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main.go
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main.go
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package main
import (
"bufio"
"fmt"
"io"
"sort"
lib "github.com/teivah/advent-of-code"
)
func fs1(input io.Reader) string {
scanner := bufio.NewScanner(input)
var lines []string
maxCol := 0
for scanner.Scan() {
line := scanner.Text()
lines = append(lines, line)
maxCol = lib.Max(maxCol, len(line))
}
maxRow := len(lines)
var cars []*Car
grid := make(map[Position]Unit)
for row, line := range lines {
for col := 0; col < len(line); col++ {
switch line[col : col+1] {
case "\\":
grid[Position{row, col}] = Unit{unitType: CurveLeft}
case "/":
grid[Position{row, col}] = Unit{unitType: CurveRight}
case "|":
grid[Position{row, col}] = Unit{unitType: Vertical}
case "-":
grid[Position{row, col}] = Unit{unitType: Horizontal}
case "+":
grid[Position{row, col}] = Unit{unitType: Intersection}
case ">":
grid[Position{row, col}] = Unit{unitType: Unknown}
cars = append(cars, &Car{id: len(cars), direction: Right, position: Position{row, col}})
case "<":
grid[Position{row, col}] = Unit{unitType: Unknown}
cars = append(cars, &Car{id: len(cars), direction: Left, position: Position{row, col}})
case "^":
grid[Position{row, col}] = Unit{unitType: Unknown}
cars = append(cars, &Car{id: len(cars), direction: Up, position: Position{row, col}})
case "v":
grid[Position{row, col}] = Unit{unitType: Unknown}
cars = append(cars, &Car{id: len(cars), direction: Down, position: Position{row, col}})
}
}
}
b := Board{
grid: grid,
cars: cars,
maxRow: maxRow,
maxCol: maxCol,
}
for {
collision, p := b.move()
if collision {
return fmt.Sprintf("%d,%d", p.col, p.row)
}
}
}
type Board struct {
grid map[Position]Unit
cars []*Car
maxRow int
maxCol int
}
func (b Board) move() (bool, Position) {
sort.Slice(b.cars, func(i, j int) bool {
x := b.cars[i]
y := b.cars[j]
if x.position.row < y.position.row {
return true
}
if y.position.row < x.position.row {
return false
}
return x.position.col <= y.position.col
})
for _, car := range b.cars {
cur := b.grid[car.position]
switch cur.unitType {
case CurveLeft:
switch car.direction {
case Up:
car.position = car.position.delta(0, -1)
car.direction = Left
case Down:
car.position = car.position.delta(0, 1)
car.direction = Right
case Left:
car.position = car.position.delta(-1, 0)
car.direction = Up
case Right:
car.position = car.position.delta(1, 0)
car.direction = Down
}
case CurveRight:
switch car.direction {
case Up:
car.position = car.position.delta(0, 1)
car.direction = Right
case Down:
car.position = car.position.delta(0, -1)
car.direction = Left
case Left:
car.position = car.position.delta(1, 0)
car.direction = Down
case Right:
car.position = car.position.delta(-1, 0)
car.direction = Up
}
case Horizontal, Vertical, Unknown:
switch car.direction {
case Up:
car.position = car.position.delta(-1, 0)
case Down:
car.position = car.position.delta(1, 0)
case Left:
car.position = car.position.delta(0, -1)
case Right:
car.position = car.position.delta(0, 1)
}
case Intersection:
car.nextMove()
switch car.direction {
case Up:
car.position = car.position.delta(-1, 0)
case Down:
car.position = car.position.delta(1, 0)
case Left:
car.position = car.position.delta(0, -1)
case Right:
car.position = car.position.delta(0, 1)
}
}
if b.isCollision(car.id, car.position) {
return true, car.position
}
}
return false, Position{}
}
func (b *Board) move2() {
sort.Slice(b.cars, func(i, j int) bool {
x := b.cars[i]
y := b.cars[j]
if x.position.row < y.position.row {
return true
}
if y.position.row < x.position.row {
return false
}
return x.position.col <= y.position.col
})
keep := make(map[int]struct{}, len(b.cars))
for _, car := range b.cars {
keep[car.id] = struct{}{}
}
for _, car := range b.cars {
cur := b.grid[car.position]
switch cur.unitType {
case CurveLeft:
switch car.direction {
case Up:
car.position = car.position.delta(0, -1)
car.direction = Left
case Down:
car.position = car.position.delta(0, 1)
car.direction = Right
case Left:
car.position = car.position.delta(-1, 0)
car.direction = Up
case Right:
car.position = car.position.delta(1, 0)
car.direction = Down
}
case CurveRight:
switch car.direction {
case Up:
car.position = car.position.delta(0, 1)
car.direction = Right
case Down:
car.position = car.position.delta(0, -1)
car.direction = Left
case Left:
car.position = car.position.delta(1, 0)
car.direction = Down
case Right:
car.position = car.position.delta(-1, 0)
car.direction = Up
}
case Horizontal, Vertical, Unknown:
switch car.direction {
case Up:
car.position = car.position.delta(-1, 0)
case Down:
car.position = car.position.delta(1, 0)
case Left:
car.position = car.position.delta(0, -1)
case Right:
car.position = car.position.delta(0, 1)
}
case Intersection:
car.nextMove()
switch car.direction {
case Up:
car.position = car.position.delta(-1, 0)
case Down:
car.position = car.position.delta(1, 0)
case Left:
car.position = car.position.delta(0, -1)
case Right:
car.position = car.position.delta(0, 1)
}
}
if b.isCollision(car.id, car.position) {
b.removeIDs(keep, car.position)
}
}
newCars := make([]*Car, 0, len(keep))
for _, car := range b.cars {
if _, exists := keep[car.id]; exists {
newCars = append(newCars, car)
}
}
b.cars = newCars
}
func (b Board) removeIDs(set map[int]struct{}, pos Position) {
for _, car := range b.cars {
if car.position == pos {
delete(set, car.id)
}
}
}
func (b Board) isCollision(id int, pos Position) bool {
for _, car := range b.cars {
if id != car.id && car.position == pos {
return true
}
}
return false
}
func (b Board) isCar(pos Position) bool {
for _, car := range b.cars {
if car.position == pos {
return true
}
}
return false
}
func (b Board) print() {
for row := 0; row < b.maxRow; row++ {
for col := 0; col < b.maxCol; col++ {
k := Position{row, col}
if b.isCar(k) {
fmt.Printf("X")
continue
}
if v, exists := b.grid[k]; exists {
switch v.unitType {
case CurveLeft:
fmt.Printf("\\")
case CurveRight:
fmt.Printf("/")
case Horizontal:
fmt.Printf("-")
case Vertical:
fmt.Printf("|")
case Intersection:
fmt.Printf("+")
case Unknown:
fmt.Printf(".")
}
} else {
fmt.Printf(" ")
}
}
fmt.Println()
}
fmt.Println()
}
type Car struct {
id int
direction Direction
position Position
turns int
}
func (c *Car) nextMove() {
defer func() { c.turns++ }()
switch c.turns % 3 {
case 0:
switch c.direction {
case Up:
c.direction = Left
case Down:
c.direction = Right
case Left:
c.direction = Down
case Right:
c.direction = Up
}
return
case 1:
return
case 2:
switch c.direction {
case Up:
c.direction = Right
case Down:
c.direction = Left
case Left:
c.direction = Up
case Right:
c.direction = Down
}
return
}
panic(c.turns)
}
type Unit struct {
unitType UnitType
}
type UnitType int
const (
CurveRight UnitType = iota
CurveLeft
Horizontal
Vertical
Intersection
Unknown
)
type Direction int
const (
Up Direction = iota
Down
Left
Right
)
type Position struct {
row int
col int
}
func (p Position) delta(row, col int) Position {
p.row += row
p.col += col
return p
}
func fs2(input io.Reader) string {
scanner := bufio.NewScanner(input)
var lines []string
maxCol := 0
for scanner.Scan() {
line := scanner.Text()
lines = append(lines, line)
maxCol = lib.Max(maxCol, len(line))
}
maxRow := len(lines)
var cars []*Car
grid := make(map[Position]Unit)
for row, line := range lines {
for col := 0; col < len(line); col++ {
switch line[col : col+1] {
case "\\":
grid[Position{row, col}] = Unit{unitType: CurveLeft}
case "/":
grid[Position{row, col}] = Unit{unitType: CurveRight}
case "|":
grid[Position{row, col}] = Unit{unitType: Vertical}
case "-":
grid[Position{row, col}] = Unit{unitType: Horizontal}
case "+":
grid[Position{row, col}] = Unit{unitType: Intersection}
case ">":
grid[Position{row, col}] = Unit{unitType: Unknown}
cars = append(cars, &Car{id: len(cars), direction: Right, position: Position{row, col}})
case "<":
grid[Position{row, col}] = Unit{unitType: Unknown}
cars = append(cars, &Car{id: len(cars), direction: Left, position: Position{row, col}})
case "^":
grid[Position{row, col}] = Unit{unitType: Unknown}
cars = append(cars, &Car{id: len(cars), direction: Up, position: Position{row, col}})
case "v":
grid[Position{row, col}] = Unit{unitType: Unknown}
cars = append(cars, &Car{id: len(cars), direction: Down, position: Position{row, col}})
}
}
}
b := Board{
grid: grid,
cars: cars,
maxRow: maxRow,
maxCol: maxCol,
}
for {
b.move2()
if len(b.cars) == 1 {
return fmt.Sprintf("%d,%d", b.cars[0].position.col, b.cars[0].position.row)
}
}
}