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Roadmap.md

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List of things to do, planned for next releases.

This is the latest, fast updated list.
More in Tasks tracker with older tasks too and some more detail.

Priorities marked: !, crucial, Next or Big, Important.

3.3 !

📽️ new game video
editor videos all new

ed apply shadows crash
ed fix brushes png load

add sounds🔊
🌧️ Ambient Sounds: rain, wind, forest etc
📦 object hit sounds

fix tracks:
MogFoss waterfals up Preyth bld up-
Tiny, Mudflats, Knotted - ssao bad alpha bridge
MiningCity, KapabaRiv, Overgrowth, Glitchy - road segs white blend transp/invisible

new tracks ghosts, add to champs,challs 🏆


🪄 Effects

lens flare, ed add real pos on sky, other for sun dir?
sunbeams dither, par hq, shaders

HDR, bloom, fix fireflies, adjust bright,sky all tracks
Soft Particles, Pbs: fog fade, lit by diffuse
old motion blur

🔉 Sound

Track sounds: waterfall, volcano, river, shore waves.. ed mode, pos, radius
Track lights ed mode, spot angle, dist, -easy add: bridges, pipe lights?

🚗🔊 More car Sounds, todo task, use engine-sim, exhaust muffler spectrum?
underwater low pass filter, in-car or back exhaust filters-
reverb change in water, caves, pipes-

meh, sound engine from RoR PR, fix branch sound..
merge replace with ogre-audiovideo
or add new code for:

  • limit? dynamic hit sounds pool (e.g. 10)
  • more tire sounds, load only used (few, pool e.g. 2)

Tracks

New tracks, also with fields
walls repeat mul uv, more mtr, wall types, link

💎Add gems to tracks, more types 3d
xml par continuous?, logic btn continue, hid collected gems on start?

test, big, move to bullet3?

New

auto road/ter Surface: Particles, trail, sounds, from presets.xml not per track

translucency - lighter tree leaves, outside, facing sun
Terra water waves

underwater: darken fog from car depth, fix issues at end
less poly, own collision *_p.mesh for veget/obj/bld, e.g. shrooms on Cloud etc

new road particles
new road textures, detail mix, vert clr blend

hud new best time show, win particles-

Editor

! ed key for obj random rot, yaw, set up/dn y +-90
ed add underwater
ed add arrow for emit dir

! ed manual update RTTs or create on save?

ed fields rot, focus, telep offset, no cam ray cut


Fix Ogre

move rest? from SR3.compositor to AppGui_Compositor.cpp

own rqg/vis for veget on horiz? to skip in wtr refl etc

specular on terrain

move trails before particles/clouds
car glass, pipes, beam etc not visible in fluid if seen from above

rivers wrong way
rqg rivers after water
river alpha fade last segs

! 🌊refract, depth: pass projmatrix NOT inverse
waterfalls refract cuts off above cam y
underwater top has no surface, refract

shader params: refract clr, depth clr, emissive fluids?

! wind anim shadow caster too, ed prv obj no wind-
🌪️ wind scale params in json, for all trees, bushes, grass sway own-

Split screen

! fix no fog in fluids, no refract depth with fsaa
win place twice 1st on Oc, 3plr?

car glass reflect cube sky pos bad on Test1-Flat?
-each car own reflect cube

fix splitscreen gauges etc

fix .car thrusters lights pos
hide flares with in car camera


New game stuff✨

🏆 new game Modes: Career
Score for: drift (sliding on road), air time (jumps etc), hitting dynamic objects

🕹️ New Game elements:
🎳 moving & rotating obstacles, elevators

entities.xml (sum of object, animation, light, 🔥particles, sound, code script, etc)


Data

Remove all non CC data, new topic, old topic
🌳new trees, replace fir*
redo or replace lowest quality meshes: , skyscraper* 🏢

Horizons, add to rest of tracks


Ogre🟢 new

🌊! Terra waves, vehicle deform tex/compute-, fluid particles

Vehicle, wheels dirt,mud and damage shader, by dynamic paint, detail texture

Terrain new ssao map added to shadowmap: normals, ssao pass, from top view
GI for terrain issue?

⏲️ Gauges with shader? demo

🌀 Add FastNoise for brushes and ter gen


Ogre cd, restore, optimize

lights on grass tbn?, grass shader get hmap?, grass far fade-
parallelize vegetation, add test grass, veget on more threads

  • ⛰️ Terrain
    ! shadowmap fix < 0
    fix restore pages visibility, bug video
    triplanar only for chosen layers
    add emissive, reflect par
    read blendmap, for ter wheel surface ids, many ters
    fix triplanar normalmaps- bug video
    blendmap also .hlsl or .any for DX

  • 🛣️ Road
    Grid for walls, road, pipes, ed update cell
    1 mesh with 4 LODs, shader fix specular stretch

  • 🏗️ Editor, fix
    objects pick errors
    ! minimap RTTs upd skip (slow), or create on save
    new terrain issues here
    edit moved terrains, error in ray pos-
    tools: fix scale ter h, copy horizon, which ter, road

  • ⏲️ Hud
    Minimap circle, terrain add, fix pos tris
    btnRplDelete for ghost should also remove its track record from .txt


old restore cd

tire trails clr, no uv tex-

Road noise blend, color per vertex
grass density as RTT, noise, color

inside height fog?
noise 3d? volumetric clouds

ed tools: copy roads which combo,all
Grass read Hmap - no index, vertex buffers? texture atlas-

👥 Splitscreen issues
🖥️ finish render system rest options
🖱️ Input mouse bind
👀 VR mode meh-

auto Add SR icons to: game & editor for Windows & Linux, and installer
upmerge MyGui ?CMake .lib, Conan
broken mygui set scrollview size, gallery list

.mesh LODs test adjust-
water refl vis dist? low gets cut bad
Fog, 2 colors cam dir fix-

gpu mem leaks or renders inactive
slow track load, shaders cache big


Tasks

Basically all Tasks with priority 1 to 12.

Graphics

🏞️ Rivers/waterfalls
Particles
⚡ lightning weather: mesh line, thunder sound, light, hdr glow-

Data

🚗! New Vehicles: new topic, old topic, models collection link

🛣️! Road textures, from ground 4k?, redo, 2,3 variations, blending few at once?, traces alpha texture

📦 New static Objects, tall city buildings, dynamic hay
🏢 finish rest of 0AD han buildings, maur, others?

🌟 Sceneries: Spring blooming🌸 trees, Fractal, Organic?, Candy?

Meh

ed roads: split, checkpoints, merge?
sim new poses interpolation?
Pace notes - game Info window for all signs