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SOFA files are loaded when creating a Binaural Renderer using iplCreateBinauralRenderer. The relevant information is passed using the params parameter to this function: set the type member to IPL_HRTFDATABASETYPE_SOFA and the sofaFileName member to the absolute path to the SOFA file you wish to load.
For more information on using any of the above plugins to load SOFA files, refer to the relevant documentation. Note that SOFA files are not necessary to use Steam Audio; you can continue to use Steam Audio for HRTF-based 3D audio and all of its other features without specifying any SOFA files, just as before.
The text was updated successfully, but these errors were encountered:
Steam Audio supports providing your own HRTF by providing it your own SOFA files. It would be a nice feature to support.
Reference: https://steamcommunity.com/games/596420/announcements/detail/1681425498140397761
Relevant bit of info:
C API
SOFA files are loaded when creating a Binaural Renderer using iplCreateBinauralRenderer. The relevant information is passed using the params parameter to this function: set the type member to IPL_HRTFDATABASETYPE_SOFA and the sofaFileName member to the absolute path to the SOFA file you wish to load.
For more information on using any of the above plugins to load SOFA files, refer to the relevant documentation. Note that SOFA files are not necessary to use Steam Audio; you can continue to use Steam Audio for HRTF-based 3D audio and all of its other features without specifying any SOFA files, just as before.
The text was updated successfully, but these errors were encountered: