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Copy pathStopWatchTheGame.py
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StopWatchTheGame.py
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http://www.codeskulptor.org/#user22_wqCRiJ7Zjv_2.py
import simplegui
# define global variables
time = 0
message = "0:00.0"
countermessage = "0/0"
y = 0
x = 0
running = True
# define helper function format that converts time
def incrementer():
global time
time += 1
formate(time)
# in tenths of seconds into formatted string A:BC.D
def formate(t):
global message
D = t%10
total_sec = t/10
temp = total_sec%60
B = temp/10
C = temp%10
A = total_sec/60
res = str(A)+ ":" + str(B) + str(C)+ "." + str(D)
message = res
def counterformate(x,y):
global countermessage
countermessage = str(y)+"/"+ str(x)
# define event handlers for buttons; "Start", "Stop", "Reset"
def start_handler():
timer.start()
global running
running = True
def stop_handler():
global x
global y
global time
global running
timer.stop()
if(running == True):
y += 1
if(time%10 == 0):
x += 1
counterformate(x,y)
running = False
def reset_handler():
global time
global x
global y
global message
if(running == True):
message = "0:00.0"
time = 0
x = 0
y = 0
counterformate(x,y)
# define draw handler
def draw(canvas):
canvas.draw_text(message, [90,160], 50, "white")
canvas.draw_text(countermessage, [251,25], 20, "white")
# create frame
frame = simplegui.create_frame("timegame", 300,300)
# register event handlers
start_button = frame.add_button("Start", start_handler, 150)
stop_button = frame.add_button("Stop", stop_handler, 150)
reset_button = frame.add_button("Reset", reset_handler, 150)
timer = simplegui.create_timer(100, incrementer)
frame.set_draw_handler(draw)
# start frame
frame.start()