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1 Introduction

Tanner B. C edited this page Apr 3, 2023 · 7 revisions

Introduction

This documentation covers how to deserialize a replay file into readible data. It does not cover how to interpret that data. The below information is valid as of Rocket League version $\textcolor{#D6B97D}{\textsf{\small 2.23}}$.

A replay file is split into three main sections: the header, which includes some data about the match overall, the body, which is essentially just the complete network stream sent from the Psyonix servers to the client, and the footer, which contains data that is key to being able to successfully deserialize the body.

This documentation is split up into multiple sections:

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