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alien.py
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import pygame
from pygame.sprite import Sprite
import random as rn
class Alien(Sprite):
def __init__(self,settings,screen):
super().__init__()
self.screen = screen
self.settings = settings
self.image = pygame.image.load('images/alien.bmp')
self.rect = self.image.get_rect()
self.rect.x = self.rect.width
self.rect.y = self.rect.height
self.x = float(self.rect.x)
self.y = float(self.rect.y)
if rn.random() > 0.5:
self.alien_direction = 1
else:
self.alien_direction = -1
self.alien_speed_factor_x = \
rn.uniform(settings.alien_min_speed_x,
settings.alien_max_speed_x)
self.alien_speed_factor_y = \
rn.uniform(settings.alien_min_speed_y,
settings.alien_max_speed_y)
def update(self):
self.x += (self.alien_speed_factor_x *
self.alien_direction)
self.rect.x = self.x
self.y += self.alien_speed_factor_y
self.rect.y = self.y
def check_edge(self):
screen_rect = self.screen.get_rect()
if self.rect.left <= 0 or self.rect.right >= screen_rect.right:
return True
def blitme(self):
self.screen.blit(self.image,self.rect)