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VSXuRenderer.h
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VSXuRenderer.h
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/*
The Rendering Thread doing the main VSXu Rendering
Copyright (C) 2012 Dinesh Manajipet <[email protected]>
This program is free software; you can redistribute it and/or modify
it under the terms of the GNU General Public License as published by
the Free Software Foundation; either version 2 of the License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License along
with this program; if not, write to the Free Software Foundation, Inc.,
51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA.
*/
#ifndef VSXURENDERER_H
#define VSXURENDERER_H
#include <QStringList>
#include <QString>
#include <QThread>
#include <QMutex>
#include "audio/AudioEngine.h"
class vsx_manager_abs;
#define SAMPLES 512
#define BUFFERS 2
class VisualizerWidget;
class VSXuRenderer: public QThread
{
Q_OBJECT
vsx_manager_abs* m_manager;
VisualizerWidget* m_widget;
//The Control Variables
bool m_isRunning, m_isActive;
bool m_doResize, m_doAudioUpdate;
bool m_frontbuffer;
QMutex m_mutex;
int m_width,m_height;
// A double buffer for the sound data.
float m_soundData[BUFFERS][SAMPLES];
//The Main Loop for VSXu Renderer
void run();
void drawSplashScreen();
private slots:
void receiveAudioData( const QMap< AudioEngine::AudioChannel, QVector<qint16> > );
public:
VSXuRenderer(VisualizerWidget* parent);
~VSXuRenderer();
void deactivate();
void activate();
void stop();
void resize(int w, int h);
};
#endif // VSXURENDERER_H