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Converting loaded assets to use toon shaded materials needs an example #3

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alice-i-cecile opened this issue Apr 19, 2023 · 4 comments

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@alice-i-cecile
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This is surprisingly tricky, but essential for using this crate in more serious games.

@alice-i-cecile
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The best approach I've been able to find is https://github.com/DGriffin91/bevy_mod_standard_material. This would make a great example.

@tbillington
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Yep can make an example based on bevy_mod_standard_material.

I assume at some point using a different material for spawned scenes would be a "bevy" level feature.

@alice-i-cecile
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Yep, this should be feasible with the asset preprocessing work that Cart's been working on. Figuring out the pattern / an example here will give us something to steal lovingly borrow as an example for upstream too.

@mattoni
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mattoni commented Dec 9, 2023

Any examples on how to use this on a loaded gltf scene?

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3 participants