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Memory.py
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#http://www.codeskulptor.org/#user24_wXbiYsEEqH_5.py
# implementation of card game - Memory
import simplegui
import random
deck = []
exposed = []
state = 0
carda = -1
cardb = -1
freez = False
turns = 0
def init():
global deck, exposed,state,carda,cardb,freez,turns
deck = []
exposed = [0,0,0,0,0,0,0,0,0,0,0,0,0,0,0,0]
state = 0
carda = -1
cardb = -1
freez = False
turns = 0
# helper function to initialize globals
def new_game():
global deck
init()
list_a = [0,1,2,3,4,5,6,7]
list_b = [0,1,2,3,4,5,6,7]
deck = list_a + list_b
random.shuffle(deck)
#print deck
# define event handlers
def mouseclick(pos):
# add game state logic here
global exposed, state, carda, cardb, deck, freez, turns
index = -1
index = pos[0]/50
#print index
if state == 0:
carda = index
exposed[index] = 1
#print "state "+ str(state)
state = 1
elif state == 1:
turns += 1
cardb = index
exposed[index] = 1
state = 2
else:
if deck[carda] == deck[cardb]:
carda = index
# exposed[index] = 1
# turns -=1
else:
exposed[carda] = 0
exposed[cardb] = 0
carda = index
exposed[index] = 1
state = 1
#print "state "+ "12"
label.set_text("Turns = "+str(turns))
# cards are logically 50x100 pixels in size
def draw(canvas):
for n in range(16):
canvas.draw_polygon([(n*50,0), (n*50+50,0),
(n*50+50,100),(n*50,100)], 5, "grey")
n = 1
for x in deck:
canvas.draw_text(str(x), [25*n,60],20,"white")
n += 2
n = 0
for x in exposed:
if x==0:
canvas.draw_polygon([(n*50,0), (n*50+50,0),
(n*50+50,100),(n*50,100)], 5, "grey", "white")
n += 1
# create frame and add a button and labels
frame = simplegui.create_frame("Memory", 800, 100)
frame.add_button("Restart", new_game)
label = frame.add_label("Turns = 0")
# register event handlers
frame.set_mouseclick_handler(mouseclick)
frame.set_draw_handler(draw)
# get things rolling
new_game()
frame.start()
# Always remember to review the grading rubric