diff --git a/projects/doomchip/README.md b/projects/doomchip/README.md index c2846518..19282dfe 100644 --- a/projects/doomchip/README.md +++ b/projects/doomchip/README.md @@ -2,6 +2,10 @@ *It will run Doom forever* +[![A video recording of the DooM-chip in action, rendering E1M1](https://img.youtube.com/vi/ByCw1N0cJGI/0.jpg)](https://www.youtube.com/watch?v=ByCw1N0cJGI) + +(click to watch on YouTube) + ## Foreword This is the DooM-chip! A partial recreation of Doom 1993 in hardware: there is no CPU, the entire render loop and (very basic) game logic is hardcoded in LUTs, flip-flops and wires. This is very different from a source port: there is zero reuse of the original game code, everything is new and written in Silice. Only the game data is reused.