forked from francoispqt/gojay
-
Notifications
You must be signed in to change notification settings - Fork 0
/
encode_number_uint.go
362 lines (311 loc) · 11.9 KB
/
encode_number_uint.go
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
package gojay
import "strconv"
// EncodeUint64 encodes an int64 to JSON
func (enc *Encoder) EncodeUint64(n uint64) error {
if enc.isPooled == 1 {
panic(InvalidUsagePooledEncoderError("Invalid usage of pooled encoder"))
}
_, _ = enc.encodeUint64(n)
_, err := enc.Write()
if err != nil {
return err
}
return nil
}
// encodeUint64 encodes an int to JSON
func (enc *Encoder) encodeUint64(n uint64) ([]byte, error) {
enc.buf = strconv.AppendUint(enc.buf, n, 10)
return enc.buf, nil
}
// AddUint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddUint64(v uint64) {
enc.Uint64(v)
}
// AddUint64OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint64OmitEmpty(v uint64) {
enc.Uint64OmitEmpty(v)
}
// AddUint64NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint64NullEmpty(v uint64) {
enc.Uint64NullEmpty(v)
}
// Uint64 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Uint64(v uint64) {
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// Uint64OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint64OmitEmpty(v uint64) {
if v == 0 {
return
}
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// Uint64NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint64NullEmpty(v uint64) {
enc.grow(10)
r := enc.getPreviousRune()
if r != '[' {
enc.writeByte(',')
}
if v == 0 {
enc.writeBytes(nullBytes)
return
}
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// AddUint64Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddUint64Key(key string, v uint64) {
enc.Uint64Key(key, v)
}
// AddUint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint64KeyOmitEmpty(key string, v uint64) {
enc.Uint64KeyOmitEmpty(key, v)
}
// AddUint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint64KeyNullEmpty(key string, v uint64) {
enc.Uint64KeyNullEmpty(key, v)
}
// Uint64Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Uint64Key(key string, v uint64) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// Uint64KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint64KeyOmitEmpty(key string, v uint64) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
if v == 0 {
return
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' && r != '[' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// Uint64KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint64KeyNullEmpty(key string, v uint64) {
if enc.hasKeys {
if !enc.keyExists(key) {
return
}
}
enc.grow(10 + len(key))
r := enc.getPreviousRune()
if r != '{' && r != '[' {
enc.writeByte(',')
}
enc.writeByte('"')
enc.writeStringEscape(key)
enc.writeBytes(objKey)
if v == 0 {
enc.writeBytes(nullBytes)
return
}
enc.buf = strconv.AppendUint(enc.buf, v, 10)
}
// AddUint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddUint32(v uint32) {
enc.Uint64(uint64(v))
}
// AddUint32OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint32OmitEmpty(v uint32) {
enc.Uint64OmitEmpty(uint64(v))
}
// AddUint32NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint32NullEmpty(v uint32) {
enc.Uint64NullEmpty(uint64(v))
}
// Uint32 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Uint32(v uint32) {
enc.Uint64(uint64(v))
}
// Uint32OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint32OmitEmpty(v uint32) {
enc.Uint64OmitEmpty(uint64(v))
}
// Uint32NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint32NullEmpty(v uint32) {
enc.Uint64NullEmpty(uint64(v))
}
// AddUint32Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddUint32Key(key string, v uint32) {
enc.Uint64Key(key, uint64(v))
}
// AddUint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint32KeyOmitEmpty(key string, v uint32) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// AddUint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint32KeyNullEmpty(key string, v uint32) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// Uint32Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Uint32Key(key string, v uint32) {
enc.Uint64Key(key, uint64(v))
}
// Uint32KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint32KeyOmitEmpty(key string, v uint32) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// Uint32KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint32KeyNullEmpty(key string, v uint32) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// AddUint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddUint16(v uint16) {
enc.Uint64(uint64(v))
}
// AddUint16OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint16OmitEmpty(v uint16) {
enc.Uint64OmitEmpty(uint64(v))
}
// AddUint16NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint16NullEmpty(v uint16) {
enc.Uint64NullEmpty(uint64(v))
}
// Uint16 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Uint16(v uint16) {
enc.Uint64(uint64(v))
}
// Uint16OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint16OmitEmpty(v uint16) {
enc.Uint64OmitEmpty(uint64(v))
}
// Uint16NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint16NullEmpty(v uint16) {
enc.Uint64NullEmpty(uint64(v))
}
// AddUint16Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddUint16Key(key string, v uint16) {
enc.Uint64Key(key, uint64(v))
}
// AddUint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint16KeyOmitEmpty(key string, v uint16) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// AddUint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint16KeyNullEmpty(key string, v uint16) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// Uint16Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Uint16Key(key string, v uint16) {
enc.Uint64Key(key, uint64(v))
}
// Uint16KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint16KeyOmitEmpty(key string, v uint16) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// Uint16KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint16KeyNullEmpty(key string, v uint16) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// AddUint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) AddUint8(v uint8) {
enc.Uint64(uint64(v))
}
// AddUint8OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint8OmitEmpty(v uint8) {
enc.Uint64OmitEmpty(uint64(v))
}
// AddUint8NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) AddUint8NullEmpty(v uint8) {
enc.Uint64NullEmpty(uint64(v))
}
// Uint8 adds an int to be encoded, must be used inside a slice or array encoding (does not encode a key)
func (enc *Encoder) Uint8(v uint8) {
enc.Uint64(uint64(v))
}
// Uint8OmitEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint8OmitEmpty(v uint8) {
enc.Uint64OmitEmpty(uint64(v))
}
// Uint8NullEmpty adds an int to be encoded and skips it if its value is 0,
// must be used inside a slice or array encoding (does not encode a key).
func (enc *Encoder) Uint8NullEmpty(v uint8) {
enc.Uint64NullEmpty(uint64(v))
}
// AddUint8Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) AddUint8Key(key string, v uint8) {
enc.Uint64Key(key, uint64(v))
}
// AddUint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint8KeyOmitEmpty(key string, v uint8) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// AddUint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) AddUint8KeyNullEmpty(key string, v uint8) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}
// Uint8Key adds an int to be encoded, must be used inside an object as it will encode a key
func (enc *Encoder) Uint8Key(key string, v uint8) {
enc.Uint64Key(key, uint64(v))
}
// Uint8KeyOmitEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint8KeyOmitEmpty(key string, v uint8) {
enc.Uint64KeyOmitEmpty(key, uint64(v))
}
// Uint8KeyNullEmpty adds an int to be encoded and skips it if its value is 0.
// Must be used inside an object as it will encode a key.
func (enc *Encoder) Uint8KeyNullEmpty(key string, v uint8) {
enc.Uint64KeyNullEmpty(key, uint64(v))
}