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Triangles in mesh becomes separated #51

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jamesmugford opened this issue Mar 12, 2016 · 0 comments
Open

Triangles in mesh becomes separated #51

jamesmugford opened this issue Mar 12, 2016 · 0 comments

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@jamesmugford
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Hiya,

Absolutely love the project. It has Pymeshio beast any day of the week!

I thought I'd raise the following issue I've found.

When importing to Blender, it seems to completely seperate UV shells in to all their individual triangles. This way, when trying to select UV shells, you just get individual triangles and not the whole shell.

I wonder if there is a fix for this?

The current workaround is having to manually select each triangle and merge them back together.

cnDengyu pushed a commit to cnDengyu/blender_mmd_tools that referenced this issue Oct 31, 2023
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