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In search of the OG windows exe version! #2755
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@openSourcerer9000 I came here looking for this and ended up finding it in my Downloads folder backup. |
I uploaded this version to Releases <https://github.com/tilemill-project/tilemill/releases>, so it's easy to find in the future.
Have you guys tried the newer version, v1.1.0 using Node install? We've had very little feedback on how it installs or works on a Windows machine.
The newer version has some better Static Maps/Print options, if that's of any interest.
… On Jun 1, 2022, at 12:42 PM, alvesgu ***@***.***> wrote:
@openSourcerer9000 <https://github.com/openSourcerer9000> I came here looking for this and ended up finding it in my Downloads folder backup.
TileMill-v0.10.1-Setup.exe
https://drive.google.com/file/d/1Mlw_2WS_tVRAdMgIR2nGoXQD4GKaKbEx/view?usp=sharing <https://drive.google.com/file/d/1Mlw_2WS_tVRAdMgIR2nGoXQD4GKaKbEx/view?usp=sharing>
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Hmm as in simply clone the repo, Before I found tilemill I was trying to install mapnik and I had to use linux. Docker is also a nightmare in Windows. You need Docker Desktop, which breaks any VM's you have set up and is generally just spamware that pops up unannounced every few minutes. |
Ah I just skipped over the OSX instructions lol |
Yeah, we don't have Windows machines, so aren't able to test it, but would love someone to test and provide feedback/improvements for installing on Windows with the bash scripts we wrote.
The bash scripts to do most of the installation and Postgres database setup for you. They were written for MacOS, so not sure how compatible on Windows 10's bash shell.
https://tilemill-project.github.io/tilemill/docs/mac-install/ <https://tilemill-project.github.io/tilemill/docs/mac-install/>
… On Jun 1, 2022, at 2:36 PM, Sean Micek ***@***.***> wrote:
Ah I just skipped over the OSX instructions lol
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Running from VSCode, which I have connected to my Github account already:
I DL'd the source code from the latest release and then opened the folder to attempt the install (Windows 10). |
Why not just update the .exe? It takes the guesswork out of it |
I have no idea how to update a windows .exe, but would love your help to do it for the project? |
Most of the problem has to do with building node-mapnik on Windows. mathisloge managed to do it with mapnik/node-mapnik#976 using vcpkg + cmake, so I am trying to build his fork and see how to proceed from there. One problem is that he seems to be building against latest mapnik so not sure how Tilemill will work, the other one is that it took hours to build mapnik on Windows (I am starting to see why Windows support was dropped) |
If we need to upgrade the Tilemill project to the latest Mapnik, we might be able to do that.
… On Jun 25, 2022, at 12:17 PM, prusswan ***@***.***> wrote:
I uploaded this version to Releases https://github.com/tilemill-project/tilemill/releases <https://github.com/tilemill-project/tilemill/releases>, so it's easy to find in the future. Have you guys tried the newer version, v1.1.0 using Node install? We've had very little feedback on how it installs or works on a Windows machine. The newer version has some better Static Maps/Print options, if that's of any interest.
Most of the problem has to do with building node-mapnik on Windows. mathisloge managed to do it with mapnik/node-mapnik#976 <mapnik/node-mapnik#976> using vcpkg + cmake, so I am trying to build his fork and see how to proceed from there. One problem is that he seems to be building against latest mapnik so not sure how Tilemill will work, the other one is that it took hours to build mapnik on Windows (I am starting to see why Windows support was dropped)
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For me a full rebuild of mapnik are "just" 10 minutes on windows ^^.
The "easy" cross platform build is only available with latest mapnik as it has now the cmake build. SCons just hadn't worked for me. furthermore a lot of dependency upgrades are done in mapnik and node-mapnik. That might be important for tilemill, too, as the dependencies itself are bringing a lot of breaking changes with it. |
@mathisloge could you update your branch such that |
@prusswan normally a I'm still not sure how to tackle these things in the best possible way. As my life is currently a bit short on time for "free time projects" I think I can only work on this at the earliest in august... Sorry! |
@mathisloge thanks for the explanation. Also, I found a way to alias your package to
https://stackoverflow.com/questions/59876585/npm-package-json-aliases-like-webpack |
Neither of us have a Windows machine, nor have experience creating windows executables. How about you update the .exe?
… On Jun 1, 2022, at 2:50 PM, Sean Micek ***@***.***> wrote:
Why not just update the .exe? It takes the guesswork out of it
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@csytsma This will require the forked version of node-mapnik by mathisloge which has yet to be merged into the main node-map nik. Update of node version (to 12 at least) will be needed as well. If you or other maintainers are comfortable with this, you can prepare the node12 branch (check mine to see the stuff I had to upgrade) and get it to work with the forked node-mapnik in your environments. The packaging can come later. |
So I had been using this Windows standalone exe version and loving it. New computer, I need to install it again... and the installer is gone.
I had originally stumbled on it from here:
https://ircama.github.io/osm-carto-tutorials/tilemill-osm-carto/
Install Tilemill
But this file is no longer available:
http://tilemill.s3.amazonaws.com/dev/TileMill-v0.10.1-291-g31027ed-Setup.exe
Could someone who still has this file throw it up on github or somewhere so I can continue working with this fantastic piece of software? Thanks
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