From e4c69c53c3e6cb5c6315938f3c813f3387c0042e Mon Sep 17 00:00:00 2001 From: Sylvain Lefebvre Date: Mon, 22 Jan 2024 13:03:46 +0100 Subject: [PATCH] fun with humanshader (pipeline) --- projects/vga_demo/vga_humanshader.si | 9 ++++++++- 1 file changed, 8 insertions(+), 1 deletion(-) diff --git a/projects/vga_demo/vga_humanshader.si b/projects/vga_demo/vga_humanshader.si index e94006b9..ec1a1313 100644 --- a/projects/vga_demo/vga_humanshader.si +++ b/projects/vga_demo/vga_humanshader.si @@ -1,3 +1,10 @@ +// The MIT License +// Copyright © 2023 Inigo Quilez +// Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated documentation files (the "Software"), to deal in the Software without restriction, including without limitation the rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software, and to permit persons to whom the Software is furnished to do so, subject to the following conditions: The above copyright notice and this permission notice shall be included in all copies or substantial portions of the Software. THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE. +// The shader I used while designing the Human Shader experiment +// +// https://humanshader.com +// // Binary version of the Human Shader at // https://www.shadertoy.com/view/Dtf3Dl // @@ -6,7 +13,7 @@ // compute. This version uses binary fixed // point instead for computers. -// SL 2024-01-22 +// SL 2024-01-22 Silice port $$VGA_640_480 = 1 $$delay = 27333