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TODO.md

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TODO

Graphics module

  • In Layer class, use another data type than vector in Sprites to make deletion faster.
  • In spritesheet.cpp, cache UV coords so you don't have to calculate them every frame.
  • Merge light system with rendering system
  • Implement a better resource management
  • Implement a better batch rendering system

Text rendering

  • Fix bug when rendering FPS with the number appearing first on the sstream
  • Add linebreak in text rendering