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CHANGELOG.md

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Flump: Changelog

version 1.5.3 - 2017-08-23

Exporter:

  • Better error messages for movie parse failures
  • Regenerate signing certificate

Runtime:

  • Build against Starling 2.2

If you're upgrading from a previous version of the Flump Export tool, you'll likely need to completely uninstall your previous version first, because the signing certificate has been changed.

version 1.5.1 - 2016-09-30

Exporter:

  • Fixed: Don't pad single textures that fit exactly in an atlas
  • Added: AutomaticExporter: '--unmodified' flag to force exporting regardless of 'modified' status

Runtime:

  • Added: Movie.setLayerEnabled()
  • Fixed: proper handling of Movie.removeChild()
  • Changed: Build against Starling 2.1

version 1.5.0 - 2016-06-12

Runtime:

  • Changed: build against Starling 2.0.1

version 1.4.3 - 2016-06-07

Runtime:

  • Fixed: MoviePlayer better detects whether it should manage a Movie or not
  • Added: Library.getSymbolCreator()

version 1.4.2 - 2016-04-28

Exporter:

  • Changed: command-line exporter doesn't publish "combined" formats if they haven't been modified

Runtime:

  • Added: Movie.recursiveGoTo()
  • Changed: build against Starling 1.8

version 1.4.1 - 2015-05-14

Exporter:

  • Fixed: "export combined" projects with varying FLA framerates properly report errors now. (A regression in 1.4 caused any project with varying framerates to simply fail to load.)

version 1.4 - 2015-04-25

Runtime:

  • License changed to ever-so-slightly more permissive MIT (from BSD)

Exporter:

  • added: "Combine" project option. This lets you combine a project's output into a single texture atlas/JSON combo, which is especially useful for mobile games, where avoiding GPU state changes can result in much better performance. (Thanks, Nathan Curtis.)

  • added: Mac command line exporting. There's a bash script in the Exporter's rsrc/ directory that launches Flump and exports the given .flump project, so Flump can be part of your automated build process. (Thanks, Nathan Curtis.)

  • added: The "additionalScaleFactors" project setting is replaced with "scaleFactors." This allows you to, e.g., just export @2X textures without getting 1X textures as well. (Thanks, Nathan Curtis.)

  • updated: Use the MaxRect algorithm for texture packing. This speeds up the export process a bit. (Thanks, matyasatfp.)

version 1.3 - 2014-02-08

Runtime:

  • new APIs: Movie.playChildrenOnly, Movie.stopAt, Movie.play
  • updated: rather than adding and removing children from the display list, Layer toggles its childrens' visibility. This results in a reasonable performance increase, but is also a breaking change; please test your code accordingly! (thanks to @kpatelPro)
  • fixed: support for Starling's handleLostContext functionality
  • updated: build with ASC 2.0

Exporter:

  • drop unmaintained com.threerings.aspirin dependency; replace with com.timconkling.aspire

version 1.2 - 2013-10-09

Runtime:

  • fixed: layers no longer display anything when the playhead moves past the end of their timelines
  • updated: building against Starling 1.4
  • updated: using 'react', instead of 'as3-signals', for signal dispatching (this is a minor breaking change to the API)
  • updated: free up memory earlier and more frequently during loading
  • various minor bugfixes and optimizations

Exporter:

  • fixed: use proper export settings when generating preview atlases
  • fixed: proper handling of filters at export time (from @kpatelPro)
  • fixed: proper handling of "folder" layers (from @kpatelPro)
  • updated: texture packing optimizations (from @kpatelPro)
  • updated: better error messages

version 1.1 - 2013-05-30

Runtime:

  • added: ATF texture support
  • added: MoviePlayer (automatic management of Movies on the display list)
  • added: Library.getImageTexture
  • fixed: don't fire label signals if updateFrame is interrupted
  • fixed: various minor bugs
  • added: texture mipmap generation options

Exporter:

  • added: texture atlas optimization options
  • added: texture bitmap data quality options
  • added: "Export Modified" button
  • updated: load images asynchronously
  • fixed: catch and display errors that occur during publishing