From 2645b23fcd2a543c59b8f65792cd329b6ff4135d Mon Sep 17 00:00:00 2001 From: Eideren Date: Sat, 1 Feb 2025 12:12:32 +0100 Subject: [PATCH] Update best-practice.md Fix a local link --- en/manual/scripts/best-practice.md | 4 ++-- 1 file changed, 2 insertions(+), 2 deletions(-) diff --git a/en/manual/scripts/best-practice.md b/en/manual/scripts/best-practice.md index a33708c0..e27db08c 100644 --- a/en/manual/scripts/best-practice.md +++ b/en/manual/scripts/best-practice.md @@ -25,7 +25,7 @@ This will set some expectation as to where the system you're building should res Some entry and exit points to manage your systems' lifetime: - On demand by getting and setting it in the Services -- System as a [singleton script](#Statics-singletons-and-other-global-like-writes) with the `Start()` and `Cancel()` +- System as a [singleton script](#statics-singletons-and-other-globals) with the `Start()` and `Cancel()` - Through your game's `BeginRun()` and `EndRun()` - As a component processor when associated component types are added to the scene @@ -246,4 +246,4 @@ One thing you may also consider is whether to simply merge the dependant object * [Scheduling and priorities](scheduling-and-priorities.md) * [Flexible processors](../engine/entity-component-system/flexible-processing.md) -* [Custom Assets](custom-assets.md) \ No newline at end of file +* [Custom Assets](custom-assets.md)