diff --git a/print_page/index.html b/print_page/index.html index 29170f5d..5292c8c5 100644 --- a/print_page/index.html +++ b/print_page/index.html @@ -1145,8 +1145,25 @@
and pasting with Ctrl+V or right-click->paste in regular windows and Ctrl+Shift+V or right-click->paste in konsole
windows.
Open System Preferences
and go to the keyboard Settings
Enable Keyboard Navigation
+ +For MacOS versions prior to Sonoma, you will have to go to the shortcuts tab to enable keyboard navigation.
+ +Hit the Steam
button on your Steam Deck
Site Purpose
This site serves to get you up and running with chiaki-ng!
"},{"location":"#getting-started","title":"Getting Started","text":"Start by visiting the Setup section and following each of the subsections to learn how to setup chiaki-ng
.
Buy me a coffee
"},{"location":"#getting-updates","title":"Getting Updates","text":"Visit chiaki-ng Releases for instructions on updating to the newest release, with notes for each release.
"},{"location":"#additional-information","title":"Additional Information","text":""},{"location":"#about-chiaki","title":"About Chiaki","text":"Chiaki is a \"Free and Open Source PlayStation Remote Play Client\" licensed under the GNU Affero General Public License version 3 (AGPL V3). This license enables anyone to share and modify the source code to add additional features on the condition that they make those publicly available (copy-left) and also license them under the same AGPL V3 license.
"},{"location":"#about-chiaki-ng","title":"Aboutchiaki-ng
","text":"chiaki-ng
aims to serve as a next generation of Chiaki bringing new features and changes to the existing project which is now in maintenance mode. Is is available on Linux, Windows, and MacOS.
Where is chiaki-ng
available?
There is a flatpak on flathub for Linux (https://flathub.org/apps/io.github.streetpea.Chiaki4deck){target=\"_blank\" rel=\"noopener\"} as well as packages for Linux, Windows, and MacOS (amd64 and arm64) on the releases page. See the Installation section to get started.
For users that want to build from source, I have also provided the updated source code on the accompanying GitHub repo (the link to the GitHub is on the top right [top left menu on mobile] of the site banner you see if you scroll to the top of any page). Instructions for this are in the DIY section. As it stands, a lot of the documentation applies to the general Chiaki flatpak in addition to the chiaki-ng
flatpak, but instructions are specifically tailored to chiaki-ng
and the updates included therein. To use this documentation with the Chiaki flatpak replace io.github.streetpea.Chiaki4deck
with re.chiaki.Chiaki
where applicable and note that the features listed in the Updates section will not work with that version (they only work with chiaki-ng
until the main Chiaki
flatpak gets an update.)
If you want to update the documentation to add helpful information of your own, you can scroll to the top of the page you want to edit and click the paper with pencil icon on the top right (to the right of the current page's title). This will enable you to make edits and submit them for approval. If you have more detailed edits or a new contribution, you can build the documentation locally and see the changes rendered as you make and save them by following the Building the Documentation Yourself section.
"},{"location":"#making-suggestions-for-improvements-to-the-documentation","title":"Making Suggestions for Improvements to the Documentation","text":"Please submit general issues to the chiaki-ng GitHub as well as specific issues related to a given page by clicking the underneath \"Was this page helpful?\" and opening the feedback form for the page you think needs updating.
"},{"location":"#acknowledgements","title":"Acknowledgements","text":"Thanks to the following individuals:
Thanks to the following open-source projects for inspiration around Steam Deck gyro and haptics:
For Documentation Contributors Only
This is for people who want to update the documentation of chiaki-ng
and see the updates locally or if you are a regular user and are curious on how to do it. In most cases, just accessing the documentation via the site https://streetpea.github.io/chiaki-ng/ is best. If you want to access the documentation without internet access, instead of following this documentation, you should navigate to the print page (which displays the documentation in printable format). Then, Print->Save to pdf in your web browser and access the PDF freely offline.
Install mkdocs and plugins used in chiaki-ng documentation
pip3 install mkdocs mkdocs-material mkdocs-git-revision-date-localized-plugin mkdocs-print-site-plugin\n
Get a local copy of the source code with:
HTTPSSSHGitHub cligit clone https://github.com/streetpea/chiaki-ng.git\n
git clone git@github.com:streetpea/chiaki-ng.git\n
gh repo clone streetpea/chiaki-ng\n
Change into the source code directory in your terminal
Serve the documentation in a terminal while in your source code directory with:
mkdocs serve\n
Open a web browser and access the documentation
The above mkdocs serve
command should output an address to access the documentation which by default is: http://127.0.0.1:8000 which is over localhost (only accessible locally). Go to this address to access the documentation.
Documentation updates automatically
If you leave the terminal tab where you ran mkdocs serve
open, the docs will update automatically when your save your changes to the file. This way as you make changes you can check your changes at the given web site, displaying in the same way as it will when displayed as a static website on GitHub.
Make edits to the relevant markdown files in the docs/
subfolder, and watch the changes display in realtime in your web browser when you save your file updates.
Special Documentation Features
To use the special features of mkdocs-material
and the plugins used in these docs that enhance the documentation from traditional markdown, please take a look at the syntax for the various features. You can find examples of them in action in the markdown of this site by either:
Inspecting a given page of the site in your web browser
OR
docs/
subfolder of the GitHub project, navigating the markdown files for each pageAdditionally, you can find more examples and explainers on the mkdocs-material reference page.
"},{"location":"diy/buildit/","title":"Building the Flatpak Yourself","text":"For Advanced Users Only
This is for advanced users who are comfortable going through the build process themselves, such as those who want to build on top of the changes I have made. For regular users, please install using the Installation Section.
"},{"location":"diy/buildit/#prerequisites","title":"Prerequisites","text":"A linux operating system (can of course use a VM via VMWare, virtual box, WSL2, etc.)
The following packages (install instructions separated by Linux distribution below):
gpg
curl
flatpak
flatpak-builder
sudo apt update && sudo apt install -y gnupg curl flatpak flatpak-builder\n
sudo yum update && sudo yum install -y gnupg curl flatpak flatpak-builder\n
sudo pacman -Syy && sudo pacman -S gnupg curl flatpak flatpak-builder\n
Note
Steam OS is a read-only filesystem so you will need to temporarily disable this to install flatpak-builder. Additionally, keep in mind that your installed packages may get wiped during a system update and need to be reinstalled following this process again in the future.
Disable read-only mode
sudo steamos-readonly disable\n
Init keyring
sudo pacman-key --init\n
Populate keyring with Arch Linux keys
sudo pacman-key --populate archlinux\n
Populate keyring with Holo keys
sudo pacman-key --populate holo\n
Install dependencies
sudo pacman -Syy && sudo pacman -S flatpak-builder\n
Re-enable read-only mode
sudo steamos-readonly enable\n
Flathub, the default flatpak repository
flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo\n
Install the necessary flatpak runtime, associated sdk, and base app.
flatpak install -y flathub org.kde.Platform//6.7 flathub org.kde.Sdk//6.7\n
Create a directory for your build files and switch into it
mkdir -p ~/build-chiaki-ng-flatpak && cd ~/build-chiaki-ng-flatpak\n
Get the flatpak manifest file for chiaki-ng
curl -Lo chiaki-ng.yaml https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/chiaki4deck.yaml\n
Get the patch files
0001-Vulkan-Don-t-try-to-reuse-old-swapchain.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-Vulkan-Don-t-try-to-reuse-old-swapchain.patch\n
0001-lavc-vaapi_h264-Fixup-invalid-references.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-lavc-vaapi_h264-Fixup-invalid-references.patch\n
0001-lavc-vaapi_hevc-Fixup-invalid-references.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-lavc-vaapi_hevc-Fixup-invalid-references.patch\n
0001-vulkan-ignore-frames-without-hw-context.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-vulkan-ignore-frames-without-hw-context.patch\n
gpg
Key for Signing your Builds and Repositories","text":"Create the gpg key pair
gpg --quick-gen-key chiaki-ng-diy\n
Export public key (private key stays on your machine in your gpg directory) [~/.gnupg by default].
gpg --export chiaki-ng-diy > chiaki-ng-diy.gpg\n
Build the flatpak for chiaki-ng
flatpak-builder --repo=chiaki-ng-diy --force-clean build chiaki-ng.yaml --gpg-sign chiaki-ng-diy\n
How long will this take?
This build process is compiling first the dependencies and then Chiaki itself with the updates included in chiaki-ng
. This will take a long while (read: 15+ minutes depending on the resources of the build system itself) the first time it runs. However, since flatpak caches builds, if you make changes to just the chiaki-ng
repo code and then run a new build, it will import the dependencies from cache and only start building from scratch when it detects the first change in the stack. This results in subsequent builds going much faster than the first build you make.
Update static deltas (makes upgrading require less downloaded data for end-users)
flatpak build-update-repo chiaki-ng-diy --generate-static-deltas --gpg-sign=chiaki-ng-diy\n
Add the repository you built as a local remote repository
flatpak --user remote-add --gpg-import chiaki-ng-diy.gpg chiaki-ng-diy ~/build-chiaki-ng-flatpak/chiaki-ng-diy\n
Install your self-built chiaki-ng
flatpak from your new remote
flatpak --user install chiaki-ng-diy io.github.streetpea.Chiaki4deck\n
This is for contributors that want to make/test updates to the codebase without building a new flatpak each time.
Adding Dependencies
If you want to add new dependencies that aren't already included in the flatpak modules or SDK, then you will need to create a new flatpak build adding that module or install the module locally and it to your PATH. However, this would only be needed in rare circumstances.
"},{"location":"diy/steamdeckdev/#setup-environment","title":"Setup Environment","text":"Install flatpak and/or build a new one with any added dependencies following Building the Flatpak Yourself
flatpak install --user -y https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/io.github.streetpea.Chiaki4deck-devel.flatpakref\n
Creating local flatpak builds
If you want to create flatpak builds from local files, you can do this by changing the manifest sources from:
sources:\n- type: git\n url: https://github.com/streetpea/chiaki-ng.git\n branch: main\n
to:
sources:\n- type: dir\n path: path-to-chiaki-ng-git\n
Copy config file from chiaki-ng
cp ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck-devel/config/Chiaki/Chiaki.conf
Install the SDK
flatpak install org.kde.Sdk//6.7\n
Install the Debug
extensions for the SDK
flatpak install org.kde.Sdk.Debug//6.7\n
Install the Debug
extension for the application build for debugging
flatpak install io.github.streetpea.Chiaki4deck.Debug\n
Clone the project onto your Steam Deck with:
HTTPSSSHGitHub cligit clone --recurse-submodules https://github.com/streetpea/chiaki-ng.git\n
git clone --recurse-submodules git@github.com:streetpea/chiaki-ng.git\n
gh repo clone streetpea/chiaki-ng\n
What if I'm testing changes from my branch?
Clone that branch or pull it into the git repo cloned above
Enter the development version of the flatpak with the chiaki-ng source code mounted with:
flatpak run --command=bash --devel io.github.streetpea.Chiaki4deck-devel\n
Create a build using cmake as per usual
Debug buildRelease buildMake a directory for your debug build
mkdir Debug\n
Change into debug directory
cd Debug\n
Create build files with cmake
cmake -DCMAKE_BUILD_TYPE=Debug ..\n
Build chiaki-ng
make\n
Make a directory for your debug build
mkdir Release\n
Change into debug directory
cd Release\n
Create build files with cmake
cmake -DCMAKE_BUILD_TYPE=Release ..\n
Build chiaki-ng
make\n
Run build as usual from executables (using gdb for debugging Debug build)
DebugReleaseFrom Debug
directory using gdb:
gdb ./gui/chiaki\n
From Release
directory:
./gui/chiaki\n
Set vaapi to none
When running chiaki from within the flatpak like this please set vaapi to none as otherwise the video won't work. This is fine since you are just running Chiaki like this for development tests only so worse performance isn't a big concern.
Make edits to the source code to implement your changes
Editing code on Steam Deck
Personally, I use vscode which you can install as a flatpak from Discover. You can open your chiaki code directory using vscode from your Steam Deck desktop and save changes. Then, these changes which will be reflected in your flatpak (since you mounted the chiaki code directory to your flatpak in the steps above) when you do a new build in your flatpak environment. The process would be similar with other code editors installed on your Steam Deck.
After making changes to the source code, simply rebuild with make as per usual
Get process from coredump
Run coredumpctl
coredumpctl\n
Get pid for your application from list
Open gdb session for your flatpak with the given pid
flatpak-coredumpctl -m given_pid flatpak_name\n
Example given pid 4822 and flatpak name io.github.streetpea.Chiaki4deck-devel
flatpak-coredumpctl -m 4822 io.github.streetpea.Chiaki4deck-devel\n
Use gdb commands as per usual such as bt full
For a comprehensive guide on gdb commands see Debugging with GDB
This section covers how to set up PlayStation Remote Play (using chiaki-ng
) on your client device [i.e., Steam Deck]. It covers installing the chiaki-ng
package, configuring an automatic (scripted) launch, and adding chiaki-ng
to Game Mode with icons and a custom controller configuration to boot. Please switch into Desktop Mode for this process.
Open This Documentation on Your client device [i.e., Steam Deck] for Easy Copy/Pasting
If you open this documentation in a web browser on your client device [i.e., Steam Deck] (such as using the Firefox flatpak), you can easily copy and paste commands by clicking the copy icon to the right of each command (appears when hovering over the right end of a code box):
and pasting with Ctrl+V or right-click->paste in regular windows and Ctrl+Shift+V or right-click->paste in konsole
windows.
Hit the Steam
button on your Steam Deck
Navigate to the Power
section on the menu
Choose Switch to Desktop
Navigating Desktop Mode
This install requires entering into Desktop Mode. Please connect the following to your Steam Deck:
Highly RecommendedOptional but Recommended if you Have AvailableSteam
+ X to bring up and use the virtual keyboard and make liberal use of copy/paste if you really need to, but it is a much worse experience)external mouse (can use the touchpad/trackpads on the device instead)
external monitor (can use the native Steam Deck screen instead)
chiaki-ng
Launch","text":"Use the Auto Connect Feature Instead if it Meets Your Needs
Now that you have chiaki-ng
configured, it's time to make it wake up your PlayStation and connect to it automatically. Note: If you only have 1 console please try the autoconnect feature. Otherwise, proceed with this guide to setup a script to automatically launch your different systems.
Sleep Mode Required
For this to work, your PlayStation needs to either be in rest/sleep mode or on (so that it is listening for the wake up signal). This means you will want to keep your PlayStation in rest/sleep mode when you are not playing (instead of off).
Open a konsole
session (launch it via Applications
by clicking the Steam icon in the bottom left and searching for it in the All Applications
section)
Get your PlayStation IP
Get your registered PlayStation's IP Address
Launch Chiaki via your desktop or via:
flatpak run io.github.streetpea.Chiaki4deck\n
Get your IP address via the console widget and then close the window and return to the konsole
session
Prevent IP From Changing
In order to prevent your IP from changing (which would make the script stop working) if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / \"static\" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula \"dhcp reservation myroutername router\" such as \"dhcp reservation netgear router\" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.
Create script for waking PlayStation and launching Chiaki
Automated Instructions (Recommended)Manual Instructions (For People who like to do things by hand)Run the gen-launcher script using the following command in your konsole
and answer the prompts (you will need your IP address from step 2 above)
bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/gen-launcher.sh)\n
What Do the Different Modes (i.e., fullscreen [uses Normal], zoom, stretch) Look Like?
To see examples of the different launch modes, visit the Updates section
Connecting Outside of Your Local Network
You can add an external IP or hostname in addition to your local one to connect from an external network. To do so, you need to set up port forwarding as detailed in the prior remote connection section. Then, you can choose to setup an external IP/hostname as part of the setup script process. The automation will take your home network name (SSID) to check if you are home or not to use the correct IP/hostname automatically. The script will automatically detect your current SSID. Thus, if you are on your home network while running the setup script (gen-launcher.sh
), it will detect your home ssid so you will just need to hit Enter. If not, you can enter ot manually (instead of using the default of your client device's [i.e., Steam Deck's] current network's SSID). You can get your home SSID for manual entry via iwgetid -r
from the konsole
when connected to your home network or by looking in your network history on your client device [i.e., Steam Deck] (it will be the connection name for your home network such as StreetPea-5G
). Of course, if you want to skip this now and setup the external address later, you can always rerun the automation or choose a placeholder external IP now and manually edit it to your desired IP/hostname later.
bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/gen-launcher.sh)\n\n1) PlayStation 4\n2) PlayStation 5\nPlease select the number corresponding to your Playstation Console: 2\nOption 2: PlayStation 5 was chosen\n\n\n\n\nHOME ADDRESS\n-------------\n1) IP\n2) hostname\nNOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation\nPlease select the number corresponding to your address type: 1\nOption 1: IP was chosen\n\nEnter your PlayStation IP (should be xxx.xxx.xxx.xxx like 192.168.1.16):\n192.168.1.16\n\nDo you have a separate address (DNS or IP) to access this console away from home? (y/n):\ny\nEnter your home SSID [hit enter for default: StreetPea-5G]: \n\n\n\nAWAY ADDRESS\n-------------\n1) IP\n2) hostname\nNOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation\nPlease select the number corresponding to your address type: 2\nOption 2: hostname was chosen\n\nEnter your PlayStation FQDN (hostname) (should be abc.ident like foo.bar.com):\nfoo.bar.com\n\n1) fullscreen\n2) zoom\n3) stretch\nPlease select the number corresponding to the default mode you want to use: 3\nOption 3: stretch was chosen\n\nDo you have a PlayStation Login Passcode? (y/n):\ny\nEnter your 4 digit PlayStation Login Passcode:\n1111\n\nWould you like to test the newly created script? (y/n):\ny\nsounds good, launching script now...\n[I] Logging to file /home/deck/.var/app/io.github.streetpea.chiaki-ng/data/Chiaki/Chiaki/log/chiaki_session_2023-01-06_08-33-49-583583.log\n[I] Chiaki Version 2.1.1\n[I] Using hardware decoder \"vaapi\"\nDevice Found\ntype: 28de 1205\npath: /dev/hidraw3\nserial_number: \nManufacturer: Valve Software\nProduct: Steam Deck Controller\nRelease: 200\nInterface: 2\nUsage (page): 0x1 (0xffff)\n\n[I] Connected Steam Deck ... gyro online\n\n\n[I] Controller 0 opened: \"Microsoft X-Box 360 pad 0 (030079f6de280000ff11000001000000)\"\n[I] Starting session request for PS5\n[I] Trying to request session from 192.168.1.16:9295\n[I] Connected to 192.168.1.16:9295\n[I] Sending session request\n[I] OpenGL initialized with version \"4.6 (Core Profile) Mesa 22.2.4 (git-80df10f902)\"\n[I] Session request successful\n[I] Starting ctrl\n[I] Ctrl connected to 192.168.1.16:9295\n[I] Sending ctrl request\n[I] Ctrl received http header as response\n[I] Ctrl received ctrl request http response\n[I] Ctrl got Server Type: 2\n[I] Ctrl connected\n[I] Ctrl received Login PIN request\n[I] Ctrl requested Login PIN\n[I] Session received entered Login PIN, forwarding to Ctrl\n[I] Ctrl received entered Login PIN, sending to console\n[I] Steam Deck Haptics Audio opened with 2 channels @ 3000 Hz with 150 samples per audio analysis.\n[I] Ctrl received Login message: success\n[I] Ctrl received valid Session Id: 1673022831TZLW3NGFZP76ZLUPAOHZBA64PQQ2AF6LXUET2OFDTKAJF4XVGUAXOMOQDXBVVCAS\n[I] Starting Senkusha\n[I] Enabling DualSense features\n[I] Takion connecting (version 7)\n[I] Takion enabled Don't Fragment Bit\n[I] Takion sent init\n[I] Takion received init ack with remote tag 0xb18ccf, outbound streams: 0x64, inbound streams: 0x64\n[W] Received Ctrl Message with unknown type 0x16\n[W] offset 0 1 2 3 4 5 6 7 8 9 a b c d e f 0123456789abcdef\n[W] 0 01 ff .. [I] Takion sent cookie\n[I] Takion received cookie ack\n[I] Takion connected\n[I] Senkusha sending big\n[I] Senkusha successfully received bang\n[I] Senkusha Ping Test with count 10 starting\n[I] Senkusha enabled echo\n[I] Senkusha sending Ping 0 of test index 0\n[I] Senkusha received Pong, RTT = 3.019 ms\n[I] Senkusha sending Ping 1 of test index 0\n[I] Senkusha received Pong, RTT = 2.841 ms\n[I] Senkusha sending Ping 2 of test index 0\n[I] Senkusha received Pong, RTT = 3.460 ms\n[I] Senkusha sending Ping 3 of test index 0\n[I] Senkusha received Pong, RTT = 2.504 ms\n[I] Senkusha sending Ping 4 of test index 0\n[I] Senkusha received Pong, RTT = 3.030 ms\n[I] Senkusha sending Ping 5 of test index 0\n[I] Senkusha received Pong, RTT = 2.778 ms\n[I] Senkusha sending Ping 6 of test index 0\n[I] Senkusha received Pong, RTT = 3.131 ms\n[I] Senkusha sending Ping 7 of test index 0\n[I] Senkusha received Pong, RTT = 2.795 ms\n[I] Senkusha sending Ping 8 of test index 0\n[I] Senkusha received Pong, RTT = 2.992 ms\n[I] Senkusha sending Ping 9 of test index 0\n[I] Senkusha received Pong, RTT = 3.064 ms\n[I] Senkusha disabled echo\n[I] Senkusha determined average RTT = 2.961 ms\n[I] Senkusha starting MTU in test with min 576, max 1454, retries 3, timeout 14 ms\n[I] Senkusha MTU request 1454 (min 576, max 1454), id 1, attempt 0\n[I] Senkusha MTU 1454 success\n[I] Senkusha determined inbound MTU 1454\n[I] Senkusha starting MTU out test with min 576, max 1454, retries 3, timeout 14 ms\n[I] Senkusha sent initial client MTU command\n[I] Senkusha received expected Client MTU Command\n[I] Senkusha MTU 1454 out ping attempt 0\n[I] Senkusha MTU ping 1454 success\n[I] Senkusha determined outbound MTU 1454\n[I] Senkusha sending final Client MTU Command\n[I] Senkusha is disconnecting\n[I] Senkusha closed takion\n[I] Senkusha completed successfully\n[I] Takion connecting (version 12)\n[I] Takion sent init\n[I] Takion received init ack with remote tag 0x7033129, outbound streams: 0x64, inbound streams: 0x64\n[I] Takion sent cookie\n[I] Takion received cookie ack\n[I] Takion connected\n[I] StreamConnection sending big\n[I] BANG received\n[I] StreamConnection successfully received bang\n[I] Crypt has become available. Re-checking MACs of 0 packets\n[W] Received Ctrl Message with unknown type 0x41\n[W] offset 0 1 2 3 4 5 6 7 8 9 a b c d e f 0123456789abcdef\n[W] 0 00 00 00 00 02 01 00 00 ........ [D] StreamConnection received audio header:\n[D] offset 0 1 2 3 4 5 6 7 8 9 a b c d e f 0123456789abcdef\n[D] 0 02 10 00 00 bb 80 00 00 01 e0 00 00 00 01 .............. [I] Audio Header:\n[I] channels = 2\n[I] bits = 16\n[I] rate = 48000\n[I] frame size = 480\n[I] unknown = 1\n[I] ChiakiOpusDecoder initialized\n[I] Audio Device alsa_output.pci-0000_04_00.1.hdmi-stereo-extra2 opened with 2 channels @ 48000 Hz, buffer size 19200\n[I] Video Profiles:\n[I] 0: 1920x1080\n[I] StreamConnection successfully received streaminfo\n[I] Switched to profile 0, resolution: 1920x1080\n[I] StreamConnection is disconnecting\n[I] StreamConnection sending Disconnect\n[I] StreamConnection was requested to stop\n[I] StreamConnection closed takion\n[I] StreamConnection completed successfully\n[I] Ctrl requested to stop\n[I] Ctrl stopped\n[I] Session has quit\n .__ .__ __ .__ _____ .___ __ \n____ | |__ |__|____ | | _|__| / | | __| _/____ ____ | | __\n_/ ___\\| | \\| \\__ \\ | |/ / |/ | |_/ __ |/ __ \\_/ ___\\| |/ /\n\\ \\___| Y \\ |/ __ \\| <| / ^ / /_/ \\ ___/\\ \\___| < \\___ >___| /__(____ /__|_ \\__\\____ |\\____ |\\___ >\\___ >__|_ \\\n\\/ \\/ \\/ \\/ |__| \\/ \\/ \\/ \\/\n.__ __ .___._.\n______ ___________|__|______/ |_ ____ __| _/| |\n/ ___// ___\\_ __ \\ \\____ \\ __\\/ __ \\ / __ | | |\n\\___ \\ \\___| | \\/ | |_> > | \\ ___// /_/ | \\|\n/____ >\\___ >__| |__| __/|__| \\___ >____ | __\n \\/ \\/ |__| \\/ \\/ \\/\n
Get your console nickname
It was the nickname listed with your console in the console widget. It can also be obtained with
flatpak run io.github.streetpea.Chiaki4deck list\n
Example Output Host: PS5-012\n
In this example, the console nickname is PS5-012
, please use your nickname. If you have multiple, choose the one from the list you want and choose the corresponding regist_key in the next step (i.e., if you pick the console on the 2nd line here, pick the regist_key on the 2nd line in the next step).
Get your remote play registration key
Run the following command in your console
cat ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf | grep regist_key | cut -d '(' -f2 | cut -d '\\' -f1\n
Example Output 2ebf539d\n
Chiaki Configuration File
This command is printing the Chiaki configuration file generated when you ran chiaki-ng
for the first time. This is where the flatpak version of Chiaki saves your settings and details. In fact, all flatpaks store their details with the ~/.var/app/app_id pattern. If you want to look at the file itself and get the value you can open the file at /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf
and look for the remote play registration key [rp_regist_key
].
Choose your default launch option (fullscreen, zoom, or stretch)
fullscreen: A full screen picture with black bars, aspect ratio maintained
zoom: A full screen zoomed picture with no black bars, aspect ratio maintained, edges of image cut off by zoom
stretch: A full screen stretched picture with no black bars, aspect ratio slightly distorted by vertical [in the case of Steam Deck] stretch
Default Launch Option
This is the option remote play will launch with. You can always toggle to a different option by using the Ctrl+S (toggles between stretch and normal) and Ctrl+Z (toggles between zoom and normal) options which should be set if desired in the Steam controller configuration for the game. See Controller Configuration Section for more details.
Get your 4 digit PlayStation login passcode (if applicable). You will know your PlayStation login passcode if you have one because you have to enter it every time you log onto your PlayStation console. If you don't have to do this, you don't have a PlayStation login passcode and will leave that field blank.
Create a new blank file located in the folder /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki
named Chiaki-launcher.sh
touch \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
Open the /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
file in your favorite editor and save the following output.
#!/usr/bin/env bash\n\nconnect_error_loc()\n{\necho \"Error: Couldn't connect to your PlayStation console from your local address!\" >&2\necho \"Error: Please check that your Steam Deck and PlayStation are on the same network\" >&2\necho \"Error: ...and that you have the right PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nconnect_error_ext()\n{\necho \"Error: Couldn't connect to your PlayStation console from your external address!\" >&2\necho \"Error: Please check that you have forwarded the necessary ports on your router\" >&2\necho \"Error: ...and that you have the right external PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nwakeup_error()\n{\necho \"Error: Couldn't wake up PlayStation console from sleep!\" >&2\necho \"Error: Please make sure you are using a PlayStation 5.\" >&2\necho \"Error: If not, change the wakeup call to use the number of your PlayStation console\" >&2\nexit 2\n}\n\ntimeout_error()\n{\necho \"Error: PlayStation console didn't become ready in 35 seconds!\" >&2\necho \"Error: Please change 35 to a higher number in your script if this persists.\" >&2\nexit 1\n}\nif [ \"$(iwgetid -r)\" == \"<local_ssid>\" ]\nthen\naddr=\"<local_addr>\"\nlocal=true\nelse\naddr=\"<external_addr>\"\nlocal=false\nfi\nSECONDS=0\n# Wait for console to be in sleep/rest mode or on (otherwise console isn't available)\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\nwhile ! echo \"${ps_status}\" | grep -q 'ready\\|standby'\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif [ \"${local}\" = true ]\nthen\nconnect_error_loc\n else\nconnect_error_ext\n fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Wake up console from sleep/rest mode if not already awake\nif ! echo \"${ps_status}\" | grep -q ready\nthen\nflatpak run io.github.streetpea.Chiaki4deck wakeup -<playstation_console> -h ${addr} -r '<remote_play_registration_key>' 2>/dev/null\nfi\n\n# Wait for PlayStation to report ready status, exit script on error if it never happens.\nwhile ! echo \"${ps_status}\" | grep -q ready\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif echo \"${ps_status}\" | grep -q standby\n then\nwakeup_error\n else\ntimeout_error\n fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Begin playing PlayStation remote play via Chiaki on your Steam Deck :)\nflatpak run io.github.streetpea.Chiaki4deck --passcode <login_passcode> --<launch_option> stream '<console_nickname>' ${addr}\n
Edit the /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
file, replacing the following values for your values:
<local_ssid>
local network name found with:
iwgetid -r\n
Must Be Currently Connected to Local Network
You must be connected to your current local network for this konsole
method to work. Otherwise, it will give you the network you are currently connected to or nothing (if you're not currently connected to a network). If you're not connected to your home network you can view your SSID via the GUI using the Via GUI
tab.
The connection name/SSID for your home network in the client device's [i.e., Steam Deck] network settings such as StreetPea-5G
.
<local_addr>
with local PlayStation IP
<external_addr>
with external IP or hostname.
Filling this in Later
You can use your local PlayStation IP or something like foo.bar.com
as a placeholder if haven't set up an external IP/hostname yet. Then, if you decide to set up an external connection, you can manually substitute the \"real\" external IP/hostname.
<console_nickname>
Beware of '
If you have any ' in your nickname itself, such as Street Pea's PS5
, you will need enter the '
as '\\''
. Thus, for Street Pea's PS5
instead of using Street Pea's PS5
you would use Street Pea'\\''s PS5
. All other characters are fine. This is due to the PlayStation console allowing any manner of names (including non-valid hostnames with all manner of special characters) and Chiaki using that name in its configuration file.
<remote_play_registration_key>
<launch_option>
<playstation_console>
(either 4 or 5)
<login_passcode>
(just erase this field if you don't have a login passcode)
#!/usr/bin/env bash\n\nconnect_error_loc()\n{\necho \"Error: Couldn't connect to your PlayStation console from your local address!\" >&2\necho \"Error: Please check that your Steam Deck and PlayStation are on the same network\" >&2\necho \"Error: ...and that you have the right PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nconnect_error_ext()\n{\necho \"Error: Couldn't connect to your PlayStation console from your external address!\" >&2\necho \"Error: Please check that you have forwarded the necessary ports on your router\" >&2\necho \"Error: ...and that you have the right external PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nwakeup_error()\n{\necho \"Error: Couldn't wake up PlayStation console from sleep!\" >&2\necho \"Error: Please make sure you are using a PlayStation 5.\" >&2\necho \"Error: If not, change the wakeup call to use the number of your PlayStation console\" >&2\nexit 2\n}\n\ntimeout_error()\n{\necho \"Error: PlayStation console didn't become ready in 35 seconds!\" >&2\necho \"Error: Please change 35 to a higher number in your script if this persists.\" >&2\nexit 1\n}\nif [ \"$(iwgetid -r)\" == \"StreetPea-5G\" ]\nthen\naddr=\"192.168.1.16\"\nlocal=true\nelse\naddr=\"foo.bar.com\"\nlocal=false\nfi\nSECONDS=0\n# Wait for console to be in sleep/rest mode or on (otherwise console isn't available)\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\nwhile ! echo \"${ps_status}\" | grep -q 'ready\\|standby'\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif [ \"${local}\" = true ]\nthen\nconnect_error_loc\n else\nconnect_error_ext\n fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Wake up console from sleep/rest mode if not already awake\nif ! echo \"${ps_status}\" | grep -q ready\nthen\nflatpak run io.github.streetpea.Chiaki4deck wakeup -5 -h ${addr} -r '2ebf539d' 2>/dev/null\nfi\n\n# Wait for PlayStation to report ready status, exit script on error if it never happens.\nwhile ! echo \"${ps_status}\" | grep -q ready\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif echo \"${ps_status}\" | grep -q standby\n then\nwakeup_error\n else\ntimeout_error\n fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Begin playing PlayStation remote play via Chiaki on your Steam Deck :)\nflatpak run io.github.streetpea.Chiaki4deck --passcode --zoom stream 'PS5-012' ${addr}\n
Example is Without Login Passcode #
If you have a passcode you would set it like --passcode 1111
, changing the last line of the example above to flatpak run io.github.streetpea.Chiaki4deck --passcode 1111 --zoom stream 'PS5-012' 192.168.1.16
Make the script executable:
chmod +x \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
Test your newly created script (if you haven't already) by running:
\"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
Your script worked!Your script didn't work... We have liftoff!
Chiaki launched in your desired screen mode on your client device [i.e., Steam Deck]! Congratulations!
You are no longer on the happy path
Script fails before launching stream windowError in stream windowCheck the error message and fix issues if obvious. Otherwise, things to check:
Make sure your PlayStation console is in either rest/sleep mode or on (otherwise this won't work)
Double check the values you entered in the script to make sure they are correct.
Open your script at: /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
and try to run each command individually to see what's causing your problem.
If issues persist with this and chiaki-ng
launches fine regularly via the application link, just not the automation, feel free to reach out. If you think the documentation itself needs to be updated click the underneath \"Was this page helpful?\" and open the feedback form for this page. If you just need help, you can reach me via Reddit or email
Close chiaki-ng
gracefully by closing any open dialog boxes and then using Ctrl+Q on the stream window. If chiaki-ng
doesn't close gracefully, move your mouse to the top left corner of the stream window and a blue circle should highlight the corner of the screen. Click on it to see all of your windows and select the konsole
window. Then, close the konsole
window itself (click its x
icon in the top right corner). Next, you can relaunch the script again to make sure it wasn't a one-time snafu. Note: Chiaki seems to perform better (audio/visual quality) in Game Mode
vs. Desktop Mode
for me. If issues persist, feel free to reach out via Reddit or email. If you think the documentation itself needs to be updated click the underneath \"Was this page helpful?\" and open the feedback form for this page.
chiaki-ng
","text":""},{"location":"setup/configuration/#registering-your-playstation","title":"Registering your PlayStation","text":"New to Using Chiaki/chiaki-ngUpgrading from Using Chiaki Flatpak Set up your PlayStation console for remote play
Enable remote play
PS5PS4Go to Settings -> System -> Remote Play
and turn on:
Enable Remote Play
Go to Settings -> Remote Play Connection Settings
and turn on:
Enable Remote Play
Go to Settings -> Account Management -> Activate as Your Primary PS4
and select:
Activate
Enable waking your console from rest mode
PS5PS4Go to Settings -> System -> Power Saving -> Features Available in Rest Mode
and turn on:
Stay Connected to the Internet
Enable Turning on PS5 from Network
Go to Settings -> Power Save Settings -> Set Function Available in Rest Mode
and turn on:
Stay Connected to the Internet
Enable turning on PS4 from Network
Get your PlayStation AccountID (This is needed to access your ps account)
Using Gui (Linux and MacOS only)Using konsole (Flatpak only)Using public websiteWait until step 5 below when you are registering your console, hit the PSN Login
button and login to your PlayStation account on the window that opens.
Run the flatpak with the psn-account-id
command
flatpak run --command=psn-account-id io.github.streetpea.Chiaki4deck\n
Follow the prompts, opening a browser and logging in with your PlayStation network account details when prompted.
Copy the Account-ID you receive and store it in a safe place. This is the Account-ID used for remote play that is associated with your PlayStation online account username and password.
Open chiaki-ng
(click the Steam icon in the bottom left and search for it in the Games
section via GUI or flatpak run io.github.streetpea.chiaki-ng
via konsole
) and your PlayStation system should be automatically discovered.
What if my PlayStation Console isn't Appearing?
Make sure your client device (i.e., Steam Deck) is on the same wireless network as your PlayStation system and that the PlayStation console is either on or in sleep/rest mode. If this doesn't work, you can always try restarting your client device (i.e., Steam Deck) and connecting to the network again. If it still doesn't work you can try the Manual Registration step in step 5 below.
Register your PlayStation console
Register Discovered Console (Recommended)Manual RegistrationDouble click on the blue box to bring up a registration window
Choose your console type
Enter your PSN Account-ID obtained in step 1 above (if not automatically copied).
Get a registration code for remote play
PS5PS4Go to Settings -> System -> Remote Play -> Link Device
Go to Settings -> Remote Play -> Add Device
Enter the code from your device in the PIN
field
Click Register (will become available when all necessary fields are filled)
Click the gear icon in the top right to go to Settings
Click the consoles
tab
Click the blue Register New
button to bring up a registration window
Enter your PlayStation's ip address in the Host
section replacing 255.255.255.255
You can obtain your PlayStation's ip address by going in your PlayStation console's settings and going to:
PS5PS4System->System Software->Console Information
and looking at the IPV4 Address
Network->View Connection Status
and looking at the IP Address.
Choose your console type
Enter your PSN Account-ID obtained in step 1 above (if not automatically copied).
Get a registration code for remote play
PS5PS4Go to Settings -> System -> Remote Play -> Link Device
Go to Settings -> Remote Play -> Add Device
Enter the code from your device in the PIN
field
Click Register (will become available when all necessary fields are filled)
You should see this upon successful registration
Click out of the dialog boxes and see that your console now shows registered
Make sure you're on the right tab!
If you haven't set up the Chiaki flatpak on your client device [i.e., Steam Deck], please switch to the New to Using Chiaki/chiaki-ng Tab. If you have set up the official Chiaki flatpak before (no, you don't have to uninstall Chiaki
) and want to try chiaki-ng
, you're in the right place!
Create initial file templates for chiaki-ng
Open chiaki-ng
by clicking the Steam icon in the bottom left and searching for it in the Games
section via the graphical user interface (GUI) or by entering flatpak run io.github.streetpea.chiaki-ng
in the konsole
.
What if chiaki-ng doesn't appear in the Games
section?
If chiaki-ng
doesn't appear in the Games
section, go to All Applications
and search for chiaki-ng
there. It should show up in the Games
section, but I've noticed that sometimes it only shows up in its appropriate section after a restart. Going to All Applications
works in all cases.
Close chiaki-ng
Copy your configuration file from the Chiaki flatpak with the following konsole
command
cp ~/.var/app/re.chiaki.Chiaki/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf\n
Open chiaki-ng
again and you should see your registered console and settings from Chiaki now copied to chiaki-ng
.
What Did I Just Do?
You just replaced the config file (flatpak stores config files for each app in ~/.var/app/appid/config
where appid
is your app's appid) for chiaki-ng
(which doesn't have your details yet) with the one for Chiaki (which you already went through the registration process and configured settings for) so that you don't have to go back through the same process with chiaki-ng
and can start using it as quickly as possible.
Test waking your console from rest mode
Put your console in rest mode
Open chiaki-ng
Double click on the box with the console icon colored orange (State: standby).
When prompted with, \"The Console is currently in standby mode.Should we send a Wakeup packet instead of trying to connect immediately?\":
Your PlayStation console should wake up and the box with the console icon should turn from orange to blue (State: ready).
Your PlayStation has awoken from slumber! Your PlayStation hit the snooze buttonSuccess
Now it's time to test connecting via PlayStation Remote Play in the next step!
Here's how to get back on the happy path
Make sure your PlayStation shows as registered and is currently in sleep mode. If it's not in sleep mode, you can't wake it up.
Make sure that you have enabled turning on your PlayStation console from rest mode:
PS5PS4Go to Settings -> System -> Power Saving -> Features Available in Rest Mode
and turn on:
Stay Connected to the Internet
Enable Turning on PS5 from Network
Go to Settings -> Power Save Settings -> Set Function Available in Rest Mode
and turn on:
Stay Connected to the Internet
Enable turning on PS4 from Network
Test PlayStation Remote Play
Double click on the box with the now blue console icon (State: ready)
Test launching a game if you want
Exit out of the window once you've tested the connection.
Purrfect
You were able to launch your stream and connect. Maybe, you even got a game running.
An error occurred
Please try closing and re-launching to make sure it wasn't some sort of temporary snafu (maybe your console was updating something and didn't want to let you connect right away).
Make sure your PlayStation appears in the Chiaki menu, is labelled (registered) and is animated with either an orange (State: standby) or blue (State: ready) light.
Here are different settings you can use for Chiaki/chiaki-ng
depending on your network connection. The default configuration is for remote play on a home network only. This means that it is dependent only on the performance / strength of your wireless router (or ethernet connection) [recommended to connect the PlayStation console via ethernet and Steam Deck via wi-fi to optimize performance and portability] and not on your Internet (World Wide Web) connection.
What does that mean for me?
If you are in an area with bad Internet, as long as you have a good wireless router, you can get close to native performance.
Open chiaki-ng
and click the gear icon in the top right to open the settings menu
Adjust the settings to your preferences.
General Settings
Enabling PlayStation 5 Features (PS5 Users Only)
If you want to enable haptics for Steam Deck and DualSense (must be attached via USB) and adaptive triggers for DualSense (USB or bluetooth), check the box that the red arrow is pointing to in the image above. On Mac, please follow the instructions here to enable haptics on MacOS. This is opt-in now since these features are currently experimental. Additionally, for the DualSense controller to work with these features in game mode, please disable Steam Input for the DualSense controller following the \"Turning off Steam Input\" tab in this section.
Use Buttons by Position Instead of by Label
This enables the option to use the face buttons of your controller by position (i.e., NSEW) as opposed to by their label (i.e., ABXY). This enables you to use a Nintendo-style controller and still be able to use the buttons in the same positions as on a PlayStation controller instead of the swapped Nintendo controller positions.
Use Steam Deck in Vertical Orientation
For Steam Deck, this enables the option to use the Steam Deck in vertical orientation in games that assume a horizontal controller for motion controls. Since most PlayStation games assume a horizontal facing controller, (even though data is sent for using the controller in any orientation) most games only work if the Steam Deck is horizontal (like you would hold a DualSense/DualShock 4 controller). This option enables you to play those games in vertical mode by allowing you to use roll instead of yaw and having a vertical orientation correspond to a horizontal facing controller. Some games, such as Astro's playroom use the orientation values and enable you to use the controller in various different positions (i.e. this option isn't needed for using the controller in vertical orientation for that small subset of games).
Putting your PlayStation Console to Sleep Automatically
For Action on Disconnect
, choose Ask
(the default) to get prompted (use the touchscreen to respond to prompt window) about putting your PlayStation to sleep when you close your session with Ctrl+Q (you will add this shortcut as part of you controller configuration in controller section).
If you prefer, you can also use Enter Sleep Mode
to automatically put your PlayStation console to sleep as soon as you close your session with Ctrl+Q
Audio/WiFi Settings
Video Settings
Stream Settings
(choose the PS5 HDR tab if you have a PS5 connected to a HDR TV/monitor (see HDR section below for more details), PS5 if you have a PS5 not connected to an HDR TV/monitor, and PS4 if you have a PS4). If you are having issues with your PS5 connection, please try switching to 720P following with its default bitrate of 10,000 with your PS5 since that requires significantly less bandwidth from your wireless router.
Stream output with HDR. This are the recommended PS5 settings for a device that supports HDR such as the Steam Deck OLED.
Why 1080p if the client device [i.e., Steam Deck] is only 800p?Using 1080p results in a better picture for me than 720p. The biggest factor in this seems to be chroma-sub sampling. In simple terms, the colors for an image are compressed and so you get a much lower resolution of color data than your image resolution. This means a 1080p image (with a high bitrate) will have more color data than a 720p image even if the image resolution itself ends up being 720p (since the color resolution will be higher than the equivalent 720p picture's color resolution). This results in an image that has more pop to it. Thus, I recommend streaming at 1080p if you have the bandwidth (good enough wireless router).
However, if you are having issues with your wireless connection (i.e choppy audio, flashes in your video, or lag) while playing, then please use 720p instead. The gains you get from 1080p are nice, but aren't worth having a bad connection.
These are the recommended PS5 settings for a device that doesn't support HDR like the ROG Ally.
Why 1080p if the client device [i.e., Steam Deck] is only 800p?Using 1080p results in a better picture for me than 720p. The biggest factor in this seems to be chroma-sub sampling. In simple terms, the colors for an image are compressed and so you get a much lower resolution of color data than your image resolution. This means a 1080p image (with a high bitrate) will have more color data than a 720p image even if the image resolution itself ends up being 720p (since the color resolution will be higher than the equivalent 720p picture's color resolution). This results in an image that has more pop to it. Thus, I recommend streaming at 1080p if you have the bandwidth (good enough wireless router).
However, if you are having issues with your wireless connection (i.e choppy audio, flashes in your video, or lag) while playing, then please use 720p instead. The gains you get from 1080p are nice, but aren't worth having a bad connection.
This is the recommended setting for a PS4. If you have a PS4 pro you can use 1080P instead.
HDR is now supported when you select the H265 HDR (PS5 only)
codec option. For HDR to work you need to:
Use an HDR device such as the Steam Deck OLED or an OLED monitor attached to your client device for streaming (non-HDR device will still work but use tonemapping instead of outputting HDR)
How do I know when HDR is active on my Steam Deck?You can see when HDR is active by hitting the quick access button (3 dots button on the bottom right of the Steam Deck) going to the gear icon and looking at BRIGHTNESS
. When HDR is active there will be a purple/blue banner to the right of the BRIGHTNESS
label.
Connect your PS5 to a device such as an HDR TV or monitor (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR)
How do I know if the PS5 is outputting HDR?You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those.
Enable HDR in your PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to Settings -> Screen and Video -> Video Output -> HDR
and selecting either Always On
or On When Supported
.
Select H265 HDR (PS5 only)
as your codec option in chiaki-ng
Launch chiaki-ng
via gamescope (i.e., game mode on the Steam Deck)
Adjusting PS5 HDR for my client decice [i.e., Steam Deck]
You can adjust the PS5 HDR settings for optimal viewing on the client device [i.e., Steam Deck] via the system-wide PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to Settings -> Screen and Video -> Video Output -> Adjust HDR
. You'll want to do this if your display brightness (i.e., nits) is different from the Steam Deck OLED's 1000 nits. According to the folks over at HDTVTest (via arshiatn) for an 1000 nits display you want to use 15-15-0 for the HDR settings. To set this in the Adjust HDR set
move 15 steps (15 presses of the right key on the dpad of the PlayStation controller) for the first test screen, 15 steps from the beginning for the 2nd test screen and 0 steps from the beginning on the last test screen.
Please note that this will also affect the settings for your connected display so if you are switching between remote play and TV play often keep that in mind. Certain games also have their own HDR settings you can adjust while remote playing in their respective game menus or when beginning the game.
"},{"location":"setup/configuration/#auto-connect","title":"Auto Connect","text":"If you have one console you want to connect to remotely or locally you can use the auto-connect feature to launch it automatically on launch. If you have multiple consoles to launch into you can instead use the automation section.
"},{"location":"setup/configuration/#profiles","title":"Profiles","text":"You can switch between profiles in chiaki-ng so if, for example you have 2 users that both use the same device you can create a profile for each user. You can see your current profile listed at Settings (Gear icon)->Config->Current profile. You can create, switch, and delete profiles via Settings (Gear icon)->Config->Manage Profiles.
"},{"location":"setup/configuration/#creating-a-profile","title":"Creating a profile","text":"Config
tabManage Profiles
buttoncreate new profile
from dropdownCreate Profile
(this creates the new profile and switches to it)Config
tabManage Profiles
buttonDelete Profile
(this deletes the profile)Why can't I delete the profile?
You can't delete your currently selected profile or the default profile since the default profile needs to be able to be loaded and the current profile is in use.
"},{"location":"setup/configuration/#switching-profiles","title":"Switching Profiles","text":"Config
tabManage Profiles
buttonSwitch Profile
To launch directly into a particular profile (instead of the last selected one) you can use the --profile
option. This will automatically be filled in when creating a Steam shortcut using the given profile via the Create Steam Shortcut
button. You can also manually include this in your options by adding --profile=profile_name
to the appropriate place for your desktop shortcut (usually after the path to chiaki-ng) or in Steam's case to the end of the Launch Options
section.
chiaki-ng
","text":""},{"location":"setup/configuration/#my-experience","title":"My Experience","text":"Ultimately, the performance will depend on the capability of your wireless router and which system (\\(PS5 > PS4 Pro > PS4\\)) you are using. Here are some notes from my experience using chiaki-ng
on my Steam Deck with a PS5 console and a relatively good (\\(450 Mbps\\) for \\(2.4GHz\\) / \\(1,300 Mbps\\) for \\(5GHz\\)) wireless router.
My Wireless Connection by the Numbers
I'm using the \\(5GHz\\) band for chiaki-ng
on my Steam Deck, meaning the total bandwidth for all devices on my local network is \\(1,300 Mbps\\) (remember Internet connection itself doesn't matter since we're only using our wireless router for local streaming). Since I am using the settings in Choosing Your Remote Play Settings, I'm using \\(30,000 Kbps\\) or \\(30 Mbps\\) out of the total of \\(1,300 Mbps\\). This means I'm using about \\(2\\%\\) of my \\(5GHz\\) band. In other words, I still have plenty of bandwidth for watching Netflix while I play on my Steam Deck!
What Performance Can I Expect?
I am currently getting close to native performance using chiaki-ng
on my Steam Deck with my PS5. This gives me better performance than I get playing performance heavy games directly on Steam Deck (like that one game where the kid gets bit by a )
Benefits:
Negatives:
Games I've Played Successfully Using chiaki-ng
So Far...
Examples of performance issues
To fix these issues, try the following:
If you are not using the settings listed in Choosing Your Remote Play Settings, try with those settings and see if that fixes it for you. The biggest of these is using a HW Decoder option for your system which should help significantly.
If you are on Steam Deck OLED and you are using the Steam Deck after waking up from sleep, please trying turning the wifi off and then back on in the Steam Deck settings and see if this improves your performance (this is likely due to a WiFi driver issue with the Steam Deck OLED on certain networks so can't be fixed by chiaki-ng)
Switch to 720p from 1080p
720p requires less bandwidth than 1080p. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems).
Try short preamble
If you are still having trouble (I didn\u2019t need this but it can help in general and helped significantly improve performance for other streaming services such as Game Pass on my Steam Deck), try using using short preamble instead of long preamble in your router settings. You need to change this directly in your router settings for the given network and can do it per network if you set up more than one. This is incompatible with old devices (using wifi b/g instead of n or ac). Devices from 2011 and newer are required by law to support it and so will definitely work. Older devices may or may not support it depending on if they have either n or ac wireless support. Short preamble helps the \\(5GHz\\) connection for devices that support it (essentially anything that\u2019s connecting on a \\(5GHz\\) network should use it). For streaming, you can set up one network that uses short for your newer devices (\\(5GHz\\) network for me) and one with long for older devices (\\(2.4 GHz\\) network for me since older devices don\u2019t support \\(5GHz\\) anyway). My connection worked fine with long preamble on a \\(2.4 GHz\\) network for Chiaki but short (and a \\(5GHz\\) network for that matter) works better in general for devices that support it and has helped others using Chiaki as well as me to help reduce Game Pass streaming lag (which is still much worse than Chiaki and not close to native, but works well for games that don\u2019t require fast or moderately fast reaction times).
For specific game issues, change game resolution settings
For example, the game may be set to 4k / resolution mode even though it's only streaming at 1080p or even 720p. Additionally, it may be using HDR (which the Steam Deck screen doesn't support). Switching these settings off on a game level results in less processing power used on the game and thus more left over for streaming as well as hitting a higher framerate. For example, I switched Ghost of Tsushima
from resolution mode to performance mode and noticed that the occasional performance problems I was experiencing evaporated and the visual quality became much more stable due to the lack of occasional stutters. It went from being playable but a noticeable downgrade to indistinguishable from native.
Turn off VSync or the equivalent in games that use it
VSync should only be enabled on the client side while streaming and having it enabled in the game itself can cause issues since it requires some extra overhead and can't actually sync with your screen if you're streaming the game. This resulted in issues with white flashes for me while playing Genshin Impact and Sekiro. When I turned off VSync in the Genshin Impact settings, these flashes (which had happened multiple times a minute with VSync on) disappeared. This affects only a small number of games, but is something to watch out for if you randomly have an issue with one game while others run well with Chiaki/chiaki-ng
.
Switch framerate to 30fps
30fps requires less bandwidth than 60fps. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems). I put this last because it is the biggest performance downgrade and most of the time you don't need to do this. However, switching to 30fps / 720p at the default settings is the most surefire way to fix connection issues and a last resort if the methods with virtually no downsides don't do the trick.
chiaki-ng
via Internet (Outside of Home Connection)","text":"Chiaki/chiaki-ng
Outside of your Home Network
You can also either the remote connection via PSN or open up ports to connect from the Internet, but the performance will not be as good, with increased input lag being the most noticeable downgrade. In this scenario, your connection will depend on both the Internet connection of your PlayStation console via the router and the Internet connection of your computer via your location (internet speeds themselves will apply). The farther away (more hops from your router) you get, the worse the performance will get. If you are still in the same state, it will likely still be relatively good. However, if you go cross-country or something like that, it can degrade significantly. Nevertheless, it can be very convenient to use while traveling, especially when playing less timing intensive games (i.e., games that would play well via cloud streaming). Setup is covered in the remote connection section.
"},{"location":"setup/controlling/","title":"Configuring Steam Deck Controller Profile","text":"Tip
If you created the Steam Shortcut through the menu, it automatically adds the correct chiaki4deck+ mic controller profile for you on Steam Deck.
Get all of the shortcuts mapped to Steam Deck controls. Start by going to the chiaki-ng
game menu and selecting the controller layout to configure controller options.
chiaki-ng
As the Name of the Game in Steam [Click to Open Me] Change the name of your game (i.e., Playstation Launcher Thingamajig
) temporarily to chiaki-ng
Open the properties menu of Playstation Launcher Thingamajig
(whatever you called it) by hitting the options button when selecting the game or the gear icon on the game page and selecting Properties...
from the menu that pops up.
Change the game name to chiaki-ng
Get the controller layout from the COMMUNITY LAYOUTS
via the normal process.
Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).
Move to the COMMUNITY LAYOUTS
tab and select chiaki4deck+ mic
by gmoney23
Export the layout as a Personal Save
Click the gear icon and select Export Layout
as the option
Save the layout as a New Personal Save
Change your game name to whatever you would like
Go back into the properties menu for the game
Change your game name back to what you wanted
Choose the desired layout which is now available for your differently named game
Click on your current layout
Select the saved community layout from the YOUR LAYOUTS
tab
Play with the layout
Getting Steam Controls for Non-Steam Games
An interesting aside is that you can exploit this same process to get the official controller layout for a game that has a Steam version but you added as a non-Steam game. In that instance, you would be changing the game name to the Steam App ID for that game which you can find by searching SteamDB here among other ways (i.e., looking at the # in the URL of the game on the Steam Store).
"},{"location":"setup/controlling/#default-controller-profile","title":"Default Controller Profile","text":"The easiest way to configure all of the necessary shortcuts for chiaki-ng
is to copy the profile I have created in the COMMUNITY LAYOUTS
tab.
Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).
Move to the COMMUNITY LAYOUTS
tab and select chiaki4deck+ mic
by gmoney23
(the chiaki4deck+
layout was from before the toggle mic mute button mapping to the L4 back button was added and the original chiaki4deck
layout was from before touchpad mapping to the trackpad and touchscreen was added)
chiaki-ng
Layout Mapping Full View","text":""},{"location":"setup/controlling/#default-chiaki-ng-layout-touchscreen-mapping","title":"Default chiaki-ng
Layout Touchscreen Mapping","text":"Use native gestures and swiping the touchscreen to perform touchpad actions. Please keep in mind that the touchscreen is mapping to the PlayStation touchpad (that is what the PlayStation console / games expect) so it behaves like a touchpad (i.e., cursor position moves based on your gesture relative to the current cursor position instead of snapping to your finger location). This is important to note for games with a cursor such as Chicory: A Colorful Tale as it can seem weird when using a touchscreen but is actually correct / desired in this case.
Use the edges of the touchscreen (top, bottom, left, or right 5% of the screen) to activate touch click.
Games with Region-Based Touchpad Click
For games that separate the PlayStation touchpad into 3 regions, you can use a left edge touchscreen tap for left touchpad click, right edge touchscreen tap for right touchpad click and top or bottom middle of the touchscreen tap for middle touchpad click.
"},{"location":"setup/controlling/#default-chiaki-ng-layout-trackpad-mapping","title":"Defaultchiaki-ng
Layout Trackpad Mapping","text":"I have mapped the left trackpad as the PlayStation button and the right trackpad as the PlayStation controller touchpad (press for touchpad click and swipe for touchpad gestures). This essentially works the exact same way as when you're playing with the DualSense of DualShock4 touchpad. You touch/swipe for gestures and click for touchpad click.
The touchpad gestures are mapped using a mouse region with left mouse click on touch (i.e., simulates holding down the Left Button while moving a mouse) and the touchpad click is mapped to T.
Right Click Works too
Clicking the mouse Right Button instead of the T key would have the same effect.
"},{"location":"setup/controlling/#default-chiaki-ng-layout-back-button-mapping","title":"Defaultchiaki-ng
Layout Back Button Mapping","text":"I have mapped L4
to toggle mic mute, L5
to end session (Ctrl+Q), R4
to zoom (Ctrl+Z), and R5
to stretch (Ctrl+S).
chiaki-ng
Layout Gyro Mapping","text":"I have also mapped gyro controls As joystick
. Whenever you touch the right joystick, you can move the Steam Deck to aim / control the right stick (usually mapped to camera control) with motion (gyro) controls. You can use this on its own or for small adjustments to larger camera movements made by directly moving the right joystick. You can always change this by choosing to edit the layout and going into the gyro settings.
Native Gyro for Steam Deck
Gyro is also directly mapped under the hood for the Steam Deck controller. Thus, when you play a game that has native gyro controls, those will work without needing to do anything in your control mapping via Steam Input. When you are playing a game with native gyro support, you may want to change the gyro mapping from As joystick
to None
so that gyro only maps to gyro in the game (i.e., you don't move the camera while trying to move a paintbrush using native gyro).
Of course, you could leave the right stick mapping on (so that it maps to both gyro and right joystick), if that is truly what you want.
"},{"location":"setup/controlling/#creating-your-own-controller-profile","title":"Creating your Own Controller Profile","text":"You can create your own controller profile by mapping the relevant buttons. The special button mappings (functions not assigned to the controller by default) [set these] and the standard button mappings (controls that directly map and are thus assigned by default) [no need to set these unless you prefer different mappings] are listed in tables below for your convenience.
"},{"location":"setup/controlling/#special-button-mappings-you-need-to-assign-these-yourself","title":"Special Button Mappings (You need to assign these yourself)","text":"Function Button DescriptionQuit
Ctrl+Q Close chiaki-ng
cleanly, putting console in sleep mode if desired Zoom
Ctrl+Z Toggle between zoom (zoomed in to eliminate borders, cutting off edge of screen) and non-zoom (black borders) Stretch
Ctrl+S Toggle between stretch (stretched to eliminate borders, distorting aspect ratio of image), and non-stretch (black borders with default aspect ratio) PlayStation Button
Esc The PlayStation / home button as it normally functions on a PlayStation controller Share Button
F The Share button on the PS5 controller used for taking screenshots, videos, etc. stored on your PS5 and uploaded to the PlayStation app on your phone if you so choose. Touchpad Click
T, mouse Right Button, tapping border (top, bottom, left or right 5%) of the touchscreen These actions will all result in a touchpad click. For games that separate the touchpad into multiple regions, they work in conjunction with either the current mouse location (location of finger on Steam Deck trackpad) or current finger location (which edge of the touchscreen you tapped) to delineate which region you are using (most games just have one region for touchpad click though). Touchpad Motion
Touchscreen touch
, mouse Left Button + Mouse Movement (i.e., drag action
/ mouse region touch). Maps to the PlayStation touchpad (since that's what PlayStation games / the remote streaming console expect). This means that the \"cursor\" (if one is defined for the game like in Chicory: A Colorful Tale) moves according to your gestures but does not snap/follow your fingers' locations (i.e., it behaves like a touchpad as it should). Toggle Mic Mute
Ctrl+M The toggle microphone mute on and off button on the PlayStation controller. Stream Menu
Ctrl+O This brings up a stream menu which shows things like your current Mbps. Two Button Shortcuts
If you want to create a shortcut that includes 2 buttons like Ctrl+Q, add the first key (i.e., Ctrl) and then click the gear icon to the right of the added command (i.e., Ctrl) and select Add sub command
. Finally, fill in the new blank rectangle that appears with the desired second key (i.e., Q)
"},{"location":"setup/controlling/#using-steam-deck-controller-touchscreen-in-your-custom-controller-profile","title":"Using Steam Deck Controller Touchscreen in Your Custom Controller Profile","text":"
In order to use the Steam Deck touchscreen as a touchscreen instead of a mouse in Game Mode, you need to enable Touchscreen Native Support
for it in controller options (this is done for you in the default chiaki-ng
layout chiaki4deck+ mic
). For your custom controller profile, do the following:
Edit your controller layout and scroll down to the Action Sets
tab (on the left menu).
Click the gear icon to the right of the given action set (i.e., Default
).
Select Add Always-On command
.
Move to the SYSTEM
tab (use R1
to switch tabs) and select Touchscreen Native Support
from the commands.
Your Action Sets
tab should now look like the following:
Gryo directly maps for games that support it (i.e., Concrete genie, Astro's Playroom, The Last of Us, Ghost of Tsushima, etc.) for the Steam Deck controller (using native interface since SDL doesn't support motion or trackpad controls for Steam virtual controllers) as well as attached controllers that SDL supports with an accelerometer and gyro (i.e., DualSense, DualShock 4, etc.). For this to work, do the following based on your controller:
chiaki-ng
belowAdditionally, you can use gyro controls for camera options with any game by mapping gyro As joystick
and adding a condition for when it's used (i.e., On
with a condition of right joystick touch
) in the gyro settings for chiaki-ng
. I have done this in the default chiaki-ng
control setting and you can do it in your custom control scheme. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to change the gyro mapping from As joystick
to None
so that gyro only maps to gyro in the game (i.e., you don't make your camera move when you're trying to shake your flashlight, etc.).
PlayStation 5 haptics are mapped for both the DualSense controller (usb connection required) and the Steam Deck controller and adaptive triggers are mapped for the DualSense controller (usb or bluetooth). These need to be explicitly enabled by checking the PS5 features box in the GUI as shown in the picture below:
If you are using a DualSense controller in Game mode on the Steam Deck, you will also need to disable Steam Input for the controller when it's first plugged in following the \"Turning off Steam Input\" tab here. Once checked, haptics and adaptive triggers (DualSense only) will work in games that support them when streaming from a PlayStation 5. If the DualSense is plugged in via USB (either initially or plugged in during a gaming session), haptics will be directed to it. If you are using the Steam Deck and don't have a DualSense plugged in, haptics will be directed to it and played via the trackpads.
"},{"location":"setup/controlling/#microphone","title":"Microphone","text":"Unmute microphone with either Ctrl+M or the mic button on the PlayStation controller. (This is set to L4
in the default chiaki4deck+ mic controller layout.) Then, use the microphone as normal. You can choose your microphone in the Steam Deck settings as well as choosing between audio inputs in the chiaki-ng menu.
Bluetooth headset microphones don't work on Steam Deck by default
The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.
"},{"location":"setup/controlling/#standard-button-mappings-these-directly-map-and-dont-need-to-be-specifically-set","title":"Standard Button Mappings (These directly map and don't need to be specifically set)","text":"Function Buttonright joystick
right joystick
left joystick
left joystick
dpad up
dpad up
dpad left
dpad left
dpad down
dpad down
dpad right
dpad right
start button
option button
triangle
Y button
square
X button
cross
A button
circle
B button
R1
R1
R2
R2
R3
R3
(right-stick click) L1
L1
L2
L2
L3
L3
(left-stick click) stream menu
L1+R1+L3+R3
"},{"location":"setup/controlling/#using-a-dualsense-andor-dualshock4-controller-with-chiaki-ng","title":"Using a DualSense and/or DualShock4 Controller with chiaki-ng
","text":"While most users will want to just use chiaki-ng
with the Steam Deck controller, you can also attach a DualShock 4 or DualSense controller via bluetooth or usbc. The controls will map automatically and there is even native touchpad (including gestures), gyro, haptics (DualSense via usb/usbc only), and adaptive triggers (DualSense only) support. This can be especially useful if you're playing chiaki-ng
when connected to a dock using an external monitor or TV or if you just really like the feel of the traditional PlayStation controllers.
Pairing your DualShock 4 / DualSense with Steam Deck via Bluetooth
While holding the Share
button, hold the PlayStation Button
to put your controller into pairing mode. On the Steam Deck, hit the STEAM
button and then select the Settings
tab and then the Bluetooth
tab (i.e., STEAM button->Settings->Bluetooth
). Then, select your device from the list of devices. Once paired, it will automatically connect in the future when you press the PlayStation
button on the controller.
chiaki-ng
to Work with DualSense / DualShock 4","text":"Make Sure your Controller is Connected for Configuration
Your PlayStation controller needs to be connected via bluetooth or usb cable for its tab to show up when you visit the chiaki-ng
game page on your Steam Deck and edit the saved controller configuration. This configuration is specifically for your PlayStation controller and separate from the Steam Deck
controller configuration for chiaki-ng
. It will be activated automatically when you use the PlayStation controller with chiaki-ng
(it will show up as a 2nd controller configuration since you will now have at least 2 active controllers [Steam Deck + PlayStation controller])
chiaki-ng
Controls (Alternative Option) Turning off Steam Input gets you as close to a native experience with your controller as possible (including the Home button
serving as both the Steam
and PlayStation button
simultaneously).
This is necessary for the following capabilities:
Won't Have Access to All chiaki-ng
controls
With this option you won't have access to all of the shortcuts for chiaki-ng
(toggling stretch
Ctrl+S and zoom
Ctrl+Z screen options and quitting gracefully Ctrl+Q) on your DualSense. However, if you have a keyboard connected to your Steam Deck, you can always use that for those shortcuts.
Turn off Steam Input for your PlayStation controller by doing the following:
Go to the chiaki-ng
game page
Select the gamepad icon on the right hand side of the page to go the controller configuration menu
Move to the controller configuration tab for your PlayStation controller (if not already there)
Click the gear icon to the right of Edit Layout
Choose Disable Steam Input
from the menu.
This tab shows you how to use Steam Input to map all of the controls for chiaki-ng
to your PlayStation controller. This is great if you are using chiaki-ng
with a TV. Since the PS Button maps to the STEAM
button automatically and there are several commands in the default chiaki-ng
configuration bound to back buttons (that don't exist on the PlayStation controllers), I have added these controls to a touch menu. It will show up when touching the left pad of the chiaki-ng
controller. You have to click to select one of the extra commands (so you don't accidentally choose one during gameplay) from the radial menu. See the picture below for an example of what this looks like in-game:
No Haptics, Adaptive Triggers, or Gyro
Using Steam Input with your DualSense controller means you won't have access to haptics, adaptive triggers, or gyro controls via your DualSense. If these are important to you, please disable steam input according to the other tab.
The easiest way to configure all of the necessary shortcuts for chiaki-ng
on DualSense is to copy the profile I have created in the COMMUNITY LAYOUTS
tab with the aforementioned touch menu for extra commands. DualShock 4 can also use a similar layout mapping.
Go to the chiaki-ng
game page
Select the gamepad icon on the right hand side of the page to go the controller configuration menu
Move to the controller configuration tab for your PlayStation controller (if not already there)
Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).
Move to the COMMUNITY LAYOUTS
tab and select DualSense
by gmoney23
This is what the full mapping looks like for reference:
Map it How you Want
Using Steam Input there are a variety of ways to map controls. Do whatever you like best. Additionally, you can use gyro controls for camera options with games that don't support native gyro by mapping the gyro As joystick
. Make sure to set an appropriate condition for when it's used (i.e., when holding R1
or Always On
) in the gyro settings for the PlayStation controller configuration option of chiaki-ng
. For example, I have done this in the Steam Deck controller chiaki-ng
control setting and you can do it for your DualSense control scheme as well. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to either temporarily this option or make sure to set something to enable it that you won't hit accidentally. Otherwise, both the native gyro and the action you map will be done in-game which can make your camera move when you're trying to shake your flashlight, etc.
In order to enable DualSense haptics on MacOS please do the following:
Use Cmd+Space to bring up the spotlight search and begin to type Audio MIDI Setup
and hit enter to bring up the Audio Midi Setup utility.
Select your DualSense Wireless Controller Output device in the Audio Midi Setup utility
Click Configure Speakers
Select Quadrophonic
from the configuration dropdown
Select Apply
Play your favorite PS5 game with haptic feedback on Mac via chiaki-ng
!
chiaki-ng
","text":"Copying from and Pasting into Konsole Windows
You can copy from and paste into konsole
windows with Ctrl+Shift+C (copy) and Ctrl+Shift+V (paste) instead of the normal Ctrl+C (copy) and Ctrl+V (paste) shortcuts. In fact, Ctrl+C is a shortcut to terminate the current process in the konsole
. Additionally, you can still right-click and select copy or paste as per normal.
konsole
(If for some reason it doesn't show up on the Discover store) Open the Discover store
Search for chiaki-ng
in the search bar
Click Install
Run the following command in the konsole
flatpak install -y io.github.streetpea.Chiaki4deck\n
About chiaki-ng
This is a flatpak I created for chiaki-ng
from updated Chiaki source code is available on Flathub. This is the recommended install as it is the most straightforward.
However, you can also build the flatpak yourself (recommended for users who want to add their own source code changes on top of the ones I've made) by following the instructions in Building the flatpak yourself.
"},{"location":"setup/remoteconnection/","title":"Set up chiaki-ng to work outside of your home network","text":""},{"location":"setup/remoteconnection/#remote-connection-via-psn","title":"Remote Connection via PSN","text":"Supports IPV4 ONLY due to PlayStation itself only supporting IPV4 for remote play as of PS5
"},{"location":"setup/remoteconnection/#overview","title":"Overview","text":"The remote connection via PSN uses PSN servers as an initial go-between to exchange the necessary information to initiate a direct connection between your client device (i.e., computer, portable gaming device, etc.) and your PlayStation console using a technique called UDP Holepunching. This replicates the behavior of this feature in the official remote play app from Sony.
Why do I need to login to PSN and how is this token used?
The remote connection via PSN requires you to login to PSN to generate an auth token used for contacting the PSN servers that serve as an initial go-between to initiate the direct connection to your PlayStation.
This auth token is stored locally and used to connect with the PSN servers (this can be verified by looking at the code [if you want to be doubly sure] as chiaki-ng is open source) and not used or stored anywhere outside of that.
"},{"location":"setup/remoteconnection/#requirements","title":"Requirements","text":"Not All Networks Supported
Not all network types are supported by UDP holepunching. For some networks, this process will fail and in that case you will have to use a manual remote connection with port forwarding. If you have tried 5 or so times and it has failed consistently with the message Couldn't contact PlayStation over established connection, likely unsupported network type, your network type is currently unsupported. You will need to use the manual instructions. If you are able to connect over the same wireless connection with the official remote play app and are willing to help the chiaki-ng developers improve chiaki-ng to support your network type please reach out to the dev team via Reddit or email. If you are failing with Connection over PSN failed closing ..., please either add your logs to an appropriate existing issue or open a new issue on the chiaki-ng Github.
"},{"location":"setup/remoteconnection/#setup","title":"Setup","text":"Go to the chiaki-ng settings page by hitting the gear icon from the main page
Go to the PSN tab and then click Login to PSN
Login to psn on the provided page
Tips for those having trouble logging into to PSNIf you get a connection to the server timed out
message, keep on trying to login by hitting Enter every few seconds until you get a different error message such as Can't connect to the server
or you have tried for at least 20 seconds. If that doesn't work, please try refreshing the page and going through the process again. If you still can't find success, make an attempt using a different browser.
Unfortunately, we have no control over Sony's site (that gives out auth tokens to access their PSN servers for the remote connection over PSN setup) so we can only give tips on how best to handle the errors that may occur on the page and wish you the best in obtaining your token. Fortunately, once this token is obtained, chiaki-ng will automatically refresh it as needed and only ask for you to create a new token in the event that PSN requires you to generate a new one using your login.
Copy your redirect url from the browser
Paste your redirect url on the page and create your token
See success message and close the dialog box
Error Message
If you obtain an error with a link to Sony's oauth site, it is likely the code from the link has expired and you need to create a new code by logging in again and pasting the url into chiaki-ng. The code usually expires within a few minutes. Otherwise, the error code should hopefully be self explanatory.
Click on the box of the console you want to connect to (it will say Remote Connection via PSN
)
What if my console doesn't appear
Refresh PSN hosts
to query the PSN network again for the console.Wait for the connection to load
Testing
It may be hard to test if this feature is working properly for you at home (before using it remotely) if you don't have access to another network. In this case, you can use a cellular hotspot to test the connection.
"},{"location":"setup/remoteconnection/#manual-remote-connection","title":"Manual Remote Connection","text":""},{"location":"setup/remoteconnection/#set-static-ip","title":"Set Static IP","text":"In order to prevent your IP from changing which would break the port forwarding rules if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / \"static\" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula \"dhcp reservation myroutername router\" such as \"dhcp reservation netgear router\" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.
"},{"location":"setup/remoteconnection/#port-forwarding","title":"Port Forwarding","text":"Forward the ports for your console on your router following this port forwarding guide starting with selecting your router
Close out of ads
If any ads appear as you navigate the website just hit the close button on the given advertisement to continue on your journey.
PS5PS4 Port Connection Type 9295 TCP 9296 UDP 9297 UDP 9302 UDP Port Connection Type 987 UDP 9295 TCP 9296 UDP 9297 UDP"},{"location":"setup/remoteconnection/#find-routers-ip","title":"Find Router's IP","text":"On a computer connected to your router such as your client device [i.e., Steam Deck] (make sure to disconnect from a vpn first if you're connected to one to get the right IP) use one of the following:
BrowserKonsole/terminalVisit whatismyip in your browser and copy the displayed IP
curl checkip.amazonaws.com\n
"},{"location":"setup/remoteconnection/#test-connection","title":"Test Connection","text":"GUIAutomation Add console to GUI using remote IP as a new manual connection
Click the plus icon in the main menu
Create your remote connection
Enter your remote IP/DNS
Choose the locally registered console you want to remotely connect to
Click Add
Connect using this new connection
The console selected for auto-connect will work with the manual remote connection out of the box for PS5. It will launch using the manual connection if it is discovered and the local connection is not discovered. For PS4, unfortunately, discovery doesn't work for remote connections so you will have to wake it up and start it manually from the menu.
My Remote Connection isn't Working, What Do I do?
If you have gone through the port forwarding and made sure everything is applied correctly and it still doesn't work, it is likely you are behind CGNAT (carrier-grade NAT). This means the router that you would need to forward ports on is owned by the ISP and you can't access it to do so. (Note: There is a protocol called PCP (Port Control Protocol) that allows you to access it but if port forwarding doesn't work that means either your ISP or router doesn't support it.) This means port forwarding won't work. You can try the remote connection via PSN as this can still work given you have a compatible network type. However, is that isn't working either you will need to setup a VPN on your home network to connect. See this site for details on how to do setup a VPN using a raspberry PI with chiaki-ng (replace Chiaki with chiaki-ng).
If my connection stops working, what should I do?
If the connection stops working please make sure that the IP address for your router hasn't changed by checking it again via one of the methods above or a different one to make sure it's the same. If it has changed, you will need to update to the new IP address of your router.
"},{"location":"setup/steaming/","title":"Adding chiaki-ng to Steam","text":"Automatic Process for Auto-connect or Standard LaunchManual Process for Automation ScriptChoose Add Create Steam Shortcut from Main Menu
Fill in name for Steam Shortcut and optional launch options
Fill in name for Steam Shortcut and optional launch options
Launch Options
In most cases, you can leave this blank. One scenario where you would fill this out is if you have multiple users on the same client device [i.e., Steam Deck]. In this case you can use --profile user1
for one shortcut and --profile user2
for another.
Create Steam Shortcut by hitting Create
button
Game (Mode) Time!
You have successfully added chiaki-ng
to Steam with pictures and (if on Steam Deck) set the chiaki4deck+ mic
Steam Deck controller shortcut.
You can now close any open applications and or terminals (forcing them to close if necessary) and then switch to Game Mode by clicking on the Return to Gaming Mode
desktop icon.
Another Non-Steam Game
This is the same process as with other non-Steam games, tailored to the chiaki-ng
script and images.
Open the Add a Non-Steam Game
prompt
konsole
Launch Steam by double clicking on the Steam icon in your desktop or finding it in your apps menu.
Click Add a Non-Steam Game
from the Games Menu on the top left of the Steam UI
konsole
window to bring up the Add Non-Steam Game
promptsteam steam://AddNonSteamGame\n
Choose to BROWSE
for the game
Show hidden files using the GUI or Ctrl+H (to see the hidden .
directories)
Choose Chiaki-launcher.sh
as your game
If You're missing Chiaki-launcher.sh
, You Skipped the Automation Section
Chiaki-launcher.sh
is a script to launch Chiaki without the main gui, resulting in a much better experience on the Steam Deck (click for details) and makes it easier to use the 3 games modes. If Chiaki-launcher.sh
is missing, you almost certainly skipped the automation section. Don't worry, the fix is easy! Please complete the Automation section now and come back here afterward. It should take you ~ 5 minutes. Luckily, there is a helper script that does most of the work for you! You simply answer a few questions I walk you through.
Choose File type: All Files
at the bottom of the screen
Choose /home/deck
from the dropdown at the top of the screen and then navigate by clicking on each folder to the folder /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki
Click on the Chiaki-launcher.sh
file in that directory
Click OPEN
on the bottom right
Click Add Selected Programs
Steam Application Name Matters!
For Non-Steam games (i.e., chiaki-ng
), the Community Layouts
controller layouts are based on the name the user set for the game in Steam when they exported it. Thus, in order to find the controller profiles I created for the game in your Community Layouts
section later in this guide, your game name will need to the same as mine, (i.e., chiaki-ng
). This naming is done in step 4 (below) and it's recommended that you just keep your game name as chiaki-ng
to make your life easier.
What if naming chiaki-ng
something else fills me with determination...?
If you want to use a different game name (i.e., Playstation Launcher Thingamajig
) and want to use some or all of the controller layouts I have created (either directly or to download them and use them as a starting point to tinker from), name your game what you want in step 4. Then, when you get to the controller section, follow Retrieving chiaki-ng Controller Layouts when Using An Alternate Game Name. This walks you through temporarily renaming the app to chiaki-ng
to access the controller layouts and save them as Personal Save
s to access in the Your Layouts
tab. Finally, you can rename you game to what you want and apply your layout to this differently named Steam game.
Acquire pictures to use for the game library in Steam
Get the official chiaki-ng
images here.
Extract the package to a folder of your choice (such as your Documents
folder).
How do I extract the images folder?
Double click on the downloaded package in your browser or find the file in your Downloads
folder and right-click on it choosing to Extract To
and then selecting the folder of your choice (such as your Documents
Folder)
Note
This will create a folder named chiaki-ng-images
in the folder you choose to extract to
If it is not already open, launch Steam and go to your game Library
.
Right-click on Chiaki-launcher.sh
in your Games
on the left-hand side and select Properties
In the properties window that comes up rename Chiaki-launcher.sh
and add the icon image
Rename it chiaki-ng
Click on the blank square to add an image and navigate to the chiaki-ng-images
folder you created in step 1 above and select the icon image (steam_icon.png
).
Click the x to exit the window
Go to your Library
in Steam and select chiaki-ng
from the left-hand list or one of the Library
categories to go to chiaki-ng
's game page.
Customize the background and logo for chiaki-ng
Customize the background
Right-click on the blank space and select Set Custom Background
Browse to the chiaki-ng-images
folder you created earlier and select the background image (steam_hero.png
)
Customize the logo
Right-click on the blank space and select Set Custom Logo
Browse to the chiaki-ng-images
folder you created earlier and select the logo image (steam_logo.png
)
Customize the wide capsule and capsule images
Launch chiaki-ng
via Steam by hitting the Play
button or any other method and then close.
Go to your Library
in Steam and scroll to your RECENT GAMES
section.
Right-click on the blank picture for chiaki-ng
(should be 1st in RECENT GAMES
and have a blank image with a landscape orientation) and select Manage->Set custom artwork
Browse to the chiaki-ng-images
folder you created earlier and select the wide capsule (wcap) image (steam_landscape.png
)
Launch a different game and close it (this moves chiaki-ng
into the second slot in recent games)
Right-click on the blank picture for chiaki-ng
(should be 2nd in recent games and have a blank image with a portrait orientation) and select Manage->Set custom artwork
.
Browse to the chiaki-ng-images
folder you created earlier and select the capsule (cap) image (steam_portrait.png
)
Game (Mode) Time!
You have successfully added chiaki-ng
to Steam with pictures.
You can now close any open applications and or terminals (forcing them to close if necessary) and then switch to Game Mode by clicking on the Return to Gaming Mode
desktop icon.
chiaki-ng
Updates","text":"This section covers the updates to Chiaki in chiaki-ng
. Information about each release and how to update is in the Releases Section. Updates that are currently done (implemented) are listed in the Done section along with details, while updates that are planned for the future are listed in the Planned section.
Why These Updates?
I started by simply choosing to update things that would give me a better experience with Chiaki on my Steam Deck. I have also begun incorporating suggestions from users of chiaki-ng
via chiaki-ng's GitHub issues page (both issues created by GitHub users as well as issues from Reddit users that I created for them in GitHub for tracking). Given the current state of the Chiaki project (maintenance mode), I'm not sure if all of these changes will be accepted upstream. However, so far several changes included here (some by Street Pea and some by Johannes Baiter) have been merged upstream (though are not part of the official flatpak yet since a new release has not been cut). These are marked appropriately in the done section with the relevant footnotes. I will also continue sending patches upstream for my Chiaki updates. I have created chiaki-ng
as a means to distribute these changes to others using the Steam Deck as well as others wanting to add additional beneficial features on top of mine. Currently, I am aiming to make chiaki-ng
work for all traditional Chiaki users (may not benefit other users as much as Steam Deck users, but wouldn't be bad for those users either).
Enabled remote connection via PSN so users can use this instead of port forwarding on their routers as an option.1
"},{"location":"updates/done/#touch-friendly-and-controller-navigable-gui","title":"Touch Friendly and Controller Navigable GUI","text":"QML based user interface that is better suited for handheld computers such as the Steam Deck and more user-friendly in general.1
"},{"location":"updates/done/#hdr-for-steam-deck-oled-in-game-mode","title":"HDR for Steam Deck OLED in game mode","text":"You can now use HDR with your Steam Deck OLED thanks to Johannes Baiter and David Rosca as well as many patient testers. In order to enable this, you must have:1
An HDR-capable streaming device such as the Steam Deck OLED or an OLED monitor attached to an LCD Steam Deck(non-HDR device will still work but use tonemapping instead of outputting HDR)
A PlayStation 5 console (PlayStation 4 doesn't support H265 streaming)
An HDR-capable TV/monitor attached to your Playstation 5 (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR. You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those)
Added Touchpad support for touchscreens (use outer edges of touchscreen for touchpad click) as well as mouse input (enables trackpads to be fully supported with gestures on touch and touchpad click on click). For an example mapping these in a Steam Deck controller profile, see Default chiaki4deck
Layout Touchscreen Mapping and Default chiaki4deck
Layout Trackpad Mapping respectively. Downloading the updated chiaki4deck+
controller layout will have these mappings set for your convenience.1
Added gyro support for Steam Deck via a native interface since SDL2 doesn't support Steam Deck gyro due to Steam's virtual gamepads not providing gyro.1
"},{"location":"updates/done/#enabled-mic-support","title":"Enabled Mic Support","text":"You can now attach a microphone and use it to chat online or use in games. There is also noise suppression and echo cancelling for the mic you can configure in the chiaki4deck settings.1
"},{"location":"updates/done/#added-steam-shortcut-creation-button","title":"Added Steam Shortcut Creation Button","text":"Added ability to create a Steam shortcut with the name of your choice and Chiaki4deck artwork and the Steam Deck controller profile from the main menu. This makes setup even easier on Steam Deck.1
"},{"location":"updates/done/#enabled-haptics-for-steam-deck-and-dualsense-controller-adaptive-triggers-for-dualsense","title":"Enabled Haptics for Steam Deck and DualSense controller + adaptive Triggers for DualSense","text":"Haptics enabled for PlayStation 5 thanks to Johannes Baiter. You can use a USB connected DualSense for haptics and adaptive triggers or a bluetooth connected DualSense for just adaptive triggers. To use these features for the DualSense in game mode, please disable Steam Input for the DualSense controller following the \"Turning off Steam Input\" tab in this section.2.
I have also added the capability to play the haptics via the Steam Deck controller using the native interface I added.
You can also use rumble haptics for controllers without integrated haptics or the Steam Deck if the noise of its haptics bothers you.
"},{"location":"updates/done/#updated-rgb-mapping","title":"Updated RGB Mapping","text":"RGB mapping update thanks to Egoistically via a Chiaki fork which is of course copy-left under the GNU Affero General Public License version 3 as are all of the other chiaki4deck
changes. I added the patches to chiaki4deck
and it results in a more accurate picture. Joni Bimbashi updated the initial mapping to work with HW acceleration. Below is a BEFORE and AFTER from Ghost of Tsushima.1
BEFORE
AFTER
"},{"location":"updates/done/#3-view-modes-for-non-standard-screen-sizes","title":"3 view modes for non-standard screen sizes","text":"It's great to have these options for Steam Deck's non-standard 1280x800 resolution.3
1. Adjust the window to a bigger or smaller size with your mouse in `Desktop Mode` (perhaps you want to use `chiaki4deck` as half of your screen in Desktop mode)\n\n**OR**\n\n2. Use fullscreen mode by:\n\n1. Pressing ++f11++ (either directly in `Desktop Mode` or via a controller mapping in `Game Mode`)\n\n**OR**\n\n2. Double clicking on the screen in `Desktop Mode`\n\nThen, you could use stretch and/or zoom accordingly (i.e., ++ctrl+s++ / ++ctrl+z++ or button mapped to them in game mode).\n
Normal (default) [used for fullscreen launch option]
Maintains aspect ratio, adds black bars to fill unused parts of screen
Zoom using Ctrl+Z to toggle
Maintains aspect ratio, cutting off edges to fill screen
Stretch using Ctrl+S to toggle
Stretches image (distorting aspect ratio) to fill screen
Cleanly quits Chiaki, respecting the user's configuration option of either asking to put PlayStation console sleep, putting PlayStation console to sleep without asking, or leaving PlayStation console on.3
What does this do for me?
Now, if you hit a back button (or other button) mapped to Ctrl+Q on your Steam Deck, your remote play session will shut down cleanly and put your console to sleep automatically if you so choose. This means you no longer have to manually put your console to sleep via a menu or the power button on the PlayStation console itself.
"},{"location":"updates/done/#enabled-automated-launch-and-auto-connect","title":"Enabled Automated Launch and Auto-connect","text":"This skips the need to visit the configuration screen each time. Use auto-connect if you have one console to choose from and this will work out of the box. Otherwise, you can create an automation script to do this for you. I have added a helper script to generate a Chiaki-launcher.sh
script as well as provided complete instructions in the Automation section.1
This makes it as easy as possible for Steam Deck users to use touchpad and gyro support with their DualSense or DualShock 4 controller. See Using a DualSense and/or DualShock4 Controller with chiaki-ng
to set it up for yourself.3 The DualSense/DualShock 4 touchpad and gyro controls work with the binary version of Chiaki but don't work with the official flatpak version. Luckily for you, they now work with the chiaki4deck
flatpak!
merged upstream, but not yet released in official flatpak\u00a0\u21a9\u21a9\u21a9\u21a9\u21a9\u21a9\u21a9\u21a9\u21a9
partially merged upstream\u00a0\u21a9
now part of upstream Chiaki as of latest release\u00a0\u21a9\u21a9\u21a9
chiaki-ng
Releases","text":""},{"location":"updates/releases/#moving-to-flathub","title":"Moving to FlatHub","text":"Legacy Repo Deprecation
chiaki-ng
is now on flathub. If you previously installed chiaki-ng
via the konsole the flatpak has changed to io.github.streetpea.chiaki-ng
. The old repo is now deprecated in favor of using Flathub since Flathub is added by default to the Steam Deck and the hosting is at no cost to the project (unlike the initial repo). While the software will still be accessible from the old repo, it is encouraged for users to switch over.
To migrate to the flathub repo do the following:
Move chiaki-ng's configuration files to their new location
mv ~/.var/app/re.chiaki.Chiaki4deck ~/.var/app/io.github.streetpea.Chiaki4deck\n
Update automatic launcher script to use io.github.streetpea.Chiaki4deck
sed -i 's/re.chiaki.Chiaki4deck/io.github.streetpea.Chiaki4deck/g' ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
Uninstall the existing legacy chiaki-ng
flatpak
flatpak uninstall -y re.chiaki.Chiaki4deck\n
Install chiaki-ng from flathub using Discover store app or
flatpak install -y --user flathub io.github.streetpea.Chiaki4deck\n
Change properties of non-steam game to point to:
/home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\n
chiaki-ng
","text":"In order to update your already installed chiaki-ng
to the newest version, either:
Check for updates in Discover
and update there
OR
Update via the konsole
with:
flatpak update -y io.github.streetpea.Chiaki4deck\n
flatpak update --user -y re.chiaki.Chiaki4deck\n
Small patch update
Name change to chiaki-ng
Small patch update
Adds ability to create/delete and switch between different profiles (i.e., different users)
Provides unique remote and local Stream Settings for each console (PS4/PS5)
auto
hw decoder option which is now the default. It chooses the best decoder for your platform from the available decodersImproves + adds PS4 support to remote connection via PSN
Enables remote connection via PSN
Lowers required mtu from 1435 to 576
Graduate DualSense features from experimental status
Enables creating steam shortcut with default controller profile from menu
Small patch release
Small patch release
Small patch release
Touch friendly and controller navigable GUI
Small patch release
HDR support
Small patch release
Mic support
Why doesn't my bluetooth headset mic show up as an available microphone on Steam Deck?
The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.
"},{"location":"updates/releases/#update-actions-for-existing-users","title":"Update Actions for Existing Users","text":"Updating chiaki-ng
[Optional] Switch to the new default control layout chiaki4deck+ mic
which adds toggle mic mute to L4
. Alternatively, you can manually add toggle mic mute to a button of your choice by mapping Ctrl+M to that button.
Small patch release
Small cosmetic release
chiaki-ng
Small patch release
Small patch release
Install update following updating chiaki-ng
.
Updating chiaki-ng
[Optional] Enable the experimental PlayStation 5 features (enables PlayStation 5 haptics for Steam Deck and DualSense [via USB] and adaptive triggers for DualSense [via USB or bluetooth]).
Check the box shown in the image below in the GUI.
[If you are using a DualSense] Turn off Steam Input for the DualSense following the \"Turning off Steam Input\" tab in this section.
[Optional] Add an external IP/hostname to the automation by revisiting (running back through) the Automation section. Doing this will make the automation use your external address if you aren't connected to your home wireless network.
Note
This is for those that have gone through the process to make a connection outside of their local network to get an external IP/hostname to use.
chiaki-ng
's 2nd update since initial release.
Updating chiaki-ng
Updating your controller config to the new default (chiaki-ng+
) and/or updating your custom controller layouts to take advantage of native touchscreen / trackpad controls. See the Controller Options section for details.
Using the Default Controller Profile (Recommended Starting Point):
Open the chiaki-ng
Controller Options section, browsing the COMMUNITY LAYOUTS
tab for the chiaki4deck+
config, downloading it, and setting it as your new layout.
[Approximate Time Estimate: 1 minute]
Creating a Custom Controller Profile (Great for tinkering, especially for updating the default profile to meet your needs exactly):
Make a custom controller profile using the Creating Your Own Controller Profile section, taking special note of the Special Button Mappings and Using Steam Deck Controller Touchscreen in Your Custom Controller Profile
[Approximate Time Estimate: 10-20 minutes depending on your experience with Steam Deck Controller Layouts]
[OPTIONAL] If you have a PlayStation Login Passcode and want entering it to be automated, please revisit (run back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the \"Automated Instructions (Recommended)\" Tab. [Approximate Time Estimate: 5 minutes]
Success
Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using chiaki-ng
.
Full mapping for the PlayStation touchpad to the Steam Deck's touchscreen and trackpad (you can use either or switch between them if you so choose). See the touchscreen and trackpad mapping subsections of the Controller Options section for details.
General Touchscreen and Mouse Support
This update adds general touchscreen and mouse support for the PlayStation touchpad. Thus, it's applicable beyond the Steam Deck. With regard to chiaki-ng
, the Steam Deck is the focus / inspiration for the update.
Updated RGB color mapping used in OpenGL widget to be more color accurate thanks to Egoistically's Chiaki fork. See Updated RGB Mapping for details and a before and after comparison in Ghost of Tsushima.
Automatic Login Passcode Entry (For Users with a Login Passcode)
If you have to enter a login passcode each time you turn on your PlayStation console and login, you can now enter it into the automation to login from your personal Steam Deck without the hassle of bringing up the virtual keyboard with Steam
++X and entering it in each time.
chiaki-ng
's 1st update since initial release.
Updating chiaki-ng
Revisiting (running back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the \"Automated Instructions (Recommended)\" Tab.
Success
Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using chiaki-ng
.
[If desired] Visit the Using a DualSense and/or DualShock4 Controller with chiaki-ng
to see how to setup native touchpad and gyro controls when playing chiaki-ng
with the DualShock4 and DualSense controllers.
PlayStation controller native touchpad + gyro controller support enabled for the flatpak with setup instructions in Using a DualSense and/or DualShock4 Controller with chiaki-ng
. This is great for when your using a TV or monitor with your Steam Deck.
Enhanced automated launch
Specifically, I upgraded the discovery cli command to work properly and updated the automation script (and accompanying generator script) to to take advantage of this command instead of ping to handle some cases that failed intermittently before.
Now, the automation works for edge cases such as:
user is remote playing from outside their home wireless network (given they've already done the networking setup for that)
console is in the process of going to sleep or coming online when remote play session launched
console is currently downloading a large game
user doesn't have ping enabled on his/her wireless network
chiaki-ng's
initial release including the following notable updates:
3 view modes for non-standard screen sizes
Quit function Ctrl+Q
Enabled Automated Launch
Site Purpose
This site serves to get you up and running with chiaki-ng!
"},{"location":"#getting-started","title":"Getting Started","text":"Start by visiting the Setup section and following each of the subsections to learn how to setup chiaki-ng
.
Buy me a coffee
"},{"location":"#getting-updates","title":"Getting Updates","text":"Visit chiaki-ng Releases for instructions on updating to the newest release, with notes for each release.
"},{"location":"#additional-information","title":"Additional Information","text":""},{"location":"#about-chiaki","title":"About Chiaki","text":"Chiaki is a \"Free and Open Source PlayStation Remote Play Client\" licensed under the GNU Affero General Public License version 3 (AGPL V3). This license enables anyone to share and modify the source code to add additional features on the condition that they make those publicly available (copy-left) and also license them under the same AGPL V3 license.
"},{"location":"#about-chiaki-ng","title":"Aboutchiaki-ng
","text":"chiaki-ng
aims to serve as a next generation of Chiaki bringing new features and changes to the existing project which is now in maintenance mode. Is is available on Linux, Windows, and MacOS.
Where is chiaki-ng
available?
There is a flatpak on flathub for Linux (https://flathub.org/apps/io.github.streetpea.Chiaki4deck){target=\"_blank\" rel=\"noopener\"} as well as packages for Linux, Windows, and MacOS (amd64 and arm64) on the releases page. See the Installation section to get started.
For users that want to build from source, I have also provided the updated source code on the accompanying GitHub repo (the link to the GitHub is on the top right [top left menu on mobile] of the site banner you see if you scroll to the top of any page). Instructions for this are in the DIY section. As it stands, a lot of the documentation applies to the general Chiaki flatpak in addition to the chiaki-ng
flatpak, but instructions are specifically tailored to chiaki-ng
and the updates included therein. To use this documentation with the Chiaki flatpak replace io.github.streetpea.Chiaki4deck
with re.chiaki.Chiaki
where applicable and note that the features listed in the Updates section will not work with that version (they only work with chiaki-ng
until the main Chiaki
flatpak gets an update.)
If you want to update the documentation to add helpful information of your own, you can scroll to the top of the page you want to edit and click the paper with pencil icon on the top right (to the right of the current page's title). This will enable you to make edits and submit them for approval. If you have more detailed edits or a new contribution, you can build the documentation locally and see the changes rendered as you make and save them by following the Building the Documentation Yourself section.
"},{"location":"#making-suggestions-for-improvements-to-the-documentation","title":"Making Suggestions for Improvements to the Documentation","text":"Please submit general issues to the chiaki-ng GitHub as well as specific issues related to a given page by clicking the underneath \"Was this page helpful?\" and opening the feedback form for the page you think needs updating.
"},{"location":"#acknowledgements","title":"Acknowledgements","text":"Thanks to the following individuals:
Thanks to the following open-source projects for inspiration around Steam Deck gyro and haptics:
For Documentation Contributors Only
This is for people who want to update the documentation of chiaki-ng
and see the updates locally or if you are a regular user and are curious on how to do it. In most cases, just accessing the documentation via the site https://streetpea.github.io/chiaki-ng/ is best. If you want to access the documentation without internet access, instead of following this documentation, you should navigate to the print page (which displays the documentation in printable format). Then, Print->Save to pdf in your web browser and access the PDF freely offline.
Install mkdocs and plugins used in chiaki-ng documentation
pip3 install mkdocs mkdocs-material mkdocs-git-revision-date-localized-plugin mkdocs-print-site-plugin\n
Get a local copy of the source code with:
HTTPSSSHGitHub cligit clone https://github.com/streetpea/chiaki-ng.git\n
git clone git@github.com:streetpea/chiaki-ng.git\n
gh repo clone streetpea/chiaki-ng\n
Change into the source code directory in your terminal
Serve the documentation in a terminal while in your source code directory with:
mkdocs serve\n
Open a web browser and access the documentation
The above mkdocs serve
command should output an address to access the documentation which by default is: http://127.0.0.1:8000 which is over localhost (only accessible locally). Go to this address to access the documentation.
Documentation updates automatically
If you leave the terminal tab where you ran mkdocs serve
open, the docs will update automatically when your save your changes to the file. This way as you make changes you can check your changes at the given web site, displaying in the same way as it will when displayed as a static website on GitHub.
Make edits to the relevant markdown files in the docs/
subfolder, and watch the changes display in realtime in your web browser when you save your file updates.
Special Documentation Features
To use the special features of mkdocs-material
and the plugins used in these docs that enhance the documentation from traditional markdown, please take a look at the syntax for the various features. You can find examples of them in action in the markdown of this site by either:
Inspecting a given page of the site in your web browser
OR
docs/
subfolder of the GitHub project, navigating the markdown files for each pageAdditionally, you can find more examples and explainers on the mkdocs-material reference page.
"},{"location":"diy/buildit/","title":"Building the Flatpak Yourself","text":"For Advanced Users Only
This is for advanced users who are comfortable going through the build process themselves, such as those who want to build on top of the changes I have made. For regular users, please install using the Installation Section.
"},{"location":"diy/buildit/#prerequisites","title":"Prerequisites","text":"A linux operating system (can of course use a VM via VMWare, virtual box, WSL2, etc.)
The following packages (install instructions separated by Linux distribution below):
gpg
curl
flatpak
flatpak-builder
sudo apt update && sudo apt install -y gnupg curl flatpak flatpak-builder\n
sudo yum update && sudo yum install -y gnupg curl flatpak flatpak-builder\n
sudo pacman -Syy && sudo pacman -S gnupg curl flatpak flatpak-builder\n
Note
Steam OS is a read-only filesystem so you will need to temporarily disable this to install flatpak-builder. Additionally, keep in mind that your installed packages may get wiped during a system update and need to be reinstalled following this process again in the future.
Disable read-only mode
sudo steamos-readonly disable\n
Init keyring
sudo pacman-key --init\n
Populate keyring with Arch Linux keys
sudo pacman-key --populate archlinux\n
Populate keyring with Holo keys
sudo pacman-key --populate holo\n
Install dependencies
sudo pacman -Syy && sudo pacman -S flatpak-builder\n
Re-enable read-only mode
sudo steamos-readonly enable\n
Flathub, the default flatpak repository
flatpak remote-add --if-not-exists flathub https://flathub.org/repo/flathub.flatpakrepo\n
Install the necessary flatpak runtime, associated sdk, and base app.
flatpak install -y flathub org.kde.Platform//6.7 flathub org.kde.Sdk//6.7\n
Create a directory for your build files and switch into it
mkdir -p ~/build-chiaki-ng-flatpak && cd ~/build-chiaki-ng-flatpak\n
Get the flatpak manifest file for chiaki-ng
curl -Lo chiaki-ng.yaml https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/chiaki4deck.yaml\n
Get the patch files
0001-Vulkan-Don-t-try-to-reuse-old-swapchain.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-Vulkan-Don-t-try-to-reuse-old-swapchain.patch\n
0001-lavc-vaapi_h264-Fixup-invalid-references.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-lavc-vaapi_h264-Fixup-invalid-references.patch\n
0001-lavc-vaapi_hevc-Fixup-invalid-references.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-lavc-vaapi_hevc-Fixup-invalid-references.patch\n
0001-vulkan-ignore-frames-without-hw-context.patch
curl -LO https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/0001-vulkan-ignore-frames-without-hw-context.patch\n
gpg
Key for Signing your Builds and Repositories","text":"Create the gpg key pair
gpg --quick-gen-key chiaki-ng-diy\n
Export public key (private key stays on your machine in your gpg directory) [~/.gnupg by default].
gpg --export chiaki-ng-diy > chiaki-ng-diy.gpg\n
Build the flatpak for chiaki-ng
flatpak-builder --repo=chiaki-ng-diy --force-clean build chiaki-ng.yaml --gpg-sign chiaki-ng-diy\n
How long will this take?
This build process is compiling first the dependencies and then Chiaki itself with the updates included in chiaki-ng
. This will take a long while (read: 15+ minutes depending on the resources of the build system itself) the first time it runs. However, since flatpak caches builds, if you make changes to just the chiaki-ng
repo code and then run a new build, it will import the dependencies from cache and only start building from scratch when it detects the first change in the stack. This results in subsequent builds going much faster than the first build you make.
Update static deltas (makes upgrading require less downloaded data for end-users)
flatpak build-update-repo chiaki-ng-diy --generate-static-deltas --gpg-sign=chiaki-ng-diy\n
Add the repository you built as a local remote repository
flatpak --user remote-add --gpg-import chiaki-ng-diy.gpg chiaki-ng-diy ~/build-chiaki-ng-flatpak/chiaki-ng-diy\n
Install your self-built chiaki-ng
flatpak from your new remote
flatpak --user install chiaki-ng-diy io.github.streetpea.Chiaki4deck\n
This is for contributors that want to make/test updates to the codebase without building a new flatpak each time.
Adding Dependencies
If you want to add new dependencies that aren't already included in the flatpak modules or SDK, then you will need to create a new flatpak build adding that module or install the module locally and it to your PATH. However, this would only be needed in rare circumstances.
"},{"location":"diy/steamdeckdev/#setup-environment","title":"Setup Environment","text":"Install flatpak and/or build a new one with any added dependencies following Building the Flatpak Yourself
flatpak install --user -y https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/flatpak/io.github.streetpea.Chiaki4deck-devel.flatpakref\n
Creating local flatpak builds
If you want to create flatpak builds from local files, you can do this by changing the manifest sources from:
sources:\n- type: git\n url: https://github.com/streetpea/chiaki-ng.git\n branch: main\n
to:
sources:\n- type: dir\n path: path-to-chiaki-ng-git\n
Copy config file from chiaki-ng
cp ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck-devel/config/Chiaki/Chiaki.conf
Install the SDK
flatpak install org.kde.Sdk//6.7\n
Install the Debug
extensions for the SDK
flatpak install org.kde.Sdk.Debug//6.7\n
Install the Debug
extension for the application build for debugging
flatpak install io.github.streetpea.Chiaki4deck.Debug\n
Clone the project onto your Steam Deck with:
HTTPSSSHGitHub cligit clone --recurse-submodules https://github.com/streetpea/chiaki-ng.git\n
git clone --recurse-submodules git@github.com:streetpea/chiaki-ng.git\n
gh repo clone streetpea/chiaki-ng\n
What if I'm testing changes from my branch?
Clone that branch or pull it into the git repo cloned above
Enter the development version of the flatpak with the chiaki-ng source code mounted with:
flatpak run --command=bash --devel io.github.streetpea.Chiaki4deck-devel\n
Create a build using cmake as per usual
Debug buildRelease buildMake a directory for your debug build
mkdir Debug\n
Change into debug directory
cd Debug\n
Create build files with cmake
cmake -DCMAKE_BUILD_TYPE=Debug ..\n
Build chiaki-ng
make\n
Make a directory for your debug build
mkdir Release\n
Change into debug directory
cd Release\n
Create build files with cmake
cmake -DCMAKE_BUILD_TYPE=Release ..\n
Build chiaki-ng
make\n
Run build as usual from executables (using gdb for debugging Debug build)
DebugReleaseFrom Debug
directory using gdb:
gdb ./gui/chiaki\n
From Release
directory:
./gui/chiaki\n
Set vaapi to none
When running chiaki from within the flatpak like this please set vaapi to none as otherwise the video won't work. This is fine since you are just running Chiaki like this for development tests only so worse performance isn't a big concern.
Make edits to the source code to implement your changes
Editing code on Steam Deck
Personally, I use vscode which you can install as a flatpak from Discover. You can open your chiaki code directory using vscode from your Steam Deck desktop and save changes. Then, these changes which will be reflected in your flatpak (since you mounted the chiaki code directory to your flatpak in the steps above) when you do a new build in your flatpak environment. The process would be similar with other code editors installed on your Steam Deck.
After making changes to the source code, simply rebuild with make as per usual
Get process from coredump
Run coredumpctl
coredumpctl\n
Get pid for your application from list
Open gdb session for your flatpak with the given pid
flatpak-coredumpctl -m given_pid flatpak_name\n
Example given pid 4822 and flatpak name io.github.streetpea.Chiaki4deck-devel
flatpak-coredumpctl -m 4822 io.github.streetpea.Chiaki4deck-devel\n
Use gdb commands as per usual such as bt full
For a comprehensive guide on gdb commands see Debugging with GDB
This section covers how to set up PlayStation Remote Play (using chiaki-ng
) on your client device [i.e., Steam Deck]. It covers installing the chiaki-ng
package, configuring an automatic (scripted) launch, and adding chiaki-ng
to Game Mode with icons and a custom controller configuration to boot. Please switch into Desktop Mode for this process.
Open This Documentation on Your client device [i.e., Steam Deck] for Easy Copy/Pasting
If you open this documentation in a web browser on your client device [i.e., Steam Deck] (such as using the Firefox flatpak), you can easily copy and paste commands by clicking the copy icon to the right of each command (appears when hovering over the right end of a code box):
and pasting with Ctrl+V or right-click->paste in regular windows and Ctrl+Shift+V or right-click->paste in konsole
windows.
Open System Preferences
and go to the keyboard Settings
Enable Keyboard Navigation
For MacOS versions prior to Sonoma, you will have to go to the shortcuts tab to enable keyboard navigation.
Switching into Desktop Mode on Steam DeckHit the Steam
button on your Steam Deck
Navigate to the Power
section on the menu
Choose Switch to Desktop
Navigating Desktop Mode
This install requires entering into Desktop Mode. Please connect the following to your Steam Deck:
Highly RecommendedOptional but Recommended if you Have AvailableSteam
+ X to bring up and use the virtual keyboard and make liberal use of copy/paste if you really need to, but it is a much worse experience)external mouse (can use the touchpad/trackpads on the device instead)
external monitor (can use the native Steam Deck screen instead)
chiaki-ng
Launch","text":"Use the Auto Connect Feature Instead if it Meets Your Needs
Now that you have chiaki-ng
configured, it's time to make it wake up your PlayStation and connect to it automatically. Note: If you only have 1 console please try the autoconnect feature. Otherwise, proceed with this guide to setup a script to automatically launch your different systems.
Sleep Mode Required
For this to work, your PlayStation needs to either be in rest/sleep mode or on (so that it is listening for the wake up signal). This means you will want to keep your PlayStation in rest/sleep mode when you are not playing (instead of off).
Open a konsole
session (launch it via Applications
by clicking the Steam icon in the bottom left and searching for it in the All Applications
section)
Get your PlayStation IP
Get your registered PlayStation's IP Address
Launch Chiaki via your desktop or via:
flatpak run io.github.streetpea.Chiaki4deck\n
Get your IP address via the console widget and then close the window and return to the konsole
session
Prevent IP From Changing
In order to prevent your IP from changing (which would make the script stop working) if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / \"static\" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula \"dhcp reservation myroutername router\" such as \"dhcp reservation netgear router\" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.
Create script for waking PlayStation and launching Chiaki
Automated Instructions (Recommended)Manual Instructions (For People who like to do things by hand)Run the gen-launcher script using the following command in your konsole
and answer the prompts (you will need your IP address from step 2 above)
bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/gen-launcher.sh)\n
What Do the Different Modes (i.e., fullscreen [uses Normal], zoom, stretch) Look Like?
To see examples of the different launch modes, visit the Updates section
Connecting Outside of Your Local Network
You can add an external IP or hostname in addition to your local one to connect from an external network. To do so, you need to set up port forwarding as detailed in the prior remote connection section. Then, you can choose to setup an external IP/hostname as part of the setup script process. The automation will take your home network name (SSID) to check if you are home or not to use the correct IP/hostname automatically. The script will automatically detect your current SSID. Thus, if you are on your home network while running the setup script (gen-launcher.sh
), it will detect your home ssid so you will just need to hit Enter. If not, you can enter ot manually (instead of using the default of your client device's [i.e., Steam Deck's] current network's SSID). You can get your home SSID for manual entry via iwgetid -r
from the konsole
when connected to your home network or by looking in your network history on your client device [i.e., Steam Deck] (it will be the connection name for your home network such as StreetPea-5G
). Of course, if you want to skip this now and setup the external address later, you can always rerun the automation or choose a placeholder external IP now and manually edit it to your desired IP/hostname later.
bash <(curl -sLo- https://raw.githubusercontent.com/streetpea/chiaki-ng/main/scripts/gen-launcher.sh)\n\n1) PlayStation 4\n2) PlayStation 5\nPlease select the number corresponding to your Playstation Console: 2\nOption 2: PlayStation 5 was chosen\n\n\n\n\nHOME ADDRESS\n-------------\n1) IP\n2) hostname\nNOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation\nPlease select the number corresponding to your address type: 1\nOption 1: IP was chosen\n\nEnter your PlayStation IP (should be xxx.xxx.xxx.xxx like 192.168.1.16):\n192.168.1.16\n\nDo you have a separate address (DNS or IP) to access this console away from home? (y/n):\ny\nEnter your home SSID [hit enter for default: StreetPea-5G]: \n\n\n\nAWAY ADDRESS\n-------------\n1) IP\n2) hostname\nNOTICE: Use 1 unless you created a hostname (FQDN) for your PlayStation\nPlease select the number corresponding to your address type: 2\nOption 2: hostname was chosen\n\nEnter your PlayStation FQDN (hostname) (should be abc.ident like foo.bar.com):\nfoo.bar.com\n\n1) fullscreen\n2) zoom\n3) stretch\nPlease select the number corresponding to the default mode you want to use: 3\nOption 3: stretch was chosen\n\nDo you have a PlayStation Login Passcode? (y/n):\ny\nEnter your 4 digit PlayStation Login Passcode:\n1111\n\nWould you like to test the newly created script? (y/n):\ny\nsounds good, launching script now...\n[I] Logging to file /home/deck/.var/app/io.github.streetpea.chiaki-ng/data/Chiaki/Chiaki/log/chiaki_session_2023-01-06_08-33-49-583583.log\n[I] Chiaki Version 2.1.1\n[I] Using hardware decoder \"vaapi\"\nDevice Found\ntype: 28de 1205\npath: /dev/hidraw3\nserial_number: \nManufacturer: Valve Software\nProduct: Steam Deck Controller\nRelease: 200\nInterface: 2\nUsage (page): 0x1 (0xffff)\n\n[I] Connected Steam Deck ... gyro online\n\n\n[I] Controller 0 opened: \"Microsoft X-Box 360 pad 0 (030079f6de280000ff11000001000000)\"\n[I] Starting session request for PS5\n[I] Trying to request session from 192.168.1.16:9295\n[I] Connected to 192.168.1.16:9295\n[I] Sending session request\n[I] OpenGL initialized with version \"4.6 (Core Profile) Mesa 22.2.4 (git-80df10f902)\"\n[I] Session request successful\n[I] Starting ctrl\n[I] Ctrl connected to 192.168.1.16:9295\n[I] Sending ctrl request\n[I] Ctrl received http header as response\n[I] Ctrl received ctrl request http response\n[I] Ctrl got Server Type: 2\n[I] Ctrl connected\n[I] Ctrl received Login PIN request\n[I] Ctrl requested Login PIN\n[I] Session received entered Login PIN, forwarding to Ctrl\n[I] Ctrl received entered Login PIN, sending to console\n[I] Steam Deck Haptics Audio opened with 2 channels @ 3000 Hz with 150 samples per audio analysis.\n[I] Ctrl received Login message: success\n[I] Ctrl received valid Session Id: 1673022831TZLW3NGFZP76ZLUPAOHZBA64PQQ2AF6LXUET2OFDTKAJF4XVGUAXOMOQDXBVVCAS\n[I] Starting Senkusha\n[I] Enabling DualSense features\n[I] Takion connecting (version 7)\n[I] Takion enabled Don't Fragment Bit\n[I] Takion sent init\n[I] Takion received init ack with remote tag 0xb18ccf, outbound streams: 0x64, inbound streams: 0x64\n[W] Received Ctrl Message with unknown type 0x16\n[W] offset 0 1 2 3 4 5 6 7 8 9 a b c d e f 0123456789abcdef\n[W] 0 01 ff .. [I] Takion sent cookie\n[I] Takion received cookie ack\n[I] Takion connected\n[I] Senkusha sending big\n[I] Senkusha successfully received bang\n[I] Senkusha Ping Test with count 10 starting\n[I] Senkusha enabled echo\n[I] Senkusha sending Ping 0 of test index 0\n[I] Senkusha received Pong, RTT = 3.019 ms\n[I] Senkusha sending Ping 1 of test index 0\n[I] Senkusha received Pong, RTT = 2.841 ms\n[I] Senkusha sending Ping 2 of test index 0\n[I] Senkusha received Pong, RTT = 3.460 ms\n[I] Senkusha sending Ping 3 of test index 0\n[I] Senkusha received Pong, RTT = 2.504 ms\n[I] Senkusha sending Ping 4 of test index 0\n[I] Senkusha received Pong, RTT = 3.030 ms\n[I] Senkusha sending Ping 5 of test index 0\n[I] Senkusha received Pong, RTT = 2.778 ms\n[I] Senkusha sending Ping 6 of test index 0\n[I] Senkusha received Pong, RTT = 3.131 ms\n[I] Senkusha sending Ping 7 of test index 0\n[I] Senkusha received Pong, RTT = 2.795 ms\n[I] Senkusha sending Ping 8 of test index 0\n[I] Senkusha received Pong, RTT = 2.992 ms\n[I] Senkusha sending Ping 9 of test index 0\n[I] Senkusha received Pong, RTT = 3.064 ms\n[I] Senkusha disabled echo\n[I] Senkusha determined average RTT = 2.961 ms\n[I] Senkusha starting MTU in test with min 576, max 1454, retries 3, timeout 14 ms\n[I] Senkusha MTU request 1454 (min 576, max 1454), id 1, attempt 0\n[I] Senkusha MTU 1454 success\n[I] Senkusha determined inbound MTU 1454\n[I] Senkusha starting MTU out test with min 576, max 1454, retries 3, timeout 14 ms\n[I] Senkusha sent initial client MTU command\n[I] Senkusha received expected Client MTU Command\n[I] Senkusha MTU 1454 out ping attempt 0\n[I] Senkusha MTU ping 1454 success\n[I] Senkusha determined outbound MTU 1454\n[I] Senkusha sending final Client MTU Command\n[I] Senkusha is disconnecting\n[I] Senkusha closed takion\n[I] Senkusha completed successfully\n[I] Takion connecting (version 12)\n[I] Takion sent init\n[I] Takion received init ack with remote tag 0x7033129, outbound streams: 0x64, inbound streams: 0x64\n[I] Takion sent cookie\n[I] Takion received cookie ack\n[I] Takion connected\n[I] StreamConnection sending big\n[I] BANG received\n[I] StreamConnection successfully received bang\n[I] Crypt has become available. Re-checking MACs of 0 packets\n[W] Received Ctrl Message with unknown type 0x41\n[W] offset 0 1 2 3 4 5 6 7 8 9 a b c d e f 0123456789abcdef\n[W] 0 00 00 00 00 02 01 00 00 ........ [D] StreamConnection received audio header:\n[D] offset 0 1 2 3 4 5 6 7 8 9 a b c d e f 0123456789abcdef\n[D] 0 02 10 00 00 bb 80 00 00 01 e0 00 00 00 01 .............. [I] Audio Header:\n[I] channels = 2\n[I] bits = 16\n[I] rate = 48000\n[I] frame size = 480\n[I] unknown = 1\n[I] ChiakiOpusDecoder initialized\n[I] Audio Device alsa_output.pci-0000_04_00.1.hdmi-stereo-extra2 opened with 2 channels @ 48000 Hz, buffer size 19200\n[I] Video Profiles:\n[I] 0: 1920x1080\n[I] StreamConnection successfully received streaminfo\n[I] Switched to profile 0, resolution: 1920x1080\n[I] StreamConnection is disconnecting\n[I] StreamConnection sending Disconnect\n[I] StreamConnection was requested to stop\n[I] StreamConnection closed takion\n[I] StreamConnection completed successfully\n[I] Ctrl requested to stop\n[I] Ctrl stopped\n[I] Session has quit\n .__ .__ __ .__ _____ .___ __ \n____ | |__ |__|____ | | _|__| / | | __| _/____ ____ | | __\n_/ ___\\| | \\| \\__ \\ | |/ / |/ | |_/ __ |/ __ \\_/ ___\\| |/ /\n\\ \\___| Y \\ |/ __ \\| <| / ^ / /_/ \\ ___/\\ \\___| < \\___ >___| /__(____ /__|_ \\__\\____ |\\____ |\\___ >\\___ >__|_ \\\n\\/ \\/ \\/ \\/ |__| \\/ \\/ \\/ \\/\n.__ __ .___._.\n______ ___________|__|______/ |_ ____ __| _/| |\n/ ___// ___\\_ __ \\ \\____ \\ __\\/ __ \\ / __ | | |\n\\___ \\ \\___| | \\/ | |_> > | \\ ___// /_/ | \\|\n/____ >\\___ >__| |__| __/|__| \\___ >____ | __\n \\/ \\/ |__| \\/ \\/ \\/\n
Get your console nickname
It was the nickname listed with your console in the console widget. It can also be obtained with
flatpak run io.github.streetpea.Chiaki4deck list\n
Example Output Host: PS5-012\n
In this example, the console nickname is PS5-012
, please use your nickname. If you have multiple, choose the one from the list you want and choose the corresponding regist_key in the next step (i.e., if you pick the console on the 2nd line here, pick the regist_key on the 2nd line in the next step).
Get your remote play registration key
Run the following command in your console
cat ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf | grep regist_key | cut -d '(' -f2 | cut -d '\\' -f1\n
Example Output 2ebf539d\n
Chiaki Configuration File
This command is printing the Chiaki configuration file generated when you ran chiaki-ng
for the first time. This is where the flatpak version of Chiaki saves your settings and details. In fact, all flatpaks store their details with the ~/.var/app/app_id pattern. If you want to look at the file itself and get the value you can open the file at /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf
and look for the remote play registration key [rp_regist_key
].
Choose your default launch option (fullscreen, zoom, or stretch)
fullscreen: A full screen picture with black bars, aspect ratio maintained
zoom: A full screen zoomed picture with no black bars, aspect ratio maintained, edges of image cut off by zoom
stretch: A full screen stretched picture with no black bars, aspect ratio slightly distorted by vertical [in the case of Steam Deck] stretch
Default Launch Option
This is the option remote play will launch with. You can always toggle to a different option by using the Ctrl+S (toggles between stretch and normal) and Ctrl+Z (toggles between zoom and normal) options which should be set if desired in the Steam controller configuration for the game. See Controller Configuration Section for more details.
Get your 4 digit PlayStation login passcode (if applicable). You will know your PlayStation login passcode if you have one because you have to enter it every time you log onto your PlayStation console. If you don't have to do this, you don't have a PlayStation login passcode and will leave that field blank.
Create a new blank file located in the folder /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki
named Chiaki-launcher.sh
touch \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
Open the /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
file in your favorite editor and save the following output.
#!/usr/bin/env bash\n\nconnect_error_loc()\n{\necho \"Error: Couldn't connect to your PlayStation console from your local address!\" >&2\necho \"Error: Please check that your Steam Deck and PlayStation are on the same network\" >&2\necho \"Error: ...and that you have the right PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nconnect_error_ext()\n{\necho \"Error: Couldn't connect to your PlayStation console from your external address!\" >&2\necho \"Error: Please check that you have forwarded the necessary ports on your router\" >&2\necho \"Error: ...and that you have the right external PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nwakeup_error()\n{\necho \"Error: Couldn't wake up PlayStation console from sleep!\" >&2\necho \"Error: Please make sure you are using a PlayStation 5.\" >&2\necho \"Error: If not, change the wakeup call to use the number of your PlayStation console\" >&2\nexit 2\n}\n\ntimeout_error()\n{\necho \"Error: PlayStation console didn't become ready in 35 seconds!\" >&2\necho \"Error: Please change 35 to a higher number in your script if this persists.\" >&2\nexit 1\n}\nif [ \"$(iwgetid -r)\" == \"<local_ssid>\" ]\nthen\naddr=\"<local_addr>\"\nlocal=true\nelse\naddr=\"<external_addr>\"\nlocal=false\nfi\nSECONDS=0\n# Wait for console to be in sleep/rest mode or on (otherwise console isn't available)\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\nwhile ! echo \"${ps_status}\" | grep -q 'ready\\|standby'\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif [ \"${local}\" = true ]\nthen\nconnect_error_loc\n else\nconnect_error_ext\n fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Wake up console from sleep/rest mode if not already awake\nif ! echo \"${ps_status}\" | grep -q ready\nthen\nflatpak run io.github.streetpea.Chiaki4deck wakeup -<playstation_console> -h ${addr} -r '<remote_play_registration_key>' 2>/dev/null\nfi\n\n# Wait for PlayStation to report ready status, exit script on error if it never happens.\nwhile ! echo \"${ps_status}\" | grep -q ready\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif echo \"${ps_status}\" | grep -q standby\n then\nwakeup_error\n else\ntimeout_error\n fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Begin playing PlayStation remote play via Chiaki on your Steam Deck :)\nflatpak run io.github.streetpea.Chiaki4deck --passcode <login_passcode> --<launch_option> stream '<console_nickname>' ${addr}\n
Edit the /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
file, replacing the following values for your values:
<local_ssid>
local network name found with:
iwgetid -r\n
Must Be Currently Connected to Local Network
You must be connected to your current local network for this konsole
method to work. Otherwise, it will give you the network you are currently connected to or nothing (if you're not currently connected to a network). If you're not connected to your home network you can view your SSID via the GUI using the Via GUI
tab.
The connection name/SSID for your home network in the client device's [i.e., Steam Deck] network settings such as StreetPea-5G
.
<local_addr>
with local PlayStation IP
<external_addr>
with external IP or hostname.
Filling this in Later
You can use your local PlayStation IP or something like foo.bar.com
as a placeholder if haven't set up an external IP/hostname yet. Then, if you decide to set up an external connection, you can manually substitute the \"real\" external IP/hostname.
<console_nickname>
Beware of '
If you have any ' in your nickname itself, such as Street Pea's PS5
, you will need enter the '
as '\\''
. Thus, for Street Pea's PS5
instead of using Street Pea's PS5
you would use Street Pea'\\''s PS5
. All other characters are fine. This is due to the PlayStation console allowing any manner of names (including non-valid hostnames with all manner of special characters) and Chiaki using that name in its configuration file.
<remote_play_registration_key>
<launch_option>
<playstation_console>
(either 4 or 5)
<login_passcode>
(just erase this field if you don't have a login passcode)
#!/usr/bin/env bash\n\nconnect_error_loc()\n{\necho \"Error: Couldn't connect to your PlayStation console from your local address!\" >&2\necho \"Error: Please check that your Steam Deck and PlayStation are on the same network\" >&2\necho \"Error: ...and that you have the right PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nconnect_error_ext()\n{\necho \"Error: Couldn't connect to your PlayStation console from your external address!\" >&2\necho \"Error: Please check that you have forwarded the necessary ports on your router\" >&2\necho \"Error: ...and that you have the right external PlayStation IP address or hostname!\" >&2\nexit 1\n}\n\nwakeup_error()\n{\necho \"Error: Couldn't wake up PlayStation console from sleep!\" >&2\necho \"Error: Please make sure you are using a PlayStation 5.\" >&2\necho \"Error: If not, change the wakeup call to use the number of your PlayStation console\" >&2\nexit 2\n}\n\ntimeout_error()\n{\necho \"Error: PlayStation console didn't become ready in 35 seconds!\" >&2\necho \"Error: Please change 35 to a higher number in your script if this persists.\" >&2\nexit 1\n}\nif [ \"$(iwgetid -r)\" == \"StreetPea-5G\" ]\nthen\naddr=\"192.168.1.16\"\nlocal=true\nelse\naddr=\"foo.bar.com\"\nlocal=false\nfi\nSECONDS=0\n# Wait for console to be in sleep/rest mode or on (otherwise console isn't available)\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\nwhile ! echo \"${ps_status}\" | grep -q 'ready\\|standby'\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif [ \"${local}\" = true ]\nthen\nconnect_error_loc\n else\nconnect_error_ext\n fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Wake up console from sleep/rest mode if not already awake\nif ! echo \"${ps_status}\" | grep -q ready\nthen\nflatpak run io.github.streetpea.Chiaki4deck wakeup -5 -h ${addr} -r '2ebf539d' 2>/dev/null\nfi\n\n# Wait for PlayStation to report ready status, exit script on error if it never happens.\nwhile ! echo \"${ps_status}\" | grep -q ready\ndo\nif [ ${SECONDS} -gt 35 ]\nthen\nif echo \"${ps_status}\" | grep -q standby\n then\nwakeup_error\n else\ntimeout_error\n fi\nfi\nsleep 1\nps_status=\"$(flatpak run io.github.streetpea.Chiaki4deck discover -h ${addr} 2>/dev/null)\"\ndone\n\n# Begin playing PlayStation remote play via Chiaki on your Steam Deck :)\nflatpak run io.github.streetpea.Chiaki4deck --passcode --zoom stream 'PS5-012' ${addr}\n
Example is Without Login Passcode #
If you have a passcode you would set it like --passcode 1111
, changing the last line of the example above to flatpak run io.github.streetpea.Chiaki4deck --passcode 1111 --zoom stream 'PS5-012' 192.168.1.16
Make the script executable:
chmod +x \"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
Test your newly created script (if you haven't already) by running:
\"${HOME}/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\"\n
Your script worked!Your script didn't work... We have liftoff!
Chiaki launched in your desired screen mode on your client device [i.e., Steam Deck]! Congratulations!
You are no longer on the happy path
Script fails before launching stream windowError in stream windowCheck the error message and fix issues if obvious. Otherwise, things to check:
Make sure your PlayStation console is in either rest/sleep mode or on (otherwise this won't work)
Double check the values you entered in the script to make sure they are correct.
Open your script at: /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
and try to run each command individually to see what's causing your problem.
If issues persist with this and chiaki-ng
launches fine regularly via the application link, just not the automation, feel free to reach out. If you think the documentation itself needs to be updated click the underneath \"Was this page helpful?\" and open the feedback form for this page. If you just need help, you can reach me via Reddit or email
Close chiaki-ng
gracefully by closing any open dialog boxes and then using Ctrl+Q on the stream window. If chiaki-ng
doesn't close gracefully, move your mouse to the top left corner of the stream window and a blue circle should highlight the corner of the screen. Click on it to see all of your windows and select the konsole
window. Then, close the konsole
window itself (click its x
icon in the top right corner). Next, you can relaunch the script again to make sure it wasn't a one-time snafu. Note: Chiaki seems to perform better (audio/visual quality) in Game Mode
vs. Desktop Mode
for me. If issues persist, feel free to reach out via Reddit or email. If you think the documentation itself needs to be updated click the underneath \"Was this page helpful?\" and open the feedback form for this page.
chiaki-ng
","text":""},{"location":"setup/configuration/#registering-your-playstation","title":"Registering your PlayStation","text":"New to Using Chiaki/chiaki-ngUpgrading from Using Chiaki Flatpak Set up your PlayStation console for remote play
Enable remote play
PS5PS4Go to Settings -> System -> Remote Play
and turn on:
Enable Remote Play
Go to Settings -> Remote Play Connection Settings
and turn on:
Enable Remote Play
Go to Settings -> Account Management -> Activate as Your Primary PS4
and select:
Activate
Enable waking your console from rest mode
PS5PS4Go to Settings -> System -> Power Saving -> Features Available in Rest Mode
and turn on:
Stay Connected to the Internet
Enable Turning on PS5 from Network
Go to Settings -> Power Save Settings -> Set Function Available in Rest Mode
and turn on:
Stay Connected to the Internet
Enable turning on PS4 from Network
Get your PlayStation AccountID (This is needed to access your ps account)
Using Gui (Linux and MacOS only)Using konsole (Flatpak only)Using public websiteWait until step 5 below when you are registering your console, hit the PSN Login
button and login to your PlayStation account on the window that opens.
Run the flatpak with the psn-account-id
command
flatpak run --command=psn-account-id io.github.streetpea.Chiaki4deck\n
Follow the prompts, opening a browser and logging in with your PlayStation network account details when prompted.
Copy the Account-ID you receive and store it in a safe place. This is the Account-ID used for remote play that is associated with your PlayStation online account username and password.
Open chiaki-ng
(click the Steam icon in the bottom left and search for it in the Games
section via GUI or flatpak run io.github.streetpea.chiaki-ng
via konsole
) and your PlayStation system should be automatically discovered.
What if my PlayStation Console isn't Appearing?
Make sure your client device (i.e., Steam Deck) is on the same wireless network as your PlayStation system and that the PlayStation console is either on or in sleep/rest mode. If this doesn't work, you can always try restarting your client device (i.e., Steam Deck) and connecting to the network again. If it still doesn't work you can try the Manual Registration step in step 5 below.
Register your PlayStation console
Register Discovered Console (Recommended)Manual RegistrationDouble click on the blue box to bring up a registration window
Choose your console type
Enter your PSN Account-ID obtained in step 1 above (if not automatically copied).
Get a registration code for remote play
PS5PS4Go to Settings -> System -> Remote Play -> Link Device
Go to Settings -> Remote Play -> Add Device
Enter the code from your device in the PIN
field
Click Register (will become available when all necessary fields are filled)
Click the gear icon in the top right to go to Settings
Click the consoles
tab
Click the blue Register New
button to bring up a registration window
Enter your PlayStation's ip address in the Host
section replacing 255.255.255.255
You can obtain your PlayStation's ip address by going in your PlayStation console's settings and going to:
PS5PS4System->System Software->Console Information
and looking at the IPV4 Address
Network->View Connection Status
and looking at the IP Address.
Choose your console type
Enter your PSN Account-ID obtained in step 1 above (if not automatically copied).
Get a registration code for remote play
PS5PS4Go to Settings -> System -> Remote Play -> Link Device
Go to Settings -> Remote Play -> Add Device
Enter the code from your device in the PIN
field
Click Register (will become available when all necessary fields are filled)
You should see this upon successful registration
Click out of the dialog boxes and see that your console now shows registered
Make sure you're on the right tab!
If you haven't set up the Chiaki flatpak on your client device [i.e., Steam Deck], please switch to the New to Using Chiaki/chiaki-ng Tab. If you have set up the official Chiaki flatpak before (no, you don't have to uninstall Chiaki
) and want to try chiaki-ng
, you're in the right place!
Create initial file templates for chiaki-ng
Open chiaki-ng
by clicking the Steam icon in the bottom left and searching for it in the Games
section via the graphical user interface (GUI) or by entering flatpak run io.github.streetpea.chiaki-ng
in the konsole
.
What if chiaki-ng doesn't appear in the Games
section?
If chiaki-ng
doesn't appear in the Games
section, go to All Applications
and search for chiaki-ng
there. It should show up in the Games
section, but I've noticed that sometimes it only shows up in its appropriate section after a restart. Going to All Applications
works in all cases.
Close chiaki-ng
Copy your configuration file from the Chiaki flatpak with the following konsole
command
cp ~/.var/app/re.chiaki.Chiaki/config/Chiaki/Chiaki.conf ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki.conf\n
Open chiaki-ng
again and you should see your registered console and settings from Chiaki now copied to chiaki-ng
.
What Did I Just Do?
You just replaced the config file (flatpak stores config files for each app in ~/.var/app/appid/config
where appid
is your app's appid) for chiaki-ng
(which doesn't have your details yet) with the one for Chiaki (which you already went through the registration process and configured settings for) so that you don't have to go back through the same process with chiaki-ng
and can start using it as quickly as possible.
Test waking your console from rest mode
Put your console in rest mode
Open chiaki-ng
Double click on the box with the console icon colored orange (State: standby).
When prompted with, \"The Console is currently in standby mode.Should we send a Wakeup packet instead of trying to connect immediately?\":
Your PlayStation console should wake up and the box with the console icon should turn from orange to blue (State: ready).
Your PlayStation has awoken from slumber! Your PlayStation hit the snooze buttonSuccess
Now it's time to test connecting via PlayStation Remote Play in the next step!
Here's how to get back on the happy path
Make sure your PlayStation shows as registered and is currently in sleep mode. If it's not in sleep mode, you can't wake it up.
Make sure that you have enabled turning on your PlayStation console from rest mode:
PS5PS4Go to Settings -> System -> Power Saving -> Features Available in Rest Mode
and turn on:
Stay Connected to the Internet
Enable Turning on PS5 from Network
Go to Settings -> Power Save Settings -> Set Function Available in Rest Mode
and turn on:
Stay Connected to the Internet
Enable turning on PS4 from Network
Test PlayStation Remote Play
Double click on the box with the now blue console icon (State: ready)
Test launching a game if you want
Exit out of the window once you've tested the connection.
Purrfect
You were able to launch your stream and connect. Maybe, you even got a game running.
An error occurred
Please try closing and re-launching to make sure it wasn't some sort of temporary snafu (maybe your console was updating something and didn't want to let you connect right away).
Make sure your PlayStation appears in the Chiaki menu, is labelled (registered) and is animated with either an orange (State: standby) or blue (State: ready) light.
Here are different settings you can use for Chiaki/chiaki-ng
depending on your network connection. The default configuration is for remote play on a home network only. This means that it is dependent only on the performance / strength of your wireless router (or ethernet connection) [recommended to connect the PlayStation console via ethernet and Steam Deck via wi-fi to optimize performance and portability] and not on your Internet (World Wide Web) connection.
What does that mean for me?
If you are in an area with bad Internet, as long as you have a good wireless router, you can get close to native performance.
Open chiaki-ng
and click the gear icon in the top right to open the settings menu
Adjust the settings to your preferences.
General Settings
Enabling PlayStation 5 Features (PS5 Users Only)
If you want to enable haptics for Steam Deck and DualSense (must be attached via USB) and adaptive triggers for DualSense (USB or bluetooth), check the box that the red arrow is pointing to in the image above. On Mac, please follow the instructions here to enable haptics on MacOS. This is opt-in now since these features are currently experimental. Additionally, for the DualSense controller to work with these features in game mode, please disable Steam Input for the DualSense controller following the \"Turning off Steam Input\" tab in this section.
Use Buttons by Position Instead of by Label
This enables the option to use the face buttons of your controller by position (i.e., NSEW) as opposed to by their label (i.e., ABXY). This enables you to use a Nintendo-style controller and still be able to use the buttons in the same positions as on a PlayStation controller instead of the swapped Nintendo controller positions.
Use Steam Deck in Vertical Orientation
For Steam Deck, this enables the option to use the Steam Deck in vertical orientation in games that assume a horizontal controller for motion controls. Since most PlayStation games assume a horizontal facing controller, (even though data is sent for using the controller in any orientation) most games only work if the Steam Deck is horizontal (like you would hold a DualSense/DualShock 4 controller). This option enables you to play those games in vertical mode by allowing you to use roll instead of yaw and having a vertical orientation correspond to a horizontal facing controller. Some games, such as Astro's playroom use the orientation values and enable you to use the controller in various different positions (i.e. this option isn't needed for using the controller in vertical orientation for that small subset of games).
Putting your PlayStation Console to Sleep Automatically
For Action on Disconnect
, choose Ask
(the default) to get prompted (use the touchscreen to respond to prompt window) about putting your PlayStation to sleep when you close your session with Ctrl+Q (you will add this shortcut as part of you controller configuration in controller section).
If you prefer, you can also use Enter Sleep Mode
to automatically put your PlayStation console to sleep as soon as you close your session with Ctrl+Q
Audio/WiFi Settings
Video Settings
Stream Settings
(choose the PS5 HDR tab if you have a PS5 connected to a HDR TV/monitor (see HDR section below for more details), PS5 if you have a PS5 not connected to an HDR TV/monitor, and PS4 if you have a PS4). If you are having issues with your PS5 connection, please try switching to 720P following with its default bitrate of 10,000 with your PS5 since that requires significantly less bandwidth from your wireless router.
Stream output with HDR. This are the recommended PS5 settings for a device that supports HDR such as the Steam Deck OLED.
Why 1080p if the client device [i.e., Steam Deck] is only 800p?Using 1080p results in a better picture for me than 720p. The biggest factor in this seems to be chroma-sub sampling. In simple terms, the colors for an image are compressed and so you get a much lower resolution of color data than your image resolution. This means a 1080p image (with a high bitrate) will have more color data than a 720p image even if the image resolution itself ends up being 720p (since the color resolution will be higher than the equivalent 720p picture's color resolution). This results in an image that has more pop to it. Thus, I recommend streaming at 1080p if you have the bandwidth (good enough wireless router).
However, if you are having issues with your wireless connection (i.e choppy audio, flashes in your video, or lag) while playing, then please use 720p instead. The gains you get from 1080p are nice, but aren't worth having a bad connection.
These are the recommended PS5 settings for a device that doesn't support HDR like the ROG Ally.
Why 1080p if the client device [i.e., Steam Deck] is only 800p?Using 1080p results in a better picture for me than 720p. The biggest factor in this seems to be chroma-sub sampling. In simple terms, the colors for an image are compressed and so you get a much lower resolution of color data than your image resolution. This means a 1080p image (with a high bitrate) will have more color data than a 720p image even if the image resolution itself ends up being 720p (since the color resolution will be higher than the equivalent 720p picture's color resolution). This results in an image that has more pop to it. Thus, I recommend streaming at 1080p if you have the bandwidth (good enough wireless router).
However, if you are having issues with your wireless connection (i.e choppy audio, flashes in your video, or lag) while playing, then please use 720p instead. The gains you get from 1080p are nice, but aren't worth having a bad connection.
This is the recommended setting for a PS4. If you have a PS4 pro you can use 1080P instead.
HDR is now supported when you select the H265 HDR (PS5 only)
codec option. For HDR to work you need to:
Use an HDR device such as the Steam Deck OLED or an OLED monitor attached to your client device for streaming (non-HDR device will still work but use tonemapping instead of outputting HDR)
How do I know when HDR is active on my Steam Deck?You can see when HDR is active by hitting the quick access button (3 dots button on the bottom right of the Steam Deck) going to the gear icon and looking at BRIGHTNESS
. When HDR is active there will be a purple/blue banner to the right of the BRIGHTNESS
label.
Connect your PS5 to a device such as an HDR TV or monitor (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR)
How do I know if the PS5 is outputting HDR?You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those.
Enable HDR in your PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to Settings -> Screen and Video -> Video Output -> HDR
and selecting either Always On
or On When Supported
.
Select H265 HDR (PS5 only)
as your codec option in chiaki-ng
Launch chiaki-ng
via gamescope (i.e., game mode on the Steam Deck)
Adjusting PS5 HDR for my client decice [i.e., Steam Deck]
You can adjust the PS5 HDR settings for optimal viewing on the client device [i.e., Steam Deck] via the system-wide PS5 settings (need to be connected directly to your PS5 and not via remote play to access this menu) by going to Settings -> Screen and Video -> Video Output -> Adjust HDR
. You'll want to do this if your display brightness (i.e., nits) is different from the Steam Deck OLED's 1000 nits. According to the folks over at HDTVTest (via arshiatn) for an 1000 nits display you want to use 15-15-0 for the HDR settings. To set this in the Adjust HDR set
move 15 steps (15 presses of the right key on the dpad of the PlayStation controller) for the first test screen, 15 steps from the beginning for the 2nd test screen and 0 steps from the beginning on the last test screen.
Please note that this will also affect the settings for your connected display so if you are switching between remote play and TV play often keep that in mind. Certain games also have their own HDR settings you can adjust while remote playing in their respective game menus or when beginning the game.
"},{"location":"setup/configuration/#auto-connect","title":"Auto Connect","text":"If you have one console you want to connect to remotely or locally you can use the auto-connect feature to launch it automatically on launch. If you have multiple consoles to launch into you can instead use the automation section.
"},{"location":"setup/configuration/#profiles","title":"Profiles","text":"You can switch between profiles in chiaki-ng so if, for example you have 2 users that both use the same device you can create a profile for each user. You can see your current profile listed at Settings (Gear icon)->Config->Current profile. You can create, switch, and delete profiles via Settings (Gear icon)->Config->Manage Profiles.
"},{"location":"setup/configuration/#creating-a-profile","title":"Creating a profile","text":"Config
tabManage Profiles
buttoncreate new profile
from dropdownCreate Profile
(this creates the new profile and switches to it)Config
tabManage Profiles
buttonDelete Profile
(this deletes the profile)Why can't I delete the profile?
You can't delete your currently selected profile or the default profile since the default profile needs to be able to be loaded and the current profile is in use.
"},{"location":"setup/configuration/#switching-profiles","title":"Switching Profiles","text":"Config
tabManage Profiles
buttonSwitch Profile
To launch directly into a particular profile (instead of the last selected one) you can use the --profile
option. This will automatically be filled in when creating a Steam shortcut using the given profile via the Create Steam Shortcut
button. You can also manually include this in your options by adding --profile=profile_name
to the appropriate place for your desktop shortcut (usually after the path to chiaki-ng) or in Steam's case to the end of the Launch Options
section.
chiaki-ng
","text":""},{"location":"setup/configuration/#my-experience","title":"My Experience","text":"Ultimately, the performance will depend on the capability of your wireless router and which system (\\(PS5 > PS4 Pro > PS4\\)) you are using. Here are some notes from my experience using chiaki-ng
on my Steam Deck with a PS5 console and a relatively good (\\(450 Mbps\\) for \\(2.4GHz\\) / \\(1,300 Mbps\\) for \\(5GHz\\)) wireless router.
My Wireless Connection by the Numbers
I'm using the \\(5GHz\\) band for chiaki-ng
on my Steam Deck, meaning the total bandwidth for all devices on my local network is \\(1,300 Mbps\\) (remember Internet connection itself doesn't matter since we're only using our wireless router for local streaming). Since I am using the settings in Choosing Your Remote Play Settings, I'm using \\(30,000 Kbps\\) or \\(30 Mbps\\) out of the total of \\(1,300 Mbps\\). This means I'm using about \\(2\\%\\) of my \\(5GHz\\) band. In other words, I still have plenty of bandwidth for watching Netflix while I play on my Steam Deck!
What Performance Can I Expect?
I am currently getting close to native performance using chiaki-ng
on my Steam Deck with my PS5. This gives me better performance than I get playing performance heavy games directly on Steam Deck (like that one game where the kid gets bit by a )
Benefits:
Negatives:
Games I've Played Successfully Using chiaki-ng
So Far...
Examples of performance issues
To fix these issues, try the following:
If you are not using the settings listed in Choosing Your Remote Play Settings, try with those settings and see if that fixes it for you. The biggest of these is using a HW Decoder option for your system which should help significantly.
If you are on Steam Deck OLED and you are using the Steam Deck after waking up from sleep, please trying turning the wifi off and then back on in the Steam Deck settings and see if this improves your performance (this is likely due to a WiFi driver issue with the Steam Deck OLED on certain networks so can't be fixed by chiaki-ng)
Switch to 720p from 1080p
720p requires less bandwidth than 1080p. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems).
Try short preamble
If you are still having trouble (I didn\u2019t need this but it can help in general and helped significantly improve performance for other streaming services such as Game Pass on my Steam Deck), try using using short preamble instead of long preamble in your router settings. You need to change this directly in your router settings for the given network and can do it per network if you set up more than one. This is incompatible with old devices (using wifi b/g instead of n or ac). Devices from 2011 and newer are required by law to support it and so will definitely work. Older devices may or may not support it depending on if they have either n or ac wireless support. Short preamble helps the \\(5GHz\\) connection for devices that support it (essentially anything that\u2019s connecting on a \\(5GHz\\) network should use it). For streaming, you can set up one network that uses short for your newer devices (\\(5GHz\\) network for me) and one with long for older devices (\\(2.4 GHz\\) network for me since older devices don\u2019t support \\(5GHz\\) anyway). My connection worked fine with long preamble on a \\(2.4 GHz\\) network for Chiaki but short (and a \\(5GHz\\) network for that matter) works better in general for devices that support it and has helped others using Chiaki as well as me to help reduce Game Pass streaming lag (which is still much worse than Chiaki and not close to native, but works well for games that don\u2019t require fast or moderately fast reaction times).
For specific game issues, change game resolution settings
For example, the game may be set to 4k / resolution mode even though it's only streaming at 1080p or even 720p. Additionally, it may be using HDR (which the Steam Deck screen doesn't support). Switching these settings off on a game level results in less processing power used on the game and thus more left over for streaming as well as hitting a higher framerate. For example, I switched Ghost of Tsushima
from resolution mode to performance mode and noticed that the occasional performance problems I was experiencing evaporated and the visual quality became much more stable due to the lack of occasional stutters. It went from being playable but a noticeable downgrade to indistinguishable from native.
Turn off VSync or the equivalent in games that use it
VSync should only be enabled on the client side while streaming and having it enabled in the game itself can cause issues since it requires some extra overhead and can't actually sync with your screen if you're streaming the game. This resulted in issues with white flashes for me while playing Genshin Impact and Sekiro. When I turned off VSync in the Genshin Impact settings, these flashes (which had happened multiple times a minute with VSync on) disappeared. This affects only a small number of games, but is something to watch out for if you randomly have an issue with one game while others run well with Chiaki/chiaki-ng
.
Switch framerate to 30fps
30fps requires less bandwidth than 60fps. This will help if your wireless connection is the problem, especially since it's very easy to do. This can fix video artifacts (white / green flashes) and audio choppiness (both results of connection problems). I put this last because it is the biggest performance downgrade and most of the time you don't need to do this. However, switching to 30fps / 720p at the default settings is the most surefire way to fix connection issues and a last resort if the methods with virtually no downsides don't do the trick.
chiaki-ng
via Internet (Outside of Home Connection)","text":"Chiaki/chiaki-ng
Outside of your Home Network
You can also either the remote connection via PSN or open up ports to connect from the Internet, but the performance will not be as good, with increased input lag being the most noticeable downgrade. In this scenario, your connection will depend on both the Internet connection of your PlayStation console via the router and the Internet connection of your computer via your location (internet speeds themselves will apply). The farther away (more hops from your router) you get, the worse the performance will get. If you are still in the same state, it will likely still be relatively good. However, if you go cross-country or something like that, it can degrade significantly. Nevertheless, it can be very convenient to use while traveling, especially when playing less timing intensive games (i.e., games that would play well via cloud streaming). Setup is covered in the remote connection section.
"},{"location":"setup/controlling/","title":"Configuring Steam Deck Controller Profile","text":"Tip
If you created the Steam Shortcut through the menu, it automatically adds the correct chiaki4deck+ mic controller profile for you on Steam Deck.
Get all of the shortcuts mapped to Steam Deck controls. Start by going to the chiaki-ng
game menu and selecting the controller layout to configure controller options.
chiaki-ng
As the Name of the Game in Steam [Click to Open Me] Change the name of your game (i.e., Playstation Launcher Thingamajig
) temporarily to chiaki-ng
Open the properties menu of Playstation Launcher Thingamajig
(whatever you called it) by hitting the options button when selecting the game or the gear icon on the game page and selecting Properties...
from the menu that pops up.
Change the game name to chiaki-ng
Get the controller layout from the COMMUNITY LAYOUTS
via the normal process.
Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).
Move to the COMMUNITY LAYOUTS
tab and select chiaki4deck+ mic
by gmoney23
Export the layout as a Personal Save
Click the gear icon and select Export Layout
as the option
Save the layout as a New Personal Save
Change your game name to whatever you would like
Go back into the properties menu for the game
Change your game name back to what you wanted
Choose the desired layout which is now available for your differently named game
Click on your current layout
Select the saved community layout from the YOUR LAYOUTS
tab
Play with the layout
Getting Steam Controls for Non-Steam Games
An interesting aside is that you can exploit this same process to get the official controller layout for a game that has a Steam version but you added as a non-Steam game. In that instance, you would be changing the game name to the Steam App ID for that game which you can find by searching SteamDB here among other ways (i.e., looking at the # in the URL of the game on the Steam Store).
"},{"location":"setup/controlling/#default-controller-profile","title":"Default Controller Profile","text":"The easiest way to configure all of the necessary shortcuts for chiaki-ng
is to copy the profile I have created in the COMMUNITY LAYOUTS
tab.
Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).
Move to the COMMUNITY LAYOUTS
tab and select chiaki4deck+ mic
by gmoney23
(the chiaki4deck+
layout was from before the toggle mic mute button mapping to the L4 back button was added and the original chiaki4deck
layout was from before touchpad mapping to the trackpad and touchscreen was added)
chiaki-ng
Layout Mapping Full View","text":""},{"location":"setup/controlling/#default-chiaki-ng-layout-touchscreen-mapping","title":"Default chiaki-ng
Layout Touchscreen Mapping","text":"Use native gestures and swiping the touchscreen to perform touchpad actions. Please keep in mind that the touchscreen is mapping to the PlayStation touchpad (that is what the PlayStation console / games expect) so it behaves like a touchpad (i.e., cursor position moves based on your gesture relative to the current cursor position instead of snapping to your finger location). This is important to note for games with a cursor such as Chicory: A Colorful Tale as it can seem weird when using a touchscreen but is actually correct / desired in this case.
Use the edges of the touchscreen (top, bottom, left, or right 5% of the screen) to activate touch click.
Games with Region-Based Touchpad Click
For games that separate the PlayStation touchpad into 3 regions, you can use a left edge touchscreen tap for left touchpad click, right edge touchscreen tap for right touchpad click and top or bottom middle of the touchscreen tap for middle touchpad click.
"},{"location":"setup/controlling/#default-chiaki-ng-layout-trackpad-mapping","title":"Defaultchiaki-ng
Layout Trackpad Mapping","text":"I have mapped the left trackpad as the PlayStation button and the right trackpad as the PlayStation controller touchpad (press for touchpad click and swipe for touchpad gestures). This essentially works the exact same way as when you're playing with the DualSense of DualShock4 touchpad. You touch/swipe for gestures and click for touchpad click.
The touchpad gestures are mapped using a mouse region with left mouse click on touch (i.e., simulates holding down the Left Button while moving a mouse) and the touchpad click is mapped to T.
Right Click Works too
Clicking the mouse Right Button instead of the T key would have the same effect.
"},{"location":"setup/controlling/#default-chiaki-ng-layout-back-button-mapping","title":"Defaultchiaki-ng
Layout Back Button Mapping","text":"I have mapped L4
to toggle mic mute, L5
to end session (Ctrl+Q), R4
to zoom (Ctrl+Z), and R5
to stretch (Ctrl+S).
chiaki-ng
Layout Gyro Mapping","text":"I have also mapped gyro controls As joystick
. Whenever you touch the right joystick, you can move the Steam Deck to aim / control the right stick (usually mapped to camera control) with motion (gyro) controls. You can use this on its own or for small adjustments to larger camera movements made by directly moving the right joystick. You can always change this by choosing to edit the layout and going into the gyro settings.
Native Gyro for Steam Deck
Gyro is also directly mapped under the hood for the Steam Deck controller. Thus, when you play a game that has native gyro controls, those will work without needing to do anything in your control mapping via Steam Input. When you are playing a game with native gyro support, you may want to change the gyro mapping from As joystick
to None
so that gyro only maps to gyro in the game (i.e., you don't move the camera while trying to move a paintbrush using native gyro).
Of course, you could leave the right stick mapping on (so that it maps to both gyro and right joystick), if that is truly what you want.
"},{"location":"setup/controlling/#creating-your-own-controller-profile","title":"Creating your Own Controller Profile","text":"You can create your own controller profile by mapping the relevant buttons. The special button mappings (functions not assigned to the controller by default) [set these] and the standard button mappings (controls that directly map and are thus assigned by default) [no need to set these unless you prefer different mappings] are listed in tables below for your convenience.
"},{"location":"setup/controlling/#special-button-mappings-you-need-to-assign-these-yourself","title":"Special Button Mappings (You need to assign these yourself)","text":"Function Button DescriptionQuit
Ctrl+Q Close chiaki-ng
cleanly, putting console in sleep mode if desired Zoom
Ctrl+Z Toggle between zoom (zoomed in to eliminate borders, cutting off edge of screen) and non-zoom (black borders) Stretch
Ctrl+S Toggle between stretch (stretched to eliminate borders, distorting aspect ratio of image), and non-stretch (black borders with default aspect ratio) PlayStation Button
Esc The PlayStation / home button as it normally functions on a PlayStation controller Share Button
F The Share button on the PS5 controller used for taking screenshots, videos, etc. stored on your PS5 and uploaded to the PlayStation app on your phone if you so choose. Touchpad Click
T, mouse Right Button, tapping border (top, bottom, left or right 5%) of the touchscreen These actions will all result in a touchpad click. For games that separate the touchpad into multiple regions, they work in conjunction with either the current mouse location (location of finger on Steam Deck trackpad) or current finger location (which edge of the touchscreen you tapped) to delineate which region you are using (most games just have one region for touchpad click though). Touchpad Motion
Touchscreen touch
, mouse Left Button + Mouse Movement (i.e., drag action
/ mouse region touch). Maps to the PlayStation touchpad (since that's what PlayStation games / the remote streaming console expect). This means that the \"cursor\" (if one is defined for the game like in Chicory: A Colorful Tale) moves according to your gestures but does not snap/follow your fingers' locations (i.e., it behaves like a touchpad as it should). Toggle Mic Mute
Ctrl+M The toggle microphone mute on and off button on the PlayStation controller. Stream Menu
Ctrl+O This brings up a stream menu which shows things like your current Mbps. Two Button Shortcuts
If you want to create a shortcut that includes 2 buttons like Ctrl+Q, add the first key (i.e., Ctrl) and then click the gear icon to the right of the added command (i.e., Ctrl) and select Add sub command
. Finally, fill in the new blank rectangle that appears with the desired second key (i.e., Q)
"},{"location":"setup/controlling/#using-steam-deck-controller-touchscreen-in-your-custom-controller-profile","title":"Using Steam Deck Controller Touchscreen in Your Custom Controller Profile","text":"
In order to use the Steam Deck touchscreen as a touchscreen instead of a mouse in Game Mode, you need to enable Touchscreen Native Support
for it in controller options (this is done for you in the default chiaki-ng
layout chiaki4deck+ mic
). For your custom controller profile, do the following:
Edit your controller layout and scroll down to the Action Sets
tab (on the left menu).
Click the gear icon to the right of the given action set (i.e., Default
).
Select Add Always-On command
.
Move to the SYSTEM
tab (use R1
to switch tabs) and select Touchscreen Native Support
from the commands.
Your Action Sets
tab should now look like the following:
Gryo directly maps for games that support it (i.e., Concrete genie, Astro's Playroom, The Last of Us, Ghost of Tsushima, etc.) for the Steam Deck controller (using native interface since SDL doesn't support motion or trackpad controls for Steam virtual controllers) as well as attached controllers that SDL supports with an accelerometer and gyro (i.e., DualSense, DualShock 4, etc.). For this to work, do the following based on your controller:
chiaki-ng
belowAdditionally, you can use gyro controls for camera options with any game by mapping gyro As joystick
and adding a condition for when it's used (i.e., On
with a condition of right joystick touch
) in the gyro settings for chiaki-ng
. I have done this in the default chiaki-ng
control setting and you can do it in your custom control scheme. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to change the gyro mapping from As joystick
to None
so that gyro only maps to gyro in the game (i.e., you don't make your camera move when you're trying to shake your flashlight, etc.).
PlayStation 5 haptics are mapped for both the DualSense controller (usb connection required) and the Steam Deck controller and adaptive triggers are mapped for the DualSense controller (usb or bluetooth). These need to be explicitly enabled by checking the PS5 features box in the GUI as shown in the picture below:
If you are using a DualSense controller in Game mode on the Steam Deck, you will also need to disable Steam Input for the controller when it's first plugged in following the \"Turning off Steam Input\" tab here. Once checked, haptics and adaptive triggers (DualSense only) will work in games that support them when streaming from a PlayStation 5. If the DualSense is plugged in via USB (either initially or plugged in during a gaming session), haptics will be directed to it. If you are using the Steam Deck and don't have a DualSense plugged in, haptics will be directed to it and played via the trackpads.
"},{"location":"setup/controlling/#microphone","title":"Microphone","text":"Unmute microphone with either Ctrl+M or the mic button on the PlayStation controller. (This is set to L4
in the default chiaki4deck+ mic controller layout.) Then, use the microphone as normal. You can choose your microphone in the Steam Deck settings as well as choosing between audio inputs in the chiaki-ng menu.
Bluetooth headset microphones don't work on Steam Deck by default
The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.
"},{"location":"setup/controlling/#standard-button-mappings-these-directly-map-and-dont-need-to-be-specifically-set","title":"Standard Button Mappings (These directly map and don't need to be specifically set)","text":"Function Buttonright joystick
right joystick
left joystick
left joystick
dpad up
dpad up
dpad left
dpad left
dpad down
dpad down
dpad right
dpad right
start button
option button
triangle
Y button
square
X button
cross
A button
circle
B button
R1
R1
R2
R2
R3
R3
(right-stick click) L1
L1
L2
L2
L3
L3
(left-stick click) stream menu
L1+R1+L3+R3
"},{"location":"setup/controlling/#using-a-dualsense-andor-dualshock4-controller-with-chiaki-ng","title":"Using a DualSense and/or DualShock4 Controller with chiaki-ng
","text":"While most users will want to just use chiaki-ng
with the Steam Deck controller, you can also attach a DualShock 4 or DualSense controller via bluetooth or usbc. The controls will map automatically and there is even native touchpad (including gestures), gyro, haptics (DualSense via usb/usbc only), and adaptive triggers (DualSense only) support. This can be especially useful if you're playing chiaki-ng
when connected to a dock using an external monitor or TV or if you just really like the feel of the traditional PlayStation controllers.
Pairing your DualShock 4 / DualSense with Steam Deck via Bluetooth
While holding the Share
button, hold the PlayStation Button
to put your controller into pairing mode. On the Steam Deck, hit the STEAM
button and then select the Settings
tab and then the Bluetooth
tab (i.e., STEAM button->Settings->Bluetooth
). Then, select your device from the list of devices. Once paired, it will automatically connect in the future when you press the PlayStation
button on the controller.
chiaki-ng
to Work with DualSense / DualShock 4","text":"Make Sure your Controller is Connected for Configuration
Your PlayStation controller needs to be connected via bluetooth or usb cable for its tab to show up when you visit the chiaki-ng
game page on your Steam Deck and edit the saved controller configuration. This configuration is specifically for your PlayStation controller and separate from the Steam Deck
controller configuration for chiaki-ng
. It will be activated automatically when you use the PlayStation controller with chiaki-ng
(it will show up as a 2nd controller configuration since you will now have at least 2 active controllers [Steam Deck + PlayStation controller])
chiaki-ng
Controls (Alternative Option) Turning off Steam Input gets you as close to a native experience with your controller as possible (including the Home button
serving as both the Steam
and PlayStation button
simultaneously).
This is necessary for the following capabilities:
Won't Have Access to All chiaki-ng
controls
With this option you won't have access to all of the shortcuts for chiaki-ng
(toggling stretch
Ctrl+S and zoom
Ctrl+Z screen options and quitting gracefully Ctrl+Q) on your DualSense. However, if you have a keyboard connected to your Steam Deck, you can always use that for those shortcuts.
Turn off Steam Input for your PlayStation controller by doing the following:
Go to the chiaki-ng
game page
Select the gamepad icon on the right hand side of the page to go the controller configuration menu
Move to the controller configuration tab for your PlayStation controller (if not already there)
Click the gear icon to the right of Edit Layout
Choose Disable Steam Input
from the menu.
This tab shows you how to use Steam Input to map all of the controls for chiaki-ng
to your PlayStation controller. This is great if you are using chiaki-ng
with a TV. Since the PS Button maps to the STEAM
button automatically and there are several commands in the default chiaki-ng
configuration bound to back buttons (that don't exist on the PlayStation controllers), I have added these controls to a touch menu. It will show up when touching the left pad of the chiaki-ng
controller. You have to click to select one of the extra commands (so you don't accidentally choose one during gameplay) from the radial menu. See the picture below for an example of what this looks like in-game:
No Haptics, Adaptive Triggers, or Gyro
Using Steam Input with your DualSense controller means you won't have access to haptics, adaptive triggers, or gyro controls via your DualSense. If these are important to you, please disable steam input according to the other tab.
The easiest way to configure all of the necessary shortcuts for chiaki-ng
on DualSense is to copy the profile I have created in the COMMUNITY LAYOUTS
tab with the aforementioned touch menu for extra commands. DualShock 4 can also use a similar layout mapping.
Go to the chiaki-ng
game page
Select the gamepad icon on the right hand side of the page to go the controller configuration menu
Move to the controller configuration tab for your PlayStation controller (if not already there)
Click the current layout box (it says: Browse Community Layouts for games without official controller support underneath it).
Move to the COMMUNITY LAYOUTS
tab and select DualSense
by gmoney23
This is what the full mapping looks like for reference:
Map it How you Want
Using Steam Input there are a variety of ways to map controls. Do whatever you like best. Additionally, you can use gyro controls for camera options with games that don't support native gyro by mapping the gyro As joystick
. Make sure to set an appropriate condition for when it's used (i.e., when holding R1
or Always On
) in the gyro settings for the PlayStation controller configuration option of chiaki-ng
. For example, I have done this in the Steam Deck controller chiaki-ng
control setting and you can do it for your DualSense control scheme as well. However, when playing games that have native gyro support (such as Concrete Genie or The Last of Us) you will most likely want to either temporarily this option or make sure to set something to enable it that you won't hit accidentally. Otherwise, both the native gyro and the action you map will be done in-game which can make your camera move when you're trying to shake your flashlight, etc.
In order to enable DualSense haptics on MacOS please do the following:
Use Cmd+Space to bring up the spotlight search and begin to type Audio MIDI Setup
and hit enter to bring up the Audio Midi Setup utility.
Select your DualSense Wireless Controller Output device in the Audio Midi Setup utility
Click Configure Speakers
Select Quadrophonic
from the configuration dropdown
Select Apply
Play your favorite PS5 game with haptic feedback on Mac via chiaki-ng
!
chiaki-ng
","text":"Copying from and Pasting into Konsole Windows
You can copy from and paste into konsole
windows with Ctrl+Shift+C (copy) and Ctrl+Shift+V (paste) instead of the normal Ctrl+C (copy) and Ctrl+V (paste) shortcuts. In fact, Ctrl+C is a shortcut to terminate the current process in the konsole
. Additionally, you can still right-click and select copy or paste as per normal.
konsole
(If for some reason it doesn't show up on the Discover store) Open the Discover store
Search for chiaki-ng
in the search bar
Click Install
Run the following command in the konsole
flatpak install -y io.github.streetpea.Chiaki4deck\n
About chiaki-ng
This is a flatpak I created for chiaki-ng
from updated Chiaki source code is available on Flathub. This is the recommended install as it is the most straightforward.
However, you can also build the flatpak yourself (recommended for users who want to add their own source code changes on top of the ones I've made) by following the instructions in Building the flatpak yourself.
"},{"location":"setup/remoteconnection/","title":"Set up chiaki-ng to work outside of your home network","text":""},{"location":"setup/remoteconnection/#remote-connection-via-psn","title":"Remote Connection via PSN","text":"Supports IPV4 ONLY due to PlayStation itself only supporting IPV4 for remote play as of PS5
"},{"location":"setup/remoteconnection/#overview","title":"Overview","text":"The remote connection via PSN uses PSN servers as an initial go-between to exchange the necessary information to initiate a direct connection between your client device (i.e., computer, portable gaming device, etc.) and your PlayStation console using a technique called UDP Holepunching. This replicates the behavior of this feature in the official remote play app from Sony.
Why do I need to login to PSN and how is this token used?
The remote connection via PSN requires you to login to PSN to generate an auth token used for contacting the PSN servers that serve as an initial go-between to initiate the direct connection to your PlayStation.
This auth token is stored locally and used to connect with the PSN servers (this can be verified by looking at the code [if you want to be doubly sure] as chiaki-ng is open source) and not used or stored anywhere outside of that.
"},{"location":"setup/remoteconnection/#requirements","title":"Requirements","text":"Not All Networks Supported
Not all network types are supported by UDP holepunching. For some networks, this process will fail and in that case you will have to use a manual remote connection with port forwarding. If you have tried 5 or so times and it has failed consistently with the message Couldn't contact PlayStation over established connection, likely unsupported network type, your network type is currently unsupported. You will need to use the manual instructions. If you are able to connect over the same wireless connection with the official remote play app and are willing to help the chiaki-ng developers improve chiaki-ng to support your network type please reach out to the dev team via Reddit or email. If you are failing with Connection over PSN failed closing ..., please either add your logs to an appropriate existing issue or open a new issue on the chiaki-ng Github.
"},{"location":"setup/remoteconnection/#setup","title":"Setup","text":"Go to the chiaki-ng settings page by hitting the gear icon from the main page
Go to the PSN tab and then click Login to PSN
Login to psn on the provided page
Tips for those having trouble logging into to PSNIf you get a connection to the server timed out
message, keep on trying to login by hitting Enter every few seconds until you get a different error message such as Can't connect to the server
or you have tried for at least 20 seconds. If that doesn't work, please try refreshing the page and going through the process again. If you still can't find success, make an attempt using a different browser.
Unfortunately, we have no control over Sony's site (that gives out auth tokens to access their PSN servers for the remote connection over PSN setup) so we can only give tips on how best to handle the errors that may occur on the page and wish you the best in obtaining your token. Fortunately, once this token is obtained, chiaki-ng will automatically refresh it as needed and only ask for you to create a new token in the event that PSN requires you to generate a new one using your login.
Copy your redirect url from the browser
Paste your redirect url on the page and create your token
See success message and close the dialog box
Error Message
If you obtain an error with a link to Sony's oauth site, it is likely the code from the link has expired and you need to create a new code by logging in again and pasting the url into chiaki-ng. The code usually expires within a few minutes. Otherwise, the error code should hopefully be self explanatory.
Click on the box of the console you want to connect to (it will say Remote Connection via PSN
)
What if my console doesn't appear
Refresh PSN hosts
to query the PSN network again for the console.Wait for the connection to load
Testing
It may be hard to test if this feature is working properly for you at home (before using it remotely) if you don't have access to another network. In this case, you can use a cellular hotspot to test the connection.
"},{"location":"setup/remoteconnection/#manual-remote-connection","title":"Manual Remote Connection","text":""},{"location":"setup/remoteconnection/#set-static-ip","title":"Set Static IP","text":"In order to prevent your IP from changing which would break the port forwarding rules if you ever disconnect your PlayStation console from your network and reconnect it (especially if other devices are added to the network in the meantime), you should go into your router settings and reserve an IP address for your PlayStation (DHCP IP reservation / \"static\" IP) or create a hostname for it. For a TP-Link, Netgear, Asus or Linskys router, follow these instructions. If you have a different router, you can search (using a search engine such as DuckDuckGo or Google) for instructions for that specific router using the formula \"dhcp reservation myroutername router\" such as \"dhcp reservation netgear router\" and follow the instructions to reserve an IP for your PlayStation console so that it won't change. Alternatively, if your router has an option to set hostnames for your devices, you can set a hostname for your PlayStation console and use your hostname in the automation instead of a static IP address.
"},{"location":"setup/remoteconnection/#port-forwarding","title":"Port Forwarding","text":"Forward the ports for your console on your router following this port forwarding guide starting with selecting your router
Close out of ads
If any ads appear as you navigate the website just hit the close button on the given advertisement to continue on your journey.
PS5PS4 Port Connection Type 9295 TCP 9296 UDP 9297 UDP 9302 UDP Port Connection Type 987 UDP 9295 TCP 9296 UDP 9297 UDP"},{"location":"setup/remoteconnection/#find-routers-ip","title":"Find Router's IP","text":"On a computer connected to your router such as your client device [i.e., Steam Deck] (make sure to disconnect from a vpn first if you're connected to one to get the right IP) use one of the following:
BrowserKonsole/terminalVisit whatismyip in your browser and copy the displayed IP
curl checkip.amazonaws.com\n
"},{"location":"setup/remoteconnection/#test-connection","title":"Test Connection","text":"GUIAutomation Add console to GUI using remote IP as a new manual connection
Click the plus icon in the main menu
Create your remote connection
Enter your remote IP/DNS
Choose the locally registered console you want to remotely connect to
Click Add
Connect using this new connection
The console selected for auto-connect will work with the manual remote connection out of the box for PS5. It will launch using the manual connection if it is discovered and the local connection is not discovered. For PS4, unfortunately, discovery doesn't work for remote connections so you will have to wake it up and start it manually from the menu.
My Remote Connection isn't Working, What Do I do?
If you have gone through the port forwarding and made sure everything is applied correctly and it still doesn't work, it is likely you are behind CGNAT (carrier-grade NAT). This means the router that you would need to forward ports on is owned by the ISP and you can't access it to do so. (Note: There is a protocol called PCP (Port Control Protocol) that allows you to access it but if port forwarding doesn't work that means either your ISP or router doesn't support it.) This means port forwarding won't work. You can try the remote connection via PSN as this can still work given you have a compatible network type. However, is that isn't working either you will need to setup a VPN on your home network to connect. See this site for details on how to do setup a VPN using a raspberry PI with chiaki-ng (replace Chiaki with chiaki-ng).
If my connection stops working, what should I do?
If the connection stops working please make sure that the IP address for your router hasn't changed by checking it again via one of the methods above or a different one to make sure it's the same. If it has changed, you will need to update to the new IP address of your router.
"},{"location":"setup/steaming/","title":"Adding chiaki-ng to Steam","text":"Automatic Process for Auto-connect or Standard LaunchManual Process for Automation ScriptChoose Add Create Steam Shortcut from Main Menu
Fill in name for Steam Shortcut and optional launch options
Fill in name for Steam Shortcut and optional launch options
Launch Options
In most cases, you can leave this blank. One scenario where you would fill this out is if you have multiple users on the same client device [i.e., Steam Deck]. In this case you can use --profile user1
for one shortcut and --profile user2
for another.
Create Steam Shortcut by hitting Create
button
Game (Mode) Time!
You have successfully added chiaki-ng
to Steam with pictures and (if on Steam Deck) set the chiaki4deck+ mic
Steam Deck controller shortcut.
You can now close any open applications and or terminals (forcing them to close if necessary) and then switch to Game Mode by clicking on the Return to Gaming Mode
desktop icon.
Another Non-Steam Game
This is the same process as with other non-Steam games, tailored to the chiaki-ng
script and images.
Open the Add a Non-Steam Game
prompt
konsole
Launch Steam by double clicking on the Steam icon in your desktop or finding it in your apps menu.
Click Add a Non-Steam Game
from the Games Menu on the top left of the Steam UI
konsole
window to bring up the Add Non-Steam Game
promptsteam steam://AddNonSteamGame\n
Choose to BROWSE
for the game
Show hidden files using the GUI or Ctrl+H (to see the hidden .
directories)
Choose Chiaki-launcher.sh
as your game
If You're missing Chiaki-launcher.sh
, You Skipped the Automation Section
Chiaki-launcher.sh
is a script to launch Chiaki without the main gui, resulting in a much better experience on the Steam Deck (click for details) and makes it easier to use the 3 games modes. If Chiaki-launcher.sh
is missing, you almost certainly skipped the automation section. Don't worry, the fix is easy! Please complete the Automation section now and come back here afterward. It should take you ~ 5 minutes. Luckily, there is a helper script that does most of the work for you! You simply answer a few questions I walk you through.
Choose File type: All Files
at the bottom of the screen
Choose /home/deck
from the dropdown at the top of the screen and then navigate by clicking on each folder to the folder /home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki
Click on the Chiaki-launcher.sh
file in that directory
Click OPEN
on the bottom right
Click Add Selected Programs
Steam Application Name Matters!
For Non-Steam games (i.e., chiaki-ng
), the Community Layouts
controller layouts are based on the name the user set for the game in Steam when they exported it. Thus, in order to find the controller profiles I created for the game in your Community Layouts
section later in this guide, your game name will need to the same as mine, (i.e., chiaki-ng
). This naming is done in step 4 (below) and it's recommended that you just keep your game name as chiaki-ng
to make your life easier.
What if naming chiaki-ng
something else fills me with determination...?
If you want to use a different game name (i.e., Playstation Launcher Thingamajig
) and want to use some or all of the controller layouts I have created (either directly or to download them and use them as a starting point to tinker from), name your game what you want in step 4. Then, when you get to the controller section, follow Retrieving chiaki-ng Controller Layouts when Using An Alternate Game Name. This walks you through temporarily renaming the app to chiaki-ng
to access the controller layouts and save them as Personal Save
s to access in the Your Layouts
tab. Finally, you can rename you game to what you want and apply your layout to this differently named Steam game.
Acquire pictures to use for the game library in Steam
Get the official chiaki-ng
images here.
Extract the package to a folder of your choice (such as your Documents
folder).
How do I extract the images folder?
Double click on the downloaded package in your browser or find the file in your Downloads
folder and right-click on it choosing to Extract To
and then selecting the folder of your choice (such as your Documents
Folder)
Note
This will create a folder named chiaki-ng-images
in the folder you choose to extract to
If it is not already open, launch Steam and go to your game Library
.
Right-click on Chiaki-launcher.sh
in your Games
on the left-hand side and select Properties
In the properties window that comes up rename Chiaki-launcher.sh
and add the icon image
Rename it chiaki-ng
Click on the blank square to add an image and navigate to the chiaki-ng-images
folder you created in step 1 above and select the icon image (steam_icon.png
).
Click the x to exit the window
Go to your Library
in Steam and select chiaki-ng
from the left-hand list or one of the Library
categories to go to chiaki-ng
's game page.
Customize the background and logo for chiaki-ng
Customize the background
Right-click on the blank space and select Set Custom Background
Browse to the chiaki-ng-images
folder you created earlier and select the background image (steam_hero.png
)
Customize the logo
Right-click on the blank space and select Set Custom Logo
Browse to the chiaki-ng-images
folder you created earlier and select the logo image (steam_logo.png
)
Customize the wide capsule and capsule images
Launch chiaki-ng
via Steam by hitting the Play
button or any other method and then close.
Go to your Library
in Steam and scroll to your RECENT GAMES
section.
Right-click on the blank picture for chiaki-ng
(should be 1st in RECENT GAMES
and have a blank image with a landscape orientation) and select Manage->Set custom artwork
Browse to the chiaki-ng-images
folder you created earlier and select the wide capsule (wcap) image (steam_landscape.png
)
Launch a different game and close it (this moves chiaki-ng
into the second slot in recent games)
Right-click on the blank picture for chiaki-ng
(should be 2nd in recent games and have a blank image with a portrait orientation) and select Manage->Set custom artwork
.
Browse to the chiaki-ng-images
folder you created earlier and select the capsule (cap) image (steam_portrait.png
)
Game (Mode) Time!
You have successfully added chiaki-ng
to Steam with pictures.
You can now close any open applications and or terminals (forcing them to close if necessary) and then switch to Game Mode by clicking on the Return to Gaming Mode
desktop icon.
chiaki-ng
Updates","text":"This section covers the updates to Chiaki in chiaki-ng
. Information about each release and how to update is in the Releases Section. Updates that are currently done (implemented) are listed in the Done section along with details, while updates that are planned for the future are listed in the Planned section.
Why These Updates?
I started by simply choosing to update things that would give me a better experience with Chiaki on my Steam Deck. I have also begun incorporating suggestions from users of chiaki-ng
via chiaki-ng's GitHub issues page (both issues created by GitHub users as well as issues from Reddit users that I created for them in GitHub for tracking). Given the current state of the Chiaki project (maintenance mode), I'm not sure if all of these changes will be accepted upstream. However, so far several changes included here (some by Street Pea and some by Johannes Baiter) have been merged upstream (though are not part of the official flatpak yet since a new release has not been cut). These are marked appropriately in the done section with the relevant footnotes. I will also continue sending patches upstream for my Chiaki updates. I have created chiaki-ng
as a means to distribute these changes to others using the Steam Deck as well as others wanting to add additional beneficial features on top of mine. Currently, I am aiming to make chiaki-ng
work for all traditional Chiaki users (may not benefit other users as much as Steam Deck users, but wouldn't be bad for those users either).
Enabled remote connection via PSN so users can use this instead of port forwarding on their routers as an option.1
"},{"location":"updates/done/#touch-friendly-and-controller-navigable-gui","title":"Touch Friendly and Controller Navigable GUI","text":"QML based user interface that is better suited for handheld computers such as the Steam Deck and more user-friendly in general.1
"},{"location":"updates/done/#hdr-for-steam-deck-oled-in-game-mode","title":"HDR for Steam Deck OLED in game mode","text":"You can now use HDR with your Steam Deck OLED thanks to Johannes Baiter and David Rosca as well as many patient testers. In order to enable this, you must have:1
An HDR-capable streaming device such as the Steam Deck OLED or an OLED monitor attached to an LCD Steam Deck(non-HDR device will still work but use tonemapping instead of outputting HDR)
A PlayStation 5 console (PlayStation 4 doesn't support H265 streaming)
An HDR-capable TV/monitor attached to your Playstation 5 (depending on the connected HDR TV/monitor it may also need to be turned on for the PS5 to output HDR. You can test the PS5 is outputting HDR by going to a game that has HDR settings in the menu such as Cyberpunk 2077 or Ghost of Tsushima and seeing if the game will let you adjust those)
Added Touchpad support for touchscreens (use outer edges of touchscreen for touchpad click) as well as mouse input (enables trackpads to be fully supported with gestures on touch and touchpad click on click). For an example mapping these in a Steam Deck controller profile, see Default chiaki4deck
Layout Touchscreen Mapping and Default chiaki4deck
Layout Trackpad Mapping respectively. Downloading the updated chiaki4deck+
controller layout will have these mappings set for your convenience.1
Added gyro support for Steam Deck via a native interface since SDL2 doesn't support Steam Deck gyro due to Steam's virtual gamepads not providing gyro.1
"},{"location":"updates/done/#enabled-mic-support","title":"Enabled Mic Support","text":"You can now attach a microphone and use it to chat online or use in games. There is also noise suppression and echo cancelling for the mic you can configure in the chiaki4deck settings.1
"},{"location":"updates/done/#added-steam-shortcut-creation-button","title":"Added Steam Shortcut Creation Button","text":"Added ability to create a Steam shortcut with the name of your choice and Chiaki4deck artwork and the Steam Deck controller profile from the main menu. This makes setup even easier on Steam Deck.1
"},{"location":"updates/done/#enabled-haptics-for-steam-deck-and-dualsense-controller-adaptive-triggers-for-dualsense","title":"Enabled Haptics for Steam Deck and DualSense controller + adaptive Triggers for DualSense","text":"Haptics enabled for PlayStation 5 thanks to Johannes Baiter. You can use a USB connected DualSense for haptics and adaptive triggers or a bluetooth connected DualSense for just adaptive triggers. To use these features for the DualSense in game mode, please disable Steam Input for the DualSense controller following the \"Turning off Steam Input\" tab in this section.2.
I have also added the capability to play the haptics via the Steam Deck controller using the native interface I added.
You can also use rumble haptics for controllers without integrated haptics or the Steam Deck if the noise of its haptics bothers you.
"},{"location":"updates/done/#updated-rgb-mapping","title":"Updated RGB Mapping","text":"RGB mapping update thanks to Egoistically via a Chiaki fork which is of course copy-left under the GNU Affero General Public License version 3 as are all of the other chiaki4deck
changes. I added the patches to chiaki4deck
and it results in a more accurate picture. Joni Bimbashi updated the initial mapping to work with HW acceleration. Below is a BEFORE and AFTER from Ghost of Tsushima.1
BEFORE
AFTER
"},{"location":"updates/done/#3-view-modes-for-non-standard-screen-sizes","title":"3 view modes for non-standard screen sizes","text":"It's great to have these options for Steam Deck's non-standard 1280x800 resolution.3
1. Adjust the window to a bigger or smaller size with your mouse in `Desktop Mode` (perhaps you want to use `chiaki4deck` as half of your screen in Desktop mode)\n\n**OR**\n\n2. Use fullscreen mode by:\n\n1. Pressing ++f11++ (either directly in `Desktop Mode` or via a controller mapping in `Game Mode`)\n\n**OR**\n\n2. Double clicking on the screen in `Desktop Mode`\n\nThen, you could use stretch and/or zoom accordingly (i.e., ++ctrl+s++ / ++ctrl+z++ or button mapped to them in game mode).\n
Normal (default) [used for fullscreen launch option]
Maintains aspect ratio, adds black bars to fill unused parts of screen
Zoom using Ctrl+Z to toggle
Maintains aspect ratio, cutting off edges to fill screen
Stretch using Ctrl+S to toggle
Stretches image (distorting aspect ratio) to fill screen
Cleanly quits Chiaki, respecting the user's configuration option of either asking to put PlayStation console sleep, putting PlayStation console to sleep without asking, or leaving PlayStation console on.3
What does this do for me?
Now, if you hit a back button (or other button) mapped to Ctrl+Q on your Steam Deck, your remote play session will shut down cleanly and put your console to sleep automatically if you so choose. This means you no longer have to manually put your console to sleep via a menu or the power button on the PlayStation console itself.
"},{"location":"updates/done/#enabled-automated-launch-and-auto-connect","title":"Enabled Automated Launch and Auto-connect","text":"This skips the need to visit the configuration screen each time. Use auto-connect if you have one console to choose from and this will work out of the box. Otherwise, you can create an automation script to do this for you. I have added a helper script to generate a Chiaki-launcher.sh
script as well as provided complete instructions in the Automation section.1
This makes it as easy as possible for Steam Deck users to use touchpad and gyro support with their DualSense or DualShock 4 controller. See Using a DualSense and/or DualShock4 Controller with chiaki-ng
to set it up for yourself.3 The DualSense/DualShock 4 touchpad and gyro controls work with the binary version of Chiaki but don't work with the official flatpak version. Luckily for you, they now work with the chiaki4deck
flatpak!
merged upstream, but not yet released in official flatpak\u00a0\u21a9\u21a9\u21a9\u21a9\u21a9\u21a9\u21a9\u21a9\u21a9
partially merged upstream\u00a0\u21a9
now part of upstream Chiaki as of latest release\u00a0\u21a9\u21a9\u21a9
chiaki-ng
Releases","text":""},{"location":"updates/releases/#moving-to-flathub","title":"Moving to FlatHub","text":"Legacy Repo Deprecation
chiaki-ng
is now on flathub. If you previously installed chiaki-ng
via the konsole the flatpak has changed to io.github.streetpea.chiaki-ng
. The old repo is now deprecated in favor of using Flathub since Flathub is added by default to the Steam Deck and the hosting is at no cost to the project (unlike the initial repo). While the software will still be accessible from the old repo, it is encouraged for users to switch over.
To migrate to the flathub repo do the following:
Move chiaki-ng's configuration files to their new location
mv ~/.var/app/re.chiaki.Chiaki4deck ~/.var/app/io.github.streetpea.Chiaki4deck\n
Update automatic launcher script to use io.github.streetpea.Chiaki4deck
sed -i 's/re.chiaki.Chiaki4deck/io.github.streetpea.Chiaki4deck/g' ~/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh
Uninstall the existing legacy chiaki-ng
flatpak
flatpak uninstall -y re.chiaki.Chiaki4deck\n
Install chiaki-ng from flathub using Discover store app or
flatpak install -y --user flathub io.github.streetpea.Chiaki4deck\n
Change properties of non-steam game to point to:
/home/deck/.var/app/io.github.streetpea.Chiaki4deck/config/Chiaki/Chiaki-launcher.sh\n
chiaki-ng
","text":"In order to update your already installed chiaki-ng
to the newest version, either:
Check for updates in Discover
and update there
OR
Update via the konsole
with:
flatpak update -y io.github.streetpea.Chiaki4deck\n
flatpak update --user -y re.chiaki.Chiaki4deck\n
Small patch update
Name change to chiaki-ng
Small patch update
Adds ability to create/delete and switch between different profiles (i.e., different users)
Provides unique remote and local Stream Settings for each console (PS4/PS5)
auto
hw decoder option which is now the default. It chooses the best decoder for your platform from the available decodersImproves + adds PS4 support to remote connection via PSN
Enables remote connection via PSN
Lowers required mtu from 1435 to 576
Graduate DualSense features from experimental status
Enables creating steam shortcut with default controller profile from menu
Small patch release
Small patch release
Small patch release
Touch friendly and controller navigable GUI
Small patch release
HDR support
Small patch release
Mic support
Why doesn't my bluetooth headset mic show up as an available microphone on Steam Deck?
The Steam Deck does not currently support microphones over bluetooth by default so you will need to either use a hardwired headset or the Steam Deck microphone unless you change your Steam Deck settings to enable bluetooth headset support (it is currently experimental and turned off by default due to a noticeable drop in audio quality). Thus, it's advised to use either a hardwired headset or the internal microphone. If you really want to use a bluetooth headset and can live with the drop in audio quality see How to enable bluetooth headset modes on Steam Deck.
"},{"location":"updates/releases/#update-actions-for-existing-users","title":"Update Actions for Existing Users","text":"Updating chiaki-ng
[Optional] Switch to the new default control layout chiaki4deck+ mic
which adds toggle mic mute to L4
. Alternatively, you can manually add toggle mic mute to a button of your choice by mapping Ctrl+M to that button.
Small patch release
Small cosmetic release
chiaki-ng
Small patch release
Small patch release
Install update following updating chiaki-ng
.
Updating chiaki-ng
[Optional] Enable the experimental PlayStation 5 features (enables PlayStation 5 haptics for Steam Deck and DualSense [via USB] and adaptive triggers for DualSense [via USB or bluetooth]).
Check the box shown in the image below in the GUI.
[If you are using a DualSense] Turn off Steam Input for the DualSense following the \"Turning off Steam Input\" tab in this section.
[Optional] Add an external IP/hostname to the automation by revisiting (running back through) the Automation section. Doing this will make the automation use your external address if you aren't connected to your home wireless network.
Note
This is for those that have gone through the process to make a connection outside of their local network to get an external IP/hostname to use.
chiaki-ng
's 2nd update since initial release.
Updating chiaki-ng
Updating your controller config to the new default (chiaki-ng+
) and/or updating your custom controller layouts to take advantage of native touchscreen / trackpad controls. See the Controller Options section for details.
Using the Default Controller Profile (Recommended Starting Point):
Open the chiaki-ng
Controller Options section, browsing the COMMUNITY LAYOUTS
tab for the chiaki4deck+
config, downloading it, and setting it as your new layout.
[Approximate Time Estimate: 1 minute]
Creating a Custom Controller Profile (Great for tinkering, especially for updating the default profile to meet your needs exactly):
Make a custom controller profile using the Creating Your Own Controller Profile section, taking special note of the Special Button Mappings and Using Steam Deck Controller Touchscreen in Your Custom Controller Profile
[Approximate Time Estimate: 10-20 minutes depending on your experience with Steam Deck Controller Layouts]
[OPTIONAL] If you have a PlayStation Login Passcode and want entering it to be automated, please revisit (run back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the \"Automated Instructions (Recommended)\" Tab. [Approximate Time Estimate: 5 minutes]
Success
Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using chiaki-ng
.
Full mapping for the PlayStation touchpad to the Steam Deck's touchscreen and trackpad (you can use either or switch between them if you so choose). See the touchscreen and trackpad mapping subsections of the Controller Options section for details.
General Touchscreen and Mouse Support
This update adds general touchscreen and mouse support for the PlayStation touchpad. Thus, it's applicable beyond the Steam Deck. With regard to chiaki-ng
, the Steam Deck is the focus / inspiration for the update.
Updated RGB color mapping used in OpenGL widget to be more color accurate thanks to Egoistically's Chiaki fork. See Updated RGB Mapping for details and a before and after comparison in Ghost of Tsushima.
Automatic Login Passcode Entry (For Users with a Login Passcode)
If you have to enter a login passcode each time you turn on your PlayStation console and login, you can now enter it into the automation to login from your personal Steam Deck without the hassle of bringing up the virtual keyboard with Steam
++X and entering it in each time.
chiaki-ng
's 1st update since initial release.
Updating chiaki-ng
Revisiting (running back through) the Automation section (don't need to revisit any of the other sections). This is really quick if you use the \"Automated Instructions (Recommended)\" Tab.
Success
Once your script is updated, since it will be in the same location as before, the Game Mode and controller setup will automatically carry over to this updated automation script. Thus, after revisiting the Automation section, you can immediately go back to using chiaki-ng
.
[If desired] Visit the Using a DualSense and/or DualShock4 Controller with chiaki-ng
to see how to setup native touchpad and gyro controls when playing chiaki-ng
with the DualShock4 and DualSense controllers.
PlayStation controller native touchpad + gyro controller support enabled for the flatpak with setup instructions in Using a DualSense and/or DualShock4 Controller with chiaki-ng
. This is great for when your using a TV or monitor with your Steam Deck.
Enhanced automated launch
Specifically, I upgraded the discovery cli command to work properly and updated the automation script (and accompanying generator script) to to take advantage of this command instead of ping to handle some cases that failed intermittently before.
Now, the automation works for edge cases such as:
user is remote playing from outside their home wireless network (given they've already done the networking setup for that)
console is in the process of going to sleep or coming online when remote play session launched
console is currently downloading a large game
user doesn't have ping enabled on his/her wireless network
chiaki-ng's
initial release including the following notable updates:
3 view modes for non-standard screen sizes
Quit function Ctrl+Q
Enabled Automated Launch
and pasting with Ctrl+V or right-click->paste in regular windows and Ctrl+Shift+V or right-click->paste in konsole
windows.
Open System Preferences
and go to the keyboard Settings
Enable Keyboard Navigation
+ +For MacOS versions prior to Sonoma, you will have to go to the shortcuts tab to enable keyboard navigation.
+ +