Linear Probing, maybe the most simple one. It solves the Collisions by inserting the value to the next free space after the hashindex the hashfunction gave us. It works great when the values end up on different indexes. When clusters are formed they will decrease the performance dramatically
make
./hashTable
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#include <stdbool.h>
#define SIZE 20
struct DataItem {
int data;
int key;
};
struct DataItem* hashArray[SIZE];
struct DataItem* dummyItem;
struct DataItem* item;
int hashCode(int key) {
return key % SIZE;
}
struct DataItem *search(int key) {
//get the hash
int hashIndex = hashCode(key);
//move in array until an empty
while(hashArray[hashIndex] != NULL) {
if(hashArray[hashIndex]->key == key)
return hashArray[hashIndex];
//go to next cell
++hashIndex;
//wrap around the table
hashIndex %= SIZE;
}
return NULL;
}
void insert(int key,int data) {
struct DataItem *item = (struct DataItem*) malloc(sizeof(struct DataItem));
item->data = data;
item->key = key;
//get the hash
int hashIndex = hashCode(key);
//move in array until an empty or deleted cell
while(hashArray[hashIndex] != NULL && hashArray[hashIndex]->key != -1) {
//go to next cell
++hashIndex;
//wrap around the table
hashIndex %= SIZE;
}
hashArray[hashIndex] = item;
}
struct DataItem* delete(struct DataItem* item) {
int key = item->key;
//get the hash
int hashIndex = hashCode(key);
//move in array until an empty
while(hashArray[hashIndex] != NULL) {
if(hashArray[hashIndex]->key == key) {
struct DataItem* temp = hashArray[hashIndex];
//assign a dummy item at deleted position
hashArray[hashIndex] = dummyItem;
return temp;
}
//go to next cell
++hashIndex;
//wrap around the table
hashIndex %= SIZE;
}
return NULL;
}
void display() {
int i = 0;
for(i = 0; i<SIZE; i++) {
if(hashArray[i] != NULL)
printf(" (%d,%d)",hashArray[i]->key,hashArray[i]->data);
else
printf(" ~~ ");
}
printf("\n");
}
int main() {
dummyItem = (struct DataItem*) malloc(sizeof(struct DataItem));
dummyItem->data = -1;
dummyItem->key = -1;
insert(1, 20);
insert(2, 70);
insert(42, 80);
insert(4, 25);
insert(12, 44);
insert(14, 32);
insert(17, 11);
insert(13, 78);
insert(37, 97);
display();
item = search(37);
if(item != NULL) {
printf("Element found: %d\n", item->data);
} else {
printf("Element not found\n");
}
delete(item);
item = search(37);
if(item != NULL) {
printf("Element found: %d\n", item->data);
} else {
printf("Element not found\n");
}
}
Chaining. Lastly this way is the most easiest of all. Each Index will be it's own List and so the values with the same hashindexes will be put on the same List. Again, we have a performance increase when many values fall into the same key, but we don't have bad clusters like in Linear Probing. That means that we don't have values from other key's in between, but search only in the specific key List. So, the perfromance will only be affected on those key's that have many values and the others will continue working just fine!
make hashTable_chain
./hashTable_chain
#include <stdio.h>
#include <string.h>
#include <stdlib.h>
#define SIZE 20
typedef struct DataItem {
int data;
int key;
struct DataItem *next;
} DataItem, *pDataItem;
pDataItem hashArray[SIZE];
pDataItem dummyItem;
pDataItem item;
int hashCode(int key) {
return key % SIZE;
}
pDataItem search(int key) {
//get the hash
int hashIndex = hashCode(key);
pDataItem dummy;
dummy = hashArray[hashIndex];
while(dummy) {
dummy = hashArray[hashIndex];
while (dummy) {
if (dummy->key == key)
return dummy;
dummy = dummy->next;
}
}
return NULL;
}
void insert(int key,int data) {
pDataItem dummy;
pDataItem item;
if (search(key)) {
printf("Item with the same key %d already exist!\n", key);
return;
}
item = (pDataItem) malloc(sizeof(DataItem));
item->data = data;
item->key = key;
item->next = NULL;
//get the hash
int hashIndex = hashCode(key);
dummy = hashArray[hashIndex];
// If it was empty
if (!dummy) {
hashArray[hashIndex] = item;
return;
}
//move in array until an empty or deleted cell
while(dummy && dummy->next) {
//go to next cell
dummy = dummy->next;
}
dummy->next = item;
}
void delete(int key) {
pDataItem dummy;
pDataItem dummy2;
int hashIndex = hashCode(key);
dummy = hashArray[hashIndex];
// if key is at the front
if (dummy && hashArray[hashIndex]->key == key) {
dummy = hashArray[hashIndex];
hashArray[hashIndex] = dummy->next;
free(dummy);
return;
}
// if key is at the middle or end
while(dummy && dummy->next) {
// if key is at the mid
if(dummy->key == key) {
dummy2 = dummy->next;
*dummy = *(dummy->next);
free(dummy2);
return;
}
// if key is at the end
if (!dummy->next->next && dummy->next->key == key) {
dummy2 = dummy->next;
dummy->next = NULL;
free(dummy2);
return;
}
dummy = dummy->next;
}
// if key is not found
}
void display() {
int i = 0;
pDataItem dummy;
printf("===================\n");
for(i = 0; i<SIZE; i++) {
dummy = hashArray[i];
while (dummy) {
printf(" (%d,%d)",dummy->key,dummy->data);
dummy = dummy->next;
}
if (!dummy)
printf(" ~~ ");
printf("\n");
}
printf("===================\n");
}
static void check_item(int key) {
pDataItem item;
item = search(key);
if(item != NULL) {
printf("Element found: %d\n", item->data);
} else {
printf("Element with key %d not found\n", key);
}
}
int main() {
pDataItem item;
insert(1, 20);
insert(2, 70);
insert(42, 80);
insert(4, 25);
insert(12, 44);
insert(14, 32);
insert(17, 11);
insert(13, 78);
insert(37, 97);
insert(107, 27);
insert(57, 47);
// Check hash table and test search
display();
check_item(17);
check_item(37);
// Test delete and search a non-exist item
delete(37);
check_item(37);
check_item(17);
display();
// delete first item
insert(77, 438);
insert(97, 438);
delete(17);
display();
// delete last item
delete(97);
display();
insert(97, 338);
display();
}
https://www.tutorialspoint.com/data_structures_algorithms/hash_table_program_in_c.htm
https://steemit.com/programming/@drifter1/programming-c-hashtables-with-chaining