[WIP] Add traversal queries based on points #43
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For issue #42
This is just some quick code I whipped up to get it working for my use case. It includes a traversal for the points, and it would make sense to add traverse for any
Bounded
object. What would be the best way to generalize the traversal for all these different use cases?One way would be to have a single traverse function that takes an argument
f
, which is a function that takes an AABB and returns whether or not there was a "hit". So, the ray traversal could be implemented as: