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When a TGCSample loads a texture (or a Model with a texture) but it doesn't draw anything with a shader using a texture (BasicEffect or custom), the ImGUI texture pointer ends up using the Sample texture instead of the ImGUI atlas.
The text was updated successfully, but these errors were encountered:
When a TGCSample loads a texture (or a Model with a texture) but it doesn't draw anything with a shader using a texture (BasicEffect or custom), the ImGUI texture pointer ends up using the Sample texture instead of the ImGUI atlas.
The text was updated successfully, but these errors were encountered: