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gamemodes.lua
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local DEBUG_MODE = BRANCH == "dev"
local function GetWorldSetting(setting, default)
local worldsettings = TheWorld and TheWorld.components.worldsettings
if worldsettings then
return worldsettings:GetSetting(setting)
end
return default
end
DEFAULT_GAME_MODE = "survival" --only used when we can't actually find the game mode of a saved server slot
GAME_MODES =
{
survival =
{
text = "",
description = "",
level_type = LEVELTYPE.SURVIVAL,
mod_game_mode = false,
spawn_mode = "fixed",
resource_renewal = false,
ghost_sanity_drain = true,
ghost_enabled = true,
portal_rez = false,
reset_time = { time = 120, loadingtime = 180 },
invalid_recipes = nil,
},
--[[
wilderness =
{
text = "",
description = "",
level_type = LEVELTYPE.SURVIVAL,
mod_game_mode = false,
spawn_mode = "scatter",
resource_renewal = true,
ghost_sanity_drain = false,
ghost_enabled = false,
portal_rez = false,
reset_time = nil,
invalid_recipes = { "resurrectionstatue" },
},
endless =
{
text = "",
description = "",
level_type = LEVELTYPE.SURVIVAL,
mod_game_mode = false,
spawn_mode = "fixed",
resource_renewal = true,
ghost_sanity_drain = false,
ghost_enabled = true,
portal_rez = true,
reset_time = nil,
invalid_recipes = nil,
},
--]]
lavaarena =
{
internal = true,
text = "",
description = "",
level_type = LEVELTYPE.LAVAARENA,
mod_game_mode = false,
spawn_mode = "fixed",
resource_renewal = false,
ghost_sanity_drain = false,
ghost_enabled = false,
revivable_corpse = true,
spectator_corpse = true,
portal_rez = false,
reset_time = nil,
invalid_recipes = nil,
--
override_item_slots = 0,
drop_everything_on_despawn = true,
no_air_attack = true,
no_crafting = true,
no_minimap = true,
no_hunger = true,
no_sanity = true,
no_avatar_popup = true,
no_morgue_record = true,
override_normal_mix = "lavaarena_normal",
override_lobby_music = "dontstarve/music/lava_arena/FE2",
cloudcolour = { .4, .05, 0 },
cameraoverridefn = function(camera)
camera.mindist = 20
camera.mindistpitch = 32
camera.maxdist = 55
camera.maxdistpitch = 60
camera.distancetarget = 32
end,
lobbywaitforallplayers = true,
hide_worldgen_loading_screen = true,
hide_received_gifts = true,
skin_tag = "LAVA",
},
quagmire =
{
internal = true,
text = "",
description = "",
level_type = LEVELTYPE.QUAGMIRE,
mod_game_mode = false,
spawn_mode = "fixed",
resource_renewal = false,
ghost_sanity_drain = false,
ghost_enabled = false,
revivable_corpse = true,
portal_rez = true,
reset_time = nil,
invalid_recipes = nil,
--
max_players = 3,
override_item_slots = 4,
drop_everything_on_despawn = true,
non_item_equips = true,
no_air_attack = true,
no_minimap = false, -- the minimap gets hijacked for the recipe book
no_hunger = true,
no_eating = true,
no_sanity = true,
no_temperature = true,
no_avatar_popup = true,
no_morgue_record = true,
override_normal_mix = "lavaarena_normal",
override_lobby_music = "dontstarve/quagmire/music/FE",
lobbywaitforallplayers = true,
hide_worldgen_loading_screen = true,
hide_received_gifts = true,
skin_tag = "VICTORIAN",
disable_transplanting = true,
disable_bird_mercy_items = true,
icons_use_cc = true,
hud_atlas = "images/quagmire_hud.xml",
eventannouncer_offset = -40,
override_farm_till_spacing = 1,
},
}
local GAME_MODE_ERROR =
{
text = "",
description = "",
level_type = LEVELTYPE.SURVIVAL,
mod_game_mode = true,
spawn_mode = "fixed",
resource_renewal = false,
ghost_sanity_drain = false,
ghost_enabled = true,
portal_rez = false,
reset_time = nil,
invalid_recipes = nil,
}
GAME_MODES_ORDER =
{
survival = 1,
lavaarena = 2,
quagmire = 3,
}
local function mode_comp(a, b)
return (GAME_MODES_ORDER[a.data] or math.huge) < (GAME_MODES_ORDER[b.data] or math.huge)
end
local function GameModeError(game_mode)
if game_mode == "wilderness" or game_mode == "endless" then -- wilderness and endless are deprecated game modes. This is here for error handling on dedicated servers.
return GAME_MODES.survival
end
if not IsInFrontEnd() then
moderror(string.format("Game mode '%s' not found in GAME_MODES", tostring(game_mode)))
end
return GAME_MODE_ERROR
end
local function GetGameMode(game_mode)
return GAME_MODES[game_mode] or GameModeError(game_mode)
end
--------------------------------------------------------------------------
function AddGameMode(game_mode, game_mode_text)
GAME_MODES[game_mode] =
{
modded_mode = true,
text = game_mode_text,
description = "",
level_type = LEVELTYPE.SURVIVAL,
mod_game_mode = true,
spawn_mode = "fixed",
resource_renewal = false,
ghost_sanity_drain = false,
ghost_enabled = true,
portal_rez = false,
reset_time = nil,
invalid_recipes = {},
}
return GAME_MODES[game_mode]
end
function GetGameModeProperty(property)
local setting = GetWorldSetting(property, nil)
if setting ~= nil then
return setting
end
return GetGameMode(TheNet:GetServerGameMode())[property]
end
function GetGameModesSpinnerData(enabled_mods)
local spinner_data = {}
for k, v in pairs(GAME_MODES) do
if (not v.internal or DEBUG_MODE) and not v.modded_mode then
table.insert(spinner_data, { text = STRINGS.UI.GAMEMODES[string.upper(k)] or "blank", data = k })
end
end
if enabled_mods ~= nil then
--add game modes from mods
for _, modname in pairs(enabled_mods) do
local modinfo = KnownModIndex:GetModInfo(modname)
if modinfo ~= nil and modinfo.game_modes ~= nil then
for _, game_mode in pairs(modinfo.game_modes) do
table.insert(spinner_data, { text = game_mode.label or "blank", data = game_mode.name })
end
end
end
end
table.sort(spinner_data, mode_comp)
return spinner_data
end
function GetGameModeTag(game_mode)
return game_mode ~= nil
and game_mode ~= ""
and (STRINGS.TAGS.GAMEMODE[string.upper(game_mode)] or game_mode)
or nil
end
-- Used by C side. Do NOT rename without editing simulation.cpp
function GetGameModeString(game_mode)
if game_mode == "" then
return STRINGS.UI.GAMEMODES.UNKNOWN
end
local data = GAME_MODES[game_mode]
return data == nil and STRINGS.UI.GAMEMODES.CUSTOM
or STRINGS.UI.GAMEMODES[string.upper(game_mode)]
or data.text
end
function GetGameModeDescriptionString(game_mode)
if game_mode == "" then
return ""
end
local data = GAME_MODES[game_mode]
return data == nil and ""
or data.hover_text
or STRINGS.UI.GAMEMODES[string.upper(game_mode).."_DESCRIPTION"]
or data.description
end
-- For backwards compatibility
GetGameModeHoverTextString = GetGameModeDescriptionString
function GetIsModGameMode(game_mode)
--Used by serverlistingscreen, don't want to spam mod error message
return (GAME_MODES[game_mode] or GAME_MODE_ERROR).mod_game_mode
end
function GetGhostSanityDrain()
return GetWorldSetting("ghost_sanity_drain", true)
end
function GetIsSpawnModeFixed()
return GetSpawnMode() == "fixed"
end
function GetSpawnMode()
return GetWorldSetting("spawn_mode", "fixed")
end
function GetHasResourceRenewal()
return GetWorldSetting("resource_renewal", false)
end
function GetGhostEnabled()
return GetWorldSetting("ghost_enabled", true) and not GetGameModeProperty("revivable_corpse") --revivablecorpse forces ghosts to be disabled.
end
function GetPortalRez()
return GetWorldSetting("portal_rez", false)
end
function GetResetTime()
return GetWorldSetting("reset_time", { time = 120, loadingtime = 180 })
end
function IsRecipeValidInGameMode(game_mode, recipe_name)
local invalid_recipes = GetGameMode(game_mode).invalid_recipes
return not table.contains(invalid_recipes, recipe_name)
end
function GetLevelType(game_mode)
return GetGameMode(game_mode).level_type
end
function GetMaxItemSlots(game_mode)
return GetGameMode(game_mode).override_item_slots or MAXITEMSLOTS
end
function GetFarmTillSpacing(game_mode)
return GetGameMode(game_mode or TheNet:GetServerGameMode()).override_farm_till_spacing or TUNING.FARM_TILL_SPACING
end
function GetGameModeMaxPlayers(game_mode)
local data = GAME_MODES[game_mode]
return data ~= nil and data.max_players or nil
end