Release OpenCL memory objects that have been created from Direct3D 11 resources.
cl_int clEnqueueReleaseD3D11ObjectsKHR(cl_command_queue command_queue,
cl_uint num_objects,
const cl_mem *mem_objects,
cl_uint num_events_in_wait_list,
const cl_event *event_wait_list,
cl_event *event)
num_objects
-
The number of memory objects to be released in
mem_objects
. mem_objects
-
A pointer to a list of OpenCL memory objects that were created from Direct3D 11 resources.
num_events_in_wait_list
,event_wait_list
-
Specify events that need to complete before this particular command can be executed. If
event_wait_list
is NULL, then this particular command does not wait on any event to complete. Ifevent_wait_list
is NULL,num_events_in_wait_list
must be 0. Ifevent_wait_list
is not NULL, the list of events pointed to byevent_wait_list
must be valid andnum_events_in_wait_list
must be greater than 0. The events specified inevent
returns an event object that identifies this particular command and can be used to query or queue a wait for this particular command to complete.event
can be NULL in which case it will not be possible for the application to query the status of this command or queue a wait for this command to complete. If theevent_wait_list
and the event arguments are not NULL, theevent
argument should not refer to an element of theevent_wait_list
array
The Direct3D 11 objects are released by the OpenCL context associated with command_queue
.
OpenCL memory objects created from Direct3D 11 resources which have been acquired by OpenCL must be released by OpenCL before they may be accessed by Direct3D 11. Accessing a Direct3D 11 resource while its corresponding OpenCL memory object is acquired is in error and will result in undefined behavior, including but not limited to possible OpenCL errors, data corruption, and program termination.
If CL_CONTEXT_INTEROP_USER_SYNC
is not specified as CL_TRUE
during context creation, clEnqueueReleaseD3D11ObjectsKHR
provides the synchronization guarantee that any calls to Direct3D 11 calls involving the interop device(s) used in the OpenCL context made after the call to clEnqueueReleaseD3D11ObjectsKHR
will not start executing until after all events in event_wait_list
are complete and all work already submitted to command_queue
completes execution.
If the context was created with properties specifying CL_CONTEXT_INTEROP_USER_SYNC
as CL_TRUE
, the user is responsible for guaranteeing that any Direct3D 11 calls involving the interop device(s) used in the OpenCL context made after clEnqueueReleaseD3D11ObjectsKHR
will not start executing until after event returned by clEnqueueReleaseD3D11ObjectsKHR
reports completion.
Returns CL_SUCCESS
if the function is executed successfully.
If num_objects
is 0 and mem_objects
is NULL the function does nothing and returns CL_SUCCESS
.
Otherwise it returns one of the following errors:
-
CL_INVALID_VALUE
ifnum_objects
is zero andmem_objects
is not a NULL value or ifnum_objects
> 0 andmem_objects
is NULL. -
CL_INVALID_MEM_OBJECT
if memory objects inmem_objects
are not valid OpenCL memory objects or if memory objects inmem_objects
have not been created from Direct3D 11 resources. -
CL_INVALID_COMMAND_QUEUE
ifcommand_queue
is not a valid command-queue. -
CL_INVALID_CONTEXT
if context associated withcommand_queue
was not created from a Direct3D 11 device. -
CL_D3D11_RESOURCE_NOT_ACQUIRED_KHR
if memory objects inmem_objects
have not previously been acquired usingclEnqueueAcquireD3D11ObjectsKHR
, or have been released usingclEnqueueReleaseD3D11ObjectsKHR
since the last time that they were acquired. -
CL_INVALID_EVENT_WAIT_LIST
ifevent_wait_list
is NULL andnum_event_in_wait_list
> 0, orevent_wait_list
is not NULL andnum_event_in_wait_list
is 0, or if event objects inevent_wait_list
are not valid events. -
CL_OUT_OF_HOST_MEMORY
if there is a failure to allocate resources required by the OpenCL implementation on the host.