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keys.h
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static const s32 GLTF_BUFFERVIEW = 0;
static const s32 GLTF_BYTEOFFSET = 1;
static const s32 GLTF_COMPONENTTYPE = 2;
static const s32 GLTF_NORMALIZED = 3;
static const s32 GLTF_COUNT = 4;
static const s32 GLTF_TYPE = 5;
static const s32 GLTF_MAX = 6;
static const s32 GLTF_MIN = 7;
static const s32 GLTF_SPARSE = 8;
static const s32 GLTF_NAME = 9;
static const s32 GLTF_EXTENSIONS = 10;
static const s32 GLTF_EXTRAS = 11;
static const s32 GLTF_CHANNELS = 12;
static const s32 GLTF_SAMPLERS = 13;
static const s32 GLTF_INPUT = 14;
static const s32 GLTF_INTERPOLATION = 15;
static const s32 GLTF_OUTPUT = 16;
static const s32 GLTF_COPYRIGHT = 17;
static const s32 GLTF_GENERATOR = 18;
static const s32 GLTF_VERSION = 19;
static const s32 GLTF_MINVERSION = 20;
static const s32 GLTF_URI = 21;
static const s32 GLTF_BYTELENGTH = 22;
static const s32 GLTF_BUFFER = 23;
static const s32 GLTF_BYTESTRIDE = 24;
static const s32 GLTF_TARGET = 25;
static const s32 GLTF_ORTHOGRAPHIC = 26;
static const s32 GLTF_PERSPECTIVE = 27;
static const s32 GLTF_SAMPLER = 28;
static const s32 GLTF_EXTENSIONSUSED = 29;
static const s32 GLTF_EXTENSIONSREQUIRED = 30;
static const s32 GLTF_ACCESSORS = 31;
static const s32 GLTF_ANIMATIONS = 32;
static const s32 GLTF_ASSET = 33;
static const s32 GLTF_BUFFERS = 34;
static const s32 GLTF_BUFFERVIEWS = 35;
static const s32 GLTF_CAMERAS = 36;
static const s32 GLTF_IMAGES = 37;
static const s32 GLTF_MATERIALS = 38;
static const s32 GLTF_MESHES = 39;
static const s32 GLTF_NODES = 40;
static const s32 GLTF_SCENE = 41;
static const s32 GLTF_SCENES = 42;
static const s32 GLTF_SKINS = 43;
static const s32 GLTF_TEXTURES = 44;
static const s32 GLTF_MIMETYPE = 45;
static const s32 GLTF_PBRMETALLICROUGHNESS = 46;
static const s32 GLTF_NORMALTEXTURE = 47;
static const s32 GLTF_OCCLUSIONTEXTURE = 48;
static const s32 GLTF_EMISSIVETEXTURE = 49;
static const s32 GLTF_EMISSIVEFACTOR = 50;
static const s32 GLTF_ALPHAMODE = 51;
static const s32 GLTF_ALPHACUTOFF = 52;
static const s32 GLTF_DOUBLESIDED = 53;
static const s32 GLTF_PRIMITIVES = 54;
static const s32 GLTF_WEIGHTS = 55;
static const s32 GLTF_CAMERA = 56;
static const s32 GLTF_CHILDREN = 57;
static const s32 GLTF_SKIN = 58;
static const s32 GLTF_MATRIX = 59;
static const s32 GLTF_MESH = 60;
static const s32 GLTF_ROTATION = 61;
static const s32 GLTF_SCALE = 62;
static const s32 GLTF_TRANSLATION = 63;
static const s32 GLTF_INDEX = 64;
static const s32 GLTF_TEXCOORD = 65;
static const s32 GLTF_STRENGTH = 66;
static const s32 GLTF_XMAG = 67;
static const s32 GLTF_YMAG = 68;
static const s32 GLTF_ZFAR = 69;
static const s32 GLTF_ZNEAR = 70;
static const s32 GLTF_BASECOLORFACTOR = 71;
static const s32 GLTF_BASECOLORTEXTURE = 72;
static const s32 GLTF_METALLICFACTOR = 73;
static const s32 GLTF_ROUGHNESSFACTOR = 74;
static const s32 GLTF_METALLICROUGHNESSTEXTURE = 75;
static const s32 GLTF_ASPECTRATIO = 76;
static const s32 GLTF_YFOV = 77;
static const s32 GLTF_ATTRIBUTES = 78;
static const s32 GLTF_INDICES = 79;
static const s32 GLTF_MATERIAL = 80;
static const s32 GLTF_MODE = 81;
static const s32 GLTF_TARGETS = 82;
static const s32 GLTF_MAGFILTER = 83;
static const s32 GLTF_MINFILTER = 84;
static const s32 GLTF_WRAPS = 85;
static const s32 GLTF_WRAPT = 86;
static const s32 GLTF_INVERSEBINDMATRICES = 87;
static const s32 GLTF_SKELETON = 88;
static const s32 GLTF_JOINTS = 89;
static const s32 GLTF_VALUES = 90;
static const s32 GLTF_NODE = 91;
static const s32 GLTF_PATH = 92;
static const s32 GLTF_SOURCE = 93;
static const s32 GLTF_POSITION = 94;
static const s32 GLTF_NORMAL = 95;
static const s32 GLTF_TANGENT = 96;
static const s32 GLTF_TEXCOORD_0 = 97;
static const s32 GLTF_TEXCOORD_1 = 98;
static const s32 GLTF_TEXCOORD_2 = 99;
static const s32 GLTF_TEXCOORD_3 = 100;
static const s32 GLTF_COLOR_0 = 101;
static const s32 GLTF_COLOR_1 = 102;
static const s32 GLTF_COLOR_2 = 103;
static const s32 GLTF_COLOR_3 = 104;
static const s32 GLTF_JOINTS_0 = 105;
static const s32 GLTF_JOINTS_1 = 106;
static const s32 GLTF_JOINTS_2 = 107;
static const s32 GLTF_JOINTS_3 = 108;
static const s32 GLTF_WEIGHTS_0 = 109;
static const s32 GLTF_WEIGHTS_1 = 110;
static const s32 GLTF_WEIGHTS_2 = 111;
static const s32 GLTF_WEIGHTS_3 = 112;