forked from daveleroy/SublimeDebugger
-
Notifications
You must be signed in to change notification settings - Fork 0
/
Copy pathstart.py
223 lines (160 loc) · 6.35 KB
/
start.py
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
from __future__ import annotations
import sys
import sublime
import sublime_plugin
if sublime.version() < '4000':
raise Exception('This version of Debugger requires st4, use the st3 branch')
module_starts_with = __package__ + '.'
modules_to_remove = list(filter(lambda m: m.startswith(module_starts_with) and m != __name__, sys.modules.keys()))
for m in modules_to_remove:
del sys.modules[m]
# import all the commands so that sublime sees them
from .modules.command import CommandsRegistry, DebuggerExecCommand, DebuggerCommand, DebuggerInputCommand
from .modules.core.sublime import DebuggerAsyncTextCommand, DebuggerEventsListener
from .modules.console_view import DebuggerConsoleLayoutPostViewHooks, DebuggerConsoleLayoutPostWindowHooks, DebuggerConsoleLayoutPreWindowHooks, DebuggerConsoleViewEventListener, DebuggerConsoleViewEscapeCommand
from .modules.typecheck import *
from .modules import core
from .modules import ui
from .modules import dap
from .modules.debugger import Debugger
from .modules.views.variable import VariableComponent
from .modules.adapters import *
#import all the adapters so Adapters.initialize() will see them
from .modules.adapters_registry import AdaptersRegistry
from .modules.settings import SettingsRegistery, Settings
was_opened_at_startup: Set[int] = set()
def plugin_loaded() -> None:
core.info('startup')
SettingsRegistery.initialize(on_updated=updated_settings)
CommandsRegistry.initialize()
AdaptersRegistry.initialize()
ui.startup()
for window in sublime.windows():
open_debugger_in_window_or_view(window)
def plugin_unloaded() -> None:
core.info('shutdown')
for key, instance in dict(Debugger.instances).items():
instance.dispose()
Debugger.instances = {}
ui.shutdown()
def open_debugger_in_window_or_view(window_or_view: Union[sublime.View, sublime.Window]):
if isinstance(window_or_view, sublime.View):
window = window_or_view.window()
else:
window = window_or_view
if not window:
return
id = window.id()
if Settings.open_at_startup and (not id in was_opened_at_startup) and Debugger.should_auto_open_in_window(window):
was_opened_at_startup.add(id)
Debugger.get(window, create=True)
# if there is a debugger running in the window then that is the most relevant one
# otherwise all debuggers are relevant
def most_relevant_debuggers_for_view(view: sublime.View) -> Iterable[Debugger]:
if debugger := debugger_for_view(view):
return [debugger]
return list(Debugger.instances.values())
def debugger_for_view(view: sublime.View) -> Debugger|None:
if window := view.window():
if debugger := Debugger.get(window):
return debugger
return None
def updated_settings():
for debugger in Debugger.instances.values():
debugger.project.reload()
class Listener (sublime_plugin.EventListener):
def on_init(self, views: list[sublime.View]):
# close any forgotten output views
for view in views:
if view.settings().get('debugger.OutputView'):
view.close()
def on_pre_close(self, view: sublime.View):
if view.settings().get('debugger.OutputView'):
window = view.window()
assert window
DebuggerPostConsoleWindowHooks(window).run()
def ignore(self, view: sublime.View):
return not bool(Debugger.instances)
def on_new_window(self, window: sublime.Window):
open_debugger_in_window_or_view(window)
def on_pre_close_window(self, window: sublime.Window):
if debugger := Debugger.get(window):
debugger.dispose()
def on_exit(self):
core.info('saving project data: {}'.format(Debugger.instances))
for key, instance in dict(Debugger.instances).items():
instance.save_data()
def on_load_project(self, window: sublime.Window):
if debugger := Debugger.get(window):
debugger.project.reload()
@core.schedule
async def on_hover(self, view: sublime.View, point: int, hover_zone: int):
if self.ignore(view): return
debugger = debugger_for_view(view)
if not debugger:
return
project = debugger.project
if hover_zone != sublime.HOVER_TEXT or not project.is_source_file(view):
return
if not debugger.session:
return
session = debugger.session
r = session.adapter_configuration.on_hover_provider(view, point)
if not r:
return
word_string, region = r
try:
def on_close():
view.erase_regions('selected_hover')
# ensure we take at least 0.5 seconds... and then redraw the popup
# this is is a hack because we are competing against lsp and other popups on hover...
sleep = core.sleep(0.5)
response = await session.evaluate_expression(word_string, 'hover')
component = VariableComponent(dap.Variable.from_evaluate(session, '', response))
component.toggle_expand()
view.add_regions('selected_hover', [region], scope='comment', flags=sublime.DRAW_NO_OUTLINE)
popup = ui.Popup(view, region.a, on_close=on_close)[
component
]
await sleep
popup[
component
]
# errors trying to evaluate a hover expression should be ignored
except dap.Error as e:
core.error('adapter failed hover evaluation', e)
def on_text_command(self, view: sublime.View, cmd: str, args: dict[str, Any]) -> Any:
if self.ignore(view): return
if (cmd == 'drag_select' or cmd == 'context_menu') and 'event' in args:
# on_view_drag_select_or_context_menu(view)
event = args['event']
x: int = event['x']
y: int = event['y']
view_x, _ = view.layout_to_window(view.viewport_position()) #type: ignore
margin = view.settings().get('margin') or 0
offset = x - view_x #type: ignore
if offset < -30 - margin:
pt = view.window_to_text((x, y))
line = view.rowcol(pt)[0]
# only rewrite this command if someone actually consumed it
# otherwise let sublime do its thing
if self.on_view_gutter_clicked(view, line, event['button']):
return ('null', {})
def on_view_gutter_clicked(self, view: sublime.View, line: int, button: int) -> bool:
line += 1 # convert to 1 based lines
debuggers = most_relevant_debuggers_for_view(view)
if not debuggers:
return False
for debugger in debuggers:
breakpoints = debugger.breakpoints
file = view.file_name()
if not file: continue
if window := view.window():
window.focus_view(view)
if button == 1:
debugger.breakpoints.source.toggle_file_line(file, line)
elif button == 2:
source_breakpoints = breakpoints.source.get_breakpoints_on_line(file, line)
if source_breakpoints:
debugger.breakpoints.source.edit_breakpoints(source_breakpoints)
return True