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It seems that this is only for static sources. A good way to go about this, then, would be to enable the user to set each source as static/dynamic, and then on SteamAudioConfig have some "Bake reflections" button (check OccluderInstance3D code for this perhaps) that goes through all static sources and bakes probes for them.
We could also consider some gizmos for the probes, like in the native lightmaps.
The text was updated successfully, but these errors were encountered:
Relevant doc
It seems that this is only for static sources. A good way to go about this, then, would be to enable the user to set each source as static/dynamic, and then on SteamAudioConfig have some "Bake reflections" button (check OccluderInstance3D code for this perhaps) that goes through all static sources and bakes probes for them.
We could also consider some gizmos for the probes, like in the native lightmaps.
The text was updated successfully, but these errors were encountered: