Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

Rigid Body simulation distorted after changing pose #38

Open
roycramer opened this issue Mar 15, 2015 · 1 comment
Open

Rigid Body simulation distorted after changing pose #38

roycramer opened this issue Mar 15, 2015 · 1 comment

Comments

@roycramer
Copy link

The cloth baking seems to work fine (though I have to use "build" and "clean" quite a lot, and they take a while) except when I try to change the pose. I can't exactly tell what's going on but it seems like the rigid body locks to one area. I've had one result where the skirt and hair will try and get as close to the origin point as possible, if I move it away from there. Do you have any fix? I included a blend file too if it helps.

https://drive.google.com/file/d/0B5IEzRaoX1snUmt3cTBKX0dsUlE/view?usp=sharing

glitchexample_001
glitchexample_002
glitchexample_003
glitchexample_004

@roycramer
Copy link
Author

It seems I've solved my own problem, ha. It seems doing this order of commands:
(spacebar menu) free all physics bakes
clean
build
(spacebar menu) bake all physics
seems to reset something.
Maybe you could make this occur automatically? Still not sure if it's a perfect solution.

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

1 participant