-
Notifications
You must be signed in to change notification settings - Fork 64
New issue
Have a question about this project? Sign up for a free GitHub account to open an issue and contact its maintainers and the community.
By clicking “Sign up for GitHub”, you agree to our terms of service and privacy statement. We’ll occasionally send you account related emails.
Already on GitHub? Sign in to your account
[Bug] Mod Loaders Crash on macOS Wine #1000
Comments
I do not own a mac based machine so there wont be much I can help for this. May still be helpful to have a proton log( |
macOS does not have Proton, games are being launched using the Windows version of Steam also running in Wine. Steam has a habit of eating up logs, but I'll try. |
I mainly need the exception, so even a simple wine log of the game itself should be helpful. |
Seems it mostly just hangs rather than crashes in Origins' case. |
Can you try either installing .NET Framework 4.8 into your prefix (if different from the prefix used by HMM) or deleting Codes.dll from the mods folder, then launching the game outside of HMM? This will allow us to know if the issue is related to framework which is a common issue. |
Game is being launched from same prefix as HMM. Tried removing Codes.dll and starting from Steam, game continued to hang. |
Not sure what is going on then. |
use whisky |
it will work |
its a win emu for mac and linux |
Wine is not an emulator; it's literally in the name. I'm also the guy who made Whisky, so no, it won't. |
WINE stands for windows emulator lol |
WINE is a compatiblity layer in a sense. Also this isn't an area to complain what Whisky is. @IsaacMarovitz You mind checking if HMM 8 works on macOS? It is located on a different repo and runs on .NET 8 with Avalonia as its main framework. hedge-dev/HedgeModManager:ui |
Dude, whisky is wine for Mac os
On Fri, Feb 14, 2025, 2:44 PM SuperSonic16 ***@***.***> wrote:
WINE is a compatiblity layer in a sense. Also this isn't an area to
complain what Whisky is.
@IsaacMarovitz <https://github.com/IsaacMarovitz> You mind checking if
HMM 8 works on macOS? It is located on a different repo and runs on .NET 8
with Avalonia as its main framework. hedge-dev/HedgeModManager:ui
<https://github.com/hedge-dev/HedgeModManager/tree/ui>
The code is built with two OSes in mind, so some parts may get confused
seeing macOS, shouldn't be too hard to fix. I doubt it will run any games
in the state it is in though.
—
Reply to this email directly, view it on GitHub
<#1000 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/BESFQVXFX2XJEYBMK7WEZKD2PZBTHAVCNFSM6AAAAABWQFDWZCVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDMNRQGEZTINZXHE>
.
You are receiving this because you commented.Message ID:
***@***.***>
[image: thesupersonic16]*thesupersonic16* left a comment
(thesupersonic16/HedgeModManager#1000)
<#1000 (comment)>
WINE is a compatiblity layer in a sense. Also this isn't an area to
complain what Whisky is.
@IsaacMarovitz <https://github.com/IsaacMarovitz> You mind checking if
HMM 8 works on macOS? It is located on a different repo and runs on .NET 8
with Avalonia as its main framework. hedge-dev/HedgeModManager:ui
<https://github.com/hedge-dev/HedgeModManager/tree/ui>
The code is built with two OSes in mind, so some parts may get confused
seeing macOS, shouldn't be too hard to fix. I doubt it will run any games
in the state it is in though.
—
Reply to this email directly, view it on GitHub
<#1000 (comment)>,
or unsubscribe
<https://github.com/notifications/unsubscribe-auth/BESFQVXFX2XJEYBMK7WEZKD2PZBTHAVCNFSM6AAAAABWQFDWZCVHI2DSMVQWIX3LMV43OSLTON2WKQ3PNVWWK3TUHMZDMNRQGEZTINZXHE>
.
You are receiving this because you commented.Message ID:
***@***.***>
--
Sincensely, Barrett Becker
|
Describe the issue/bug
Compatibility with various games is poor with mod loaders installed and enabled on macOS. Games will crash before even creating a window or appearing in dock. These games work fine with mod loader disabled.
Games that do launch with mod loader:
I don't have any others to test.
Expected Behaviour
These games should be able to launch with mod loaders installed and enabled
Additional Context
Tested using CrossOver 25 Beta 1 (based on Wine 10.0 rc5)
The text was updated successfully, but these errors were encountered: