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Hi again @taikedz your mod has two big feautes.. the randomized spawn and the management of spawns.. as you noted i am focused first in the first one.. and performance for big server..
now i found that when spawn is exausted .. some players cant interact.. (just received a black screen) got a big amount of that problem.. so my request feature is to have a variable to a fixed emergency spawn point.. i reviewed the code but i am so busy with the ethereal bug.. so please can you make me that favor.. i just if spawn generation is exausted (big amount of players joins) just set a spawn point fixed from config.. (with default value of course), check picture
The text was updated successfully, but these errors were encountered:
…exhaustion pregens
* clarify the `spawn_anyhere`setting in readme and API definition, as pointed
at taikedz-mt#15 (comment)
* when players join and there's no spawns, used a last resource of gen around fixed point:
if no pregen around newpos, used the already valid random_pos, that is still valid
* this solves the bug that players cannot do anything at server join, cos pregens is exahusted
* **NOTE** spawn point still are not set, but players can spawns until a valid one is set
* removed `rspawn.kick_on_fail or attempts <= 0`, just leave `rspawn.kick_on_fail`:
i noted never raised that condition.. i set the setting to true but never kicked the player
i was in suspect that must be `rspawn.kick_on_fail and attempts <= 0` cos player will be
kicked only when there's no more attempts
* i set `fixedpos.y = water_level + rspawn.search_radius` as fackback bypass of a valid air node..
is a ugly hack, but take note that there's no more attempts here so we need to let player to just get in
if no `rspawn.kick_on_fail` is desired.. the search radius is not a valid "altitude" but serves
as falback if user do not defined a valid spawn point and the fixed one is still a solid node (not air)!
This is a ugly hack of the explanation on taikedz-mt#15 (comment)
if `spawn_anyhere` is on false, then using my code will spawn in 0,0,0 or fixed defined in minetest.conf,
otherwise will spawn anywhere inside limits of rspawn max and min.. so admins must fine tuned that!
* Fixed closes closetaikedz-mt#14
Hi again @taikedz your mod has two big feautes.. the randomized spawn and the management of spawns.. as you noted i am focused first in the first one.. and performance for big server..
now i found that when spawn is exausted .. some players cant interact.. (just received a black screen) got a big amount of that problem.. so my request feature is to have a variable to a fixed emergency spawn point.. i reviewed the code but i am so busy with the ethereal bug.. so please can you make me that favor.. i just if spawn generation is exausted (big amount of players joins) just set a spawn point fixed from config.. (with default value of course), check picture
The text was updated successfully, but these errors were encountered: