From 04cad8e45868aa74b812f87782eb2fcb0d678cc7 Mon Sep 17 00:00:00 2001 From: Streetpea Date: Sun, 17 Dec 2023 10:52:00 -0800 Subject: [PATCH] Deployed 00db747 with MkDocs version: 1.4.3 --- diy/buildit/index.html | 6 +++--- diy/steamdeckdev/index.html | 33 ++++++++++++++--------------- print_page/index.html | 40 +++++++++++++++++++----------------- search/search_index.json | 2 +- sitemap.xml | 30 +++++++++++++-------------- sitemap.xml.gz | Bin 325 -> 326 bytes updates/releases/index.html | 21 ++++++++++++++++++- 7 files changed, 75 insertions(+), 57 deletions(-) diff --git a/diy/buildit/index.html b/diy/buildit/index.html index 92ac36ec..e07a6396 100644 --- a/diy/buildit/index.html +++ b/diy/buildit/index.html @@ -987,8 +987,8 @@

Building the FlatpakGet Flatpak Dependencies

  1. -

    Install the necessary flatpak runtime and associated sdk

    -
    flatpak install -y flathub org.kde.Platform//5.15-23.08 flathub org.kde.Sdk//5.15-23.08
    +

    Install the necessary flatpak runtime, associated sdk, and base app.

    +
    flatpak install -y flathub org.kde.Platform//5.15-23.08 flathub org.kde.Sdk//5.15-23.08 flathub io.qt.qtwebengine.BaseApp/x86_64/5.15-23.08
     
  2. @@ -1051,7 +1051,7 @@

    Adding your Own Remote an Last update: - November 21, 2023 + December 17, 2023
    Created: diff --git a/diy/steamdeckdev/index.html b/diy/steamdeckdev/index.html index 008247b0..21cfa46e 100644 --- a/diy/steamdeckdev/index.html +++ b/diy/steamdeckdev/index.html @@ -848,7 +848,7 @@

    Developing chiaki4deck updates on Steam Deck

    This is for contributors that want to make/test updates to the codebase without building a new flatpak each time.

    -

    Addding Dependencies

    +

    Adding Dependencies

    If you want to add new dependencies that aren't already included in the flatpak modules or SDK, then you will need to create a new flatpak build adding that module or install the module locally and it to your PATH. However, this would only be needed in rare circumstances.

    Setup Environment

    @@ -878,6 +878,11 @@

    Setup Environment
    flatpak install org.kde.Sdk//5.15-23.08
    +
    +

  3. +
  4. Install the Debug extensions for the SDK

    flatpak install org.kde.Sdk.Debug//5.15-23.08
     
    @@ -892,11 +897,11 @@

    Setup Environment

Creating and Debugging Builds without New Flatpak Build

  1. -

    Set your Chiaki code dir as an environment variable (can add to ~/.bashrc to persist across restarts)

    -
    export chiaki_code_dir="path_to_chiaki_code_dir"
    -
    -

    where path_to_chiaki_code_dir is the path to the directory you created with the git clone in the last step.

    -
    -Example Code Directory -
    export chiaki_code_dir="~/Documents/chiaki-code"
    -
    -
    -
  2. -
  3. Enter the development version of the flatpak with the chiaki4deck source code mounted with:

    -
    flatpak run --filesystem="${chiaki_code_dir}" --env=PKG_CONFIG_PATH=/app/lib/pkgconfig --command=bash --devel io.github.streetpea.Chiaki4deck-devel
    +
    flatpak run --command=bash --devel io.github.streetpea.Chiaki4deck-devel
     
    -

    and --env is to set your pkgconfig path to pick up flatpak modules (done by default by flatpak-builder)

  4. Create a build using cmake as per usual

    @@ -932,7 +929,7 @@

    Creating and De
      -
    1. Change into the git directory you mounted
    2. +
    3. Change into the git directory for your cloned project
    4. Make a directory for your debug build

    5. Releases (Newest First)

      +

      1.5.1

      +

      Small patch release

      +
        +
      • Workaround for gamescope bug (in Steam Deck Preview channel) causing HDR surface swapchain creation to hang.
      • +

      1.5.0

      HDR support

        @@ -3451,8 +3456,8 @@

        Building the FlatpakGet Flatpak Dependencies

        1. -

          Install the necessary flatpak runtime and associated sdk

          -
          flatpak install -y flathub org.kde.Platform//5.15-23.08 flathub org.kde.Sdk//5.15-23.08
          +

          Install the necessary flatpak runtime, associated sdk, and base app.

          +
          flatpak install -y flathub org.kde.Platform//5.15-23.08 flathub org.kde.Sdk//5.15-23.08 flathub io.qt.qtwebengine.BaseApp/x86_64/5.15-23.08
           
        2. @@ -3581,7 +3586,7 @@

          Installing Necessary

    +

  5. +
  6. Install the Debug extensions for the SDK

    flatpak install org.kde.Sdk.Debug//5.15-23.08
     
    @@ -3625,11 +3635,11 @@

    Setup Environment

Creating and Debugging Builds without New Flatpak Build

  1. -

    Set your Chiaki code dir as an environment variable (can add to ~/.bashrc to persist across restarts)

    -
    export chiaki_code_dir="path_to_chiaki_code_dir"
    -
    -

    where path_to_chiaki_code_dir is the path to the directory you created with the git clone in the last step.

    -
    -Example Code Directory -
    export chiaki_code_dir="~/Documents/chiaki-code"
    -
    -
    -
  2. -
  3. Enter the development version of the flatpak with the chiaki4deck source code mounted with:

    -
    flatpak run --filesystem="${chiaki_code_dir}" --env=PKG_CONFIG_PATH=/app/lib/pkgconfig --command=bash --devel io.github.streetpea.Chiaki4deck-devel
    +
    flatpak run --command=bash --devel io.github.streetpea.Chiaki4deck-devel
     
    -

    and --env is to set your pkgconfig path to pick up flatpak modules (done by default by flatpak-builder)

  4. Create a build using cmake as per usual

    @@ -3665,7 +3667,7 @@

      -
    1. Change into the git directory you mounted
    2. +
    3. Change into the git directory for your cloned project
    4. Make a directory for your debug build

      mkdir Debug
      diff --git a/search/search_index.json b/search/search_index.json
      index 5ac93eeb..af8e1ec8 100644
      --- a/search/search_index.json
      +++ b/search/search_index.json
      @@ -1 +1 @@
      -{"config":{"lang":["en"],"separator":"[\\s\\-]+","pipeline":["stopWordFilter"]},"docs":[{"location":"","title":"PlayStation Remote Play on Steam Deck","text":"

      Site Purpose

      This site serves as a guide to enable you to have the best experience with PlayStation Remote Play on the Steam Deck. Currently, it employs an updated Chiaki package with Steam Deck enhancements I have dubbed chiaki4deck. I have created the accompanying chiaki4deck flatpak as a means to provide updates to Chiaki for Steam Deck users. I am contributing the updates upstream to the main Chiaki project with the hope that they are added despite it currently being in maintenance mode.

      "},{"location":"#getting-started","title":"Getting Started","text":"

      Start by visiting the Setup section and following each of the subsections to learn how to setup Chiaki for the best experience on your Steam Deck using chiaki4deck.

      "},{"location":"#getting-updates","title":"Getting Updates","text":"

      Visit chiaki4deck Releases for instructions on updating to the newest release, with notes for each release.

      "},{"location":"#additional-information","title":"Additional Information","text":""},{"location":"#about-chiaki","title":"About Chiaki","text":"

      Chiaki is a \"Free and Open Source PlayStation Remote Play Client\" licensed under the GNU Affero General Public License version 3 (AGPL V3). This license enables anyone to share and modify the source code to add additional features on the condition that they make those publicly available (copy-left) and also license them under the same AGPL V3 license. This package currently has an official flatpak on flathub which you can install on the Steam Deck.

      "},{"location":"#about-chiaki4deck","title":"About chiaki4deck","text":"

      chiaki4deck aims to provide tips and tricks on using Chiaki with the Steam Deck. In the spirit of Chiaki being open source, I have made changes to the Chiaki project to optimize the experience on my Steam Deck and am sharing how to access and use those enhancements on this site. Furthermore, I have submitted a patch to bring the first set of completed updates to the \"official\" Chiaki repo. Additionally, I plan to submit future updates as patches and hope they will be added despite the Chiaki project being in maintenance mode. If they are added, all of the chiaki4deck documentation here will also apply to the official Chiaki flatpak.

      What is the chiaki4deck flatpak?

      I have provided a flatpak with my updates named chiaki4deck (to distinguish it from the official Chiaki release to avoid confusion if users have both installed) as a solution for users that want an easy way to use these improvements on their Steam Deck. For installation instructions, see the Installation section

      For users that want to build from source, I have also provided the updated source code on the accompanying GitHub repo (the link to the GitHub is on the top right [top left menu on mobile] of the site banner you see if you scroll to the top of any page). Instructions for this are in the DIY section. As it stands, a lot of the documentation applies to the general Chiaki flatpak in addition to the chiaki4deck flatpak, but instructions are specifically tailored to chiaki4deck and the updates included therein. To use this documentation with the Chiaki flatpak replace io.github.streetpea.Chiaki4deck with re.chiaki.Chiaki where applicable and note that the features listed in the Updates section will not work with that version (they only work with chiaki4deck until the main Chiaki flatpak gets an update.)

      "},{"location":"#submitting-documentation-updates","title":"Submitting Documentation Updates","text":"

      If you want to update the documentation to add helpful information of your own, you can scroll to the top of the page you want to edit and click the paper with pencil icon on the top right (to the right of the current page's title). This will enable you to make edits and submit them for approval. If you have more detailed edits or a new contribution, you can build the documentation locally and see the changes rendered as you make and save them by following the Building the Documentation Yourself section.

      "},{"location":"#making-suggestions-for-improvements-to-the-documentation","title":"Making Suggestions for Improvements to the Documentation","text":"

      Please submit general issues to the chiaki4deck GitHub as well as specific issues related to a given page by clicking the underneath \"Was this page helpful?\" and opening the feedback form for the page you think needs updating.

      "},{"location":"#acknowledgements","title":"Acknowledgements","text":"
      • Thanks to the following individuals:

        • Chiaki Authors (including but not limited to Florian M\u00e4rkl)
        • Reddit users and others who have helped me in my personal Chiaki journey such as u/mintcu7000 with his getting started guide on Reddit
        • Egoistically for the RGB update patch
        • Florian Grill for his gracious help with adding mic support
      • Thanks to the following open-source projects for inspiration around Steam Deck gyro and haptics:

        • Steam Controller Singer
        • Steam Deck Gyro DSU
      "},{"location":"#maintainer","title":"Maintainer","text":"
      • Street Pea
      "},{"location":"#contributors","title":"Contributors","text":"
      • Johannes Baiter
      • Jamie Bartlett
      • Joni Bimbashi
      • David Rosca
      • Street Pea
      "},{"location":"diy/builddocs/","title":"Building the Documentation Yourself","text":"

      For Documentation Contributors Only

      This is for people who want to update the documentation of chiaki4deck and see the updates locally or if you are a regular user and are curious on how to do it. In most cases, just accessing the documentation via the site https://streetpea.github.io/chiaki4deck/ is best. If you want to access the documentation without internet access, instead of following this documentation, you should navigate to the print page (which displays the documentation in printable format). Then, Print->Save to pdf in your web browser and access the PDF freely offline.

      "},{"location":"diy/builddocs/#installing-necessary-pre-requisites","title":"Installing Necessary Pre-requisites","text":"
      1. Install pip3 on your computer, if it's not already installed (instructions vary depending on Operating System)
      2. Install mkdocs and plugins used in chiaki4deck documentation

        pip3 install mkdocs mkdocs-material mkdocs-git-revision-date-localized-plugin mkdocs-print-site-plugin\n
      3. Get a local copy of the source code with:

        HTTPSSSHGitHub cli
        git clone https://github.com/streetpea/chiaki4deck.git\n
        git clone git@github.com:streetpea/chiaki4deck.git 
        gh repo clone streetpea/chiaki4deck\n
      4. Change into the source code directory in your terminal

      5. Serve the documentation in a terminal while in your source code directory with:

        mkdocs serve\n
      6. Open a web browser and access the documentation

        The above mkdocs serve command should output an address to access the documentation which by default is: http://127.0.0.1:8000 which is over localhost (only accessible locally). Go to this address to access the documentation.

        Documentation updates automatically

        If you leave the terminal tab where you ran mkdocs serve open, the docs will update automatically when your save your changes to the file. This way as you make changes you can check your changes at the given web site, displaying in the same way as it will when displayed as a static website on GitHub.

      7. Make edits to the relevant markdown files in the docs/ subfolder, and watch the changes display in realtime in your web browser when you save your file updates.

      Special Documentation Features

      To use the special features of mkdocs-material and the plugins used in these docs that enhance the documentation from traditional markdown, please take a look at the syntax for the various features. You can find examples of them in action in the markdown of this site by either:

      • Inspecting a given page of the site in your web browser

        1. scroll to the top of a page with a feature you want to see how to use
        2. click the page with an eye icon to the right of the title
        3. Inspect the markdown for the part of the page with the given feature

      OR

      • See the markdown for the entire site in the docs/ subfolder of the GitHub project, navigating the markdown files for each page

      Additionally, you can find more examples and explainers on the mkdocs-material reference page.

      "},{"location":"diy/buildit/","title":"Building the Flatpak Yourself","text":"

      For Advanced Users Only

      This is for advanced users who are comfortable going through the build process themselves, such as those who want to build on top of the changes I have made. For regular users, please install using the Installation Section.

      "},{"location":"diy/buildit/#prerequisites","title":"Prerequisites","text":"
      1. A linux operating system (can of course use a VM via VMWare, virtual box, WSL2, etc.)

      2. The following packages (install instructions separated by Linux distribution below):

        1. gpg

        2. curl

        3. flatpak

        4. flatpak-builder

        Ubuntu/DebianRHEL/CentOSArch LinuxSteam OS
        sudo apt update && sudo apt install -y gnupg curl flatpak flatpak-builder\n
        sudo yum update && sudo yum install -y gnupg curl flatpak flatpak-builder\n
        sudo pacman -Syy && sudo pacman -S gnupg curl flatpak flatpak-builder\n

        Note

        Steam OS is a read-only filesystem so you will need to temporarily disable this to install flatpak-builder. Additionally, keep in mind that your installed packages may get wiped during a system update and need to be reinstalled following this process again in the future.

        1. Disable read-only mode

          sudo steamos-readonly disable\n
        2. Init keyring

          sudo pacman-key --init\n
        3. Populate keyring with Arch Linux keys

          sudo pacman-key --populate archlinux\n
        4. Install dependencies

          sudo pacman -Syy && sudo pacman -S flatpak-builder\n
        5. Re-enable read-only mode

          sudo steamos-readonly enable\n
      3. Flathub, the default flatpak repository

        flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo\n
      "},{"location":"diy/buildit/#building-the-flatpak","title":"Building the Flatpak","text":""},{"location":"diy/buildit/#get-flatpak-dependencies","title":"Get Flatpak Dependencies","text":"
      1. Install the necessary flatpak runtime and associated sdk

        flatpak install -y flathub org.kde.Platform//5.15-23.08 flathub org.kde.Sdk//5.15-23.08\n
      2. Create a directory for your build files and switch into it

        mkdir -p ~/build-chiaki4deck-flatpak && cd ~/build-chiaki4deck-flatpak\n
      3. Get the flatpak manifest file for chiaki4deck

        curl -LO https://raw.githubusercontent.com/streetpea/chiaki4deck/main/scripts/flatpak/chiaki4deck.yaml\n
      "},{"location":"diy/buildit/#create-gpg-key-for-signing-your-builds-and-repositories","title":"Create gpg Key for Signing your Builds and Repositories","text":"
      1. Create the gpg key pair

        gpg --quick-gen-key chiaki4deck-diy\n
      2. Export public key (private key stays on your machine in your gpg directory) [~/.gnupg by default].

        gpg --export chiaki4deck-diy > chiaki4deck-diy.gpg\n
      "},{"location":"diy/buildit/#create-flatpak","title":"Create Flatpak","text":"
      1. Build the flatpak for chiaki4deck

        flatpak-builder --repo=chiaki4deck-diy --force-clean build chiaki4deck.yaml --gpg-sign chiaki4deck-diy\n

        How long will this take?

        This build process is compiling first the dependencies and then Chiaki itself with the updates included in chiaki4deck. This will take a long while (read: 15+ minutes depending on the resources of the build system itself) the first time it runs. However, since flatpak caches builds, if you make changes to just the chiaki4deck repo code and then run a new build, it will import the dependencies from cache and only start building from scratch when it detects the first change in the stack. This results in subsequent builds going much faster than the first build you make.

      2. Update static deltas (makes upgrading require less downloaded data for end-users)

        flatpak build-update-repo chiaki4deck-diy --generate-static-deltas --gpg-sign=chiaki4deck-diy\n
      "},{"location":"diy/buildit/#adding-your-own-remote-and-installing-from-it","title":"Adding your Own Remote and Installing from It","text":"
      1. Add the repository you built as a local remote repository

        flatpak --user remote-add --gpg-import chiaki4deck-diy.gpg chiaki4deck-diy ~/build-chiaki4deck-flatpak/chiaki4deck-diy\n
      2. Install your self-built chiaki4deck flatpak from your new remote

        flatpak --user install chiaki4deck-diy io.github.streetpea.Chiaki4deck\n
      "},{"location":"diy/steamdeckdev/","title":"Developing chiaki4deck updates on Steam Deck","text":"

      This is for contributors that want to make/test updates to the codebase without building a new flatpak each time.

      Addding Dependencies

      If you want to add new dependencies that aren't already included in the flatpak modules or SDK, then you will need to create a new flatpak build adding that module or install the module locally and it to your PATH. However, this would only be needed in rare circumstances.

      "},{"location":"diy/steamdeckdev/#setup-environment","title":"Setup Environment","text":"
      1. Install flatpak and/or build a new one with any added dependencies following Building the Flatpak Yourself

        flatpak install --user -y https://raw.githubusercontent.com/streetpea/chiaki4deck/main/scripts/flatpak/io.github.streetpea.Chiaki4deck-devel.flatpakref\n

        Creating local flatpak builds

        If you want to create flatpak builds from local files, you can do this by changing the manifest sources from:

        sources:\n- type: git\n  url: https://github.com/streetpea/chiaki4deck.git\n  branch: main\n

        to:

        sources:\n- type: dir\n  path: path-to-chiaki4deck-git\n
      2. Copy config file from chiaki4deck

        cp ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck-devel/config/Chiaki/Chiaki.conf 
      3. Install the Debug extensions for the SDK

        flatpak install org.kde.Sdk.Debug//5.15-23.08\n
      4. Install the Debug extension for the application build for debugging

        flatpak install io.github.streetpea.Chiaki4deck.Debug\n
      5. Clone the project onto your Steam Deck with:

        HTTPSSSHGitHub cli
        git clone https://github.com/streetpea/chiaki4deck.git\n
        git clone git@github.com:streetpea/chiaki4deck.git 
        gh repo clone streetpea/chiaki4deck\n
      "},{"location":"diy/steamdeckdev/#creating-and-debugging-builds-without-new-flatpak-build","title":"Creating and Debugging Builds without New Flatpak Build","text":"
      1. Set your Chiaki code dir as an environment variable (can add to ~/.bashrc to persist across restarts)

        export chiaki_code_dir=\"path_to_chiaki_code_dir\"\n

        where path_to_chiaki_code_dir is the path to the directory you created with the git clone in the last step.

        Example Code Directory
        export chiaki_code_dir=\"~/Documents/chiaki-code\"\n
      2. Enter the development version of the flatpak with the chiaki4deck source code mounted with:

        flatpak run --filesystem=\"${chiaki_code_dir}\" --env=PKG_CONFIG_PATH=/app/lib/pkgconfig --command=bash --devel io.github.streetpea.Chiaki4deck-devel\n

        and --env is to set your pkgconfig path to pick up flatpak modules (done by default by flatpak-builder)

      3. Create a build using cmake as per usual

        Debug buildRelease build
        1. Change into the git directory you mounted
        2. Make a directory for your debug build

          mkdir Debug\n
        3. Change into debug directory

          cd Debug\n
        4. Create build files with cmake

          cmake -DCMAKE_BUILD_TYPE=Debug ..\n
        5. Build chiaki4deck

          make\n
        1. Change into the git directory you mounted
        2. Make a directory for your debug build

          mkdir Release\n
        3. Change into debug directory

          cd Release\n
        4. Create build files with cmake

          cmake -DCMAKE_BUILD_TYPE=Release ..\n
        5. Build chiaki4deck

          make\n
      4. Run build as usual from executables (using gdb for debugging Debug build)

        DebugRelease

        From Debug directory using gdb:

        gdb ./gui/chiaki\n

        From Release directory:

        ./gui/chiaki\n

        Set vaapi to none

        When running chiaki from within the flatpak like this please set vaapi to none as otherwise the video won't work. This is fine since you are just running Chiaki like this for development tests only so worse performance isn't a big concern.

      5. Make edits to the source code to implement your changes

        Editing code on Steam Deck

        Personally, I use vscode which you can install as a flatpak from Discover. You can open your chiaki code directory using vscode from your Steam Deck desktop and save changes. Then, these changes which will be reflected in your flatpak (since you mounted the chiaki code directory to your flatpak in the steps above) when you do a new build in your flatpak environment. The process would be similar with other code editors installed on your Steam Deck.

      6. After making changes to the source code, simply rebuild with make as per usual

      "},{"location":"diy/steamdeckdev/#debug-coredump-from-a-flatpak","title":"Debug Coredump From a flatpak","text":"
      1. Get process from coredump

        1. Run coredumpctl

          coredumpctl\n
        2. Get pid for your application from list

      2. Open gdb session for your flatpak with the given pid

        flatpak-coredumpctl -m given_pid flatpak_name\n
        Example given pid 4822 and flatpak name io.github.streetpea.Chiaki4deck-devel
        flatpak-coredumpctl -m 4822 io.github.streetpea.Chiaki4deck-devel\n
      3. Use gdb commands as per usual such as bt full

        For a comprehensive guide on gdb commands see Debugging with GDB

      "},{"location":"setup/","title":"Set Up Remote Play on Steam Deck","text":"

      This section covers how to set up PlayStation Remote Play (using Chiaki) on Steam Deck. It covers installing the chiaki4deck package, configuring an automatic (scripted) launch, and adding chiaki4deck to Game Mode with icons and a custom controller configuration to boot. Please switch into Desktop Mode for this process.

      Open This Documentation on Your Steam Deck for Easy Copy/Pasting

      If you open this documentation in a web browser on your Steam Deck (such as using the Firefox flatpak), you can easily copy and paste commands by clicking the copy icon to the right of each command (appears when hovering over the right end of a code box):

      and pasting with Ctrl+V or right-click->paste in regular windows and Ctrl+Shift+V or right-click->paste in konsole windows.

      Switching into Desktop Mode
      1. Hit the Steam button on your Steam Deck

      2. Navigate to the Power section on the menu

      3. Choose Switch to Desktop

      Navigating Desktop Mode

      This install requires entering into Desktop Mode. Please connect the following to your Steam Deck:

      Highly RecommendedOptional but Recommended if you Have Available
      • external keyboard (You can use Steam + X to bring up and use the virtual keyboard and make liberal use of copy/paste if you really need to, but it is a much worse experience)
      • external mouse (can use the touchpad/trackpads on the device instead)

      • external monitor (can use the native Steam Deck screen instead)

      "},{"location":"setup/automation/","title":"Automating chiaki4deck Launch","text":"

      Now that you have chiaki4deck configured, it's time to make it wake up your PlayStation and connect to it automatically.

      So Why Should I Care?

      This is especially convenient for the Steam Deck's Game Mode where an automated launch eliminates both the need to tap furiously at your touchscreen to launch the application and the glitches that would arise (flashes on your screen) when it would switch between the 2 open Chiaki windows (since only 1 window is opened with the automated launch). It also gives a default game mode option to launch in fullscreen, stretch or zoomed mode, making it easier to use the 3 games modes. Finally, it allows for passing your login passcode automatically instead of manually typing in each time (for those of you with a login passcode set on your PlayStation console).

      Sleep Mode Required

      For this to work, your PlayStation needs to either be in rest/sleep mode or on (so that it is listening for the wake up signal). This means you will want to keep your PlayStation in rest/sleep mode when you are not playing (instead of off).

      1. Open a konsole session (launch it via Applications by clicking the Steam icon in the bottom left and searching for it in the All Applications section)

      2. Get your PlayStation IP

        1. Get your registered PlayStation's IP Address

          1. Launch Chiaki via your desktop or via:

            flatpak run io.github.streetpea.Chiaki4deck\n
          2. Get your IP address via the console widget and then close the window and return to the konsole session

            Prevent IP From Changing

            In order to prevent your IP from changing (which would make the script stop working) if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / \"static\" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula \"dhcp reservation myroutername router\" such as \"dhcp reservation netgear router\" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.

      3. Create script for waking PlayStation and launching Chiaki

        Automated Instructions (Recommended)Manual Instructions (For People who like to do things by hand)
        1. Run the gen-launcher script using the following command in your konsole and answer the prompts (you will need your IP address from step 2 above)

          bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki4deck/main/scripts/gen-launcher.sh)\n

          What Do the Different Modes (i.e., fullscreen [uses Normal], zoom, stretch) Look Like?

          To see examples of the different launch modes, visit the Updates section

          Connecting Outside of Your Local Network

          You can add an external IP or hostname in addition to your local one to connect from an external network. To do so, you need to set up port forwarding as detailed in the prior remote connection section. Then, you can choose to setup an external IP/hostname as part of the setup script process. The automation will take your home network name (SSID) to check if you are home or not to use the correct IP/hostname automatically. The script will automatically detect your current SSID. Thus, if you are on your home network while running the setup script (gen-launcher.sh), it will detect your home ssid so you will just need to hit Enter. If not, you can enter ot manually (instead of using the default of your Steam Deck's current network's SSID). You can get your home SSID for manual entry via iwgetid -r from the konsole when connected to your home network or by looking in your network history on your Steam Deck (it will be the connection name for your home network such as StreetPea-5G). Of course, if you want to skip this now and setup the external address later, you can always rerun the automation or choose a placeholder external IP now and manually edit it to your desired IP/hostname later.

          Example Output [click to expand me]
          bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki4deck/main/scripts/gen-launcher.sh)\n\n1) PlayStation 4\n2) PlayStation 5\nPlease select the number corresponding to your Playstation Console: 2\nOption 2: PlayStation 5 was chosen\n\n\n\n\nHOME ADDRESS\n-------------\n1) IP\n2) hostname\nNOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation\nPlease select the number corresponding to your address type: 1\nOption 1: IP was chosen\n\nEnter your PlayStation IP (should be xxx.xxx.xxx.xxx like 192.168.1.16):\n192.168.1.16\n\nDo you have a separate address (DNS or IP) to access this console away from home? (y/n):\ny\nEnter your home SSID [hit enter for default: StreetPea-5G]: \n\n\n\nAWAY ADDRESS\n-------------\n1) IP\n2) hostname\nNOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation\nPlease select the number corresponding to your address type: 2\nOption 2: hostname was chosen\n\nEnter your PlayStation FQDN (hostname) (should be abc.ident like foo.bar.com):\nfoo.bar.com\n\n1) fullscreen\n2) zoom\n3) stretch\nPlease select the number corresponding to the default mode you want to use: 3\nOption 3: stretch was chosen\n\nDo you have a PlayStation Login Passcode? (y/n):\ny\nEnter your 4 digit PlayStation Login Passcode:\n1111\n\nWould you like to test the newly created script? (y/n):\ny\nsounds good, launching script now...\n[I] Logging to file /home/deck/.var/app/io.github.streetpea.Chiaki4deck/data/Chiaki/Chiaki/log/chiaki_session_2023-01-06_08-33-49-583583.log\n[I] Chiaki Version 2.1.1\n[I] Using hardware decoder \"vaapi\"\nDevice Found\ntype: 28de 1205\npath: /dev/hidraw3\nserial_number: \nManufacturer: Valve Software\nProduct:      Steam Deck Controller\nRelease:      200\nInterface:    2\nUsage (page): 0x1 (0xffff)\n\n[I] Connected Steam Deck ... gyro online\n\n\n[I] Controller 0 opened: \"Microsoft X-Box 360 pad 0 (030079f6de280000ff11000001000000)\"\n[I] Starting session request for PS5\n[I] Trying to request session from 192.168.1.16:9295\n[I] Connected to 192.168.1.16:9295\n[I] Sending session request\n[I] OpenGL initialized with version \"4.6 (Core Profile) Mesa 22.2.4 (git-80df10f902)\"\n[I] Session request successful\n[I] Starting ctrl\n[I] Ctrl connected to 192.168.1.16:9295\n[I] Sending ctrl request\n[I] Ctrl received http header as response\n[I] Ctrl received ctrl request http response\n[I] Ctrl got Server Type: 2\n[I] Ctrl connected\n[I] Ctrl received Login PIN request\n[I] Ctrl requested Login PIN\n[I] Session received entered Login PIN, forwarding to Ctrl\n[I] Ctrl received entered Login PIN, sending to console\n[I] Steam Deck Haptics Audio opened with 2 channels @ 3000 Hz with 150 samples per audio analysis.\n[I] Ctrl received Login message: success\n[I] Ctrl received valid Session Id: 1673022831TZLW3NGFZP76ZLUPAOHZBA64PQQ2AF6LXUET2OFDTKAJF4XVGUAXOMOQDXBVVCAS\n[I] Starting Senkusha\n[I] Enabling DualSense features\n[I] Takion connecting (version 7)\n[I] Takion enabled Don't Fragment Bit\n[I] Takion sent init\n[I] Takion received init ack with remote tag 0xb18ccf, outbound streams: 0x64, inbound streams: 0x64\n[W] Received Ctrl Message with unknown type 0x16\n[W] offset 0  1  2  3  4  5  6  7  8  9  a  b  c  d  e  f  0123456789abcdef\n[W]      0 01 ff                                           ..              [I] Takion sent cookie\n[I] Takion received cookie ack\n[I] Takion connected\n[I] Senkusha sending big\n[I] Senkusha successfully received bang\n[I] Senkusha Ping Test with count 10 starting\n[I] Senkusha enabled echo\n[I] Senkusha sending Ping 0 of test index 0\n[I] Senkusha received Pong, RTT = 3.019 ms\n[I] Senkusha sending Ping 1 of test index 0\n[I] Senkusha received Pong, RTT = 2.841 ms\n[I] Senkusha sending Ping 2 of test index 0\n[I] Senkusha received Pong, RTT = 3.460 ms\n[I] Senkusha sending Ping 3 of test index 0\n[I] Senkusha received Pong, RTT = 2.504 ms\n[I] Senkusha sending Ping 4 of test index 0\n[I] Senkusha received Pong, RTT = 3.030 ms\n[I] Senkusha sending Ping 5 of test index 0\n[I] Senkusha received Pong, RTT = 2.778 ms\n[I] Senkusha sending Ping 6 of test index 0\n[I] Senkusha received Pong, RTT = 3.131 ms\n[I] Senkusha sending Ping 7 of test index 0\n[I] Senkusha received Pong, RTT = 2.795 ms\n[I] Senkusha sending Ping 8 of test index 0\n[I] Senkusha received Pong, RTT = 2.992 ms\n[I] Senkusha sending Ping 9 of test index 0\n[I] Senkusha received Pong, RTT = 3.064 ms\n[I] Senkusha disabled echo\n[I] Senkusha determined average RTT = 2.961 ms\n[I] Senkusha starting MTU in test with min 576, max 1454, retries 3, timeout 14 ms\n[I] Senkusha MTU request 1454 (min 576, max 1454), id 1, attempt 0\n[I] Senkusha MTU 1454 success\n[I] Senkusha determined inbound MTU 1454\n[I] Senkusha starting MTU out test with min 576, max 1454, retries 3, timeout 14 ms\n[I] Senkusha sent initial client MTU command\n[I] Senkusha received expected Client MTU Command\n[I] Senkusha MTU 1454 out ping attempt 0\n[I] Senkusha MTU ping 1454 success\n[I] Senkusha determined outbound MTU 1454\n[I] Senkusha sending final Client MTU Command\n[I] Senkusha is disconnecting\n[I] Senkusha closed takion\n[I] Senkusha completed successfully\n[I] Takion connecting (version 12)\n[I] Takion sent init\n[I] Takion received init ack with remote tag 0x7033129, outbound streams: 0x64, inbound streams: 0x64\n[I] Takion sent cookie\n[I] Takion received cookie ack\n[I] Takion connected\n[I] StreamConnection sending big\n[I] BANG received\n[I] StreamConnection successfully received bang\n[I] Crypt has become available. Re-checking MACs of 0 packets\n[W] Received Ctrl Message with unknown type 0x41\n[W] offset 0  1  2  3  4  5  6  7  8  9  a  b  c  d  e  f  0123456789abcdef\n[W]      0 00 00 00 00 02 01 00 00                         ........        [D] StreamConnection received audio header:\n[D] offset 0  1  2  3  4  5  6  7  8  9  a  b  c  d  e  f  0123456789abcdef\n[D]      0 02 10 00 00 bb 80 00 00 01 e0 00 00 00 01       ..............  [I] Audio Header:\n[I]   channels = 2\n[I]   bits = 16\n[I]   rate = 48000\n[I]   frame size = 480\n[I]   unknown = 1\n[I] ChiakiOpusDecoder initialized\n[I] Audio Device alsa_output.pci-0000_04_00.1.hdmi-stereo-extra2 opened with 2 channels @ 48000 Hz, buffer size 19200\n[I] Video Profiles:\n[I]   0: 1920x1080\n[I] StreamConnection successfully received streaminfo\n[I] Switched to profile 0, resolution: 1920x1080\n[I] StreamConnection is disconnecting\n[I] StreamConnection sending Disconnect\n[I] StreamConnection was requested to stop\n[I] StreamConnection closed takion\n[I] StreamConnection completed successfully\n[I] Ctrl requested to stop\n[I] Ctrl stopped\n[I] Session has quit\n    .__    .__        __   .__   _____     .___             __    \n____ |  |__ |__|____  |  | _|__| /  |  |  __| _/____   ____ |  | __\n_/ ___\\|  |  \\|  \\__  \\ |  |/ /  |/   |  |_/ __ |/ __ \\_/ ___\\|  |/ /\n\\  \\___|   Y  \\  |/ __ \\|    <|  /    ^   / /_/ \\  ___/\\  \\___|    < \\___  >___|  /__(____  /__|_ \\__\\____   |\\____ |\\___  >\\___  >__|_ \\\n\\/     \\/        \\/     \\/       |__|     \\/    \\/     \\/     \\/\n.__        __             .___._.\n______ ___________|__|______/  |_  ____   __| _/| |\n/  ___// ___\\_  __ \\  \\____ \\   __\\/ __ \\ / __ | | |\n\\___ \\  \\___|  | \\/  |  |_> >  | \\  ___// /_/ |  \\|\n/____  >\\___  >__|  |__|   __/|__|  \\___  >____ |  __\n    \\/     \\/         |__|             \\/     \\/  \\/\n
        1. Get your console nickname

          1. It was the nickname listed with your console in the console widget. It can also be obtained with

            flatpak run io.github.streetpea.Chiaki4deck list\n
            Example Output
            Host: PS5-012\n

            In this example, the console nickname is PS5-012, please use your nickname. If you have multiple, choose the one from the list you want and choose the corresponding regist_key in the next step (i.e., if you pick the console on the 2nd line here, pick the regist_key on the 2nd line in the next step).

        2. Get your remote play registration key

          1. Run the following command in your console

            cat ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf | grep regist_key | cut -d '(' -f2 | cut -d '\\' -f1\n
            Example Output
            2ebf539d\n

            Chiaki Configuration File

            This command is printing the Chiaki configuration file generated when you ran chiaki4deck for the first time. This is where the flatpak version of Chiaki saves your settings and details. In fact, all flatpaks store their details with the ~/.var/app/app_id pattern. If you want to look at the file itself and get the value you can open the file at /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf and look for the remote play registration key [rp_regist_key].

        3. Choose your default launch option (fullscreen, zoom, or stretch)

          • fullscreen: A full screen picture with black bars, aspect ratio maintained

          • zoom: A full screen zoomed picture with no black bars, aspect ratio maintained, edges of image cut off by zoom

          • stretch: A full screen stretched picture with no black bars, aspect ratio slightly distorted by vertical [in the case of Steam Deck] stretch

          Default Launch Option

          This is the option remote play will launch with. You can always toggle to a different option by using the Ctrl+S (toggles between stretch and normal) and Ctrl+Z (toggles between zoom and normal) options which should be set if desired in the Steam controller configuration for the game. See Controller Configuration Section for more details.

        4. Get your 4 digit PlayStation login passcode (if applicable). You will know your PlayStation login passcode if you have one because you have to enter it every time you log onto your PlayStation console. If you don't have to do this, you don't have a PlayStation login passcode and will leave that field blank.

        5. Create a new blank file located in the folder /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki named Chiaki-launcher.sh

          touch \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
        6. Open the /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh file in your favorite editor and save the following output.

          #!/usr/bin/env bash\n\nconnect_error_loc()\n{\necho \"Error: Couldn't connect to your PlayStation console from your local address!\" >&2\necho \"Error: Please check that your Steam Deck and PlayStation are on the same network\" >&2\necho \"Error: ...and that you have the right PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nconnect_error_ext()\n{\necho \"Error: Couldn't connect to your PlayStation console from your external address!\" >&2\necho \"Error: Please check that you have forwarded the necessary ports on your router\" >&2\necho \"Error: ...and that you have the right external PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nwakeup_error()\n{\necho \"Error: Couldn't wake up PlayStation console from sleep!\" >&2\necho \"Error: Please make sure you are using a PlayStation 5.\" >&2\necho \"Error: If not, change the wakeup call to use the number of your PlayStation console\" >&2\nexit 2\n}\n\ntimeout_error()\n{\necho \"Error: PlayStation console didn't become ready in 35 seconds!\" >&2\necho \"Error: Please change 35 to a higher number in your script if this persists.\" >&2\nexit 1\n}\nif [ \"$(iwgetid -r)\" == \"<local_ssid>\" ]\nthen\naddr=\"<local_addr>\"\nlocal=true\nelse\naddr=\"<external_addr>\"\nlocal=false\nfi\nSECONDS=0\n# Wait for console to be in sleep/rest mode or on (otherwise console isn't available)\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\nwhile ! echo \"${ps_status}\" | grep -q 'ready\\|standby'\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif [ \"${local}\" = true ]\nthen\nconnect_error_loc\n        else\nconnect_error_ext\n        fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Wake up console from sleep/rest mode if not already awake\nif ! echo \"${ps_status}\" | grep -q ready\nthen\nflatpak run io.github.streetpea.Chiaki4deck wakeup -<playstation_console> -h ${addr} -r '<remote_play_registration_key>' 2>/dev/null\nfi\n\n# Wait for PlayStation to report ready status, exit script on error if it never happens.\nwhile ! echo \"${ps_status}\" | grep -q ready\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif echo \"${ps_status}\" | grep -q standby\n        then\nwakeup_error\n        else\ntimeout_error\n        fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Begin playing PlayStation remote play via Chiaki on your Steam Deck :)\nflatpak run io.github.streetpea.Chiaki4deck --passcode <login_passcode> --<launch_option> stream '<console_nickname>' ${addr}\n
        7. Edit the /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh file, replacing the following values for your values:

          1. <local_ssid> local network name found with:

            Via konsoleVia GUI
            iwgetid -r\n

            Must Be Currently Connected to Local Network

            You must be connected to your current local network for this konsole method to work. Otherwise, it will give you the network you are currently connected to or nothing (if you're not currently connected to a network). If you're not connected to your home network you can view your SSID via the GUI using the Via GUI tab.

            The connection name/SSID for your home network in Steam Deck network settings such as StreetPea-5G.

          2. <local_addr> with local PlayStation IP

          3. <external_addr> with external IP or hostname.

            Filling this in Later

            You can use your local PlayStation IP or something like foo.bar.com as a placeholder if haven't set up an external IP/hostname yet. Then, if you decide to set up an external connection, you can manually substitute the \"real\" external IP/hostname.

          4. <console_nickname>

            Beware of '

            If you have any ' in your nickname itself, such as Street Pea's PS5, you will need enter the ' as '\\''. Thus, for Street Pea's PS5 instead of using Street Pea's PS5 you would use Street Pea'\\''s PS5. All other characters are fine. This is due to the PlayStation console allowing any manner of names (including non-valid hostnames with all manner of special characters) and Chiaki using that name in its configuration file.

          5. <remote_play_registration_key>

          6. <launch_option>

          7. <playstation_console> (either 4 or 5)

          8. <login_passcode> (just erase this field if you don't have a login passcode)

          Example Script with \"fake\" values [yours will be different]
          #!/usr/bin/env bash\n\nconnect_error_loc()\n{\necho \"Error: Couldn't connect to your PlayStation console from your local address!\" >&2\necho \"Error: Please check that your Steam Deck and PlayStation are on the same network\" >&2\necho \"Error: ...and that you have the right PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nconnect_error_ext()\n{\necho \"Error: Couldn't connect to your PlayStation console from your external address!\" >&2\necho \"Error: Please check that you have forwarded the necessary ports on your router\" >&2\necho \"Error: ...and that you have the right external PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nwakeup_error()\n{\necho \"Error: Couldn't wake up PlayStation console from sleep!\" >&2\necho \"Error: Please make sure you are using a PlayStation 5.\" >&2\necho \"Error: If not, change the wakeup call to use the number of your PlayStation console\" >&2\nexit 2\n}\n\ntimeout_error()\n{\necho \"Error: PlayStation console didn't become ready in 35 seconds!\" >&2\necho \"Error: Please change 35 to a higher number in your script if this persists.\" >&2\nexit 1\n}\nif [ \"$(iwgetid -r)\" == \"StreetPea-5G\" ]\nthen\naddr=\"192.168.1.16\"\nlocal=true\nelse\naddr=\"foo.bar.com\"\nlocal=false\nfi\nSECONDS=0\n# Wait for console to be in sleep/rest mode or on (otherwise console isn't available)\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\nwhile ! echo \"${ps_status}\" | grep -q 'ready\\|standby'\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif [ \"${local}\" = true ]\nthen\nconnect_error_loc\n        else\nconnect_error_ext\n        fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Wake up console from sleep/rest mode if not already awake\nif ! echo \"${ps_status}\" | grep -q ready\nthen\nflatpak run io.github.streetpea.Chiaki4deck wakeup -5 -h ${addr} -r '2ebf539d' 2>/dev/null\nfi\n\n# Wait for PlayStation to report ready status, exit script on error if it never happens.\nwhile ! echo \"${ps_status}\" | grep -q ready\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif echo \"${ps_status}\" | grep -q standby\n        then\nwakeup_error\n        else\ntimeout_error\n        fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Begin playing PlayStation remote play via Chiaki on your Steam Deck :)\nflatpak run io.github.streetpea.Chiaki4deck --passcode --zoom stream 'PS5-012' ${addr}\n

          Example is Without Login Passcode #

          If you have a passcode you would set it like --passcode 1111, changing the last line of the example above to flatpak run io.github.streetpea.Chiaki4deck --passcode 1111 --zoom stream 'PS5-012' 192.168.1.16

        8. Make the script executable:

          chmod +x \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
      4. Test your newly created script (if you haven't already) by running:

        \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
        Your script worked!Your script didn't work...

        We have liftoff!

        Chiaki launched in your desired screen mode on your Steam Deck! Congratulations!

        You are no longer on the happy path

        Script fails before launching stream windowError in stream window

        Check the error message and fix issues if obvious. Otherwise, things to check:

        1. Make sure your PlayStation console is in either rest/sleep mode or on (otherwise this won't work)

        2. Double check the values you entered in the script to make sure they are correct.

        3. Open your script at: /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh and try to run each command individually to see what's causing your problem.

        4. If issues persist with this and chiaki4deck launches fine regularly via the application link, just not the automation, feel free to reach out. If you think the documentation itself needs to be updated click the underneath \"Was this page helpful?\" and open the feedback form for this page. If you just need help, you can reach me via Reddit or email

        Close chiaki4deck gracefully by closing any open dialog boxes and then using Ctrl+Q on the stream window. If chiaki4deck doesn't close gracefully, move your mouse to the top left corner of the stream window and a blue circle should highlight the corner of the screen. Click on it to see all of your windows and select the konsole window. Then, close the konsole window itself (click its x icon in the top right corner). Next, you can relaunch the script again to make sure it wasn't a one-time snafu. Note: Chiaki seems to perform better (audio/visual quality) in Game Mode vs. Desktop Mode for me. If issues persist, feel free to reach out via Reddit or email. If you think the documentation itself needs to be updated click the underneath \"Was this page helpful?\" and open the feedback form for this page.

      "},{"location":"setup/configuration/","title":"Configuring chiaki4deck","text":""},{"location":"setup/configuration/#registering-your-playstation","title":"Registering your PlayStation","text":"Upgrading from Using Chiaki Flatpak on Steam DeckNew to Using Chiaki on Steam Deck

      Make sure you're on the right tab!

      If you haven't set up the Chiaki flatpak on Steam Deck, please switch to the New to Using Chiaki on Steam Deck Tab. If you have set up the official Chiaki flatpak before (no, you don't have to uninstall Chiaki ) and want to try chiaki4deck, you're in the right place!

      1. Create initial file templates for chiaki4deck

        1. Open chiaki4deck by clicking the Steam icon in the bottom left and searching for it in the Games section via the graphical user interface (GUI) or by entering flatpak run io.github.streetpea.Chiaki4deck in the konsole.

          What if chiaki4deck doesn't appear in the Games section?

          If chiaki4deck doesn't appear in the Games section, go to All Applications and search for chiaki4deck there. It should show up in the Games section, but I've noticed that sometimes it only shows up in its appropriate section after a restart. Going to All Applications works in all cases.

        2. Close chiaki4deck

      2. Copy your configuration file from the Chiaki flatpak with the following konsole command

        cp ~/.var/app/re.chiaki.Chiaki/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf\n
      3. Open chiaki4deck again and you should see your registered console and settings from Chiaki now copied to chiaki4deck.

        What Did I Just Do?

        You just replaced the config file (flatpak stores config files for each app in ~/.var/app/appid/config where appid is your app's appid) for chiaki4deck (which doesn't have your details yet) with the one for Chiaki (which you already went through the registration process and configured settings for) so that you don't have to go back through the same process with chiaki4deck and can start using it as quickly as possible.

      1. Set up your PlayStation console for remote play

        1. Enable remote play

          PS5PS4

          Go to Settings -> System -> Remote Play and turn on:

          1. Enable Remote Play
          1. Go to Settings -> Remote Play Connection Settings and turn on:

            1. Enable Remote Play
          2. Go to Settings -> Account Management -> Activate as Your Primary PS4 and select:

            1. Activate
        2. Enable waking your console from rest mode

          PS5PS4

          Go to Settings -> System -> Power Saving -> Features Available in Rest Mode and turn on:

          1. Stay Connected to the Internet
          2. Enable Turning on PS5 from Network

          Go to Settings -> Power Save Settings -> Set Function Available in Rest Mode and turn on:

          1. Stay Connected to the Internet

          2. Enable turning on PS4 from Network

      2. Get your PlayStation AccountID (This is needed to access your ps account)

        1. Run the flatpak with the psn-account-id command

          flatpak run --command=psn-account-id io.github.streetpea.Chiaki4deck\n
        2. Follow the prompts, opening a browser and logging in with your PlayStation network account details when prompted.

        3. Copy the Account-ID you receive and store it in a safe place. This is the Account-ID used for remote play that is associated with your PlayStation online account username and password.

      3. Open chiaki4deck (click the Steam icon in the bottom left and search for it in the Games section via GUI or flatpak run io.github.streetpea.Chiaki4deck via konsole) and your PlayStation system should be automatically discovered.

        What if my PlayStation Console isn't Appearing?

        Make sure your Steam Deck is on the same wireless network as your PlayStation system and that the PlayStation console is either on or in sleep/rest mode. If this doesn't work, you can always try restarting your Steam Deck and connecting to the network again.

      4. Register your PlayStation console

        1. Double click on the blue box to bring up a registration window

        2. Choose your console type

        3. Enter your PSN Account-ID obtained in step 1 above.

        4. Get a registration code for remote play

          PS5PS4

          Go to Settings -> System -> Remote Play -> Link Device

          Go to Settings -> Remote Play -> Add Device

        5. Enter the code from your device in the PIN field

        6. Click Register (will become available when all necessary fields are filled)

      5. You should see this upon successful registration

      6. Click out of the dialog boxes and see that your console now shows registered

      "},{"location":"setup/configuration/#testing-your-connection","title":"Testing your Connection","text":"
      1. Test waking your console from rest mode

        1. Put your console in rest mode

        2. Open chiaki4deck

        3. Double click on the box with the console icon colored orange (State: standby).

        4. When prompted with, \"The Console is currently in standby mode.Should we send a Wakeup packet instead of trying to connect immediately?\":

          • choose Yes
        5. Your PlayStation console should wake up and the box with the console icon should turn from orange to blue (State: ready).

          Your PlayStation has awoken from slumber! Your PlayStation hit the snooze button

          Success

          Now it's time to test connecting via PlayStation Remote Play in the next step!

          Here's how to get back on the happy path

          1. Make sure your PlayStation shows as registered and is currently in sleep mode. If it's not in sleep mode, you can't wake it up.

          2. Make sure that you have enabled turning on your PlayStation console from rest mode:

            PS5PS4

            Go to Settings -> System -> Power Saving -> Features Available in Rest Mode and turn on:

            1. Stay Connected to the Internet
            2. Enable Turning on PS5 from Network

            Go to Settings -> Power Save Settings -> Set Function Available in Rest Mode and turn on:

            1. Stay Connected to the Internet

            2. Enable turning on PS4 from Network

      2. Test PlayStation Remote Play

        1. Double click on the box with the now blue console icon (State: ready)

        2. Test launching a game if you want

        3. Exit out of the window once you've tested the connection.

        It worked! It didn't work

        Purrfect

        You were able to launch your stream and connect. Maybe, you even got a game running.

        An error occurred

        1. Please try closing and re-launching to make sure it wasn't some sort of temporary snafu (maybe your console was updating something and didn't want to let you connect right away).

        2. Make sure your PlayStation appears in the Chiaki menu, is labelled (registered) and is animated with either an orange (State: standby) or blue (State: ready) light.

      "},{"location":"setup/configuration/#choosing-your-remote-play-settings","title":"Choosing your Remote Play Settings","text":"

      Here are different settings you can use for Chiaki/chiaki4deck depending on your network connection. The default configuration is for remote play on a home network only. This means that it is dependent only on the performance / strength of your wireless router (or ethernet connection) [recommended to connect the PlayStation console via ethernet and Steam Deck via wi-fi to optimize performance and portability] and not on your Internet (World Wide Web) connection.

      What does that mean for me?

      If you are in an area with bad Internet, as long as you have a good wireless router, you can get close to native performance.

      1. Open chiaki4deck and click the gear icon in the top right to open the settings menu

      2. Adjust the settings to your preferences.

        1. General Settings for Steam Deck

        2. Below are the Stream settings you'll want to try first with your PlayStation console (choose the PS5/1080p HDR tab if you have a PS5 connected to a HDR TV/monitor (see HDR section below for more details), PS5/1080p if you have a PS5 not connected to an HDR TV/monitor, and PS4/720p if you have a PS4). If you are having issues with your PS5 connection, please try the PS4/720p settings with your PS5 since they require significantly less bandwidth from your wireless router.

        PS5/1080P HDRPS5/1080PPS4/720P

        Stream output can be up to 1080p with HDR. Here are the settings that are currently working well for me. This results in a native-like experience for most games on my network/setup.

        Stream output can be up to 1080p. Here are the settings that are currently working well for me. This results in a native-like experience for most games on my network/setup.

        Enabling Experimental PlayStation 5 Features

        If you want to enable haptics for Steam Deck and DualSense (must be attached via USB) and adaptive triggers for DualSense (USB or bluetooth), check the box that the red arrow is pointing to in the image above. This is opt-in now since these features are currently experimental. Additionally, for the DualSense controller to work with these features in game mode, please disable Steam Input for the DualSense controller following the \"Turning off Steam Input\" tab in this section.

        Why 1080p if the Steam Deck is only 800p?

        Using 1080p results in a better picture for me than 720p. The biggest factor in this seems to be chroma-sub sampling. In simple terms, the colors for an image are compressed and so you get a much lower resolution of color data than your image resolution. This means a 1080p image (with a high bitrate) will have more color data than a 720p image even if the image resolution itself ends up being 720p (since the color resolution will be higher than the equivalent 720p picture's color resolution). This results in an image that has more pop to it. Thus, I recommend streaming at 1080p if you have the bandwidth (good enough wireless router).

        However, if you are having issues with your wireless connection (i.e choppy audio, flashes in your video, or lag) while playing, then please use 720p instead. The gains you get from 1080p are nice, but aren't worth having a bad connection.

        For PS4, the stream is limited to 720p. Using the defaults for most values works well here, resulting in native-like (albeit w/ a diminished resolution) experience for most games on my network/setup.

        Use Buttons by Position Instead of by Label

        This enables the option to use the face buttons of your controller by position (i.e., NSEW) as opposed to by their label (i.e., ABXY). This enables you to use a Nintendo-style controller and still be able to use the buttons in the same positions as on a PlayStation controller instead of the swapped Nintendo controller positions.

        Use Steam Deck in Vertical Orientation

        For Steam Deck, this enables the option to use the Steam Deck in vertical orientation in games that assume a horizontal controller for motion controls. Since most PlayStation games assume a horizontal facing controller, (even though data is sent for using the controller in any orientation) most games only work if the Steam Deck is horizontal (like you would hold a DualSense/DualShock 4 controller). This option enables you to play those games in vertical mode by allowing you to use roll instead of yaw and having a vertical orientation correspond to a horizontal facing controller. Some games, such as Astro's playroom use the orientation values and enable you to use the controller in various different positions (i.e. this option isn't needed for using the controller in vertical orientation for that small subset of games).

        Putting your PlayStation Console to Sleep Automatically

        For Action on Disconnect, choose Ask (the default) to get prompted (use the touchscreen to respond to prompt window) about putting your PlayStation to sleep when you close your session with Ctrl+Q (you will add this shortcut as part of you controller configuration in controller section).

        If you prefer, you can also use Enter Sleep Mode to automatically put your PlayStation console to sleep as soon as you close your session with Ctrl+Q

      "},{"location":"setup/configuration/#hdr-high-dynamic-range","title":"HDR (High Dynamic Range)","text":"

      HDR is now supported when you select the H265 HDR (PS5 only) codec option. For HDR to work you need to:

      1. Use an HDR device such as the Steam Deck OLED or an OLED monitor attached to an LCD Steam Deck for streaming (non-HDR device will still work but use tonemapping instead of outputting HDR)

        How do I know when HDR is active on my Steam Deck?

        You can see when HDR is active by hitting the quick access button (3 dots button on the bottom right of the Steam Deck) going to the gear icon and looking at BRIGHTNESS. When HDR is active there will be a purple/blue banner to the right of the BRIGHTNESS label.

      2. Connect your PS5 to a device such as an HDR TV or monitor (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR)

        How do I know if the PS5 is outputting HDR?

        You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those.

      3. Enable HDR in your PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to Settings -> Screen and Video -> Video Output -> HDR and selecting either Always On or On When Supported.

      4. Select H265 HDR (PS5 only) as your codec option in chiaki4deck

      5. Launch chiaki4deck via gamescope (i.e., game mode on the Steam Deck)

      Adjusting PS5 HDR for Steam Deck

      You can adjust the PS5 HDR settings for optimal viewing on the Steam Deck via the system-wide PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to Settings -> Screen and Video -> Video Output -> Adjust HDR. You'll want to do this if your display brightness (i.e., nits) is different from the Steam Deck OLED's 1000 nits. According to the folks over at HDTVTest (via arshiatn) for an 1000 nits display you want to use 16-16-0 for the HDR settings. To set this in the Adjust HDR set move 16 steps (16 presses of the right key on the dpad of the PlayStation controller) for the first test screen, 16 steps from the beginning for the 2nd test screen and 0 steps from the beginning on the last test screen.

      Please note that this will also affect the settings for your connected display so if you are switching between remote play and TV play often keep that in mind. Certain games also have their own HDR settings you can adjust while remote playing in their respective game menus or when beginning the game.

      "},{"location":"setup/configuration/#performance-of-chiakichiaki4deck","title":"Performance of Chiaki/chiaki4deck","text":""},{"location":"setup/configuration/#my-experience","title":"My Experience","text":"

      Ultimately, the performance will depend on the capability of your wireless router and which system (\\(PS5 > PS4 Pro > PS4\\)) you are using. Here are some notes from my experience using chiaki4deck on my Steam Deck with a PS5 console and a relatively good (\\(450 Mbps\\) for \\(2.4GHz\\) / \\(1,300 Mbps\\) for \\(5GHz\\)) wireless router.

      My Wireless Connection by the Numbers

      I'm using the \\(5GHz\\) band for chiaki4deck on my Steam Deck, meaning the total bandwidth for all devices on my local network is \\(1,300 Mbps\\) (remember Internet connection itself doesn't matter since we're only using our wireless router for local streaming). Since I am using the settings in Choosing Your Remote Play Settings, I'm using \\(30,000 Kbps\\) or \\(30 Mbps\\) out of the total of \\(1,300 Mbps\\). This means I'm using about \\(2\\%\\) of my \\(5GHz\\) band. In other words, I still have plenty of bandwidth for watching Netflix while I play on my Steam Deck!

      What Performance Can I Expect?

      I am currently getting close to native performance using chiaki4deck on my Steam Deck with my PS5. This gives me better performance than I get playing performance heavy games directly on Steam Deck (like that one game where the kid gets bit by a )

      Benefits:

      • 5-6 hours of battery life (vs 1-2 hours playing the same games natively on Steam Deck)
      • access to PlayStation collection (games I have already purchased or have via PS Plus) including exclusives
      • no fan noise when playing
      • PlayStation Trophies

      Negatives:

      • occasional performance issues with certain games (specifically games with VSync enabled)

      Games I've Played Successfully Using chiaki4deck So Far...

      • Stray
      • God of War (2018)
      • Genshin Impact (turned off VSync in settings to get rid of white flashes during gameplay)
      • Sekiro (occasional white flashes in areas with high crowds. Luckily, these went away as I got further in the game and never affected my ability to progress. Unfortunately, this seems to be due to VSync being enabled automatically with no option to turn it off. It only affected about 3 hours of the game in total [12 flashes with 1 or 2 every 15-30 minutes or so] before it went away completely).
      • Fall Guys
      • MultiVersus
      • Red Dead Redemption 2
      • Marvel's Spider Man
      • Ghost of Tsushima (changed from Resolution Mode to Performance Mode in game settings for native-like performance)
      • Chicory: A Colorful Tale
      • Concrete Genie
      • Astro's Playroom
      • Death's Door
      • Resident Evil 0
      • The Last of Us Remastered
      "},{"location":"setup/configuration/#troubleshooting-performance-issues","title":"Troubleshooting Performance Issues","text":"

      Examples of performance issues

      • white flashes
      • green flashes
      • audio choppiness/crackling
      • excessive lag

      To fix these issues, try the following:

      1. If you are not using the settings listed in Choosing Your Remote Play Settings, try with those settings and see if that fixes it for you.

      2. Switch to 720p from 1080p

        720p requires less bandwidth than 1080p. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems).

      3. Try short preamble

        If you are still having trouble (I didn\u2019t need this but it can help in general and helped significantly improve performance for other streaming services such as Game Pass on my Steam Deck), try using using short preamble instead of long preamble in your router settings. You need to change this directly in your router settings for the given network and can do it per network if you set up more than one. This is incompatible with old devices (using wifi b/g instead of n or ac). Devices from 2011 and newer are required by law to support it and so will definitely work. Older devices may or may not support it depending on if they have either n or ac wireless support. Short preamble helps the \\(5GHz\\) connection for devices that support it (essentially anything that\u2019s connecting on a \\(5GHz\\) network should use it). For streaming, you can set up one network that uses short for your newer devices (\\(5GHz\\) network for me) and one with long for older devices (\\(2.4 GHz\\) network for me since older devices don\u2019t support \\(5GHz\\) anyway). My connection worked fine with long preamble on a \\(2.4 GHz\\) network for Chiaki but short (and a \\(5GHz\\) network for that matter) works better in general for devices that support it and has helped others using Chiaki as well as me to help reduce Game Pass streaming lag (which is still much worse than Chiaki and not close to native, but works well for games that don\u2019t require fast or moderately fast reaction times).

      4. For specific game issues, change game resolution settings

        For example, the game may be set to 4k / resolution mode even though it's only streaming at 1080p or even 720p. Additionally, it may be using HDR (which the Steam Deck screen doesn't support). Switching these settings off on a game level results in less processing power used on the game and thus more left over for streaming as well as hitting a higher framerate. For example, I switched Ghost of Tsushima from resolution mode to performance mode and noticed that the occasional performance problems I was experiencing evaporated and the visual quality became much more stable due to the lack of occasional stutters. It went from being playable but a noticeable downgrade to indistinguishable from native.

      5. Turn off VSync or the equivalent in games that use it

        VSync should only be enabled on the client side while streaming and having it enabled in the game itself can cause issues since it requires some extra overhead and can't actually sync with your screen if you're streaming the game. This resulted in issues with white flashes for me while playing Genshin Impact and Sekiro. When I turned off VSync in the Genshin Impact settings, these flashes (which had happened multiple times a minute with VSync on) disappeared. This affects only a small number of games, but is something to watch out for if you randomly have an issue with one game while others run well with Chiaki/chiaki4deck.

      6. Switch to H264 encoding

        Generally, H265 (a.k.a HEVC) results in better quality than H264. However, H264 can be more stable for some users, eliminating things like white flashes (this may result in drops in visual quality but a more stable connection). If you are having issues with white flashes, this is something to give a shot.

      7. Switch framerate to 30fps

        30fps requires less bandwidth than 60fps. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems). I put this last because it is the biggest performance downgrade and most of the time you don't need to do this. However, switching to 30fps / 720p at the default settings is the most surefire way to fix connection issues and a last resort if the methods with virtually no downsides don't do the trick.

      "},{"location":"setup/configuration/#chiakichiaki4deck-via-internet-outside-of-home-connection","title":"Chiaki/chiaki4deck via Internet (Outside of Home Connection)","text":"

      Chiaki/chiaki4deck Outside of your Home Network

      You can also open up ports to connect from the Internet, but the performance will not be as good, with increased input lag being the most noticeable downgrade. In this scenario, your connection will depend on both the Internet connection of your PlayStation console via the router and the Internet connection of your computer via your location (internet speeds themselves will apply). The farther away (more hops from your router) you get, the worse the performance will get. If you are still in the same state, it will likely still be relatively good. However, if you go cross-country or something like that, it can degrade significantly. Nevertheless, it can be very convenient to use while traveling, especially when playing less timing intensive games (i.e., games that would play well via cloud streaming). Setup is covered in the next remote connection section.

      "},{"location":"setup/controlling/","title":"Configuring Steam Deck Controller Profile","text":"

      Get all of the shortcuts mapped to Steam Deck controls. Start by going to the chiaki4deck game menu and selecting the controller layout to configure controller options.

      Game ModeDesktop Mode

      "},{"location":"setup/controlling/#retrieving-chiaki4deck-controller-layouts-when-using-an-alternate-game-name-most-users-can-skip-this","title":"Retrieving chiaki4deck Controller Layouts when Using An Alternate Game Name [Most Users Can Skip This]","text":"Only If You Didn't Use chiaki4deck As the Name of the Game in Steam [Click to Open Me]
      1. Change the name of your game (i.e., Playstation Launcher Thingamajig) temporarily to chiaki4deck

        1. Open the properties menu of Playstation Launcher Thingamajig (whatever you called it) by hitting the options button when selecting the game or the gear icon on the game page and selecting Properties... from the menu that pops up.

        2. Change the game name to chiaki4deck

      2. Get the controller layout from the COMMUNITY LAYOUTS via the normal process.

        1. Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).

        2. Move to the COMMUNITY LAYOUTS tab and select chiaki4deck+ mic by gmoney23

      3. Export the layout as a Personal Save

        1. Click the gear icon and select Export Layout as the option

        2. Save the layout as a New Personal Save

      4. Change your game name to whatever you would like

        1. Go back into the properties menu for the game

        2. Change your game name back to what you wanted

      5. Choose the desired layout which is now available for your differently named game

        1. Click on your current layout

        2. Select the saved community layout from the YOUR LAYOUTS tab

      6. Play with the layout

      Getting Steam Controls for Non-Steam Games

      An interesting aside is that you can exploit this same process to get the official controller layout for a game that has a Steam version but you added as a non-Steam game. In that instance, you would be changing the game name to the Steam App ID for that game which you can find by searching SteamDB here among other ways (i.e., looking at the # in the URL of the game on the Steam Store).

      "},{"location":"setup/controlling/#default-controller-profile","title":"Default Controller Profile","text":"

      The easiest way to configure all of the necessary shortcuts for chiaki4deck is to copy the profile I have created in the COMMUNITY LAYOUTS tab.

      1. Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).

      2. Move to the COMMUNITY LAYOUTS tab and select chiaki4deck+ mic by gmoney23 (the chiaki4deck+ layout was from before the toggle mic mute button mapping to the L4 back button was added and the original chiaki4deck layout was from before touchpad mapping to the trackpad and touchscreen was added)

      "},{"location":"setup/controlling/#default-chiaki4deck-layout-mapping-full-view","title":"Default chiaki4deck Layout Mapping Full View","text":""},{"location":"setup/controlling/#default-chiaki4deck-layout-touchscreen-mapping","title":"Default chiaki4deck Layout Touchscreen Mapping","text":"

      Use native gestures and swiping the touchscreen to perform touchpad actions. Please keep in mind that the touchscreen is mapping to the PlayStation touchpad (that is what the PlayStation console / games expect) so it behaves like a touchpad (i.e., cursor position moves based on your gesture relative to the current cursor position instead of snapping to your finger location). This is important to note for games with a cursor such as Chicory: A Colorful Tale as it can seem weird when using a touchscreen but is actually correct / desired in this case.

      Use the edges of the touchscreen (top, bottom, left, or right 5% of the screen) to activate touch click.

      Games with Region-Based Touchpad Click

      For games that separate the PlayStation touchpad into 3 regions, you can use a left edge touchscreen tap for left touchpad click, right edge touchscreen tap for right touchpad click and top or bottom middle of the touchscreen tap for middle touchpad click.

      "},{"location":"setup/controlling/#default-chiaki4deck-layout-trackpad-mapping","title":"Default chiaki4deck Layout Trackpad Mapping","text":"

      I have mapped the left trackpad as the PlayStation button and the right trackpad as the PlayStation controller touchpad (press for touchpad click and swipe for touchpad gestures). This essentially works the exact same way as when you're playing with the DualSense of DualShock4 touchpad. You touch/swipe for gestures and click for touchpad click.

      The touchpad gestures are mapped using a mouse region with left mouse click on touch (i.e., simulates holding down the Left Button while moving a mouse) and the touchpad click is mapped to T.

      Right Click Works too

      Clicking the mouse Right Button instead of the T key would have the same effect.

      "},{"location":"setup/controlling/#default-chiaki4deck-layout-back-button-mapping","title":"Default chiaki4deck Layout Back Button Mapping","text":"

      I have mapped L4 to toggle mic mute, L5 to end session (Ctrl+Q), R4 to zoom (Ctrl+Z), and R5 to stretch (Ctrl+S).

      "},{"location":"setup/controlling/#default-chiaki4deck-layout-gyro-mapping","title":"Default chiaki4deck Layout Gyro Mapping","text":"

      I have also mapped gyro controls As joystick. Whenever you touch the right joystick, you can move the Steam Deck to aim / control the right stick (usually mapped to camera control) with motion (gyro) controls. You can use this on its own or for small adjustments to larger camera movements made by directly moving the right joystick. You can always change this by choosing to edit the layout and going into the gyro settings.

      Native Gyro for Steam Deck

      Gyro is also directly mapped under the hood for the Steam Deck controller. Thus, when you play a game that has native gyro controls, those will work without needing to do anything in your control mapping via Steam Input. When you are playing a game with native gyro support, you may want to change the gyro mapping from As joystick to As mouse so that gyro only maps to gyro in the game (i.e., you don't move the camera while trying to move a paintbrush using native gyro).

      Don't turn off gyro entirely, use As mouse

      You need to use As mouse instead of just turning off gyro altogether in Steam Input because turning off gyro altogether will pause gyro input and result in native gyro not working. This means games that have gyro in them for actions such as the flashlight in Last of Us or the paintbrush in Concrete Genie won't work properly. Using As mouse means only gyro set in the game itself will result in an action (since mouse movement by itself isn't mapped to anything in chiaki4deck) so it has the same effect of turning off gyro for games that don't use it for a required in-game control.

      Of course, you could leave the right stick mapping on (so that it maps to both gyro and right joystick), if that is truly what you want.

      "},{"location":"setup/controlling/#creating-your-own-controller-profile","title":"Creating your Own Controller Profile","text":"

      You can create your own controller profile by mapping the relevant buttons. The special button mappings (functions not assigned to the controller by default) [set these] and the standard button mappings (controls that directly map and are thus assigned by default) [no need to set these unless you prefer different mappings] are listed in tables below for your convenience.

      "},{"location":"setup/controlling/#special-button-mappings-you-need-to-assign-these-yourself","title":"Special Button Mappings (You need to assign these yourself)","text":"Function Button Description Quit Ctrl+Q Close chiaki4deck cleanly, putting console in sleep mode if desired Zoom Ctrl+Z Toggle between zoom (zoomed in to eliminate borders, cutting off edge of screen) and non-zoom (black borders) Stretch Ctrl+S Toggle between stretch (stretched to eliminate borders, distorting aspect ratio of image), and non-stretch (black borders with default aspect ratio) PlayStation Button Esc The PlayStation / home button as it normally functions on a PlayStation controller Share Button F The Share button on the PS5 controller used for taking screenshots, videos, etc. stored on your PS5 and uploaded to the PlayStation app on your phone if you so choose. Touchpad Click T, mouse Right Button, tapping border (top, bottom, left or right 5%) of the touchscreen These actions will all result in a touchpad click. For games that separate the touchpad into multiple regions, they work in conjunction with either the current mouse location (location of finger on Steam Deck trackpad) or current finger location (which edge of the touchscreen you tapped) to delineate which region you are using (most games just have one region for touchpad click though). Touchpad Motion Touchscreen touch, mouse Left Button + Mouse Movement (i.e., drag action / mouse region touch). Maps to the PlayStation touchpad (since that's what PlayStation games / the remote streaming console expect). This means that the \"cursor\" (if one is defined for the game like in Chicory: A Colorful Tale) moves according to your gestures but does not snap/follow your fingers' locations (i.e., it behaves like a touchpad as it should). Toggle Mic Mute Ctrl+M The toggle microphone mute on and off button on the PlayStation controller.

      Two Button Shortcuts

      If you want to create a shortcut that includes 2 buttons like Ctrl+Q, add the first key (i.e., Ctrl) and then click the gear icon to the right of the added command (i.e., Ctrl) and select Add sub command. Finally, fill in the new blank rectangle that appears with the desired second key (i.e., Q)

      "},{"location":"setup/controlling/#using-steam-deck-controller-touchscreen-in-your-custom-controller-profile","title":"Using Steam Deck Controller Touchscreen in Your Custom Controller Profile","text":"

      In order to use the Steam Deck touchscreen as a touchscreen instead of a mouse in Game Mode, you need to enable Touchscreen Native Support for it in controller options (this is done for you in the default chiaki4deck layout chiaki4deck+ mic). For your custom controller profile, do the following:

      1. Edit your controller layout and scroll down to the Action Sets tab (on the left menu).

      2. Click the gear icon to the right of the given action set (i.e., Default).

      3. Select Add Always-On command.

      4. Move to the SYSTEM tab (use R1 to switch tabs) and select Touchscreen Native Support from the commands.

      5. Your Action Sets tab should now look like the following:

      "},{"location":"setup/controlling/#gyro-controls","title":"Gyro Controls","text":"

      Gryo directly maps for games that support it (i.e., Concrete genie, Astro's Playroom, The Last of Us, Ghost of Tsushima, etc.) for the Steam Deck controller (using native interface since SDL doesn't support motion or trackpad controls for Steam virtual controllers) as well as attached controllers that SDL supports with an accelerometer and gyro (i.e., DualSense, DualShock 4, etc.). For this to work, do the following based on your controller:

      • Steam Deck (works out of the box, nothing needed)
      • DualSense, DualShock4 or other controller with gyro + accelerometer supported by SDL
        • disable Steam Input for the controller following Using a DualSense and/or DualShock4 Controller with chiaki4deck below

      Additionally, you can use gyro controls for camera options with any game by mapping gyro As joystick and adding a condition for when it's used (i.e., On with a condition of right joystick touch) in the gyro settings for chiaki4deck. I have done this in the default chiaki4deck control setting and you can do it in your custom control scheme. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to change the gyro mapping from As joystick to As mouse so that gyro only maps to gyro in the game (i.e., you don't make your camera move when you're trying to shake your flashlight, etc.).

      Don't turn off gyro entirely, use As mouse

      You need to use As mouse instead of just turning off gyro altogether in Steam Input because turning off gyro altogether will pause gyro input and result in native gyro not working. This means games that have gyro in them for actions such as the flashlight in Last of Us or the paintbrush in Concrete Genie won't work properly. Using As mouse means only gyro set in the game itself will result in an action (since mouse movement by itself isn't mapped to anything in chiaki4deck) so it has the same effect of turning off gyro for games that don't use it for a required in-game control.

      "},{"location":"setup/controlling/#haptics-and-adaptive-triggers-experimental","title":"Haptics and Adaptive Triggers [Experimental]","text":"

      PlayStation 5 haptics are mapped for both the DualSense controller (usb connection required) and the Steam Deck controller and adaptive triggers are mapped for the DualSense controller (usb or bluetooth). These need to be explicitly enabled by checking the PS5 features box in the GUI as shown in the picture below:

      If you are using a DualSense controller in Game mode on the Steam Deck, you will also need to disable Steam Input for the controller when it's first plugged in following the \"Turning off Steam Input\" tab here. Once checked, haptics and adaptive triggers (DualSense only) will work in games that support them when streaming from a PlayStation 5. If the DualSense is plugged in via USB (either initially or plugged in during a gaming session), haptics will be directed to it. If you are using the Steam Deck and don't have a DualSense plugged in, haptics will be directed to it and played via the trackpads.

      "},{"location":"setup/controlling/#microphone","title":"Microphone","text":"

      Unmute microphone with either Ctrl+M or the mic button on the PlayStation controller. (This is set to L4 in the default chiaki4deck+ mic controller layout.) Then, use the microphone as normal. You can choose your microphone in the Steam Deck settings as well as choosing between audio inputs in the chiaki4deck menu.

      Bluetooth headset microphones don't work on Steam Deck by default

      The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.

      "},{"location":"setup/controlling/#standard-button-mappings-these-directly-map-and-dont-need-to-be-specifically-set","title":"Standard Button Mappings (These directly map and don't need to be specifically set)","text":"Function Button right joystick right joystick left joystick left joystick dpad up dpad up dpad left dpad left dpad down dpad down dpad right dpad right start button option button triangle Y button square X button cross A button circle B button R1 R1 R2 R2 R3 R3 (right-stick click) L1 L1 L2 L2 L3 L3 (left-stick click)"},{"location":"setup/controlling/#using-a-dualsense-andor-dualshock4-controller-with-chiaki4deck","title":"Using a DualSense and/or DualShock4 Controller with chiaki4deck","text":"

      While most users will want to just use chiaki4deck with the Steam Deck controller, you can also attach a DualShock 4 or DualSense controller via bluetooth or usbc. The controls will map automatically and there is even native touchpad (including gestures), gyro, haptics (DualSense via usb/usbc only), and adaptive triggers (DualSense only) support. This can be especially useful if you're playing chiaki4deck when connected to a dock using an external monitor or TV or if you just really like the feel of the traditional PlayStation controllers.

      Pairing your DualShock 4 / DualSense with Steam Deck via Bluetooth

      While holding the Share button, hold the PlayStation Button to put your controller into pairing mode. On the Steam Deck, hit the STEAM button and then select the Settings tab and then the Bluetooth tab (i.e., STEAM button->Settings->Bluetooth). Then, select your device from the list of devices. Once paired, it will automatically connect in the future when you press the PlayStation button on the controller.

      "},{"location":"setup/controlling/#enabling-chiaki4deck-to-work-with-dualsense-dualshock-4","title":"Enabling chiaki4deck to Work with DualSense / DualShock 4","text":"

      Make Sure your Controller is Connected for Configuration

      Your PlayStation controller needs to be connected via bluetooth or usb cable for its tab to show up when you visit the chiaki4deck game page on your Steam Deck and edit the saved controller configuration. This configuration is specifically for your PlayStation controller and separate from the Steam Deck controller configuration for chiaki4deck. It will be activated automatically when you use the PlayStation controller with chiaki4deck (it will show up as a 2nd controller configuration since you will now have at least 2 active controllers [Steam Deck + PlayStation controller])

      Turning off Steam Input (Recommended)Mapping All chiaki4deck Controls (Alternative Option)

      Turning off Steam Input gets you as close to a native experience with your controller as possible (including the Home button serving as both the Steam and PlayStation button simultaneously).

      This is necessary for the following capabilities:

      1. Haptics (DualSense only, must be attached via USB)
      2. Adaptive triggers (DualSense only, USB or bluetooth)
      3. Gyro controls for games like Concrete Genie and Astro's Playroom (any controller SDL supports for gyro + accelerometer)

      Won't Have Access to All chiaki4deck controls

      With this option you won't have access to all of the shortcuts for chiaki4deck (toggling stretch Ctrl+S and zoom Ctrl+Z screen options and quitting gracefully Ctrl+Q) on your DualSense. However, if you have a keyboard connected to your Steam Deck, you can always use that for those shortcuts.

      Turn off Steam Input for your PlayStation controller by doing the following:

      1. Go to the chiaki4deck game page

      2. Select the gamepad icon on the right hand side of the page to go the controller configuration menu

      3. Move to the controller configuration tab for your PlayStation controller (if not already there)

      4. Click the gear icon to the right of Edit Layout

      5. Choose Disable Steam Input from the menu.

      This tab shows you how to use Steam Input to map all of the controls for chiaki4deck to your PlayStation controller. This is great if you are using chiaki4deck with a TV. Since the PS Button maps to the STEAM button automatically and there are several commands in the default chiaki4deck configuration bound to back buttons (that don't exist on the PlayStation controllers), I have added these controls to a touch menu. It will show up when touching the left pad of the chiaki4deck controller. You have to click to select one of the extra commands (so you don't accidentally choose one during gameplay) from the radial menu. See the picture below for an example of what this looks like in-game:

      No Haptics, Adaptive Triggers, or Gyro

      Using Steam Input with your DualSense controller means you won't have access to haptics, adaptive triggers, or gyro controls via your DualSense. If these are important to you, please disable steam input according to the other tab.

      The easiest way to configure all of the necessary shortcuts for chiaki4deck on DualSense is to copy the profile I have created in the COMMUNITY LAYOUTS tab with the aforementioned touch menu for extra commands. DualShock 4 can also use a similar layout mapping.

      Add Default PlayStation Controller Mapping
      1. Go to the chiaki4deck game page

      2. Select the gamepad icon on the right hand side of the page to go the controller configuration menu

      3. Move to the controller configuration tab for your PlayStation controller (if not already there)

      4. Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).

      5. Move to the COMMUNITY LAYOUTS tab and select DualSense by gmoney23

      This is what the full mapping looks like for reference:

      Map it How you Want

      Using Steam Input there are a variety of ways to map controls. Do whatever you like best. Additionally, you can use gyro controls for camera options with games that don't support native gyro by mapping the gyro As joystick. Make sure to set an appropriate condition for when it's used (i.e., when holding R1 or Always On) in the gyro settings for the PlayStation controller configuration option of chiaki4deck. For example, I have done this in the Steam Deck controller chiaki4deck control setting and you can do it for your DualSense control scheme as well. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to either temporarily this option or make sure to set something to enable it that you won't hit accidentally. Otherwise, both the native gyro and the action you map will be done in-game which can make your camera move when you're trying to shake your flashlight, etc.

      "},{"location":"setup/installation/","title":"Installing chiaki4deck","text":"

      Copying from and Pasting into Konsole Windows

      You can copy from and paste into konsole windows with Ctrl+Shift+C (copy) and Ctrl+Shift+V (paste) instead of the normal Ctrl+C (copy) and Ctrl+V (paste) shortcuts. In fact, Ctrl+C is a shortcut to terminate the current process in the konsole. Additionally, you can still right-click and select copy or paste as per normal.

      Using the Discover Store (Recommended)Using the konsole (If for some reason it doesn't show up on the Discover store)
      1. Open the Discover store

      2. Search for chiaki4deck in the search bar

      3. Click Install

      1. Run the following command in the konsole

        flatpak install -y io.github.streetpea.Chiaki4deck\n

      About chiaki4deck

      This is a flatpak I created for chiaki4deck from updated Chiaki source code is available on Flathub. This is the recommended install as it is the most straightforward.

      However, you can also build the flatpak yourself (recommended for users who want to add their own source code changes on top of the ones I've made) by following the instructions in Building the flatpak yourself.

      "},{"location":"setup/remoteconnection/","title":"Set up chiaki4deck to work outside of your home network","text":""},{"location":"setup/remoteconnection/#set-static-ip","title":"Set Static IP","text":"

      In order to prevent your IP from changing which would break the port forwarding rules if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / \"static\" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula \"dhcp reservation myroutername router\" such as \"dhcp reservation netgear router\" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.

      "},{"location":"setup/remoteconnection/#port-forwarding","title":"Port Forwarding","text":"

      Forward the ports for your console on your router following this port forwarding guide starting with selecting your router

      Close out of ads

      If any ads appear as you navigate the website just hit the close button on the given advertisement to continue on your journey.

      PS5PS4 Port Connection Type 9295 TCP 9296 UDP 9297 UDP 9302 UDP Port Connection Type 987 UDP 9295 TCP 9296 UDP 9297 UDP"},{"location":"setup/remoteconnection/#find-routers-ip","title":"Find Router's IP","text":"

      On a computer connected to your router such as your Steam Deck (make sure to disconnect from a vpn first if you're connected to one to get the right IP) use one of the following:

      BrowserKonsole/terminal

      Visit whatismyip in your browser and copy the displayed IP

      curl checkip.amazonaws.com\n
      "},{"location":"setup/remoteconnection/#test-connection","title":"Test Connection","text":"Automation (recommended)GUI

      Add your remote IP in the automation script when going through the next (automation) section. Once setup on your local network, try to launch the PlayStation when connected to a different network such as a mobile hotspot.

      Add console to GUI using remote IP as a new connection and connect.

      If my connection stops working, what should I do?

      If the connection stops working please make sure that the IP address for your router hasn't changed by checking it again via one of the methods above or a different one to make sure it's the same. If it has changed, you will need to update to the new IP address of your router.

      "},{"location":"setup/steaming/","title":"Adding Chiaki4Deck to Steam","text":"

      Another Non-Steam Game

      This is the same process as with other non-Steam games, tailored to the chiaki4deck script and images.

      1. Open the Add a Non-Steam Game prompt

        Via user interface / application (GUI)Via konsole
        1. Launch Steam by double clicking on the Steam icon in your desktop or finding it in your apps menu.

        2. Click Add a Non-Steam Game from the Games Menu on the top left of the Steam UI

        1. Run the following command in a konsole window to bring up the Add Non-Steam Game prompt
        steam steam://AddNonSteamGame\n
      2. Choose to BROWSE for the game

      3. Show hidden files using the GUI or Ctrl+H (to see the hidden . directories)

      4. Choose Chiaki-launcher.sh as your game

        If You're missing Chiaki-launcher.sh, You Skipped the Automation Section

        Chiaki-launcher.sh is a script to launch Chiaki without the main gui, resulting in a much better experience on the Steam Deck (click for details) and makes it easier to use the 3 games modes. If Chiaki-launcher.sh is missing, you almost certainly skipped the automation section. Don't worry, the fix is easy! Please complete the Automation section now and come back here afterward. It should take you ~ 5 minutes. Luckily, there is a helper script that does most of the work for you! You simply answer a few questions I walk you through.

        1. Choose File type: All Files at the bottom of the screen

        2. Choose /home/deck from the dropdown at the top of the screen and then navigate by clicking on each folder to the folder /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki

        3. Click on the Chiaki-launcher.sh file in that directory

        4. Click OPEN on the bottom right

      5. Click Add Selected Programs

      "},{"location":"setup/steaming/#configuring-name-and-game-icons","title":"Configuring Name and Game Icons","text":"

      Steam Application Name Matters!

      For Non-Steam games (i.e., chiaki4deck), the Community Layouts controller layouts are based on the name the user set for the game in Steam when they exported it. Thus, in order to find the controller profiles I created for the game in your Community Layouts section later in this guide, your game name will need to the same as mine, (i.e., chiaki4deck). This naming is done in step 4 (below) and it's recommended that you just keep your game name as chiaki4deck to make your life easier.

      What if naming chiaki4deck something else fills me with determination...?

      If you want to use a different game name (i.e., Playstation Launcher Thingamajig) and want to use some or all of the controller layouts I have created (either directly or to download them and use them as a starting point to tinker from), name your game what you want in step 4. Then, when you get to the controller section, follow Retrieving chiaki4deck Controller Layouts when Using An Alternate Game Name. This walks you through temporarily renaming the app to chiaki4deck to access the controller layouts and save them as Personal Saves to access in the Your Layouts tab. Finally, you can rename you game to what you want and apply your layout to this differently named Steam game.

      1. Acquire pictures to use for the game library in Steam

        1. Get the images I used here for chiaki4deck on my Steam Deck.

        2. Extract the package to a folder of your choice (such as your Documents folder).

          How do I extract the images folder?

          Double click on the downloaded package in your browser or find the file in your Downloads folder and right-click on it choosing to Extract To and then selecting the folder of your choice (such as your Documents Folder)

          Note

          This will create a folder named chiaki4deckImages in the folder you choose to extract to

        SteamGridDB

        The images I provided are from Steam Grid DB and I do not own these images, I'm simply directing you to them for your convenience. You can find these and other images yourself on SteamGridDB as well as via other sources of your choosing.

      2. If it is not already open, launch Steam and go to your game Library.

      3. Right-click on Chiaki-launcher.sh in your Games on the left-hand side and select Properties

      4. In the properties window that comes up rename Chiaki-launcher.sh and add the icon image

        1. Rename it chiaki4deck

        2. Click on the blank square to add an image and navigate to the chiaki4deckImages folder you created in step 1 above and select the icon image (icon-chiaki4deck.png).

        3. Click the x to exit the window

        Finished chiaki4deck Properties

      5. Go to your Library in Steam and select chiaki4deck from the left-hand list or one of the Library categories to go to chiaki4deck's game page.

      6. Customize the background and logo for Chiaki4deck

        1. Customize the background

          1. Right-click on the blank space and select Set Custom Background

          2. Browse to the chiaki4deckImages folder you created earlier and select the background image (background-chiaki4deck.png)

        2. Customize the logo

          1. Right-click on the blank space and select Set Custom Logo

          2. Browse to the chiaki4deckImages folder you created earlier and select the logo image (logo-chiaki4deck.png)

        Finished chiaki4deck Home Page

      7. Customize the wide capsule and capsule images

        1. Launch chiaki4deck via Steam by hitting the Play button or any other method and then close.

        2. Go to your Library in Steam and scroll to your RECENT GAMES section.

        3. Right-click on the blank picture for chiaki4deck (should be 1st in RECENT GAMES and have a blank image with a landscape orientation) and select Manage->Set custom artwork

        4. Browse to the chiaki4deckImages folder you created earlier and select the wide capsule (wcap) image (wcap-chiaki4deck.png)

        5. Launch a different game and close it (this moves chiaki4deck into the second slot in recent games)

        6. Right-click on the blank picture for chiaki4deck (should be 2nd in recent games and have a blank image with a portrait orientation) and select Manage->Set custom artwork.

        7. Browse to the chiaki4deckImages folder you created earlier and select the capsule (cap) image (cap-chiaki4deck.png)

      Game (Mode) Time!

      You have successfully added chiaki4deck to Steam with pictures.

      You can now close any open applications and or terminals (forcing them to close if necessary) and then switch to Game Mode by clicking on the Return to Gaming Mode desktop icon.

      "},{"location":"updates/","title":"chiaki4deck Updates","text":"

      This section covers the updates to Chiaki in chiaki4deck. Information about each release and how to update is in the Releases Section. Updates that are currently done (implemented) are listed in the Done section along with details, while updates that are planned for the future are listed in the Planned section.

      Why These Updates?

      I started by simply choosing to update things that would give me a better experience with Chiaki on my Steam Deck. I have also begun incorporating suggestions from users of chiaki4deck via chiaki4deck's GitHub issues page (both issues created by GitHub users as well as issues from Reddit users that I created for them in GitHub for tracking). Given the current state of the Chiaki project (maintenance mode), I'm not sure if all of these changes will be accepted upstream. However, so far several changes included here (some by Street Pea and some by Johannes Baiter) have been merged upstream (though are not part of the official flatpak yet since a new release has not been cut). These are marked appropriately in the done section with the relevant footnotes. I will also continue sending patches upstream for my Chiaki updates. I have created chiaki4deck as a means to distribute these changes to others using the Steam Deck as well as others wanting to add additional beneficial features on top of mine. Currently, I am aiming to make chiaki4deck work for all traditional Chiaki users (may not benefit other users as much as Steam Deck users, but wouldn't be bad for those users either).

      "},{"location":"updates/done/","title":"Completed (Done) Updates","text":""},{"location":"updates/done/#hdr-for-steam-deck-oled-in-game-mode","title":"HDR for Steam Deck OLED in game mode","text":"

      You can now use HDR with your Steam Deck OLED thanks to Johannes Baiter and David Rosca as well as many patient testers. In order to enable this, you must have:

      1. An HDR-capable streaming device such as the Steam Deck OLED or an OLED monitor attached to an LCD Steam Deck(non-HDR device will still work but use tonemapping instead of outputting HDR)

      2. A PlayStation 5 console (PlayStation 4 doesn't support H265 streaming)

      3. An HDR-capable TV/monitor attached to your Playstation 5 (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR. You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those)

      "},{"location":"updates/done/#enabled-touchpad-for-steam-deck-touchscreen-andor-trackpads","title":"Enabled Touchpad for Steam Deck Touchscreen and/or Trackpads","text":"

      Added Touchpad support for touchscreens (use outer edges of touchscreen for touchpad click) as well as mouse input (enables trackpads to be fully supported with gestures on touch and touchpad click on click). For an example mapping these in a Steam Deck controller profile, see Default chiaki4deck Layout Touchscreen Mapping and Default chiaki4deck Layout Trackpad Mapping respectively. Downloading the updated chiaki4deck+ controller layout will have these mappings set for your convenience.

      "},{"location":"updates/done/#enabled-gyro-for-steam-deck","title":"Enabled Gyro for Steam Deck","text":"

      Added gyro support for Steam Deck via a native interface since SDL2 doesn't support Steam Deck gyro due to Steam's virtual gamepads not providing gyro.

      "},{"location":"updates/done/#enabled-mic-support","title":"Enabled Mic Support","text":"

      You can now attach a microphone and use it to chat online or use in games. There is also noise suppression and echo cancelling for the mic you can configure in the chiaki4deck settings.

      "},{"location":"updates/done/#experimental-enabled-haptics-for-steam-deck-and-dualsense-controller-adaptive-triggers-for-dualsense","title":"[Experimental] Enabled Haptics for Steam Deck and DualSense controller + adaptive Triggers for DualSense","text":"

      Haptics enabled for PlayStation 5 thanks to Johannes Baiter. You can use a USB connected DualSense for haptics and adaptive triggers or a bluetooth connected DualSense for just adaptive triggers. To use these features for the DualSense in game mode, please disable Steam Input for the DualSense controller following the \"Turning off Steam Input\" tab in this section.2.

      I have also added the capability to play the haptics via the Steam Deck controller using the native interface I added. Since these features are experimental, you need to opt-in via a checkbox in the GUI.

      "},{"location":"updates/done/#updated-rgb-mapping","title":"Updated RGB Mapping","text":"

      RGB mapping update thanks to Egoistically via a Chiaki fork which is of course copy-left under the GNU Affero General Public License version 3 as are all of the other chiaki4deck changes. I added the patches to chiaki4deck and it results in a more accurate picture. Joni Bimbashi updated the initial mapping to work with HW acceleration. Below is a BEFORE and AFTER from Ghost of Tsushima.

      BEFORE

      AFTER

      "},{"location":"updates/done/#3-view-modes-for-non-standard-screen-sizes","title":"3 view modes for non-standard screen sizes","text":"

      It's great to have these options for Steam Deck's non-standard 1280x800 resolution.3

      Using These Options Without the Automation [Not Recommended] (click me to open)

      If for some strange reason you want to launch chiaki4deck via the GUI instead of the automation (not recommended due to the items noted here), it launches by default in a window matching the aspect ratio of the stream (i.e., 16:9). This means that the stream output exactly matches the stream window. In this scenario, there is nothing to stretch or zoom the stream output to because the stream output already perfectly matches with the stream window. If you want to stretch or zoom, you would need to first either:

      1. Adjust the window to a bigger or smaller size with your mouse in Desktop Mode (perhaps you want to use chiaki4deck as half of your screen in Desktop mode)

        OR

      2. Use fullscreen mode by:

        1. Pressing F11 (either directly in Desktop Mode or via a controller mapping in Game Mode)

          OR

        2. Double clicking on the screen in Desktop Mode

      Then, you could use stretch and/or zoom accordingly (i.e., Ctrl+S / Ctrl+Z or button mapped to them in game mode).

      1. Normal (default) [used for fullscreen launch option]

        Maintains aspect ratio, adds black bars to fill unused parts of screen

      2. Zoom using Ctrl+Z to toggle

        Maintains aspect ratio, cutting off edges to fill screen

      3. Stretch using Ctrl+S to toggle

        Stretches image (distorting aspect ratio) to fill screen

      "},{"location":"updates/done/#quit-function-ctrlq","title":"Quit function Ctrl+Q","text":"

      Cleanly quits Chiaki, respecting the user's configuration option of either asking to put PlayStation console sleep, putting PlayStation console to sleep without asking, or leaving PlayStation console on.3

      What does this do for me?

      Now, if you hit a back button (or other button) mapped to Ctrl+Q on your Steam Deck, your remote play session will shut down cleanly and put your console to sleep automatically if you so choose. This means you no longer have to manually put your console to sleep via a menu or the power button on the PlayStation console itself.

      "},{"location":"updates/done/#enabled-automated-launch","title":"Enabled Automated Launch","text":"

      This provides the following:

      1. Skips the need to visit the configuration screen and use the Steam Deck's touchscreen each time.

      2. Only 1 window is open during game streaming instead of 2, eliminating the flashing issue that would occur during accidental window switching by the Steam Deck's Game Mode

      3. Gives default game mode option to launch in fullscreen, stretch or zoomed mode.

      4. Passes login passcode automatically instead of manually typing it in each time.

        If you have to enter a passcode (4 digit pin) every time you boot up your PlayStation to play, you have a login passcode. If not, this doesn't affect you.

        If you choose to not use the automation for whatever reason and have a PlayStation Login Passcode, you will need to do the following every time you launch chiaki4deck and login:

        1. Wait for the login passcode dialog box to appear.

        2. Use attached keyboard or Hit STEAM + X to bring up the on-screen Steam Deck virtual keyboard.

        3. Enter you passcode using the keyboard (either via touch or controller navigation) to login to your PlayStation console (use Enter / R2 to submit the passcode).

      I have added a helper script to generate a Chiaki-launcher.sh script as well as provided complete instructions in the Automation section.

      "},{"location":"updates/done/#enabled-touchpad-and-gyro-controls-with-dualsensedualshock-4-controller-for-flatpak","title":"Enabled Touchpad and Gyro Controls with DualSense/DualShock 4 Controller for Flatpak","text":"

      This makes it as easy as possible for Steam Deck users to use touchpad and gyro support with their DualSense or DualShock 4 controller. See Using a DualSense and/or DualShock4 Controller with chiaki4deck to set it up for yourself.3 The DualSense/DualShock 4 touchpad and gyro controls work with the binary version of Chiaki but don't work with the official flatpak version. Luckily for you, they now work with the chiaki4deck flatpak!

      1. merged upstream, but not yet released in official flatpak\u00a0\u21a9

      2. partially merged upstream\u00a0\u21a9

      3. now part of upstream Chiaki as of latest release\u00a0\u21a9\u21a9\u21a9

      "},{"location":"updates/planned/","title":"Future Updates Planned","text":""},{"location":"updates/planned/#update-haptics-from-experimental","title":"Update Haptics from Experimental","text":"

      After feedback and potential future improvements (if necessary), graduate haptics to a regular (default enabled) vs. experimental future.

      "},{"location":"updates/releases/","title":"chiaki4deck Releases","text":""},{"location":"updates/releases/#moving-to-flathub","title":"Moving to FlatHub","text":"

      Legacy Repo Deprecation

      Chiaki4deck is now on flathub. If you previously installed chiaki4deck via the konsole the flatpak has changed to io.github.streetpea.Chiaki4deck. The old repo is now deprecated in favor of using Flathub since Flathub is added by default to the Steam Deck and the hosting is at no cost to the project (unlike the initial repo). While the software will still be accessible from the old repo, it is encouraged for users to switch over.

      To migrate to the flathub repo do the following:

      1. Move chiaki4deck's configuration files to their new location

        mv ~/.var/app/re.chiaki.Chiaki4deck ~/.var/app/io.github.streetpea.Chiaki4deck\n
      2. Update automatic launcher script to use io.github.streetpea.Chiaki4deck

        sed -i 's/re.chiaki.Chiaki4deck/io.github.streetpea.Chiaki4deck/g' ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh 
      3. Uninstall the existing legacy chiaki4deck flatpak

        flatpak uninstall -y re.chiaki.Chiaki4deck\n
      4. Install chiaki4deck from flathub using Discover store app or

        flatpak install -y --user flathub io.github.streetpea.Chiaki4deck\n
      5. Change properties of non-steam game to point to:

        /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\n
      "},{"location":"updates/releases/#updating-chiaki4deck","title":"Updating chiaki4deck","text":"

      In order to update your already installed chiaki4deck to the newest version, either:

      • Check for updates in Discover and update there

        OR

      • Update via the konsole with:

        Chiaki4deck Installed Via Discover StoreChiaki4deck Legacy Install Via Konsole
        flatpak update -y io.github.streetpea.Chiaki4deck\n
        flatpak update --user -y re.chiaki.Chiaki4deck\n
      "},{"location":"updates/releases/#releases-newest-first","title":"Releases (Newest First)","text":""},{"location":"updates/releases/#150","title":"1.5.0","text":"

      HDR support

      • Adds HDR support for Chiaki4deck perfect with the Steam Deck OLED (see the configuration section for more details).
      • New libplacebo vulkan renderer with better picture quality due to post-processing techniques like debanding (now the default renderer)
      • Adds option to use controller by positional layout instead of button labels (particularly for Nintendo-style controllers)
      • Adds launcher script for appimage
      • Adds vulkan video decoding for video cards that support it (Steam Deck doesn't)
      • Implements basic FEC error concealment to improve streaming experience (white flashses / green blocking)
      "},{"location":"updates/releases/#141","title":"1.4.1","text":"

      Small patch release

      • Adds multiplier to accelerometer values to match acceleration values of lighter DualSense/DualShock 4 controller. Fixes issue in some games where the acceleration value wasn't high enough when moving/shaking the Steam Deck to trigger the in-game action.
      "},{"location":"updates/releases/#140","title":"1.4.0","text":"

      Mic support

      • Adds mic support to chiaki4deck
      • Noise suppression and echo cancelling for mic configurable in the chiaki4deck menu

      Why doesn't my bluetooth headset mic show up as an available microphone on Steam Deck?

      The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.

      "},{"location":"updates/releases/#update-actions-for-existing-users","title":"Update Actions for Existing Users","text":"
      1. Updating chiaki4deck

      2. [Optional] Switch to the new default control layout chiaki4deck+ mic which adds toggle mic mute to L4. Alternatively, you can manually add toggle mic mute to a button of your choice by mapping Ctrl+M to that button.

      "},{"location":"updates/releases/#134","title":"1.3.4","text":"

      Small patch release

      • Adds lowpass filter for haptics and tweaks haptic response => reduced noise while using Steam Deck haptics
      • Automatic connection option for GUI
      • Update automation script to work for PS4 remote connection
      "},{"location":"updates/releases/#133","title":"1.3.3","text":"

      Small cosmetic release

      • Update icons and display name to chiaki4deck
      "},{"location":"updates/releases/#132","title":"1.3.2","text":"

      Small patch release

      • disable Steam Deck haptics when external controllers connected
      • add vertical orientation option for motion controls
      • let analog trigger actions work w/out PlayStation features enabled
      • merge update to RGB mapping with HW accelerated graphics from jonibim
      "},{"location":"updates/releases/#131","title":"1.3.1","text":"

      Small patch release

      • Added scrollbar to settings since bottom of page was cut off on Steam Deck
      • Fixed gyro mapping regression (causing drift in some games [i.e., Dreams])
      • Updated HIDAPI (dependency) to 0.13.1 due to critical bug in release 0.13.0

      Install update following updating chiaki4deck.

      "},{"location":"updates/releases/#130","title":"1.3.0","text":"
      • Native gyro support for Steam Deck
      • Haptics support for DualSense (via USB) and Steam Deck [experimental]
      • Adaptive triggers with DualSense (via USB or Bluetooth)
      • Automation script tweaks (allow using hostname and specifying external IP / hostname in addition to local one)
      • Documentation Updates (new DIY sections on building docs + development builds on Steam Deck + document various 1.3.0 features and changes for new and existing users)
      • Bug fixes (audio bug causing crash in base Chiaki fixed, mismatch between cli and automation script leading and lagging space handling fixed, etc.)
      "},{"location":"updates/releases/#update-actions-for-existing-users_1","title":"Update Actions for Existing Users","text":"
      1. Updating chiaki4deck

      2. [Optional] Enable the experimental PlayStation 5 features (enables PlayStation 5 haptics for Steam Deck and DualSense [via USB] and adaptive triggers for DualSense [via USB or bluetooth]).

        1. Check the box shown in the image below in the GUI.

        2. [If you are using a DualSense] Turn off Steam Input for the DualSense following the \"Turning off Steam Input\" tab in this section.

      3. [Optional] Add an external IP/hostname to the automation by revisiting (running back through) the Automation section. Doing this will make the automation use your external address if you aren't connected to your home wireless network.

        Note

        This is for those that have gone through the process to make a connection outside of their local network to get an external IP/hostname to use.

      "},{"location":"updates/releases/#120","title":"1.2.0","text":"

      chiaki4deck's 2nd update since initial release.

      "},{"location":"updates/releases/#what-you-need-to-do-to-update","title":"What You Need to Do to Update","text":"
      1. Updating chiaki4deck

      2. Updating your controller config to the new default (chiaki4deck+) and/or updating your custom controller layouts to take advantage of native touchscreen / trackpad controls. See the Controller Options section for details.

        • Using the Default Controller Profile (Recommended Starting Point):

          Open the chiaki4deck Controller Options section, browsing the COMMUNITY LAYOUTS tab for the chiaki4deck+ config, downloading it, and setting it as your new layout.

          [Approximate Time Estimate: 1 minute]

        • Creating a Custom Controller Profile (Great for tinkering, especially for updating the default profile to meet your needs exactly):

          Make a custom controller profile using the Creating Your Own Controller Profile section, taking special note of the Special Button Mappings and Using Steam Deck Controller Touchscreen in Your Custom Controller Profile

          [Approximate Time Estimate: 10-20 minutes depending on your experience with Steam Deck Controller Layouts]

      3. [OPTIONAL] If you have a PlayStation Login Passcode and want entering it to be automated, please revisit (run back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the \"Automated Instructions (Recommended)\" Tab. [Approximate Time Estimate: 5 minutes]

        Success

        Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using chiaki4deck.

      "},{"location":"updates/releases/#what-you-get-by-updating","title":"What you Get by Updating","text":"
      1. Full mapping for the PlayStation touchpad to the Steam Deck's touchscreen and trackpad (you can use either or switch between them if you so choose). See the touchscreen and trackpad mapping subsections of the Controller Options section for details.

        General Touchscreen and Mouse Support

        This update adds general touchscreen and mouse support for the PlayStation touchpad. Thus, it's applicable beyond the Steam Deck. With regard to chiaki4deck, the Steam Deck is the focus / inspiration for the update.

      2. Updated RGB color mapping used in OpenGL widget to be more color accurate thanks to Egoistically's Chiaki fork. See Updated RGB Mapping for details and a before and after comparison in Ghost of Tsushima.

      3. Automatic Login Passcode Entry (For Users with a Login Passcode)

        If you have to enter a login passcode each time you turn on your PlayStation console and login, you can now enter it into the automation to login from your personal Steam Deck without the hassle of bringing up the virtual keyboard with Steam ++X and entering it in each time.

      "},{"location":"updates/releases/#110","title":"1.1.0","text":"

      chiaki4deck's 1st update since initial release.

      "},{"location":"updates/releases/#what-you-need-to-do-to-update_1","title":"What You Need to Do to Update","text":"
      1. Updating chiaki4deck

      2. Revisiting (running back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the \"Automated Instructions (Recommended)\" Tab.

        Success

        Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using chiaki4deck.

      3. [If desired] Visit the Using a DualSense and/or DualShock4 Controller with chiaki4deck to see how to setup native touchpad and gyro controls when playing chiaki4deck with the DualShock4 and DualSense controllers.

      "},{"location":"updates/releases/#what-you-get-by-updating_1","title":"What you Get by Updating","text":"
      1. PlayStation controller native touchpad + gyro controller support enabled for the flatpak with setup instructions in Using a DualSense and/or DualShock4 Controller with chiaki4deck. This is great for when your using a TV or monitor with your Steam Deck.

      2. Enhanced automated launch

        Specifically, I upgraded the discovery cli command to work properly and updated the automation script (and accompanying generator script) to to take advantage of this command instead of ping to handle some cases that failed intermittently before.

        Now, the automation works for edge cases such as:

        • user is remote playing from outside their home wireless network (given they've already done the networking setup for that)

        • console is in the process of going to sleep or coming online when remote play session launched

        • console is currently downloading a large game

        • user doesn't have ping enabled on his/her wireless network

      "},{"location":"updates/releases/#100","title":"1.0.0","text":"

      chiaki4deck's initial release including the following notable updates:

      1. 3 view modes for non-standard screen sizes

      2. Quit function Ctrl+Q

      3. Enabled Automated Launch

      "}]} \ No newline at end of file +{"config":{"lang":["en"],"separator":"[\\s\\-]+","pipeline":["stopWordFilter"]},"docs":[{"location":"","title":"PlayStation Remote Play on Steam Deck","text":"

      Site Purpose

      This site serves as a guide to enable you to have the best experience with PlayStation Remote Play on the Steam Deck. Currently, it employs an updated Chiaki package with Steam Deck enhancements I have dubbed chiaki4deck. I have created the accompanying chiaki4deck flatpak as a means to provide updates to Chiaki for Steam Deck users. I am contributing the updates upstream to the main Chiaki project with the hope that they are added despite it currently being in maintenance mode.

      "},{"location":"#getting-started","title":"Getting Started","text":"

      Start by visiting the Setup section and following each of the subsections to learn how to setup Chiaki for the best experience on your Steam Deck using chiaki4deck.

      "},{"location":"#getting-updates","title":"Getting Updates","text":"

      Visit chiaki4deck Releases for instructions on updating to the newest release, with notes for each release.

      "},{"location":"#additional-information","title":"Additional Information","text":""},{"location":"#about-chiaki","title":"About Chiaki","text":"

      Chiaki is a \"Free and Open Source PlayStation Remote Play Client\" licensed under the GNU Affero General Public License version 3 (AGPL V3). This license enables anyone to share and modify the source code to add additional features on the condition that they make those publicly available (copy-left) and also license them under the same AGPL V3 license. This package currently has an official flatpak on flathub which you can install on the Steam Deck.

      "},{"location":"#about-chiaki4deck","title":"About chiaki4deck","text":"

      chiaki4deck aims to provide tips and tricks on using Chiaki with the Steam Deck. In the spirit of Chiaki being open source, I have made changes to the Chiaki project to optimize the experience on my Steam Deck and am sharing how to access and use those enhancements on this site. Furthermore, I have submitted a patch to bring the first set of completed updates to the \"official\" Chiaki repo. Additionally, I plan to submit future updates as patches and hope they will be added despite the Chiaki project being in maintenance mode. If they are added, all of the chiaki4deck documentation here will also apply to the official Chiaki flatpak.

      What is the chiaki4deck flatpak?

      I have provided a flatpak with my updates named chiaki4deck (to distinguish it from the official Chiaki release to avoid confusion if users have both installed) as a solution for users that want an easy way to use these improvements on their Steam Deck. For installation instructions, see the Installation section

      For users that want to build from source, I have also provided the updated source code on the accompanying GitHub repo (the link to the GitHub is on the top right [top left menu on mobile] of the site banner you see if you scroll to the top of any page). Instructions for this are in the DIY section. As it stands, a lot of the documentation applies to the general Chiaki flatpak in addition to the chiaki4deck flatpak, but instructions are specifically tailored to chiaki4deck and the updates included therein. To use this documentation with the Chiaki flatpak replace io.github.streetpea.Chiaki4deck with re.chiaki.Chiaki where applicable and note that the features listed in the Updates section will not work with that version (they only work with chiaki4deck until the main Chiaki flatpak gets an update.)

      "},{"location":"#submitting-documentation-updates","title":"Submitting Documentation Updates","text":"

      If you want to update the documentation to add helpful information of your own, you can scroll to the top of the page you want to edit and click the paper with pencil icon on the top right (to the right of the current page's title). This will enable you to make edits and submit them for approval. If you have more detailed edits or a new contribution, you can build the documentation locally and see the changes rendered as you make and save them by following the Building the Documentation Yourself section.

      "},{"location":"#making-suggestions-for-improvements-to-the-documentation","title":"Making Suggestions for Improvements to the Documentation","text":"

      Please submit general issues to the chiaki4deck GitHub as well as specific issues related to a given page by clicking the underneath \"Was this page helpful?\" and opening the feedback form for the page you think needs updating.

      "},{"location":"#acknowledgements","title":"Acknowledgements","text":"
      • Thanks to the following individuals:

        • Chiaki Authors (including but not limited to Florian M\u00e4rkl)
        • Reddit users and others who have helped me in my personal Chiaki journey such as u/mintcu7000 with his getting started guide on Reddit
        • Egoistically for the RGB update patch
        • Florian Grill for his gracious help with adding mic support
      • Thanks to the following open-source projects for inspiration around Steam Deck gyro and haptics:

        • Steam Controller Singer
        • Steam Deck Gyro DSU
      "},{"location":"#maintainer","title":"Maintainer","text":"
      • Street Pea
      "},{"location":"#contributors","title":"Contributors","text":"
      • Johannes Baiter
      • Jamie Bartlett
      • Joni Bimbashi
      • David Rosca
      • Street Pea
      "},{"location":"diy/builddocs/","title":"Building the Documentation Yourself","text":"

      For Documentation Contributors Only

      This is for people who want to update the documentation of chiaki4deck and see the updates locally or if you are a regular user and are curious on how to do it. In most cases, just accessing the documentation via the site https://streetpea.github.io/chiaki4deck/ is best. If you want to access the documentation without internet access, instead of following this documentation, you should navigate to the print page (which displays the documentation in printable format). Then, Print->Save to pdf in your web browser and access the PDF freely offline.

      "},{"location":"diy/builddocs/#installing-necessary-pre-requisites","title":"Installing Necessary Pre-requisites","text":"
      1. Install pip3 on your computer, if it's not already installed (instructions vary depending on Operating System)
      2. Install mkdocs and plugins used in chiaki4deck documentation

        pip3 install mkdocs mkdocs-material mkdocs-git-revision-date-localized-plugin mkdocs-print-site-plugin\n
      3. Get a local copy of the source code with:

        HTTPSSSHGitHub cli
        git clone https://github.com/streetpea/chiaki4deck.git\n
        git clone git@github.com:streetpea/chiaki4deck.git 
        gh repo clone streetpea/chiaki4deck\n
      4. Change into the source code directory in your terminal

      5. Serve the documentation in a terminal while in your source code directory with:

        mkdocs serve\n
      6. Open a web browser and access the documentation

        The above mkdocs serve command should output an address to access the documentation which by default is: http://127.0.0.1:8000 which is over localhost (only accessible locally). Go to this address to access the documentation.

        Documentation updates automatically

        If you leave the terminal tab where you ran mkdocs serve open, the docs will update automatically when your save your changes to the file. This way as you make changes you can check your changes at the given web site, displaying in the same way as it will when displayed as a static website on GitHub.

      7. Make edits to the relevant markdown files in the docs/ subfolder, and watch the changes display in realtime in your web browser when you save your file updates.

      Special Documentation Features

      To use the special features of mkdocs-material and the plugins used in these docs that enhance the documentation from traditional markdown, please take a look at the syntax for the various features. You can find examples of them in action in the markdown of this site by either:

      • Inspecting a given page of the site in your web browser

        1. scroll to the top of a page with a feature you want to see how to use
        2. click the page with an eye icon to the right of the title
        3. Inspect the markdown for the part of the page with the given feature

      OR

      • See the markdown for the entire site in the docs/ subfolder of the GitHub project, navigating the markdown files for each page

      Additionally, you can find more examples and explainers on the mkdocs-material reference page.

      "},{"location":"diy/buildit/","title":"Building the Flatpak Yourself","text":"

      For Advanced Users Only

      This is for advanced users who are comfortable going through the build process themselves, such as those who want to build on top of the changes I have made. For regular users, please install using the Installation Section.

      "},{"location":"diy/buildit/#prerequisites","title":"Prerequisites","text":"
      1. A linux operating system (can of course use a VM via VMWare, virtual box, WSL2, etc.)

      2. The following packages (install instructions separated by Linux distribution below):

        1. gpg

        2. curl

        3. flatpak

        4. flatpak-builder

        Ubuntu/DebianRHEL/CentOSArch LinuxSteam OS
        sudo apt update && sudo apt install -y gnupg curl flatpak flatpak-builder\n
        sudo yum update && sudo yum install -y gnupg curl flatpak flatpak-builder\n
        sudo pacman -Syy && sudo pacman -S gnupg curl flatpak flatpak-builder\n

        Note

        Steam OS is a read-only filesystem so you will need to temporarily disable this to install flatpak-builder. Additionally, keep in mind that your installed packages may get wiped during a system update and need to be reinstalled following this process again in the future.

        1. Disable read-only mode

          sudo steamos-readonly disable\n
        2. Init keyring

          sudo pacman-key --init\n
        3. Populate keyring with Arch Linux keys

          sudo pacman-key --populate archlinux\n
        4. Install dependencies

          sudo pacman -Syy && sudo pacman -S flatpak-builder\n
        5. Re-enable read-only mode

          sudo steamos-readonly enable\n
      3. Flathub, the default flatpak repository

        flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo\n
      "},{"location":"diy/buildit/#building-the-flatpak","title":"Building the Flatpak","text":""},{"location":"diy/buildit/#get-flatpak-dependencies","title":"Get Flatpak Dependencies","text":"
      1. Install the necessary flatpak runtime, associated sdk, and base app.

        flatpak install -y flathub org.kde.Platform//5.15-23.08 flathub org.kde.Sdk//5.15-23.08 flathub io.qt.qtwebengine.BaseApp/x86_64/5.15-23.08\n
      2. Create a directory for your build files and switch into it

        mkdir -p ~/build-chiaki4deck-flatpak && cd ~/build-chiaki4deck-flatpak\n
      3. Get the flatpak manifest file for chiaki4deck

        curl -LO https://raw.githubusercontent.com/streetpea/chiaki4deck/main/scripts/flatpak/chiaki4deck.yaml\n
      "},{"location":"diy/buildit/#create-gpg-key-for-signing-your-builds-and-repositories","title":"Create gpg Key for Signing your Builds and Repositories","text":"
      1. Create the gpg key pair

        gpg --quick-gen-key chiaki4deck-diy\n
      2. Export public key (private key stays on your machine in your gpg directory) [~/.gnupg by default].

        gpg --export chiaki4deck-diy > chiaki4deck-diy.gpg\n
      "},{"location":"diy/buildit/#create-flatpak","title":"Create Flatpak","text":"
      1. Build the flatpak for chiaki4deck

        flatpak-builder --repo=chiaki4deck-diy --force-clean build chiaki4deck.yaml --gpg-sign chiaki4deck-diy\n

        How long will this take?

        This build process is compiling first the dependencies and then Chiaki itself with the updates included in chiaki4deck. This will take a long while (read: 15+ minutes depending on the resources of the build system itself) the first time it runs. However, since flatpak caches builds, if you make changes to just the chiaki4deck repo code and then run a new build, it will import the dependencies from cache and only start building from scratch when it detects the first change in the stack. This results in subsequent builds going much faster than the first build you make.

      2. Update static deltas (makes upgrading require less downloaded data for end-users)

        flatpak build-update-repo chiaki4deck-diy --generate-static-deltas --gpg-sign=chiaki4deck-diy\n
      "},{"location":"diy/buildit/#adding-your-own-remote-and-installing-from-it","title":"Adding your Own Remote and Installing from It","text":"
      1. Add the repository you built as a local remote repository

        flatpak --user remote-add --gpg-import chiaki4deck-diy.gpg chiaki4deck-diy ~/build-chiaki4deck-flatpak/chiaki4deck-diy\n
      2. Install your self-built chiaki4deck flatpak from your new remote

        flatpak --user install chiaki4deck-diy io.github.streetpea.Chiaki4deck\n
      "},{"location":"diy/steamdeckdev/","title":"Developing chiaki4deck updates on Steam Deck","text":"

      This is for contributors that want to make/test updates to the codebase without building a new flatpak each time.

      Adding Dependencies

      If you want to add new dependencies that aren't already included in the flatpak modules or SDK, then you will need to create a new flatpak build adding that module or install the module locally and it to your PATH. However, this would only be needed in rare circumstances.

      "},{"location":"diy/steamdeckdev/#setup-environment","title":"Setup Environment","text":"
      1. Install flatpak and/or build a new one with any added dependencies following Building the Flatpak Yourself

        flatpak install --user -y https://raw.githubusercontent.com/streetpea/chiaki4deck/main/scripts/flatpak/io.github.streetpea.Chiaki4deck-devel.flatpakref\n

        Creating local flatpak builds

        If you want to create flatpak builds from local files, you can do this by changing the manifest sources from:

        sources:\n- type: git\n  url: https://github.com/streetpea/chiaki4deck.git\n  branch: main\n

        to:

        sources:\n- type: dir\n  path: path-to-chiaki4deck-git\n
      2. Copy config file from chiaki4deck

        cp ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck-devel/config/Chiaki/Chiaki.conf 
      3. Install the SDK

        flatpak install org.kde.Sdk//5.15-23.08\n
      4. Install the Debug extensions for the SDK

        flatpak install org.kde.Sdk.Debug//5.15-23.08\n
      5. Install the Debug extension for the application build for debugging

        flatpak install io.github.streetpea.Chiaki4deck.Debug\n
      6. Clone the project onto your Steam Deck with:

        HTTPSSSHGitHub cli
        git clone --recurse-submodules https://github.com/streetpea/chiaki4deck.git\n
        git clone --recurse-submodules git@github.com:streetpea/chiaki4deck.git 
        gh repo clone streetpea/chiaki4deck\n

        What if I'm testing changes from my branch?

        Clone that branch or pull it into the git repo cloned above

      "},{"location":"diy/steamdeckdev/#creating-and-debugging-builds-without-new-flatpak-build","title":"Creating and Debugging Builds without New Flatpak Build","text":"
      1. Enter the development version of the flatpak with the chiaki4deck source code mounted with:

        flatpak run --command=bash --devel io.github.streetpea.Chiaki4deck-devel\n
      2. Create a build using cmake as per usual

        Debug buildRelease build
        1. Change into the git directory for your cloned project
        2. Make a directory for your debug build

          mkdir Debug\n
        3. Change into debug directory

          cd Debug\n
        4. Create build files with cmake

          cmake -DCMAKE_BUILD_TYPE=Debug ..\n
        5. Build chiaki4deck

          make\n
        1. Change into the git directory you mounted
        2. Make a directory for your debug build

          mkdir Release\n
        3. Change into debug directory

          cd Release\n
        4. Create build files with cmake

          cmake -DCMAKE_BUILD_TYPE=Release ..\n
        5. Build chiaki4deck

          make\n
      3. Run build as usual from executables (using gdb for debugging Debug build)

        DebugRelease

        From Debug directory using gdb:

        gdb ./gui/chiaki\n

        From Release directory:

        ./gui/chiaki\n

        Set vaapi to none

        When running chiaki from within the flatpak like this please set vaapi to none as otherwise the video won't work. This is fine since you are just running Chiaki like this for development tests only so worse performance isn't a big concern.

      4. Make edits to the source code to implement your changes

        Editing code on Steam Deck

        Personally, I use vscode which you can install as a flatpak from Discover. You can open your chiaki code directory using vscode from your Steam Deck desktop and save changes. Then, these changes which will be reflected in your flatpak (since you mounted the chiaki code directory to your flatpak in the steps above) when you do a new build in your flatpak environment. The process would be similar with other code editors installed on your Steam Deck.

      5. After making changes to the source code, simply rebuild with make as per usual

      "},{"location":"diy/steamdeckdev/#debug-coredump-from-a-flatpak","title":"Debug Coredump From a flatpak","text":"
      1. Get process from coredump

        1. Run coredumpctl

          coredumpctl\n
        2. Get pid for your application from list

      2. Open gdb session for your flatpak with the given pid

        flatpak-coredumpctl -m given_pid flatpak_name\n
        Example given pid 4822 and flatpak name io.github.streetpea.Chiaki4deck-devel
        flatpak-coredumpctl -m 4822 io.github.streetpea.Chiaki4deck-devel\n
      3. Use gdb commands as per usual such as bt full

        For a comprehensive guide on gdb commands see Debugging with GDB

      "},{"location":"setup/","title":"Set Up Remote Play on Steam Deck","text":"

      This section covers how to set up PlayStation Remote Play (using Chiaki) on Steam Deck. It covers installing the chiaki4deck package, configuring an automatic (scripted) launch, and adding chiaki4deck to Game Mode with icons and a custom controller configuration to boot. Please switch into Desktop Mode for this process.

      Open This Documentation on Your Steam Deck for Easy Copy/Pasting

      If you open this documentation in a web browser on your Steam Deck (such as using the Firefox flatpak), you can easily copy and paste commands by clicking the copy icon to the right of each command (appears when hovering over the right end of a code box):

      and pasting with Ctrl+V or right-click->paste in regular windows and Ctrl+Shift+V or right-click->paste in konsole windows.

      Switching into Desktop Mode
      1. Hit the Steam button on your Steam Deck

      2. Navigate to the Power section on the menu

      3. Choose Switch to Desktop

      Navigating Desktop Mode

      This install requires entering into Desktop Mode. Please connect the following to your Steam Deck:

      Highly RecommendedOptional but Recommended if you Have Available
      • external keyboard (You can use Steam + X to bring up and use the virtual keyboard and make liberal use of copy/paste if you really need to, but it is a much worse experience)
      • external mouse (can use the touchpad/trackpads on the device instead)

      • external monitor (can use the native Steam Deck screen instead)

      "},{"location":"setup/automation/","title":"Automating chiaki4deck Launch","text":"

      Now that you have chiaki4deck configured, it's time to make it wake up your PlayStation and connect to it automatically.

      So Why Should I Care?

      This is especially convenient for the Steam Deck's Game Mode where an automated launch eliminates both the need to tap furiously at your touchscreen to launch the application and the glitches that would arise (flashes on your screen) when it would switch between the 2 open Chiaki windows (since only 1 window is opened with the automated launch). It also gives a default game mode option to launch in fullscreen, stretch or zoomed mode, making it easier to use the 3 games modes. Finally, it allows for passing your login passcode automatically instead of manually typing in each time (for those of you with a login passcode set on your PlayStation console).

      Sleep Mode Required

      For this to work, your PlayStation needs to either be in rest/sleep mode or on (so that it is listening for the wake up signal). This means you will want to keep your PlayStation in rest/sleep mode when you are not playing (instead of off).

      1. Open a konsole session (launch it via Applications by clicking the Steam icon in the bottom left and searching for it in the All Applications section)

      2. Get your PlayStation IP

        1. Get your registered PlayStation's IP Address

          1. Launch Chiaki via your desktop or via:

            flatpak run io.github.streetpea.Chiaki4deck\n
          2. Get your IP address via the console widget and then close the window and return to the konsole session

            Prevent IP From Changing

            In order to prevent your IP from changing (which would make the script stop working) if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / \"static\" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula \"dhcp reservation myroutername router\" such as \"dhcp reservation netgear router\" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.

      3. Create script for waking PlayStation and launching Chiaki

        Automated Instructions (Recommended)Manual Instructions (For People who like to do things by hand)
        1. Run the gen-launcher script using the following command in your konsole and answer the prompts (you will need your IP address from step 2 above)

          bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki4deck/main/scripts/gen-launcher.sh)\n

          What Do the Different Modes (i.e., fullscreen [uses Normal], zoom, stretch) Look Like?

          To see examples of the different launch modes, visit the Updates section

          Connecting Outside of Your Local Network

          You can add an external IP or hostname in addition to your local one to connect from an external network. To do so, you need to set up port forwarding as detailed in the prior remote connection section. Then, you can choose to setup an external IP/hostname as part of the setup script process. The automation will take your home network name (SSID) to check if you are home or not to use the correct IP/hostname automatically. The script will automatically detect your current SSID. Thus, if you are on your home network while running the setup script (gen-launcher.sh), it will detect your home ssid so you will just need to hit Enter. If not, you can enter ot manually (instead of using the default of your Steam Deck's current network's SSID). You can get your home SSID for manual entry via iwgetid -r from the konsole when connected to your home network or by looking in your network history on your Steam Deck (it will be the connection name for your home network such as StreetPea-5G). Of course, if you want to skip this now and setup the external address later, you can always rerun the automation or choose a placeholder external IP now and manually edit it to your desired IP/hostname later.

          Example Output [click to expand me]
          bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki4deck/main/scripts/gen-launcher.sh)\n\n1) PlayStation 4\n2) PlayStation 5\nPlease select the number corresponding to your Playstation Console: 2\nOption 2: PlayStation 5 was chosen\n\n\n\n\nHOME ADDRESS\n-------------\n1) IP\n2) hostname\nNOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation\nPlease select the number corresponding to your address type: 1\nOption 1: IP was chosen\n\nEnter your PlayStation IP (should be xxx.xxx.xxx.xxx like 192.168.1.16):\n192.168.1.16\n\nDo you have a separate address (DNS or IP) to access this console away from home? (y/n):\ny\nEnter your home SSID [hit enter for default: StreetPea-5G]: \n\n\n\nAWAY ADDRESS\n-------------\n1) IP\n2) hostname\nNOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation\nPlease select the number corresponding to your address type: 2\nOption 2: hostname was chosen\n\nEnter your PlayStation FQDN (hostname) (should be abc.ident like foo.bar.com):\nfoo.bar.com\n\n1) fullscreen\n2) zoom\n3) stretch\nPlease select the number corresponding to the default mode you want to use: 3\nOption 3: stretch was chosen\n\nDo you have a PlayStation Login Passcode? (y/n):\ny\nEnter your 4 digit PlayStation Login Passcode:\n1111\n\nWould you like to test the newly created script? (y/n):\ny\nsounds good, launching script now...\n[I] Logging to file /home/deck/.var/app/io.github.streetpea.Chiaki4deck/data/Chiaki/Chiaki/log/chiaki_session_2023-01-06_08-33-49-583583.log\n[I] Chiaki Version 2.1.1\n[I] Using hardware decoder \"vaapi\"\nDevice Found\ntype: 28de 1205\npath: /dev/hidraw3\nserial_number: \nManufacturer: Valve Software\nProduct:      Steam Deck Controller\nRelease:      200\nInterface:    2\nUsage (page): 0x1 (0xffff)\n\n[I] Connected Steam Deck ... gyro online\n\n\n[I] Controller 0 opened: \"Microsoft X-Box 360 pad 0 (030079f6de280000ff11000001000000)\"\n[I] Starting session request for PS5\n[I] Trying to request session from 192.168.1.16:9295\n[I] Connected to 192.168.1.16:9295\n[I] Sending session request\n[I] OpenGL initialized with version \"4.6 (Core Profile) Mesa 22.2.4 (git-80df10f902)\"\n[I] Session request successful\n[I] Starting ctrl\n[I] Ctrl connected to 192.168.1.16:9295\n[I] Sending ctrl request\n[I] Ctrl received http header as response\n[I] Ctrl received ctrl request http response\n[I] Ctrl got Server Type: 2\n[I] Ctrl connected\n[I] Ctrl received Login PIN request\n[I] Ctrl requested Login PIN\n[I] Session received entered Login PIN, forwarding to Ctrl\n[I] Ctrl received entered Login PIN, sending to console\n[I] Steam Deck Haptics Audio opened with 2 channels @ 3000 Hz with 150 samples per audio analysis.\n[I] Ctrl received Login message: success\n[I] Ctrl received valid Session Id: 1673022831TZLW3NGFZP76ZLUPAOHZBA64PQQ2AF6LXUET2OFDTKAJF4XVGUAXOMOQDXBVVCAS\n[I] Starting Senkusha\n[I] Enabling DualSense features\n[I] Takion connecting (version 7)\n[I] Takion enabled Don't Fragment Bit\n[I] Takion sent init\n[I] Takion received init ack with remote tag 0xb18ccf, outbound streams: 0x64, inbound streams: 0x64\n[W] Received Ctrl Message with unknown type 0x16\n[W] offset 0  1  2  3  4  5  6  7  8  9  a  b  c  d  e  f  0123456789abcdef\n[W]      0 01 ff                                           ..              [I] Takion sent cookie\n[I] Takion received cookie ack\n[I] Takion connected\n[I] Senkusha sending big\n[I] Senkusha successfully received bang\n[I] Senkusha Ping Test with count 10 starting\n[I] Senkusha enabled echo\n[I] Senkusha sending Ping 0 of test index 0\n[I] Senkusha received Pong, RTT = 3.019 ms\n[I] Senkusha sending Ping 1 of test index 0\n[I] Senkusha received Pong, RTT = 2.841 ms\n[I] Senkusha sending Ping 2 of test index 0\n[I] Senkusha received Pong, RTT = 3.460 ms\n[I] Senkusha sending Ping 3 of test index 0\n[I] Senkusha received Pong, RTT = 2.504 ms\n[I] Senkusha sending Ping 4 of test index 0\n[I] Senkusha received Pong, RTT = 3.030 ms\n[I] Senkusha sending Ping 5 of test index 0\n[I] Senkusha received Pong, RTT = 2.778 ms\n[I] Senkusha sending Ping 6 of test index 0\n[I] Senkusha received Pong, RTT = 3.131 ms\n[I] Senkusha sending Ping 7 of test index 0\n[I] Senkusha received Pong, RTT = 2.795 ms\n[I] Senkusha sending Ping 8 of test index 0\n[I] Senkusha received Pong, RTT = 2.992 ms\n[I] Senkusha sending Ping 9 of test index 0\n[I] Senkusha received Pong, RTT = 3.064 ms\n[I] Senkusha disabled echo\n[I] Senkusha determined average RTT = 2.961 ms\n[I] Senkusha starting MTU in test with min 576, max 1454, retries 3, timeout 14 ms\n[I] Senkusha MTU request 1454 (min 576, max 1454), id 1, attempt 0\n[I] Senkusha MTU 1454 success\n[I] Senkusha determined inbound MTU 1454\n[I] Senkusha starting MTU out test with min 576, max 1454, retries 3, timeout 14 ms\n[I] Senkusha sent initial client MTU command\n[I] Senkusha received expected Client MTU Command\n[I] Senkusha MTU 1454 out ping attempt 0\n[I] Senkusha MTU ping 1454 success\n[I] Senkusha determined outbound MTU 1454\n[I] Senkusha sending final Client MTU Command\n[I] Senkusha is disconnecting\n[I] Senkusha closed takion\n[I] Senkusha completed successfully\n[I] Takion connecting (version 12)\n[I] Takion sent init\n[I] Takion received init ack with remote tag 0x7033129, outbound streams: 0x64, inbound streams: 0x64\n[I] Takion sent cookie\n[I] Takion received cookie ack\n[I] Takion connected\n[I] StreamConnection sending big\n[I] BANG received\n[I] StreamConnection successfully received bang\n[I] Crypt has become available. Re-checking MACs of 0 packets\n[W] Received Ctrl Message with unknown type 0x41\n[W] offset 0  1  2  3  4  5  6  7  8  9  a  b  c  d  e  f  0123456789abcdef\n[W]      0 00 00 00 00 02 01 00 00                         ........        [D] StreamConnection received audio header:\n[D] offset 0  1  2  3  4  5  6  7  8  9  a  b  c  d  e  f  0123456789abcdef\n[D]      0 02 10 00 00 bb 80 00 00 01 e0 00 00 00 01       ..............  [I] Audio Header:\n[I]   channels = 2\n[I]   bits = 16\n[I]   rate = 48000\n[I]   frame size = 480\n[I]   unknown = 1\n[I] ChiakiOpusDecoder initialized\n[I] Audio Device alsa_output.pci-0000_04_00.1.hdmi-stereo-extra2 opened with 2 channels @ 48000 Hz, buffer size 19200\n[I] Video Profiles:\n[I]   0: 1920x1080\n[I] StreamConnection successfully received streaminfo\n[I] Switched to profile 0, resolution: 1920x1080\n[I] StreamConnection is disconnecting\n[I] StreamConnection sending Disconnect\n[I] StreamConnection was requested to stop\n[I] StreamConnection closed takion\n[I] StreamConnection completed successfully\n[I] Ctrl requested to stop\n[I] Ctrl stopped\n[I] Session has quit\n    .__    .__        __   .__   _____     .___             __    \n____ |  |__ |__|____  |  | _|__| /  |  |  __| _/____   ____ |  | __\n_/ ___\\|  |  \\|  \\__  \\ |  |/ /  |/   |  |_/ __ |/ __ \\_/ ___\\|  |/ /\n\\  \\___|   Y  \\  |/ __ \\|    <|  /    ^   / /_/ \\  ___/\\  \\___|    < \\___  >___|  /__(____  /__|_ \\__\\____   |\\____ |\\___  >\\___  >__|_ \\\n\\/     \\/        \\/     \\/       |__|     \\/    \\/     \\/     \\/\n.__        __             .___._.\n______ ___________|__|______/  |_  ____   __| _/| |\n/  ___// ___\\_  __ \\  \\____ \\   __\\/ __ \\ / __ | | |\n\\___ \\  \\___|  | \\/  |  |_> >  | \\  ___// /_/ |  \\|\n/____  >\\___  >__|  |__|   __/|__|  \\___  >____ |  __\n    \\/     \\/         |__|             \\/     \\/  \\/\n
        1. Get your console nickname

          1. It was the nickname listed with your console in the console widget. It can also be obtained with

            flatpak run io.github.streetpea.Chiaki4deck list\n
            Example Output
            Host: PS5-012\n

            In this example, the console nickname is PS5-012, please use your nickname. If you have multiple, choose the one from the list you want and choose the corresponding regist_key in the next step (i.e., if you pick the console on the 2nd line here, pick the regist_key on the 2nd line in the next step).

        2. Get your remote play registration key

          1. Run the following command in your console

            cat ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf | grep regist_key | cut -d '(' -f2 | cut -d '\\' -f1\n
            Example Output
            2ebf539d\n

            Chiaki Configuration File

            This command is printing the Chiaki configuration file generated when you ran chiaki4deck for the first time. This is where the flatpak version of Chiaki saves your settings and details. In fact, all flatpaks store their details with the ~/.var/app/app_id pattern. If you want to look at the file itself and get the value you can open the file at /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf and look for the remote play registration key [rp_regist_key].

        3. Choose your default launch option (fullscreen, zoom, or stretch)

          • fullscreen: A full screen picture with black bars, aspect ratio maintained

          • zoom: A full screen zoomed picture with no black bars, aspect ratio maintained, edges of image cut off by zoom

          • stretch: A full screen stretched picture with no black bars, aspect ratio slightly distorted by vertical [in the case of Steam Deck] stretch

          Default Launch Option

          This is the option remote play will launch with. You can always toggle to a different option by using the Ctrl+S (toggles between stretch and normal) and Ctrl+Z (toggles between zoom and normal) options which should be set if desired in the Steam controller configuration for the game. See Controller Configuration Section for more details.

        4. Get your 4 digit PlayStation login passcode (if applicable). You will know your PlayStation login passcode if you have one because you have to enter it every time you log onto your PlayStation console. If you don't have to do this, you don't have a PlayStation login passcode and will leave that field blank.

        5. Create a new blank file located in the folder /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki named Chiaki-launcher.sh

          touch \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
        6. Open the /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh file in your favorite editor and save the following output.

          #!/usr/bin/env bash\n\nconnect_error_loc()\n{\necho \"Error: Couldn't connect to your PlayStation console from your local address!\" >&2\necho \"Error: Please check that your Steam Deck and PlayStation are on the same network\" >&2\necho \"Error: ...and that you have the right PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nconnect_error_ext()\n{\necho \"Error: Couldn't connect to your PlayStation console from your external address!\" >&2\necho \"Error: Please check that you have forwarded the necessary ports on your router\" >&2\necho \"Error: ...and that you have the right external PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nwakeup_error()\n{\necho \"Error: Couldn't wake up PlayStation console from sleep!\" >&2\necho \"Error: Please make sure you are using a PlayStation 5.\" >&2\necho \"Error: If not, change the wakeup call to use the number of your PlayStation console\" >&2\nexit 2\n}\n\ntimeout_error()\n{\necho \"Error: PlayStation console didn't become ready in 35 seconds!\" >&2\necho \"Error: Please change 35 to a higher number in your script if this persists.\" >&2\nexit 1\n}\nif [ \"$(iwgetid -r)\" == \"<local_ssid>\" ]\nthen\naddr=\"<local_addr>\"\nlocal=true\nelse\naddr=\"<external_addr>\"\nlocal=false\nfi\nSECONDS=0\n# Wait for console to be in sleep/rest mode or on (otherwise console isn't available)\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\nwhile ! echo \"${ps_status}\" | grep -q 'ready\\|standby'\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif [ \"${local}\" = true ]\nthen\nconnect_error_loc\n        else\nconnect_error_ext\n        fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Wake up console from sleep/rest mode if not already awake\nif ! echo \"${ps_status}\" | grep -q ready\nthen\nflatpak run io.github.streetpea.Chiaki4deck wakeup -<playstation_console> -h ${addr} -r '<remote_play_registration_key>' 2>/dev/null\nfi\n\n# Wait for PlayStation to report ready status, exit script on error if it never happens.\nwhile ! echo \"${ps_status}\" | grep -q ready\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif echo \"${ps_status}\" | grep -q standby\n        then\nwakeup_error\n        else\ntimeout_error\n        fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Begin playing PlayStation remote play via Chiaki on your Steam Deck :)\nflatpak run io.github.streetpea.Chiaki4deck --passcode <login_passcode> --<launch_option> stream '<console_nickname>' ${addr}\n
        7. Edit the /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh file, replacing the following values for your values:

          1. <local_ssid> local network name found with:

            Via konsoleVia GUI
            iwgetid -r\n

            Must Be Currently Connected to Local Network

            You must be connected to your current local network for this konsole method to work. Otherwise, it will give you the network you are currently connected to or nothing (if you're not currently connected to a network). If you're not connected to your home network you can view your SSID via the GUI using the Via GUI tab.

            The connection name/SSID for your home network in Steam Deck network settings such as StreetPea-5G.

          2. <local_addr> with local PlayStation IP

          3. <external_addr> with external IP or hostname.

            Filling this in Later

            You can use your local PlayStation IP or something like foo.bar.com as a placeholder if haven't set up an external IP/hostname yet. Then, if you decide to set up an external connection, you can manually substitute the \"real\" external IP/hostname.

          4. <console_nickname>

            Beware of '

            If you have any ' in your nickname itself, such as Street Pea's PS5, you will need enter the ' as '\\''. Thus, for Street Pea's PS5 instead of using Street Pea's PS5 you would use Street Pea'\\''s PS5. All other characters are fine. This is due to the PlayStation console allowing any manner of names (including non-valid hostnames with all manner of special characters) and Chiaki using that name in its configuration file.

          5. <remote_play_registration_key>

          6. <launch_option>

          7. <playstation_console> (either 4 or 5)

          8. <login_passcode> (just erase this field if you don't have a login passcode)

          Example Script with \"fake\" values [yours will be different]
          #!/usr/bin/env bash\n\nconnect_error_loc()\n{\necho \"Error: Couldn't connect to your PlayStation console from your local address!\" >&2\necho \"Error: Please check that your Steam Deck and PlayStation are on the same network\" >&2\necho \"Error: ...and that you have the right PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nconnect_error_ext()\n{\necho \"Error: Couldn't connect to your PlayStation console from your external address!\" >&2\necho \"Error: Please check that you have forwarded the necessary ports on your router\" >&2\necho \"Error: ...and that you have the right external PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nwakeup_error()\n{\necho \"Error: Couldn't wake up PlayStation console from sleep!\" >&2\necho \"Error: Please make sure you are using a PlayStation 5.\" >&2\necho \"Error: If not, change the wakeup call to use the number of your PlayStation console\" >&2\nexit 2\n}\n\ntimeout_error()\n{\necho \"Error: PlayStation console didn't become ready in 35 seconds!\" >&2\necho \"Error: Please change 35 to a higher number in your script if this persists.\" >&2\nexit 1\n}\nif [ \"$(iwgetid -r)\" == \"StreetPea-5G\" ]\nthen\naddr=\"192.168.1.16\"\nlocal=true\nelse\naddr=\"foo.bar.com\"\nlocal=false\nfi\nSECONDS=0\n# Wait for console to be in sleep/rest mode or on (otherwise console isn't available)\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\nwhile ! echo \"${ps_status}\" | grep -q 'ready\\|standby'\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif [ \"${local}\" = true ]\nthen\nconnect_error_loc\n        else\nconnect_error_ext\n        fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Wake up console from sleep/rest mode if not already awake\nif ! echo \"${ps_status}\" | grep -q ready\nthen\nflatpak run io.github.streetpea.Chiaki4deck wakeup -5 -h ${addr} -r '2ebf539d' 2>/dev/null\nfi\n\n# Wait for PlayStation to report ready status, exit script on error if it never happens.\nwhile ! echo \"${ps_status}\" | grep -q ready\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif echo \"${ps_status}\" | grep -q standby\n        then\nwakeup_error\n        else\ntimeout_error\n        fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Begin playing PlayStation remote play via Chiaki on your Steam Deck :)\nflatpak run io.github.streetpea.Chiaki4deck --passcode --zoom stream 'PS5-012' ${addr}\n

          Example is Without Login Passcode #

          If you have a passcode you would set it like --passcode 1111, changing the last line of the example above to flatpak run io.github.streetpea.Chiaki4deck --passcode 1111 --zoom stream 'PS5-012' 192.168.1.16

        8. Make the script executable:

          chmod +x \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
      4. Test your newly created script (if you haven't already) by running:

        \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
        Your script worked!Your script didn't work...

        We have liftoff!

        Chiaki launched in your desired screen mode on your Steam Deck! Congratulations!

        You are no longer on the happy path

        Script fails before launching stream windowError in stream window

        Check the error message and fix issues if obvious. Otherwise, things to check:

        1. Make sure your PlayStation console is in either rest/sleep mode or on (otherwise this won't work)

        2. Double check the values you entered in the script to make sure they are correct.

        3. Open your script at: /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh and try to run each command individually to see what's causing your problem.

        4. If issues persist with this and chiaki4deck launches fine regularly via the application link, just not the automation, feel free to reach out. If you think the documentation itself needs to be updated click the underneath \"Was this page helpful?\" and open the feedback form for this page. If you just need help, you can reach me via Reddit or email

        Close chiaki4deck gracefully by closing any open dialog boxes and then using Ctrl+Q on the stream window. If chiaki4deck doesn't close gracefully, move your mouse to the top left corner of the stream window and a blue circle should highlight the corner of the screen. Click on it to see all of your windows and select the konsole window. Then, close the konsole window itself (click its x icon in the top right corner). Next, you can relaunch the script again to make sure it wasn't a one-time snafu. Note: Chiaki seems to perform better (audio/visual quality) in Game Mode vs. Desktop Mode for me. If issues persist, feel free to reach out via Reddit or email. If you think the documentation itself needs to be updated click the underneath \"Was this page helpful?\" and open the feedback form for this page.

      "},{"location":"setup/configuration/","title":"Configuring chiaki4deck","text":""},{"location":"setup/configuration/#registering-your-playstation","title":"Registering your PlayStation","text":"Upgrading from Using Chiaki Flatpak on Steam DeckNew to Using Chiaki on Steam Deck

      Make sure you're on the right tab!

      If you haven't set up the Chiaki flatpak on Steam Deck, please switch to the New to Using Chiaki on Steam Deck Tab. If you have set up the official Chiaki flatpak before (no, you don't have to uninstall Chiaki ) and want to try chiaki4deck, you're in the right place!

      1. Create initial file templates for chiaki4deck

        1. Open chiaki4deck by clicking the Steam icon in the bottom left and searching for it in the Games section via the graphical user interface (GUI) or by entering flatpak run io.github.streetpea.Chiaki4deck in the konsole.

          What if chiaki4deck doesn't appear in the Games section?

          If chiaki4deck doesn't appear in the Games section, go to All Applications and search for chiaki4deck there. It should show up in the Games section, but I've noticed that sometimes it only shows up in its appropriate section after a restart. Going to All Applications works in all cases.

        2. Close chiaki4deck

      2. Copy your configuration file from the Chiaki flatpak with the following konsole command

        cp ~/.var/app/re.chiaki.Chiaki/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf\n
      3. Open chiaki4deck again and you should see your registered console and settings from Chiaki now copied to chiaki4deck.

        What Did I Just Do?

        You just replaced the config file (flatpak stores config files for each app in ~/.var/app/appid/config where appid is your app's appid) for chiaki4deck (which doesn't have your details yet) with the one for Chiaki (which you already went through the registration process and configured settings for) so that you don't have to go back through the same process with chiaki4deck and can start using it as quickly as possible.

      1. Set up your PlayStation console for remote play

        1. Enable remote play

          PS5PS4

          Go to Settings -> System -> Remote Play and turn on:

          1. Enable Remote Play
          1. Go to Settings -> Remote Play Connection Settings and turn on:

            1. Enable Remote Play
          2. Go to Settings -> Account Management -> Activate as Your Primary PS4 and select:

            1. Activate
        2. Enable waking your console from rest mode

          PS5PS4

          Go to Settings -> System -> Power Saving -> Features Available in Rest Mode and turn on:

          1. Stay Connected to the Internet
          2. Enable Turning on PS5 from Network

          Go to Settings -> Power Save Settings -> Set Function Available in Rest Mode and turn on:

          1. Stay Connected to the Internet

          2. Enable turning on PS4 from Network

      2. Get your PlayStation AccountID (This is needed to access your ps account)

        1. Run the flatpak with the psn-account-id command

          flatpak run --command=psn-account-id io.github.streetpea.Chiaki4deck\n
        2. Follow the prompts, opening a browser and logging in with your PlayStation network account details when prompted.

        3. Copy the Account-ID you receive and store it in a safe place. This is the Account-ID used for remote play that is associated with your PlayStation online account username and password.

      3. Open chiaki4deck (click the Steam icon in the bottom left and search for it in the Games section via GUI or flatpak run io.github.streetpea.Chiaki4deck via konsole) and your PlayStation system should be automatically discovered.

        What if my PlayStation Console isn't Appearing?

        Make sure your Steam Deck is on the same wireless network as your PlayStation system and that the PlayStation console is either on or in sleep/rest mode. If this doesn't work, you can always try restarting your Steam Deck and connecting to the network again.

      4. Register your PlayStation console

        1. Double click on the blue box to bring up a registration window

        2. Choose your console type

        3. Enter your PSN Account-ID obtained in step 1 above.

        4. Get a registration code for remote play

          PS5PS4

          Go to Settings -> System -> Remote Play -> Link Device

          Go to Settings -> Remote Play -> Add Device

        5. Enter the code from your device in the PIN field

        6. Click Register (will become available when all necessary fields are filled)

      5. You should see this upon successful registration

      6. Click out of the dialog boxes and see that your console now shows registered

      "},{"location":"setup/configuration/#testing-your-connection","title":"Testing your Connection","text":"
      1. Test waking your console from rest mode

        1. Put your console in rest mode

        2. Open chiaki4deck

        3. Double click on the box with the console icon colored orange (State: standby).

        4. When prompted with, \"The Console is currently in standby mode.Should we send a Wakeup packet instead of trying to connect immediately?\":

          • choose Yes
        5. Your PlayStation console should wake up and the box with the console icon should turn from orange to blue (State: ready).

          Your PlayStation has awoken from slumber! Your PlayStation hit the snooze button

          Success

          Now it's time to test connecting via PlayStation Remote Play in the next step!

          Here's how to get back on the happy path

          1. Make sure your PlayStation shows as registered and is currently in sleep mode. If it's not in sleep mode, you can't wake it up.

          2. Make sure that you have enabled turning on your PlayStation console from rest mode:

            PS5PS4

            Go to Settings -> System -> Power Saving -> Features Available in Rest Mode and turn on:

            1. Stay Connected to the Internet
            2. Enable Turning on PS5 from Network

            Go to Settings -> Power Save Settings -> Set Function Available in Rest Mode and turn on:

            1. Stay Connected to the Internet

            2. Enable turning on PS4 from Network

      2. Test PlayStation Remote Play

        1. Double click on the box with the now blue console icon (State: ready)

        2. Test launching a game if you want

        3. Exit out of the window once you've tested the connection.

        It worked! It didn't work

        Purrfect

        You were able to launch your stream and connect. Maybe, you even got a game running.

        An error occurred

        1. Please try closing and re-launching to make sure it wasn't some sort of temporary snafu (maybe your console was updating something and didn't want to let you connect right away).

        2. Make sure your PlayStation appears in the Chiaki menu, is labelled (registered) and is animated with either an orange (State: standby) or blue (State: ready) light.

      "},{"location":"setup/configuration/#choosing-your-remote-play-settings","title":"Choosing your Remote Play Settings","text":"

      Here are different settings you can use for Chiaki/chiaki4deck depending on your network connection. The default configuration is for remote play on a home network only. This means that it is dependent only on the performance / strength of your wireless router (or ethernet connection) [recommended to connect the PlayStation console via ethernet and Steam Deck via wi-fi to optimize performance and portability] and not on your Internet (World Wide Web) connection.

      What does that mean for me?

      If you are in an area with bad Internet, as long as you have a good wireless router, you can get close to native performance.

      1. Open chiaki4deck and click the gear icon in the top right to open the settings menu

      2. Adjust the settings to your preferences.

        1. General Settings for Steam Deck

        2. Below are the Stream settings you'll want to try first with your PlayStation console (choose the PS5/1080p HDR tab if you have a PS5 connected to a HDR TV/monitor (see HDR section below for more details), PS5/1080p if you have a PS5 not connected to an HDR TV/monitor, and PS4/720p if you have a PS4). If you are having issues with your PS5 connection, please try the PS4/720p settings with your PS5 since they require significantly less bandwidth from your wireless router.

        PS5/1080P HDRPS5/1080PPS4/720P

        Stream output can be up to 1080p with HDR. Here are the settings that are currently working well for me. This results in a native-like experience for most games on my network/setup.

        Stream output can be up to 1080p. Here are the settings that are currently working well for me. This results in a native-like experience for most games on my network/setup.

        Enabling Experimental PlayStation 5 Features

        If you want to enable haptics for Steam Deck and DualSense (must be attached via USB) and adaptive triggers for DualSense (USB or bluetooth), check the box that the red arrow is pointing to in the image above. This is opt-in now since these features are currently experimental. Additionally, for the DualSense controller to work with these features in game mode, please disable Steam Input for the DualSense controller following the \"Turning off Steam Input\" tab in this section.

        Why 1080p if the Steam Deck is only 800p?

        Using 1080p results in a better picture for me than 720p. The biggest factor in this seems to be chroma-sub sampling. In simple terms, the colors for an image are compressed and so you get a much lower resolution of color data than your image resolution. This means a 1080p image (with a high bitrate) will have more color data than a 720p image even if the image resolution itself ends up being 720p (since the color resolution will be higher than the equivalent 720p picture's color resolution). This results in an image that has more pop to it. Thus, I recommend streaming at 1080p if you have the bandwidth (good enough wireless router).

        However, if you are having issues with your wireless connection (i.e choppy audio, flashes in your video, or lag) while playing, then please use 720p instead. The gains you get from 1080p are nice, but aren't worth having a bad connection.

        For PS4, the stream is limited to 720p. Using the defaults for most values works well here, resulting in native-like (albeit w/ a diminished resolution) experience for most games on my network/setup.

        Use Buttons by Position Instead of by Label

        This enables the option to use the face buttons of your controller by position (i.e., NSEW) as opposed to by their label (i.e., ABXY). This enables you to use a Nintendo-style controller and still be able to use the buttons in the same positions as on a PlayStation controller instead of the swapped Nintendo controller positions.

        Use Steam Deck in Vertical Orientation

        For Steam Deck, this enables the option to use the Steam Deck in vertical orientation in games that assume a horizontal controller for motion controls. Since most PlayStation games assume a horizontal facing controller, (even though data is sent for using the controller in any orientation) most games only work if the Steam Deck is horizontal (like you would hold a DualSense/DualShock 4 controller). This option enables you to play those games in vertical mode by allowing you to use roll instead of yaw and having a vertical orientation correspond to a horizontal facing controller. Some games, such as Astro's playroom use the orientation values and enable you to use the controller in various different positions (i.e. this option isn't needed for using the controller in vertical orientation for that small subset of games).

        Putting your PlayStation Console to Sleep Automatically

        For Action on Disconnect, choose Ask (the default) to get prompted (use the touchscreen to respond to prompt window) about putting your PlayStation to sleep when you close your session with Ctrl+Q (you will add this shortcut as part of you controller configuration in controller section).

        If you prefer, you can also use Enter Sleep Mode to automatically put your PlayStation console to sleep as soon as you close your session with Ctrl+Q

      "},{"location":"setup/configuration/#hdr-high-dynamic-range","title":"HDR (High Dynamic Range)","text":"

      HDR is now supported when you select the H265 HDR (PS5 only) codec option. For HDR to work you need to:

      1. Use an HDR device such as the Steam Deck OLED or an OLED monitor attached to an LCD Steam Deck for streaming (non-HDR device will still work but use tonemapping instead of outputting HDR)

        How do I know when HDR is active on my Steam Deck?

        You can see when HDR is active by hitting the quick access button (3 dots button on the bottom right of the Steam Deck) going to the gear icon and looking at BRIGHTNESS. When HDR is active there will be a purple/blue banner to the right of the BRIGHTNESS label.

      2. Connect your PS5 to a device such as an HDR TV or monitor (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR)

        How do I know if the PS5 is outputting HDR?

        You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those.

      3. Enable HDR in your PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to Settings -> Screen and Video -> Video Output -> HDR and selecting either Always On or On When Supported.

      4. Select H265 HDR (PS5 only) as your codec option in chiaki4deck

      5. Launch chiaki4deck via gamescope (i.e., game mode on the Steam Deck)

      Adjusting PS5 HDR for Steam Deck

      You can adjust the PS5 HDR settings for optimal viewing on the Steam Deck via the system-wide PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to Settings -> Screen and Video -> Video Output -> Adjust HDR. You'll want to do this if your display brightness (i.e., nits) is different from the Steam Deck OLED's 1000 nits. According to the folks over at HDTVTest (via arshiatn) for an 1000 nits display you want to use 16-16-0 for the HDR settings. To set this in the Adjust HDR set move 16 steps (16 presses of the right key on the dpad of the PlayStation controller) for the first test screen, 16 steps from the beginning for the 2nd test screen and 0 steps from the beginning on the last test screen.

      Please note that this will also affect the settings for your connected display so if you are switching between remote play and TV play often keep that in mind. Certain games also have their own HDR settings you can adjust while remote playing in their respective game menus or when beginning the game.

      "},{"location":"setup/configuration/#performance-of-chiakichiaki4deck","title":"Performance of Chiaki/chiaki4deck","text":""},{"location":"setup/configuration/#my-experience","title":"My Experience","text":"

      Ultimately, the performance will depend on the capability of your wireless router and which system (\\(PS5 > PS4 Pro > PS4\\)) you are using. Here are some notes from my experience using chiaki4deck on my Steam Deck with a PS5 console and a relatively good (\\(450 Mbps\\) for \\(2.4GHz\\) / \\(1,300 Mbps\\) for \\(5GHz\\)) wireless router.

      My Wireless Connection by the Numbers

      I'm using the \\(5GHz\\) band for chiaki4deck on my Steam Deck, meaning the total bandwidth for all devices on my local network is \\(1,300 Mbps\\) (remember Internet connection itself doesn't matter since we're only using our wireless router for local streaming). Since I am using the settings in Choosing Your Remote Play Settings, I'm using \\(30,000 Kbps\\) or \\(30 Mbps\\) out of the total of \\(1,300 Mbps\\). This means I'm using about \\(2\\%\\) of my \\(5GHz\\) band. In other words, I still have plenty of bandwidth for watching Netflix while I play on my Steam Deck!

      What Performance Can I Expect?

      I am currently getting close to native performance using chiaki4deck on my Steam Deck with my PS5. This gives me better performance than I get playing performance heavy games directly on Steam Deck (like that one game where the kid gets bit by a )

      Benefits:

      • 5-6 hours of battery life (vs 1-2 hours playing the same games natively on Steam Deck)
      • access to PlayStation collection (games I have already purchased or have via PS Plus) including exclusives
      • no fan noise when playing
      • PlayStation Trophies

      Negatives:

      • occasional performance issues with certain games (specifically games with VSync enabled)

      Games I've Played Successfully Using chiaki4deck So Far...

      • Stray
      • God of War (2018)
      • Genshin Impact (turned off VSync in settings to get rid of white flashes during gameplay)
      • Sekiro (occasional white flashes in areas with high crowds. Luckily, these went away as I got further in the game and never affected my ability to progress. Unfortunately, this seems to be due to VSync being enabled automatically with no option to turn it off. It only affected about 3 hours of the game in total [12 flashes with 1 or 2 every 15-30 minutes or so] before it went away completely).
      • Fall Guys
      • MultiVersus
      • Red Dead Redemption 2
      • Marvel's Spider Man
      • Ghost of Tsushima (changed from Resolution Mode to Performance Mode in game settings for native-like performance)
      • Chicory: A Colorful Tale
      • Concrete Genie
      • Astro's Playroom
      • Death's Door
      • Resident Evil 0
      • The Last of Us Remastered
      "},{"location":"setup/configuration/#troubleshooting-performance-issues","title":"Troubleshooting Performance Issues","text":"

      Examples of performance issues

      • white flashes
      • green flashes
      • audio choppiness/crackling
      • excessive lag

      To fix these issues, try the following:

      1. If you are not using the settings listed in Choosing Your Remote Play Settings, try with those settings and see if that fixes it for you.

      2. Switch to 720p from 1080p

        720p requires less bandwidth than 1080p. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems).

      3. Try short preamble

        If you are still having trouble (I didn\u2019t need this but it can help in general and helped significantly improve performance for other streaming services such as Game Pass on my Steam Deck), try using using short preamble instead of long preamble in your router settings. You need to change this directly in your router settings for the given network and can do it per network if you set up more than one. This is incompatible with old devices (using wifi b/g instead of n or ac). Devices from 2011 and newer are required by law to support it and so will definitely work. Older devices may or may not support it depending on if they have either n or ac wireless support. Short preamble helps the \\(5GHz\\) connection for devices that support it (essentially anything that\u2019s connecting on a \\(5GHz\\) network should use it). For streaming, you can set up one network that uses short for your newer devices (\\(5GHz\\) network for me) and one with long for older devices (\\(2.4 GHz\\) network for me since older devices don\u2019t support \\(5GHz\\) anyway). My connection worked fine with long preamble on a \\(2.4 GHz\\) network for Chiaki but short (and a \\(5GHz\\) network for that matter) works better in general for devices that support it and has helped others using Chiaki as well as me to help reduce Game Pass streaming lag (which is still much worse than Chiaki and not close to native, but works well for games that don\u2019t require fast or moderately fast reaction times).

      4. For specific game issues, change game resolution settings

        For example, the game may be set to 4k / resolution mode even though it's only streaming at 1080p or even 720p. Additionally, it may be using HDR (which the Steam Deck screen doesn't support). Switching these settings off on a game level results in less processing power used on the game and thus more left over for streaming as well as hitting a higher framerate. For example, I switched Ghost of Tsushima from resolution mode to performance mode and noticed that the occasional performance problems I was experiencing evaporated and the visual quality became much more stable due to the lack of occasional stutters. It went from being playable but a noticeable downgrade to indistinguishable from native.

      5. Turn off VSync or the equivalent in games that use it

        VSync should only be enabled on the client side while streaming and having it enabled in the game itself can cause issues since it requires some extra overhead and can't actually sync with your screen if you're streaming the game. This resulted in issues with white flashes for me while playing Genshin Impact and Sekiro. When I turned off VSync in the Genshin Impact settings, these flashes (which had happened multiple times a minute with VSync on) disappeared. This affects only a small number of games, but is something to watch out for if you randomly have an issue with one game while others run well with Chiaki/chiaki4deck.

      6. Switch to H264 encoding

        Generally, H265 (a.k.a HEVC) results in better quality than H264. However, H264 can be more stable for some users, eliminating things like white flashes (this may result in drops in visual quality but a more stable connection). If you are having issues with white flashes, this is something to give a shot.

      7. Switch framerate to 30fps

        30fps requires less bandwidth than 60fps. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems). I put this last because it is the biggest performance downgrade and most of the time you don't need to do this. However, switching to 30fps / 720p at the default settings is the most surefire way to fix connection issues and a last resort if the methods with virtually no downsides don't do the trick.

      "},{"location":"setup/configuration/#chiakichiaki4deck-via-internet-outside-of-home-connection","title":"Chiaki/chiaki4deck via Internet (Outside of Home Connection)","text":"

      Chiaki/chiaki4deck Outside of your Home Network

      You can also open up ports to connect from the Internet, but the performance will not be as good, with increased input lag being the most noticeable downgrade. In this scenario, your connection will depend on both the Internet connection of your PlayStation console via the router and the Internet connection of your computer via your location (internet speeds themselves will apply). The farther away (more hops from your router) you get, the worse the performance will get. If you are still in the same state, it will likely still be relatively good. However, if you go cross-country or something like that, it can degrade significantly. Nevertheless, it can be very convenient to use while traveling, especially when playing less timing intensive games (i.e., games that would play well via cloud streaming). Setup is covered in the next remote connection section.

      "},{"location":"setup/controlling/","title":"Configuring Steam Deck Controller Profile","text":"

      Get all of the shortcuts mapped to Steam Deck controls. Start by going to the chiaki4deck game menu and selecting the controller layout to configure controller options.

      Game ModeDesktop Mode

      "},{"location":"setup/controlling/#retrieving-chiaki4deck-controller-layouts-when-using-an-alternate-game-name-most-users-can-skip-this","title":"Retrieving chiaki4deck Controller Layouts when Using An Alternate Game Name [Most Users Can Skip This]","text":"Only If You Didn't Use chiaki4deck As the Name of the Game in Steam [Click to Open Me]
      1. Change the name of your game (i.e., Playstation Launcher Thingamajig) temporarily to chiaki4deck

        1. Open the properties menu of Playstation Launcher Thingamajig (whatever you called it) by hitting the options button when selecting the game or the gear icon on the game page and selecting Properties... from the menu that pops up.

        2. Change the game name to chiaki4deck

      2. Get the controller layout from the COMMUNITY LAYOUTS via the normal process.

        1. Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).

        2. Move to the COMMUNITY LAYOUTS tab and select chiaki4deck+ mic by gmoney23

      3. Export the layout as a Personal Save

        1. Click the gear icon and select Export Layout as the option

        2. Save the layout as a New Personal Save

      4. Change your game name to whatever you would like

        1. Go back into the properties menu for the game

        2. Change your game name back to what you wanted

      5. Choose the desired layout which is now available for your differently named game

        1. Click on your current layout

        2. Select the saved community layout from the YOUR LAYOUTS tab

      6. Play with the layout

      Getting Steam Controls for Non-Steam Games

      An interesting aside is that you can exploit this same process to get the official controller layout for a game that has a Steam version but you added as a non-Steam game. In that instance, you would be changing the game name to the Steam App ID for that game which you can find by searching SteamDB here among other ways (i.e., looking at the # in the URL of the game on the Steam Store).

      "},{"location":"setup/controlling/#default-controller-profile","title":"Default Controller Profile","text":"

      The easiest way to configure all of the necessary shortcuts for chiaki4deck is to copy the profile I have created in the COMMUNITY LAYOUTS tab.

      1. Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).

      2. Move to the COMMUNITY LAYOUTS tab and select chiaki4deck+ mic by gmoney23 (the chiaki4deck+ layout was from before the toggle mic mute button mapping to the L4 back button was added and the original chiaki4deck layout was from before touchpad mapping to the trackpad and touchscreen was added)

      "},{"location":"setup/controlling/#default-chiaki4deck-layout-mapping-full-view","title":"Default chiaki4deck Layout Mapping Full View","text":""},{"location":"setup/controlling/#default-chiaki4deck-layout-touchscreen-mapping","title":"Default chiaki4deck Layout Touchscreen Mapping","text":"

      Use native gestures and swiping the touchscreen to perform touchpad actions. Please keep in mind that the touchscreen is mapping to the PlayStation touchpad (that is what the PlayStation console / games expect) so it behaves like a touchpad (i.e., cursor position moves based on your gesture relative to the current cursor position instead of snapping to your finger location). This is important to note for games with a cursor such as Chicory: A Colorful Tale as it can seem weird when using a touchscreen but is actually correct / desired in this case.

      Use the edges of the touchscreen (top, bottom, left, or right 5% of the screen) to activate touch click.

      Games with Region-Based Touchpad Click

      For games that separate the PlayStation touchpad into 3 regions, you can use a left edge touchscreen tap for left touchpad click, right edge touchscreen tap for right touchpad click and top or bottom middle of the touchscreen tap for middle touchpad click.

      "},{"location":"setup/controlling/#default-chiaki4deck-layout-trackpad-mapping","title":"Default chiaki4deck Layout Trackpad Mapping","text":"

      I have mapped the left trackpad as the PlayStation button and the right trackpad as the PlayStation controller touchpad (press for touchpad click and swipe for touchpad gestures). This essentially works the exact same way as when you're playing with the DualSense of DualShock4 touchpad. You touch/swipe for gestures and click for touchpad click.

      The touchpad gestures are mapped using a mouse region with left mouse click on touch (i.e., simulates holding down the Left Button while moving a mouse) and the touchpad click is mapped to T.

      Right Click Works too

      Clicking the mouse Right Button instead of the T key would have the same effect.

      "},{"location":"setup/controlling/#default-chiaki4deck-layout-back-button-mapping","title":"Default chiaki4deck Layout Back Button Mapping","text":"

      I have mapped L4 to toggle mic mute, L5 to end session (Ctrl+Q), R4 to zoom (Ctrl+Z), and R5 to stretch (Ctrl+S).

      "},{"location":"setup/controlling/#default-chiaki4deck-layout-gyro-mapping","title":"Default chiaki4deck Layout Gyro Mapping","text":"

      I have also mapped gyro controls As joystick. Whenever you touch the right joystick, you can move the Steam Deck to aim / control the right stick (usually mapped to camera control) with motion (gyro) controls. You can use this on its own or for small adjustments to larger camera movements made by directly moving the right joystick. You can always change this by choosing to edit the layout and going into the gyro settings.

      Native Gyro for Steam Deck

      Gyro is also directly mapped under the hood for the Steam Deck controller. Thus, when you play a game that has native gyro controls, those will work without needing to do anything in your control mapping via Steam Input. When you are playing a game with native gyro support, you may want to change the gyro mapping from As joystick to As mouse so that gyro only maps to gyro in the game (i.e., you don't move the camera while trying to move a paintbrush using native gyro).

      Don't turn off gyro entirely, use As mouse

      You need to use As mouse instead of just turning off gyro altogether in Steam Input because turning off gyro altogether will pause gyro input and result in native gyro not working. This means games that have gyro in them for actions such as the flashlight in Last of Us or the paintbrush in Concrete Genie won't work properly. Using As mouse means only gyro set in the game itself will result in an action (since mouse movement by itself isn't mapped to anything in chiaki4deck) so it has the same effect of turning off gyro for games that don't use it for a required in-game control.

      Of course, you could leave the right stick mapping on (so that it maps to both gyro and right joystick), if that is truly what you want.

      "},{"location":"setup/controlling/#creating-your-own-controller-profile","title":"Creating your Own Controller Profile","text":"

      You can create your own controller profile by mapping the relevant buttons. The special button mappings (functions not assigned to the controller by default) [set these] and the standard button mappings (controls that directly map and are thus assigned by default) [no need to set these unless you prefer different mappings] are listed in tables below for your convenience.

      "},{"location":"setup/controlling/#special-button-mappings-you-need-to-assign-these-yourself","title":"Special Button Mappings (You need to assign these yourself)","text":"Function Button Description Quit Ctrl+Q Close chiaki4deck cleanly, putting console in sleep mode if desired Zoom Ctrl+Z Toggle between zoom (zoomed in to eliminate borders, cutting off edge of screen) and non-zoom (black borders) Stretch Ctrl+S Toggle between stretch (stretched to eliminate borders, distorting aspect ratio of image), and non-stretch (black borders with default aspect ratio) PlayStation Button Esc The PlayStation / home button as it normally functions on a PlayStation controller Share Button F The Share button on the PS5 controller used for taking screenshots, videos, etc. stored on your PS5 and uploaded to the PlayStation app on your phone if you so choose. Touchpad Click T, mouse Right Button, tapping border (top, bottom, left or right 5%) of the touchscreen These actions will all result in a touchpad click. For games that separate the touchpad into multiple regions, they work in conjunction with either the current mouse location (location of finger on Steam Deck trackpad) or current finger location (which edge of the touchscreen you tapped) to delineate which region you are using (most games just have one region for touchpad click though). Touchpad Motion Touchscreen touch, mouse Left Button + Mouse Movement (i.e., drag action / mouse region touch). Maps to the PlayStation touchpad (since that's what PlayStation games / the remote streaming console expect). This means that the \"cursor\" (if one is defined for the game like in Chicory: A Colorful Tale) moves according to your gestures but does not snap/follow your fingers' locations (i.e., it behaves like a touchpad as it should). Toggle Mic Mute Ctrl+M The toggle microphone mute on and off button on the PlayStation controller.

      Two Button Shortcuts

      If you want to create a shortcut that includes 2 buttons like Ctrl+Q, add the first key (i.e., Ctrl) and then click the gear icon to the right of the added command (i.e., Ctrl) and select Add sub command. Finally, fill in the new blank rectangle that appears with the desired second key (i.e., Q)

      "},{"location":"setup/controlling/#using-steam-deck-controller-touchscreen-in-your-custom-controller-profile","title":"Using Steam Deck Controller Touchscreen in Your Custom Controller Profile","text":"

      In order to use the Steam Deck touchscreen as a touchscreen instead of a mouse in Game Mode, you need to enable Touchscreen Native Support for it in controller options (this is done for you in the default chiaki4deck layout chiaki4deck+ mic). For your custom controller profile, do the following:

      1. Edit your controller layout and scroll down to the Action Sets tab (on the left menu).

      2. Click the gear icon to the right of the given action set (i.e., Default).

      3. Select Add Always-On command.

      4. Move to the SYSTEM tab (use R1 to switch tabs) and select Touchscreen Native Support from the commands.

      5. Your Action Sets tab should now look like the following:

      "},{"location":"setup/controlling/#gyro-controls","title":"Gyro Controls","text":"

      Gryo directly maps for games that support it (i.e., Concrete genie, Astro's Playroom, The Last of Us, Ghost of Tsushima, etc.) for the Steam Deck controller (using native interface since SDL doesn't support motion or trackpad controls for Steam virtual controllers) as well as attached controllers that SDL supports with an accelerometer and gyro (i.e., DualSense, DualShock 4, etc.). For this to work, do the following based on your controller:

      • Steam Deck (works out of the box, nothing needed)
      • DualSense, DualShock4 or other controller with gyro + accelerometer supported by SDL
        • disable Steam Input for the controller following Using a DualSense and/or DualShock4 Controller with chiaki4deck below

      Additionally, you can use gyro controls for camera options with any game by mapping gyro As joystick and adding a condition for when it's used (i.e., On with a condition of right joystick touch) in the gyro settings for chiaki4deck. I have done this in the default chiaki4deck control setting and you can do it in your custom control scheme. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to change the gyro mapping from As joystick to As mouse so that gyro only maps to gyro in the game (i.e., you don't make your camera move when you're trying to shake your flashlight, etc.).

      Don't turn off gyro entirely, use As mouse

      You need to use As mouse instead of just turning off gyro altogether in Steam Input because turning off gyro altogether will pause gyro input and result in native gyro not working. This means games that have gyro in them for actions such as the flashlight in Last of Us or the paintbrush in Concrete Genie won't work properly. Using As mouse means only gyro set in the game itself will result in an action (since mouse movement by itself isn't mapped to anything in chiaki4deck) so it has the same effect of turning off gyro for games that don't use it for a required in-game control.

      "},{"location":"setup/controlling/#haptics-and-adaptive-triggers-experimental","title":"Haptics and Adaptive Triggers [Experimental]","text":"

      PlayStation 5 haptics are mapped for both the DualSense controller (usb connection required) and the Steam Deck controller and adaptive triggers are mapped for the DualSense controller (usb or bluetooth). These need to be explicitly enabled by checking the PS5 features box in the GUI as shown in the picture below:

      If you are using a DualSense controller in Game mode on the Steam Deck, you will also need to disable Steam Input for the controller when it's first plugged in following the \"Turning off Steam Input\" tab here. Once checked, haptics and adaptive triggers (DualSense only) will work in games that support them when streaming from a PlayStation 5. If the DualSense is plugged in via USB (either initially or plugged in during a gaming session), haptics will be directed to it. If you are using the Steam Deck and don't have a DualSense plugged in, haptics will be directed to it and played via the trackpads.

      "},{"location":"setup/controlling/#microphone","title":"Microphone","text":"

      Unmute microphone with either Ctrl+M or the mic button on the PlayStation controller. (This is set to L4 in the default chiaki4deck+ mic controller layout.) Then, use the microphone as normal. You can choose your microphone in the Steam Deck settings as well as choosing between audio inputs in the chiaki4deck menu.

      Bluetooth headset microphones don't work on Steam Deck by default

      The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.

      "},{"location":"setup/controlling/#standard-button-mappings-these-directly-map-and-dont-need-to-be-specifically-set","title":"Standard Button Mappings (These directly map and don't need to be specifically set)","text":"Function Button right joystick right joystick left joystick left joystick dpad up dpad up dpad left dpad left dpad down dpad down dpad right dpad right start button option button triangle Y button square X button cross A button circle B button R1 R1 R2 R2 R3 R3 (right-stick click) L1 L1 L2 L2 L3 L3 (left-stick click)"},{"location":"setup/controlling/#using-a-dualsense-andor-dualshock4-controller-with-chiaki4deck","title":"Using a DualSense and/or DualShock4 Controller with chiaki4deck","text":"

      While most users will want to just use chiaki4deck with the Steam Deck controller, you can also attach a DualShock 4 or DualSense controller via bluetooth or usbc. The controls will map automatically and there is even native touchpad (including gestures), gyro, haptics (DualSense via usb/usbc only), and adaptive triggers (DualSense only) support. This can be especially useful if you're playing chiaki4deck when connected to a dock using an external monitor or TV or if you just really like the feel of the traditional PlayStation controllers.

      Pairing your DualShock 4 / DualSense with Steam Deck via Bluetooth

      While holding the Share button, hold the PlayStation Button to put your controller into pairing mode. On the Steam Deck, hit the STEAM button and then select the Settings tab and then the Bluetooth tab (i.e., STEAM button->Settings->Bluetooth). Then, select your device from the list of devices. Once paired, it will automatically connect in the future when you press the PlayStation button on the controller.

      "},{"location":"setup/controlling/#enabling-chiaki4deck-to-work-with-dualsense-dualshock-4","title":"Enabling chiaki4deck to Work with DualSense / DualShock 4","text":"

      Make Sure your Controller is Connected for Configuration

      Your PlayStation controller needs to be connected via bluetooth or usb cable for its tab to show up when you visit the chiaki4deck game page on your Steam Deck and edit the saved controller configuration. This configuration is specifically for your PlayStation controller and separate from the Steam Deck controller configuration for chiaki4deck. It will be activated automatically when you use the PlayStation controller with chiaki4deck (it will show up as a 2nd controller configuration since you will now have at least 2 active controllers [Steam Deck + PlayStation controller])

      Turning off Steam Input (Recommended)Mapping All chiaki4deck Controls (Alternative Option)

      Turning off Steam Input gets you as close to a native experience with your controller as possible (including the Home button serving as both the Steam and PlayStation button simultaneously).

      This is necessary for the following capabilities:

      1. Haptics (DualSense only, must be attached via USB)
      2. Adaptive triggers (DualSense only, USB or bluetooth)
      3. Gyro controls for games like Concrete Genie and Astro's Playroom (any controller SDL supports for gyro + accelerometer)

      Won't Have Access to All chiaki4deck controls

      With this option you won't have access to all of the shortcuts for chiaki4deck (toggling stretch Ctrl+S and zoom Ctrl+Z screen options and quitting gracefully Ctrl+Q) on your DualSense. However, if you have a keyboard connected to your Steam Deck, you can always use that for those shortcuts.

      Turn off Steam Input for your PlayStation controller by doing the following:

      1. Go to the chiaki4deck game page

      2. Select the gamepad icon on the right hand side of the page to go the controller configuration menu

      3. Move to the controller configuration tab for your PlayStation controller (if not already there)

      4. Click the gear icon to the right of Edit Layout

      5. Choose Disable Steam Input from the menu.

      This tab shows you how to use Steam Input to map all of the controls for chiaki4deck to your PlayStation controller. This is great if you are using chiaki4deck with a TV. Since the PS Button maps to the STEAM button automatically and there are several commands in the default chiaki4deck configuration bound to back buttons (that don't exist on the PlayStation controllers), I have added these controls to a touch menu. It will show up when touching the left pad of the chiaki4deck controller. You have to click to select one of the extra commands (so you don't accidentally choose one during gameplay) from the radial menu. See the picture below for an example of what this looks like in-game:

      No Haptics, Adaptive Triggers, or Gyro

      Using Steam Input with your DualSense controller means you won't have access to haptics, adaptive triggers, or gyro controls via your DualSense. If these are important to you, please disable steam input according to the other tab.

      The easiest way to configure all of the necessary shortcuts for chiaki4deck on DualSense is to copy the profile I have created in the COMMUNITY LAYOUTS tab with the aforementioned touch menu for extra commands. DualShock 4 can also use a similar layout mapping.

      Add Default PlayStation Controller Mapping
      1. Go to the chiaki4deck game page

      2. Select the gamepad icon on the right hand side of the page to go the controller configuration menu

      3. Move to the controller configuration tab for your PlayStation controller (if not already there)

      4. Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).

      5. Move to the COMMUNITY LAYOUTS tab and select DualSense by gmoney23

      This is what the full mapping looks like for reference:

      Map it How you Want

      Using Steam Input there are a variety of ways to map controls. Do whatever you like best. Additionally, you can use gyro controls for camera options with games that don't support native gyro by mapping the gyro As joystick. Make sure to set an appropriate condition for when it's used (i.e., when holding R1 or Always On) in the gyro settings for the PlayStation controller configuration option of chiaki4deck. For example, I have done this in the Steam Deck controller chiaki4deck control setting and you can do it for your DualSense control scheme as well. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to either temporarily this option or make sure to set something to enable it that you won't hit accidentally. Otherwise, both the native gyro and the action you map will be done in-game which can make your camera move when you're trying to shake your flashlight, etc.

      "},{"location":"setup/installation/","title":"Installing chiaki4deck","text":"

      Copying from and Pasting into Konsole Windows

      You can copy from and paste into konsole windows with Ctrl+Shift+C (copy) and Ctrl+Shift+V (paste) instead of the normal Ctrl+C (copy) and Ctrl+V (paste) shortcuts. In fact, Ctrl+C is a shortcut to terminate the current process in the konsole. Additionally, you can still right-click and select copy or paste as per normal.

      Using the Discover Store (Recommended)Using the konsole (If for some reason it doesn't show up on the Discover store)
      1. Open the Discover store

      2. Search for chiaki4deck in the search bar

      3. Click Install

      1. Run the following command in the konsole

        flatpak install -y io.github.streetpea.Chiaki4deck\n

      About chiaki4deck

      This is a flatpak I created for chiaki4deck from updated Chiaki source code is available on Flathub. This is the recommended install as it is the most straightforward.

      However, you can also build the flatpak yourself (recommended for users who want to add their own source code changes on top of the ones I've made) by following the instructions in Building the flatpak yourself.

      "},{"location":"setup/remoteconnection/","title":"Set up chiaki4deck to work outside of your home network","text":""},{"location":"setup/remoteconnection/#set-static-ip","title":"Set Static IP","text":"

      In order to prevent your IP from changing which would break the port forwarding rules if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / \"static\" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula \"dhcp reservation myroutername router\" such as \"dhcp reservation netgear router\" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.

      "},{"location":"setup/remoteconnection/#port-forwarding","title":"Port Forwarding","text":"

      Forward the ports for your console on your router following this port forwarding guide starting with selecting your router

      Close out of ads

      If any ads appear as you navigate the website just hit the close button on the given advertisement to continue on your journey.

      PS5PS4 Port Connection Type 9295 TCP 9296 UDP 9297 UDP 9302 UDP Port Connection Type 987 UDP 9295 TCP 9296 UDP 9297 UDP"},{"location":"setup/remoteconnection/#find-routers-ip","title":"Find Router's IP","text":"

      On a computer connected to your router such as your Steam Deck (make sure to disconnect from a vpn first if you're connected to one to get the right IP) use one of the following:

      BrowserKonsole/terminal

      Visit whatismyip in your browser and copy the displayed IP

      curl checkip.amazonaws.com\n
      "},{"location":"setup/remoteconnection/#test-connection","title":"Test Connection","text":"Automation (recommended)GUI

      Add your remote IP in the automation script when going through the next (automation) section. Once setup on your local network, try to launch the PlayStation when connected to a different network such as a mobile hotspot.

      Add console to GUI using remote IP as a new connection and connect.

      If my connection stops working, what should I do?

      If the connection stops working please make sure that the IP address for your router hasn't changed by checking it again via one of the methods above or a different one to make sure it's the same. If it has changed, you will need to update to the new IP address of your router.

      "},{"location":"setup/steaming/","title":"Adding Chiaki4Deck to Steam","text":"

      Another Non-Steam Game

      This is the same process as with other non-Steam games, tailored to the chiaki4deck script and images.

      1. Open the Add a Non-Steam Game prompt

        Via user interface / application (GUI)Via konsole
        1. Launch Steam by double clicking on the Steam icon in your desktop or finding it in your apps menu.

        2. Click Add a Non-Steam Game from the Games Menu on the top left of the Steam UI

        1. Run the following command in a konsole window to bring up the Add Non-Steam Game prompt
        steam steam://AddNonSteamGame\n
      2. Choose to BROWSE for the game

      3. Show hidden files using the GUI or Ctrl+H (to see the hidden . directories)

      4. Choose Chiaki-launcher.sh as your game

        If You're missing Chiaki-launcher.sh, You Skipped the Automation Section

        Chiaki-launcher.sh is a script to launch Chiaki without the main gui, resulting in a much better experience on the Steam Deck (click for details) and makes it easier to use the 3 games modes. If Chiaki-launcher.sh is missing, you almost certainly skipped the automation section. Don't worry, the fix is easy! Please complete the Automation section now and come back here afterward. It should take you ~ 5 minutes. Luckily, there is a helper script that does most of the work for you! You simply answer a few questions I walk you through.

        1. Choose File type: All Files at the bottom of the screen

        2. Choose /home/deck from the dropdown at the top of the screen and then navigate by clicking on each folder to the folder /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki

        3. Click on the Chiaki-launcher.sh file in that directory

        4. Click OPEN on the bottom right

      5. Click Add Selected Programs

      "},{"location":"setup/steaming/#configuring-name-and-game-icons","title":"Configuring Name and Game Icons","text":"

      Steam Application Name Matters!

      For Non-Steam games (i.e., chiaki4deck), the Community Layouts controller layouts are based on the name the user set for the game in Steam when they exported it. Thus, in order to find the controller profiles I created for the game in your Community Layouts section later in this guide, your game name will need to the same as mine, (i.e., chiaki4deck). This naming is done in step 4 (below) and it's recommended that you just keep your game name as chiaki4deck to make your life easier.

      What if naming chiaki4deck something else fills me with determination...?

      If you want to use a different game name (i.e., Playstation Launcher Thingamajig) and want to use some or all of the controller layouts I have created (either directly or to download them and use them as a starting point to tinker from), name your game what you want in step 4. Then, when you get to the controller section, follow Retrieving chiaki4deck Controller Layouts when Using An Alternate Game Name. This walks you through temporarily renaming the app to chiaki4deck to access the controller layouts and save them as Personal Saves to access in the Your Layouts tab. Finally, you can rename you game to what you want and apply your layout to this differently named Steam game.

      1. Acquire pictures to use for the game library in Steam

        1. Get the images I used here for chiaki4deck on my Steam Deck.

        2. Extract the package to a folder of your choice (such as your Documents folder).

          How do I extract the images folder?

          Double click on the downloaded package in your browser or find the file in your Downloads folder and right-click on it choosing to Extract To and then selecting the folder of your choice (such as your Documents Folder)

          Note

          This will create a folder named chiaki4deckImages in the folder you choose to extract to

        SteamGridDB

        The images I provided are from Steam Grid DB and I do not own these images, I'm simply directing you to them for your convenience. You can find these and other images yourself on SteamGridDB as well as via other sources of your choosing.

      2. If it is not already open, launch Steam and go to your game Library.

      3. Right-click on Chiaki-launcher.sh in your Games on the left-hand side and select Properties

      4. In the properties window that comes up rename Chiaki-launcher.sh and add the icon image

        1. Rename it chiaki4deck

        2. Click on the blank square to add an image and navigate to the chiaki4deckImages folder you created in step 1 above and select the icon image (icon-chiaki4deck.png).

        3. Click the x to exit the window

        Finished chiaki4deck Properties

      5. Go to your Library in Steam and select chiaki4deck from the left-hand list or one of the Library categories to go to chiaki4deck's game page.

      6. Customize the background and logo for Chiaki4deck

        1. Customize the background

          1. Right-click on the blank space and select Set Custom Background

          2. Browse to the chiaki4deckImages folder you created earlier and select the background image (background-chiaki4deck.png)

        2. Customize the logo

          1. Right-click on the blank space and select Set Custom Logo

          2. Browse to the chiaki4deckImages folder you created earlier and select the logo image (logo-chiaki4deck.png)

        Finished chiaki4deck Home Page

      7. Customize the wide capsule and capsule images

        1. Launch chiaki4deck via Steam by hitting the Play button or any other method and then close.

        2. Go to your Library in Steam and scroll to your RECENT GAMES section.

        3. Right-click on the blank picture for chiaki4deck (should be 1st in RECENT GAMES and have a blank image with a landscape orientation) and select Manage->Set custom artwork

        4. Browse to the chiaki4deckImages folder you created earlier and select the wide capsule (wcap) image (wcap-chiaki4deck.png)

        5. Launch a different game and close it (this moves chiaki4deck into the second slot in recent games)

        6. Right-click on the blank picture for chiaki4deck (should be 2nd in recent games and have a blank image with a portrait orientation) and select Manage->Set custom artwork.

        7. Browse to the chiaki4deckImages folder you created earlier and select the capsule (cap) image (cap-chiaki4deck.png)

      Game (Mode) Time!

      You have successfully added chiaki4deck to Steam with pictures.

      You can now close any open applications and or terminals (forcing them to close if necessary) and then switch to Game Mode by clicking on the Return to Gaming Mode desktop icon.

      "},{"location":"updates/","title":"chiaki4deck Updates","text":"

      This section covers the updates to Chiaki in chiaki4deck. Information about each release and how to update is in the Releases Section. Updates that are currently done (implemented) are listed in the Done section along with details, while updates that are planned for the future are listed in the Planned section.

      Why These Updates?

      I started by simply choosing to update things that would give me a better experience with Chiaki on my Steam Deck. I have also begun incorporating suggestions from users of chiaki4deck via chiaki4deck's GitHub issues page (both issues created by GitHub users as well as issues from Reddit users that I created for them in GitHub for tracking). Given the current state of the Chiaki project (maintenance mode), I'm not sure if all of these changes will be accepted upstream. However, so far several changes included here (some by Street Pea and some by Johannes Baiter) have been merged upstream (though are not part of the official flatpak yet since a new release has not been cut). These are marked appropriately in the done section with the relevant footnotes. I will also continue sending patches upstream for my Chiaki updates. I have created chiaki4deck as a means to distribute these changes to others using the Steam Deck as well as others wanting to add additional beneficial features on top of mine. Currently, I am aiming to make chiaki4deck work for all traditional Chiaki users (may not benefit other users as much as Steam Deck users, but wouldn't be bad for those users either).

      "},{"location":"updates/done/","title":"Completed (Done) Updates","text":""},{"location":"updates/done/#hdr-for-steam-deck-oled-in-game-mode","title":"HDR for Steam Deck OLED in game mode","text":"

      You can now use HDR with your Steam Deck OLED thanks to Johannes Baiter and David Rosca as well as many patient testers. In order to enable this, you must have:

      1. An HDR-capable streaming device such as the Steam Deck OLED or an OLED monitor attached to an LCD Steam Deck(non-HDR device will still work but use tonemapping instead of outputting HDR)

      2. A PlayStation 5 console (PlayStation 4 doesn't support H265 streaming)

      3. An HDR-capable TV/monitor attached to your Playstation 5 (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR. You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those)

      "},{"location":"updates/done/#enabled-touchpad-for-steam-deck-touchscreen-andor-trackpads","title":"Enabled Touchpad for Steam Deck Touchscreen and/or Trackpads","text":"

      Added Touchpad support for touchscreens (use outer edges of touchscreen for touchpad click) as well as mouse input (enables trackpads to be fully supported with gestures on touch and touchpad click on click). For an example mapping these in a Steam Deck controller profile, see Default chiaki4deck Layout Touchscreen Mapping and Default chiaki4deck Layout Trackpad Mapping respectively. Downloading the updated chiaki4deck+ controller layout will have these mappings set for your convenience.

      "},{"location":"updates/done/#enabled-gyro-for-steam-deck","title":"Enabled Gyro for Steam Deck","text":"

      Added gyro support for Steam Deck via a native interface since SDL2 doesn't support Steam Deck gyro due to Steam's virtual gamepads not providing gyro.

      "},{"location":"updates/done/#enabled-mic-support","title":"Enabled Mic Support","text":"

      You can now attach a microphone and use it to chat online or use in games. There is also noise suppression and echo cancelling for the mic you can configure in the chiaki4deck settings.

      "},{"location":"updates/done/#experimental-enabled-haptics-for-steam-deck-and-dualsense-controller-adaptive-triggers-for-dualsense","title":"[Experimental] Enabled Haptics for Steam Deck and DualSense controller + adaptive Triggers for DualSense","text":"

      Haptics enabled for PlayStation 5 thanks to Johannes Baiter. You can use a USB connected DualSense for haptics and adaptive triggers or a bluetooth connected DualSense for just adaptive triggers. To use these features for the DualSense in game mode, please disable Steam Input for the DualSense controller following the \"Turning off Steam Input\" tab in this section.2.

      I have also added the capability to play the haptics via the Steam Deck controller using the native interface I added. Since these features are experimental, you need to opt-in via a checkbox in the GUI.

      "},{"location":"updates/done/#updated-rgb-mapping","title":"Updated RGB Mapping","text":"

      RGB mapping update thanks to Egoistically via a Chiaki fork which is of course copy-left under the GNU Affero General Public License version 3 as are all of the other chiaki4deck changes. I added the patches to chiaki4deck and it results in a more accurate picture. Joni Bimbashi updated the initial mapping to work with HW acceleration. Below is a BEFORE and AFTER from Ghost of Tsushima.

      BEFORE

      AFTER

      "},{"location":"updates/done/#3-view-modes-for-non-standard-screen-sizes","title":"3 view modes for non-standard screen sizes","text":"

      It's great to have these options for Steam Deck's non-standard 1280x800 resolution.3

      Using These Options Without the Automation [Not Recommended] (click me to open)

      If for some strange reason you want to launch chiaki4deck via the GUI instead of the automation (not recommended due to the items noted here), it launches by default in a window matching the aspect ratio of the stream (i.e., 16:9). This means that the stream output exactly matches the stream window. In this scenario, there is nothing to stretch or zoom the stream output to because the stream output already perfectly matches with the stream window. If you want to stretch or zoom, you would need to first either:

      1. Adjust the window to a bigger or smaller size with your mouse in Desktop Mode (perhaps you want to use chiaki4deck as half of your screen in Desktop mode)

        OR

      2. Use fullscreen mode by:

        1. Pressing F11 (either directly in Desktop Mode or via a controller mapping in Game Mode)

          OR

        2. Double clicking on the screen in Desktop Mode

      Then, you could use stretch and/or zoom accordingly (i.e., Ctrl+S / Ctrl+Z or button mapped to them in game mode).

      1. Normal (default) [used for fullscreen launch option]

        Maintains aspect ratio, adds black bars to fill unused parts of screen

      2. Zoom using Ctrl+Z to toggle

        Maintains aspect ratio, cutting off edges to fill screen

      3. Stretch using Ctrl+S to toggle

        Stretches image (distorting aspect ratio) to fill screen

      "},{"location":"updates/done/#quit-function-ctrlq","title":"Quit function Ctrl+Q","text":"

      Cleanly quits Chiaki, respecting the user's configuration option of either asking to put PlayStation console sleep, putting PlayStation console to sleep without asking, or leaving PlayStation console on.3

      What does this do for me?

      Now, if you hit a back button (or other button) mapped to Ctrl+Q on your Steam Deck, your remote play session will shut down cleanly and put your console to sleep automatically if you so choose. This means you no longer have to manually put your console to sleep via a menu or the power button on the PlayStation console itself.

      "},{"location":"updates/done/#enabled-automated-launch","title":"Enabled Automated Launch","text":"

      This provides the following:

      1. Skips the need to visit the configuration screen and use the Steam Deck's touchscreen each time.

      2. Only 1 window is open during game streaming instead of 2, eliminating the flashing issue that would occur during accidental window switching by the Steam Deck's Game Mode

      3. Gives default game mode option to launch in fullscreen, stretch or zoomed mode.

      4. Passes login passcode automatically instead of manually typing it in each time.

        If you have to enter a passcode (4 digit pin) every time you boot up your PlayStation to play, you have a login passcode. If not, this doesn't affect you.

        If you choose to not use the automation for whatever reason and have a PlayStation Login Passcode, you will need to do the following every time you launch chiaki4deck and login:

        1. Wait for the login passcode dialog box to appear.

        2. Use attached keyboard or Hit STEAM + X to bring up the on-screen Steam Deck virtual keyboard.

        3. Enter you passcode using the keyboard (either via touch or controller navigation) to login to your PlayStation console (use Enter / R2 to submit the passcode).

      I have added a helper script to generate a Chiaki-launcher.sh script as well as provided complete instructions in the Automation section.

      "},{"location":"updates/done/#enabled-touchpad-and-gyro-controls-with-dualsensedualshock-4-controller-for-flatpak","title":"Enabled Touchpad and Gyro Controls with DualSense/DualShock 4 Controller for Flatpak","text":"

      This makes it as easy as possible for Steam Deck users to use touchpad and gyro support with their DualSense or DualShock 4 controller. See Using a DualSense and/or DualShock4 Controller with chiaki4deck to set it up for yourself.3 The DualSense/DualShock 4 touchpad and gyro controls work with the binary version of Chiaki but don't work with the official flatpak version. Luckily for you, they now work with the chiaki4deck flatpak!

      1. merged upstream, but not yet released in official flatpak\u00a0\u21a9

      2. partially merged upstream\u00a0\u21a9

      3. now part of upstream Chiaki as of latest release\u00a0\u21a9\u21a9\u21a9

      "},{"location":"updates/planned/","title":"Future Updates Planned","text":""},{"location":"updates/planned/#update-haptics-from-experimental","title":"Update Haptics from Experimental","text":"

      After feedback and potential future improvements (if necessary), graduate haptics to a regular (default enabled) vs. experimental future.

      "},{"location":"updates/releases/","title":"chiaki4deck Releases","text":""},{"location":"updates/releases/#moving-to-flathub","title":"Moving to FlatHub","text":"

      Legacy Repo Deprecation

      Chiaki4deck is now on flathub. If you previously installed chiaki4deck via the konsole the flatpak has changed to io.github.streetpea.Chiaki4deck. The old repo is now deprecated in favor of using Flathub since Flathub is added by default to the Steam Deck and the hosting is at no cost to the project (unlike the initial repo). While the software will still be accessible from the old repo, it is encouraged for users to switch over.

      To migrate to the flathub repo do the following:

      1. Move chiaki4deck's configuration files to their new location

        mv ~/.var/app/re.chiaki.Chiaki4deck ~/.var/app/io.github.streetpea.Chiaki4deck\n
      2. Update automatic launcher script to use io.github.streetpea.Chiaki4deck

        sed -i 's/re.chiaki.Chiaki4deck/io.github.streetpea.Chiaki4deck/g' ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh 
      3. Uninstall the existing legacy chiaki4deck flatpak

        flatpak uninstall -y re.chiaki.Chiaki4deck\n
      4. Install chiaki4deck from flathub using Discover store app or

        flatpak install -y --user flathub io.github.streetpea.Chiaki4deck\n
      5. Change properties of non-steam game to point to:

        /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\n
      "},{"location":"updates/releases/#updating-chiaki4deck","title":"Updating chiaki4deck","text":"

      In order to update your already installed chiaki4deck to the newest version, either:

      • Check for updates in Discover and update there

        OR

      • Update via the konsole with:

        Chiaki4deck Installed Via Discover StoreChiaki4deck Legacy Install Via Konsole
        flatpak update -y io.github.streetpea.Chiaki4deck\n
        flatpak update --user -y re.chiaki.Chiaki4deck\n
      "},{"location":"updates/releases/#releases-newest-first","title":"Releases (Newest First)","text":""},{"location":"updates/releases/#151","title":"1.5.1","text":"

      Small patch release

      • Workaround for gamescope bug (in Steam Deck Preview channel) causing HDR surface swapchain creation to hang.
      "},{"location":"updates/releases/#150","title":"1.5.0","text":"

      HDR support

      • Adds HDR support for Chiaki4deck perfect with the Steam Deck OLED (see the configuration section for more details).
      • New libplacebo vulkan renderer with better picture quality due to post-processing techniques like debanding (now the default renderer)
      • Adds option to use controller by positional layout instead of button labels (particularly for Nintendo-style controllers)
      • Adds launcher script for appimage
      • Adds vulkan video decoding for video cards that support it (Steam Deck doesn't)
      • Implements basic FEC error concealment to improve streaming experience (white flashses / green blocking)
      "},{"location":"updates/releases/#141","title":"1.4.1","text":"

      Small patch release

      • Adds multiplier to accelerometer values to match acceleration values of lighter DualSense/DualShock 4 controller. Fixes issue in some games where the acceleration value wasn't high enough when moving/shaking the Steam Deck to trigger the in-game action.
      "},{"location":"updates/releases/#140","title":"1.4.0","text":"

      Mic support

      • Adds mic support to chiaki4deck
      • Noise suppression and echo cancelling for mic configurable in the chiaki4deck menu

      Why doesn't my bluetooth headset mic show up as an available microphone on Steam Deck?

      The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.

      "},{"location":"updates/releases/#update-actions-for-existing-users","title":"Update Actions for Existing Users","text":"
      1. Updating chiaki4deck

      2. [Optional] Switch to the new default control layout chiaki4deck+ mic which adds toggle mic mute to L4. Alternatively, you can manually add toggle mic mute to a button of your choice by mapping Ctrl+M to that button.

      "},{"location":"updates/releases/#134","title":"1.3.4","text":"

      Small patch release

      • Adds lowpass filter for haptics and tweaks haptic response => reduced noise while using Steam Deck haptics
      • Automatic connection option for GUI
      • Update automation script to work for PS4 remote connection
      "},{"location":"updates/releases/#133","title":"1.3.3","text":"

      Small cosmetic release

      • Update icons and display name to chiaki4deck
      "},{"location":"updates/releases/#132","title":"1.3.2","text":"

      Small patch release

      • disable Steam Deck haptics when external controllers connected
      • add vertical orientation option for motion controls
      • let analog trigger actions work w/out PlayStation features enabled
      • merge update to RGB mapping with HW accelerated graphics from jonibim
      "},{"location":"updates/releases/#131","title":"1.3.1","text":"

      Small patch release

      • Added scrollbar to settings since bottom of page was cut off on Steam Deck
      • Fixed gyro mapping regression (causing drift in some games [i.e., Dreams])
      • Updated HIDAPI (dependency) to 0.13.1 due to critical bug in release 0.13.0

      Install update following updating chiaki4deck.

      "},{"location":"updates/releases/#130","title":"1.3.0","text":"
      • Native gyro support for Steam Deck
      • Haptics support for DualSense (via USB) and Steam Deck [experimental]
      • Adaptive triggers with DualSense (via USB or Bluetooth)
      • Automation script tweaks (allow using hostname and specifying external IP / hostname in addition to local one)
      • Documentation Updates (new DIY sections on building docs + development builds on Steam Deck + document various 1.3.0 features and changes for new and existing users)
      • Bug fixes (audio bug causing crash in base Chiaki fixed, mismatch between cli and automation script leading and lagging space handling fixed, etc.)
      "},{"location":"updates/releases/#update-actions-for-existing-users_1","title":"Update Actions for Existing Users","text":"
      1. Updating chiaki4deck

      2. [Optional] Enable the experimental PlayStation 5 features (enables PlayStation 5 haptics for Steam Deck and DualSense [via USB] and adaptive triggers for DualSense [via USB or bluetooth]).

        1. Check the box shown in the image below in the GUI.

        2. [If you are using a DualSense] Turn off Steam Input for the DualSense following the \"Turning off Steam Input\" tab in this section.

      3. [Optional] Add an external IP/hostname to the automation by revisiting (running back through) the Automation section. Doing this will make the automation use your external address if you aren't connected to your home wireless network.

        Note

        This is for those that have gone through the process to make a connection outside of their local network to get an external IP/hostname to use.

      "},{"location":"updates/releases/#120","title":"1.2.0","text":"

      chiaki4deck's 2nd update since initial release.

      "},{"location":"updates/releases/#what-you-need-to-do-to-update","title":"What You Need to Do to Update","text":"
      1. Updating chiaki4deck

      2. Updating your controller config to the new default (chiaki4deck+) and/or updating your custom controller layouts to take advantage of native touchscreen / trackpad controls. See the Controller Options section for details.

        • Using the Default Controller Profile (Recommended Starting Point):

          Open the chiaki4deck Controller Options section, browsing the COMMUNITY LAYOUTS tab for the chiaki4deck+ config, downloading it, and setting it as your new layout.

          [Approximate Time Estimate: 1 minute]

        • Creating a Custom Controller Profile (Great for tinkering, especially for updating the default profile to meet your needs exactly):

          Make a custom controller profile using the Creating Your Own Controller Profile section, taking special note of the Special Button Mappings and Using Steam Deck Controller Touchscreen in Your Custom Controller Profile

          [Approximate Time Estimate: 10-20 minutes depending on your experience with Steam Deck Controller Layouts]

      3. [OPTIONAL] If you have a PlayStation Login Passcode and want entering it to be automated, please revisit (run back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the \"Automated Instructions (Recommended)\" Tab. [Approximate Time Estimate: 5 minutes]

        Success

        Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using chiaki4deck.

      "},{"location":"updates/releases/#what-you-get-by-updating","title":"What you Get by Updating","text":"
      1. Full mapping for the PlayStation touchpad to the Steam Deck's touchscreen and trackpad (you can use either or switch between them if you so choose). See the touchscreen and trackpad mapping subsections of the Controller Options section for details.

        General Touchscreen and Mouse Support

        This update adds general touchscreen and mouse support for the PlayStation touchpad. Thus, it's applicable beyond the Steam Deck. With regard to chiaki4deck, the Steam Deck is the focus / inspiration for the update.

      2. Updated RGB color mapping used in OpenGL widget to be more color accurate thanks to Egoistically's Chiaki fork. See Updated RGB Mapping for details and a before and after comparison in Ghost of Tsushima.

      3. Automatic Login Passcode Entry (For Users with a Login Passcode)

        If you have to enter a login passcode each time you turn on your PlayStation console and login, you can now enter it into the automation to login from your personal Steam Deck without the hassle of bringing up the virtual keyboard with Steam ++X and entering it in each time.

      "},{"location":"updates/releases/#110","title":"1.1.0","text":"

      chiaki4deck's 1st update since initial release.

      "},{"location":"updates/releases/#what-you-need-to-do-to-update_1","title":"What You Need to Do to Update","text":"
      1. Updating chiaki4deck

      2. Revisiting (running back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the \"Automated Instructions (Recommended)\" Tab.

        Success

        Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using chiaki4deck.

      3. [If desired] Visit the Using a DualSense and/or DualShock4 Controller with chiaki4deck to see how to setup native touchpad and gyro controls when playing chiaki4deck with the DualShock4 and DualSense controllers.

      "},{"location":"updates/releases/#what-you-get-by-updating_1","title":"What you Get by Updating","text":"
      1. PlayStation controller native touchpad + gyro controller support enabled for the flatpak with setup instructions in Using a DualSense and/or DualShock4 Controller with chiaki4deck. This is great for when your using a TV or monitor with your Steam Deck.

      2. Enhanced automated launch

        Specifically, I upgraded the discovery cli command to work properly and updated the automation script (and accompanying generator script) to to take advantage of this command instead of ping to handle some cases that failed intermittently before.

        Now, the automation works for edge cases such as:

        • user is remote playing from outside their home wireless network (given they've already done the networking setup for that)

        • console is in the process of going to sleep or coming online when remote play session launched

        • console is currently downloading a large game

        • user doesn't have ping enabled on his/her wireless network

      "},{"location":"updates/releases/#100","title":"1.0.0","text":"

      chiaki4deck's initial release including the following notable updates:

      1. 3 view modes for non-standard screen sizes

      2. Quit function Ctrl+Q

      3. Enabled Automated Launch

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