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Multiclass sorcerer spells disappear #4
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When you cast a spell, your spells are disabled for one second (so no Improved Alacrity cheese with this system). That is normal behavior. Those 206 effects are normal, and in fact necessary. Don’t know about spells disappearing for more than one second though, sounds like something else is interfering with the spellcasting system. Did you edit your character with EEKeeper? I know that can corrupt these characters… |
Most of the time things work without problems. You mentioned the delay should be 1 second, but it might be bigger. I attached 3 images to showcase this delay.
Second topic. I also agree that Improved Alacrity can be cheesy especially with items such as Robe of Vecna.
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I'm trying out a multiclass cleric/sorcerer and I noticed that every time I cast a spell all arcane spells temporarily or permanently disappear. I have to wait a few seconds until they reappear again. Sometimes I have to wait more than 1 round and other times they never appear again.
If they don't appear for multiple rounds I have to reload the game multiple times for them to show up.
Is this a known thing or just something on my setup?
I also noticed with eekeeper the effects tab has a huge amount of entries. Ex:


There are a couple of hundred of
Unused
andSpell: Protection from Spell [206]
. I'm not sure if they will keep growing or not but it looks very strange.The text was updated successfully, but these errors were encountered: