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That gives me the idea of having randomized boards: the system could randomly generate hex tiles within a grid, adding variety to the gameplay. Perhaps there might even be a map builder at some point. That would certainly be easier than the hour-plus of SVG-wrangling it takes me to add new boards today 😅
The text was updated successfully, but these errors were encountered:
#49 removed the need for custom SVG paths for every board: now boards are composed of a pre-existing set of hexagonal tiles. To build a randomized board, you'd just have to pick a tile to start with and jump from neighbor to neighbor (so that all tiles are connected) until you're done. Although you'd likely want to account for regions as well.
#47 introduced a board with hexagonal tiles:
That gives me the idea of having randomized boards: the system could randomly generate hex tiles within a grid, adding variety to the gameplay. Perhaps there might even be a map builder at some point. That would certainly be easier than the hour-plus of SVG-wrangling it takes me to add new boards today 😅
The text was updated successfully, but these errors were encountered: