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As part of #15, I'm working on an "AI Arena" where I can have AIs play games against each other in order to help me gauge whether a particular AI algorithm is any better than the last. The thing is, when I tried to establish a baseline, it looks like, at least for the AI but possibly for human players as well, going earlier in the turn order bestows a significant advantage, with the first player nearly twice as likely to win as the last.
Each run of mix ai.arena here spins up 1,000 games (4 identical AI players on the Japan map), all of which complete in under 5 seconds (pretty cool 😎 ):
Ooh! I've been interested in the AI.Arena again and tried it on some of the new maps. Wheel and Europe both replicate the significant (nearly 2x) advantage to the player who goes first vs. the one who goes last, but interestingly the Westeros map leads to nearly even results!
As part of #15, I'm working on an "AI Arena" where I can have AIs play games against each other in order to help me gauge whether a particular AI algorithm is any better than the last. The thing is, when I tried to establish a baseline, it looks like, at least for the AI but possibly for human players as well, going earlier in the turn order bestows a significant advantage, with the first player nearly twice as likely to win as the last.
Each run of
mix ai.arena
here spins up 1,000 games (4 identical AI players on the Japan map), all of which complete in under 5 seconds (pretty cool 😎 ):The text was updated successfully, but these errors were encountered: