List of things to do, planned for next releases.
This is the latest, fast updated list.
More in Tasks tracker with older tasks too and some more detail.
Priorities marked: !, crucial
, Next or Big, Important.
📽️ new game video
editor videos all new
ed
apply shadows crash
ed fix brushes png load
add sounds🔊
🌧️ Ambient Sounds: rain, wind, forest etc
📦 object hit sounds
fix tracks:
MogFoss waterfals up Preyth bld up-
Tiny, Mudflats, Knotted - ssao bad alpha bridge
MiningCity, KapabaRiv, Overgrowth, Glitchy - road segs white blend transp/invisible
new tracks ghosts, add to champs
,challs 🏆
lens flare, ed add real pos on sky, other for sun dir?
sunbeams dither, par hq, shaders
HDR, bloom, fix fireflies, adjust bright,sky all tracks
Soft Particles, Pbs: fog fade, lit by diffuse
old motion blur
Track sounds: waterfall, volcano, river, shore waves.. ed mode, pos, radius
Track lights ed mode, spot angle, dist, -easy add: bridges, pipe lights?
🚗🔊 More car Sounds
, todo task, use engine-sim, exhaust muffler spectrum?
underwater low pass filter, in-car or back exhaust filters-
reverb change in water, caves, pipes-
meh, sound engine from RoR PR, fix branch sound..
merge replace with ogre-audiovideo
or add new code for:
- limit? dynamic hit sounds pool (e.g. 10)
- more tire sounds, load only used (few, pool e.g. 2)
New tracks, also with fields
walls repeat mul uv, more mtr, wall types, link
💎Add gems to tracks, more types 3d
xml par continuous?, logic btn continue, hid collected gems on start?
test, big, move to bullet3?
auto road/ter Surface: Particles, trail, sounds, from presets.xml
not per track
translucency - lighter tree leaves, outside, facing sun
Terra water waves
underwater: darken fog from car depth, fix issues at end
less poly, own collision *_p.mesh for veget/obj/bld, e.g. shrooms on Cloud etc
new road particles
new road textures, detail mix, vert clr blend
hud new best time show, win particles-
! ed key for obj random rot, yaw, set up/dn y +-90
ed add underwater
ed add arrow for emit dir
! ed manual update RTTs or create on save?
ed fields rot, focus, telep offset
, no cam ray cut
move rest? from SR3.compositor to AppGui_Compositor.cpp
own rqg/vis for veget on horiz? to skip in wtr refl etc
specular on terrain
move trails before particles/clouds
car glass, pipes, beam etc not visible in fluid if seen from above
rivers wrong way
rqg rivers after water
river alpha fade last segs
! 🌊refract, depth: pass projmatrix NOT
inverse
waterfalls refract cuts
off above cam y
underwater top has no surface, refract
shader params: refract clr, depth clr, emissive fluids?
! wind anim shadow caster
too, ed prv obj no wind-
🌪️ wind scale params in json, for all trees, bushes, grass sway own-
! fix no fog in fluids, no refract depth with fsaa
win place twice 1st on Oc, 3plr?
car glass reflect cube sky pos bad on Test1-Flat?
-each car own reflect cube
fix splitscreen gauges etc
fix .car thrusters lights pos
hide flares with in car camera
🏆 new game Modes: Career
Score for: drift (sliding on road), air time (jumps etc), hitting dynamic objects
🕹️ New Game elements:
🎳 moving & rotating obstacles, elevators
entities.xml (sum of object, animation, light, 🔥particles, sound, code script, etc)
Remove all non CC data, new topic, old topic
🌳new trees, replace fir*
redo or replace lowest quality meshes: , skyscraper* 🏢
Horizons, add to rest of tracks
🌊! Terra waves
, vehicle deform tex/compute-, fluid particles
Vehicle, wheels dirt,mud and damage shader, by dynamic paint, detail texture
Terrain new ssao map added to shadowmap: normals, ssao pass, from top view
GI for terrain issue?
⏲️ Gauges with shader? demo
🌀 Add FastNoise for brushes and ter gen
lights on grass
tbn?, grass shader get hmap?, grass far fade-
parallelize vegetation, add test grass, veget on more threads
-
⛰️ Terrain
! shadowmap fix < 0
fix restore pages visibility, bug video
triplanar only for chosen layers
add emissive, reflect par
read blendmap, for ter wheel surface ids, many ters
fix triplanar normalmaps- bug video
blendmap also .hlsl or .any for DX -
🛣️ Road
Grid for walls, road, pipes, ed update cell
1 mesh with 4 LODs, shader fix specular stretch -
🏗️ Editor, fix
objects pickerrors
! minimap RTTs upd skip (slow), or create on save
new terrain issues here
editmoved
terrains, error in ray pos-
tools: fix scale ter h, copy horizon, which ter, road -
⏲️
Hud
Minimap circle, terrain add, fix pos tris
btnRplDelete for ghost should also remove its track record from .txt
tire trails clr, no uv tex-
Road noise blend, color per vertex
grass density as RTT, noise, color
inside height fog?
noise 3d? volumetric clouds
ed tools: copy roads which combo,all
Grass read Hmap - no index, vertex buffers? texture atlas-
👥 Splitscreen issues
🖥️ finish render system rest options
🖱️ Input mouse bind
👀 VR mode meh-
auto Add SR icons to: game & editor for Windows & Linux, and installer
upmerge MyGui ?CMake .lib, Conan
broken mygui set scrollview size, gallery list
.mesh LODs test adjust-
water refl vis dist? low gets cut bad
Fog, 2 colors cam dir fix-
gpu mem leaks or renders inactive
slow track load, shaders cache big
Basically all Tasks with priority 1 to 12.
🏞️ Rivers/waterfalls
✨ Particles
⚡ lightning weather: mesh line, thunder sound, light, hdr glow-
🚗! New Vehicles: new topic, old topic, models collection link
🛣️! Road textures, from ground 4k?, redo, 2,3 variations, blending few at once?, traces alpha texture
📦 New static Objects, tall city buildings, dynamic hay
🏢 finish rest of 0AD han buildings, maur, others?
🌟 Sceneries: Spring blooming🌸 trees, Fractal, Organic?, Candy?
ed roads: split, checkpoints, merge?
sim new poses interpolation?
Pace notes - game Info window for all signs