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pingpong.py
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import turtle
wn = turtle.Screen()
wn.title("Ping Pong Game By Frnzy")
wn.bgcolor("black")
wn.setup(width=1000, height=700)
# Paddle A
paddle_a = turtle.Turtle()
paddle_a.speed(0)
paddle_a.shape("square")
paddle_a.color("aqua")
paddle_a.shapesize(stretch_wid=5, stretch_len=1)
paddle_a.penup()
paddle_a.goto(-450, 0)
# Paddle B
paddle_b = turtle.Turtle()
paddle_b.speed(0)
paddle_b.shape("square")
paddle_b.color("aqua")
paddle_b.shapesize(stretch_wid=5, stretch_len=1)
paddle_b.penup()
paddle_b.goto(450, 0)
# Ball
ball = turtle.Turtle()
ball.shape("circle")
ball.color("yellow")
ball.penup()
ball.goto(0, 0)
ball.dx = 4.3
ball.dy = 4.3
# Functions to move paddles
def paddle_a_up():
if paddle_a.ycor() < 300:
y = paddle_a.ycor()
y += 20
paddle_a.sety(y)
def paddle_a_down():
if paddle_a.ycor() > -300:
y = paddle_a.ycor()
y -= 20
paddle_a.sety(y)
def paddle_b_up():
if paddle_b.ycor() < 300:
y = paddle_b.ycor()
y += 20
paddle_b.sety(y)
def paddle_b_down():
if paddle_b.ycor() > -300:
y = paddle_b.ycor()
y -= 20
paddle_b.sety(y)
# KeyBoard Key for Calling the functions
wn.listen()
wn.onkeypress(paddle_a_up, "w")
wn.onkeypress(paddle_a_down, "s")
wn.onkeypress(paddle_b_up, "Up")
wn.onkeypress(paddle_b_down, "Down")
# Main Game Loop Every Frame Gets Updated
while True:
wn.update()
# Move the Ball
ball.setx(ball.xcor() + ball.dx)
ball.sety(ball.ycor() - ball.dy)
# Border
if ball.ycor() > 340:
ball.sety(340)
ball.dy *= -1 # reverse the direction of ball
if ball.ycor() < -340:
ball.sety(-340)
ball.dy *= -1 # reverse the direction of ball
if ball.xcor() >= 490:
ball.goto(0, 0)
ball.dx *= -1
if ball.xcor() <= -490:
ball.goto(0, 0)
ball.dx *= -1
# Collision Detection
if ball.xcor() < -445 and abs(ball.ycor() - paddle_a.ycor()) < 50:
ball.setx(-440)
ball.dx *= -1
if ball.xcor() > 445 and abs(ball.ycor() - paddle_b.ycor()) < 50:
ball.setx(440)
ball.dx *= -1