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Rays

A Monte-Carlo Path Tracer in Rust. Features include:

  • GGX microfacet material model for diffuse reflections and refractions.
  • Importance sampling of rays for faster convergence.
  • BVH object hierarchy for faster intersection lookup.
  • Scene loader for .obj and .mat files.
  • Optional integrated profiling and statistics counting.

Example renders can be found inside assets:

Reference