Skip to content
New issue

Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.

By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.

Already on GitHub? Sign in to your account

[Bug] [Gamebreaking] You can score points after death #796

Open
ArtificialTruth opened this issue May 29, 2014 · 7 comments
Open

[Bug] [Gamebreaking] You can score points after death #796

ArtificialTruth opened this issue May 29, 2014 · 7 comments

Comments

@ArtificialTruth
Copy link

Sometimes when you die with the flag, you will respawn with it, and therefore score a point. I don't know if it happens randomly but atm it seems like it does.
Here's a screenshot of the chat one time when it happened:

Notice there's no death message for mohsin either. It says "
[17:48:54] [Server thread/WARN]: [War] Failed to restore game state to dead player." in the log.

@cmastudios
Copy link
Collaborator

Hey, you think you might be able to test out a version with some new fixes that may or may not fix this problem?
http://ci.tommytony.us/browse/BP-WAR0-1/artifact/JOB1/war/war-1.9-SNAPSHOT.jar
Please tell me how it works for you.

@ArtificialTruth
Copy link
Author

Okay, loaded it, will check if it happens again.

@ArtificialTruth
Copy link
Author

It happened again:
image
Somehow he scored the flag after he died :(
Maybe it's related to this? #778

@cmastudios
Copy link
Collaborator

You're sure he didn't respawn and go after the flag again? ;)
I have heard of errors before involving automatically capturing stolen flags on death, but these should have been fixed.

@ArtificialTruth
Copy link
Author

Yes, I've seen this multiple times, and the flag is 200 blocks away so it's also impossible.

@ArtificialTruth
Copy link
Author

It happened again:
image

cmastudios pushed a commit that referenced this issue Jun 14, 2014
The more interesting change I made here was the removal of the so-called 're-killing' statements - e.g. setting the health of really dead players to 0 to ensure they are dead. Who knows, it might affect #796 and #778, because I have zero idea what is causing them.
@ArtificialTruth
Copy link
Author

Setting real deaths off seems to have fixed this.
EDIT: Still not a good fix though :/

Sign up for free to join this conversation on GitHub. Already have an account? Sign in to comment
Labels
None yet
Projects
None yet
Development

No branches or pull requests

2 participants