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I am developing a gaming website using SvelteKit and Phaser.js, where users can play multiple 2D games. Each game should have its own assets (images, sounds, etc.) and be accessible via routes like:
I checked the official Phaser.js + Svelte template https://github.com/phaserjs/template-svelte , but it seems designed for a single game setup. I need a scalable structure to host multiple games efficiently.
My Current Considerations:
Game Logic: Should each game's logic be inside src/lib/ or within its route (routes/game/game1/)?
Asset Management: How should I organize game-specific assets (images, sounds) while keeping things modular? In static or in lib?
Lazy Loading: How can I structure it so games are loaded only when needed to optimize performance?
Best Practices: Are there existing open-source projects or recommended approaches for handling multiple Phaser games in SvelteKit?
What can best Project Structure for such platefrom built using Phaser.js and SvelteKit?
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I am developing a gaming website using SvelteKit and Phaser.js, where users can play multiple 2D games. Each game should have its own assets (images, sounds, etc.) and be accessible via routes like:
http://somehost.com/game/game1
http://somehost.com/game/game2
http://somehost.com/game/game3
I checked the official Phaser.js + Svelte template https://github.com/phaserjs/template-svelte , but it seems designed for a single game setup. I need a scalable structure to host multiple games efficiently.
My Current Considerations:
static
or inlib
?What can best Project Structure for such platefrom built using Phaser.js and SvelteKit?
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