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Crate.h
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#ifndef CRATE_H
#define CRATE_H
#include <Zeni/Collision.h>
#include <Zeni/Model.h>
#include <Zeni/Quaternion.h>
#include <Zeni/Sound.h>
#include <Zeni/Vector3f.h>
namespace Crate {
class Crate {
public:
Crate(
const Zeni::String &sfx,
const Zeni::String &modl,
const Zeni::Point3f &top_center = Zeni::Point3f(0.0f, 0.0f, 0.0f),
const Zeni::Vector3f &scale_ = Zeni::Vector3f(1.0f, 1.0f, 1.0f),
const Zeni::Quaternion &rotation_ = Zeni::Quaternion::Axis_Angle(Zeni::Vector3f(0.0f, 0.0f, 1.0f), 0.0f));
Crate(const Crate &rhs);
Crate & operator=(const Crate &rhs);
~Crate();
void render();
void collide();
//make a crate disappear
void disappear();
void appear();
const Zeni::Collision::Infinite_Cylinder & get_body() const {return m_body;}
Zeni::String model_name;
private:
void create_body();
// Level 1
static Zeni::Model * m_model;
static unsigned long m_instance_count;
Zeni::Sound_Source * m_source;
// Level 2
Zeni::Point3f m_top_center;
Zeni::Vector3f m_scale;
Zeni::Quaternion m_rotation;
// Level 3
Zeni::Collision::Infinite_Cylinder m_body; // not motion so much as collision
bool make_appear;
Zeni::Point3f origin;
// Level 4
// A stationary Crate has no controls
};
}
#endif