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Baked reflections #10

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stechyo opened this issue Jan 3, 2024 · 0 comments
Open

Baked reflections #10

stechyo opened this issue Jan 3, 2024 · 0 comments
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@stechyo
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stechyo commented Jan 3, 2024

Relevant doc

It seems that this is only for static sources. A good way to go about this, then, would be to enable the user to set each source as static/dynamic, and then on SteamAudioConfig have some "Bake reflections" button (check OccluderInstance3D code for this perhaps) that goes through all static sources and bakes probes for them.

We could also consider some gizmos for the probes, like in the native lightmaps.

@stechyo stechyo added the enhancement New improvement to an existing feature label Jan 3, 2024
@stechyo stechyo added this to the 0.2.0 milestone Jan 13, 2024
@stechyo stechyo added feature New feature and removed enhancement New improvement to an existing feature labels Jan 13, 2024
@stechyo stechyo modified the milestones: 0.2.0, 0.3.0 Apr 6, 2024
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