializeComponent();
}
private void EnableDisableButton_Click(object sender, RoutedEventArgs e)
{
var button = sender as Button;
var controller = button.DataContext as GameController;
switch (controller.State)
{
case GameControllerState.Enabled:
controller.Disable();
break;
case GameControllerState.Disabled:
controller.Enable();
break;
}
}
private void OnErrorCloseButtonClicked(object sender, RoutedEventArgs e)
{
var button = sender as Button;
var controller = button.DataContext as GameController;
controller.ErrorMessage = null;
}
private void nameLink_Click(object sender, RoutedEventArgs e)
{
_ = Process.Start("https://github.com/ssg/NoJoy");
}
private void Window_Loaded(object sender, RoutedEventArgs e)
{
Title = $"NoJoy v{getReadableVersionFromBinary()}";
}
private string getReadableVersionFromBinary()
{
return GetType().Assembly.GetName().Version.ToString(3); // don't use the last nibble
}
}
}