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Two PCs on LAN with identical Skyrim installations:
No mods
No SKSE
Skyrim Together Reborn is the latest version (1.2.0) and was deployed according to wiki
Firewall rules identical
Windows Defender settings identical
Default server settings
But!
PC A has 8.8.8.8 set as a preferred DNS server in Network Adapter properties and PC B has it empty (provided by ISP).
Two scenarios:
PC A server & client + PC B client:SkyrimTogetherServer.exe has periods when it stops accepting connections and data for ~1 minute then proceeds working for ~5 minutes, rinse and repeat. It also starts throwing Server could not reach the server list! Connection error several times. After both players connect successfully it's a matter of a few minutes unti one of them (randomly) or rarely both crash. Server keeps running and even accepts further connections but keeps throwing the error and clients keep crashing.
PC B server & client + PC A client: No problems. No above-mentioned error.
Steps to reproduce
Set 8.8.8.8 (or any other IP which can't resolve this) as a preferred DNS server on a host machine.
Start SkyrimTogetherServer.exe.
Start SkyrimTogether.exe on clients.
Load saved games with fresh characters standing outside of Helgen cave a few meters apart.
Connect to the server.
Wait until one of the clients or even both crash to Desktop.
Reproduction rate
Consistent: I can reproduce this bug by following the steps to reproduce 100% of the time (every time)
Note: it's consistent as long as 8.8.8.8 doesn't resolve skyrim-reborn-list.skyrim-together.com OR my ISP meddles in this particular address somehow. 1.1.1.1 works fine for example.
Culprit
ServerListService.cpp's client.Post("/announce", params) for some reason hangs server long enough to crash clients if it can't get (response) consistently.
The text was updated successfully, but these errors were encountered:
Looks like server announcements should only happen every minute and when a player connects/disconnects. Interesting thing here: the TTL for skyrim-reborn-list is 5 minutes, so your system should reach out to DNS only every 5 minutes. The exact time where the network enters a blocking state may match the timeout before switching to secondary DNS.
What is the secondary DNS server for your system?
I recommend testing a DNS lookup from your system directly to see what sort of response time you get.
On windows: (Measure-Command {Resolve-DnsName -Name skyrim-reborn-list.skyrim-together.com -Server 8.8.8.8}).TotalSeconds
On linux: dig @8.8.8.8 skyrim-reborn-list.skyrim-together.com
Description
Two PCs on LAN with identical Skyrim installations:
But!
Two scenarios:
PC A server & client + PC B client:
SkyrimTogetherServer.exe has periods when it stops accepting connections and data for ~1 minute then proceeds working for ~5 minutes, rinse and repeat. It also starts throwingServer could not reach the server list! Connection
error several times. After both players connect successfully it's a matter of a few minutes unti one of them (randomly) or rarely both crash. Server keeps running and even accepts further connections but keeps throwing the error and clients keep crashing.PC B server & client + PC A client:
No problems. No above-mentioned error.Steps to reproduce
Reproduction rate
Note: it's consistent as long as 8.8.8.8 doesn't resolve skyrim-reborn-list.skyrim-together.com OR my ISP meddles in this particular address somehow. 1.1.1.1 works fine for example.
Culprit
ServerListService.cpp's
client.Post("/announce", params)
for some reason hangs server long enough to crash clients if it can't get(response)
consistently.The text was updated successfully, but these errors were encountered: