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js-globals.md

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Globals

This section describes global variables (or 'globals' for short) that are available from all scripts. You typically cannot write to these variables, they are read-only.

  • derrickPositions An array of derrick starting positions on the current map. Each item in the array is an object containing the x and y variables for a derrick.
  • startPositions An array of player start positions on the current map. Each item in the array is an object containing the x and y variables for a player start position.
  • version Current version of the game, set in major.minor format.
  • selectedPlayer The player controlled by the client on which the script runs.
  • gameTime The current game time. Updated before every invokation of a script.
  • modList The current loaded mods.
  • difficulty The currently set campaign difficulty, or the current AI's difficulty setting. It will be one of EASY, MEDIUM, HARD or INSANE.
  • mapName The name of the current map.
  • tilesetType The area name of the map.
  • baseType The type of base that the game starts with. It will be one of CAMP_CLEAN, CAMP_BASE or CAMP_WALLS.
  • alliancesType The type of alliances permitted in this game. It will be one of NO_ALLIANCES, ALLIANCES, ALLIANCES_UNSHARED or ALLIANCES_TEAMS.
  • powerType The power level set for this game.
  • maxPlayers The number of active players in this game.
  • scavengers Whether or not scavengers are activated in this game.
  • mapWidth Width of map in tiles.
  • mapHeight Height of map in tiles.
  • scavengerPlayer Index of scavenger player. (3.2+ only)
  • isMultiplayer If the current game is a online multiplayer game or not. (3.2+ only)
  • groupSizes A sparse array of group sizes. If a group has never been used, the entry in this array will be undefined.
  • me The player the script is currently running as.
  • scriptName Base name of the script that is running.
  • scriptPath Base path of the script that is running.
  • Upgrades A special array containing per-player rules information for game entity types, which can be written to in order to implement upgrades and other dynamic rules changes. Each item in the array contains a subset of the sparse array of rules information in the Stats global. These values are defined:
    • Body Droid bodies
    • Sensor Sensor turrets
    • Propulsion Propulsions
    • ECM ECM (Electronic Counter-Measure) turrets
    • Repair Repair turrets (not used, incidentally, for repair centers)
    • Construct Constructor turrets (eg for trucks)
    • Brain Brains BaseCommandLimit: How many droids a commander can command. CommandLimitByLevel: How many extra droids a commander can command for each of its rank levels. RankThresholds: An array describing how many kills are required for this brain to level up to the next rank. To alter this from scripts, you must set the entire array at once. Setting each item in the array will not work at the moment.
    • Weapon Weapon turrets
    • Building Buildings
  • Stats A sparse, read-only array containing rules information for game entity types. (For now only the highest level member attributes are documented here. Use the 'jsdebug' cheat to see them all.) These values are defined:
    • Body Droid bodies
    • Sensor Sensor turrets
    • ECM ECM (Electronic Counter-Measure) turrets
    • Propulsion Propulsions
    • Repair Repair turrets (not used, incidentally, for repair centers)
    • Construct Constructor turrets (eg for trucks)
    • Brain Brains
    • Weapon Weapon turrets
    • WeaponClass Defined weapon classes
    • Building Buildings
  • playerData An array of information about the players in a game. Each item in the array is an object containing the following variables:
    • difficulty (see difficulty global constant)
    • colour number describing the colour of the player
    • position number describing the position of the player in the game's setup screen
    • isAI whether the player is an AI (3.2+ only)
    • isHuman whether the player is human (3.2+ only)
    • name the name of the player (3.2+ only)
    • team the number of the team the player is part of
  • MapTiles A two-dimensional array of static information about the map tiles in a game. Each item in MapTiles[y][x] is an object containing the following variables:
    • terrainType (see terrainType(x, y) function)
    • height the height at the top left of the tile
    • hoverContinent (For hover type propulsions)
    • limitedContinent (For land or sea limited propulsion types)