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Refactor budget/estimate based on FRCG data #64

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JulesKhong opened this issue Feb 26, 2024 · 3 comments
Open
2 of 4 tasks

Refactor budget/estimate based on FRCG data #64

JulesKhong opened this issue Feb 26, 2024 · 3 comments
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@JulesKhong
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JulesKhong commented Feb 26, 2024

The estimate was a good starting point, but we overlooked some things. Copy and update the FRCG estimate to include the additional hours, and move hours to where they were needed so we have a more accurate starting point for the next base build project.

  • copy base estimate. That's here.
  • Make adjustments based on the project tracked time
  • Do a budget retrospective with the build team:
  • identify unicorns that flew into the project late in the build that were outside of the original estimate (any budget disruptors). How can we account for those next time? Anything we could have tested early for a better estimate? Anything we could have pushed to a feature enhancement?
@bdimaggio bdimaggio changed the title Refactor estimate based on FRCG data Refactor budget/estimate based on FRCG data Mar 6, 2024
@bdimaggio
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My hours estimate here is a wild guess — @mshaver and @JulesKhong , please feel free to update.

@JulesKhong
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I've reviewed and Mike and I talked through some data-findings from FRCG that might help us scale hours with budgets. Holler if there's anything else I can help with on this.

@JulesKhong JulesKhong removed their assignment Mar 9, 2024
@bdimaggio bdimaggio self-assigned this Nov 5, 2024
@bdimaggio
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Update: Mike and I are at work on this! Planning to work it out this week.

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