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AssimpNet.XML
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<?xml version="1.0"?>
<doc>
<assembly>
<name>AssimpNet</name>
</assembly>
<members>
<member name="T:Assimp.Animation">
<summary>
An animation consists of keyframe data for a number of nodes. For
each node affected by the animation, a separate series of data is given.
</summary>
</member>
<member name="M:Assimp.Animation.#ctor(Assimp.Unmanaged.AiAnimation)">
<summary>
Constructs a new Animation.
</summary>
<param name="animation">Unmanaged AiAnimation.</param>
</member>
<member name="P:Assimp.Animation.Name">
<summary>
Gets the name of the animation. If the modeling package the
data was exported from only supports a single animation channel, this
name is usually empty.
</summary>
</member>
<member name="P:Assimp.Animation.DurationInTicks">
<summary>
Gets the duration of the animation in number of ticks.
</summary>
</member>
<member name="P:Assimp.Animation.TicksPerSecond">
<summary>
Gets the number of ticks per second. It may be zero
if it is not specified in the imported file.
</summary>
</member>
<member name="P:Assimp.Animation.NodeAnimationChannelCount">
<summary>
Gets the number of node animation channels where each channel
affects a single node.
</summary>
</member>
<member name="P:Assimp.Animation.HasNodeAnimations">
<summary>
Checks if the animation has node animation channels.
</summary>
</member>
<member name="P:Assimp.Animation.NodeAnimationChannels">
<summary>
Gets the node animation channels.
</summary>
</member>
<member name="P:Assimp.Animation.MeshAnimationChannelCount">
<summary>
Gets the number of mesh animation channels.
</summary>
</member>
<member name="P:Assimp.Animation.HasMeshAnimations">
<summary>
Checks if the animation has mesh animations.
</summary>
</member>
<member name="P:Assimp.Animation.MeshAnimationChannels">
<summary>
Gets the mesh animation channels.
</summary>
</member>
<member name="T:Assimp.AssimpException">
<summary>
Assimp.NET general exception.
</summary>
</member>
<member name="M:Assimp.AssimpException.#ctor">
<summary>
Initializes a new instance of the <see cref="T:Assimp.AssimpException"/> class.
</summary>
</member>
<member name="M:Assimp.AssimpException.#ctor(System.String)">
<summary>
Initializes a new instance of the <see cref="T:Assimp.AssimpException"/> class.
</summary>
<param name="msg">The error message.</param>
</member>
<member name="M:Assimp.AssimpException.#ctor(System.String,System.String)">
<summary>
Initializes a new instance of the <see cref="T:Assimp.AssimpException"/> class.
</summary>
<param name="paramName">Name of the param.</param>
<param name="msg">The error message.</param>
</member>
<member name="M:Assimp.AssimpException.#ctor(System.String,System.Exception)">
<summary>
Initializes a new instance of the <see cref="T:Assimp.AssimpException"/> class.
</summary>
<param name="msg">The error message</param>
<param name="innerException">The inner exception.</param>
</member>
<member name="T:Assimp.AssimpImporter">
<summary>
Assimp importer that will use Assimp to load a model into managed memory.
</summary>
</member>
<member name="M:Assimp.AssimpImporter.#ctor">
<summary>
Constructs a new AssimpImporter.
</summary>
</member>
<member name="M:Assimp.AssimpImporter.Finalize">
<summary>
Releases unmanaged resources and performs other cleanup operations before the
<see cref="T:Assimp.AssimpImporter"/> is reclaimed by garbage collection.
</summary>
</member>
<member name="M:Assimp.AssimpImporter.ImportFileFromStream(System.IO.Stream,System.String)">
<summary>
Importers a model from the stream without running any post-process steps. The importer sets configurations
and loads the model into managed memory, releasing the unmanaged memory used by Assimp. It is up to the caller to dispose of the stream.
</summary>
<param name="stream">Stream to read from</param>
<param name="formatHint">Format extension to serve as a hint to Assimp to choose which importer to use</param>
<returns>The imported scene</returns>
<exception cref="T:Assimp.AssimpException">Thrown if the stream is not valid (null or write-only) or if the format hint is null or empty.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ImportFileFromStream(System.IO.Stream,Assimp.PostProcessSteps,System.String)">
<summary>
Importers a model from the stream. The importer sets configurations
and loads the model into managed memory, releasing the unmanaged memory used by Assimp. It is up to the caller to dispose of the stream.
</summary>
<param name="stream">Stream to read from</param>
<param name="postProcessFlags">Post processing flags, if any</param>
<param name="formatHint">Format extension to serve as a hint to Assimp to choose which importer to use</param>
<returns>The imported scene</returns>
<exception cref="T:Assimp.AssimpException">Thrown if the stream is not valid (null or write-only) or if the format hint is null or empty.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ImportFile(System.String)">
<summary>
Importers a model from the specified file without running any post-process steps. The importer sets configurations
and loads the model into managed memory, releasing the unmanaged memory used by Assimp.
</summary>
<param name="file">Full path to the file</param>
<returns>The imported scene</returns>
<exception cref="T:Assimp.AssimpException">Thrown if there was a general error in importing the model.</exception>
<exception cref="T:System.IO.FileNotFoundException">Thrown if the file could not be located.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ImportFile(System.String,Assimp.PostProcessSteps)">
<summary>
Importers a model from the specified file. The importer sets configurations
and loads the model into managed memory, releasing the unmanaged memory used by Assimp.
</summary>
<param name="file">Full path to the file</param>
<param name="postProcessFlags">Post processing flags, if any</param>
<returns>The imported scene</returns>
<exception cref="T:Assimp.AssimpException">Thrown if there was a general error in importing the model.</exception>
<exception cref="T:System.IO.FileNotFoundException">Thrown if the file could not be located.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromFileToFile(System.String,System.String,System.String)">
<summary>
Converts the model contained in the file to the specified format and save it to a file.
</summary>
<param name="inputFilename">Input file name to import</param>
<param name="outputFilename">Output file name to export to</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<exception cref="T:Assimp.AssimpException">Thrown if there was a general error in importing the model.</exception>
<exception cref="T:System.IO.FileNotFoundException">Thrown if the file could not be located.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromFileToFile(System.String,System.String,System.String,Assimp.PostProcessSteps)">
<summary>
Converts the model contained in the file to the specified format and save it to a file.
</summary>
<param name="inputFilename">Input file name to import</param>
<param name="outputFilename">Output file name to export to</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<param name="exportProcessSteps">Pre processing steps used for the export</param>
<exception cref="T:Assimp.AssimpException">Thrown if there was a general error in importing the model.</exception>
<exception cref="T:System.IO.FileNotFoundException">Thrown if the file could not be located.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromFileToFile(System.String,Assimp.PostProcessSteps,System.String,System.String,Assimp.PostProcessSteps)">
<summary>
Converts the model contained in the file to the specified format and save it to a file.
</summary>
<param name="inputFilename">Input file name to import</param>
<param name="importProcessSteps">Post processing steps used for the import</param>
<param name="outputFilename">Output file name to export to</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<param name="exportProcessSteps">Pre processing steps used for the export</param>
<exception cref="T:Assimp.AssimpException">Thrown if there was a general error in importing the model.</exception>
<exception cref="T:System.IO.FileNotFoundException">Thrown if the file could not be located.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromFileToBlob(System.String,System.String)">
<summary>
Converts the model contained in the file to the specified format and save it to a data blob.
</summary>
<param name="inputFilename">Input file name to import</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<returns>Data blob containing the exported scene in a binary form</returns>
<exception cref="T:Assimp.AssimpException">Thrown if there was a general error in importing the model.</exception>
<exception cref="T:System.IO.FileNotFoundException">Thrown if the file could not be located.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromFileToBlob(System.String,System.String,Assimp.PostProcessSteps)">
<summary>
Converts the model contained in the file to the specified format and save it to a data blob.
</summary>
<param name="inputFilename">Input file name to import</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<param name="exportProcessSteps">Pre processing steps used for the export</param>
<returns>Data blob containing the exported scene in a binary form</returns>
<exception cref="T:Assimp.AssimpException">Thrown if there was a general error in importing the model.</exception>
<exception cref="T:System.IO.FileNotFoundException">Thrown if the file could not be located.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromFileToBlob(System.String,Assimp.PostProcessSteps,System.String,Assimp.PostProcessSteps)">
<summary>
Converts the model contained in the file to the specified format and save it to a data blob.
</summary>
<param name="inputFilename">Input file name to import</param>
<param name="importProcessSteps">Post processing steps used for the import</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<param name="exportProcessSteps">Pre processing steps used for the export</param>
<returns>Data blob containing the exported scene in a binary form</returns>
<exception cref="T:Assimp.AssimpException">Thrown if there was a general error in importing the model.</exception>
<exception cref="T:System.IO.FileNotFoundException">Thrown if the file could not be located.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromStreamToFile(System.IO.Stream,System.String,System.String,System.String)">
<summary>
Converts the model contained in the stream to the specified format and save it to a file.
</summary>
<param name="inputStream">Stream to read from</param>
<param name="importFormatHint">Format extension to serve as a hint to Assimp to choose which importer to use</param>
<param name="outputFilename">Output file name to export to</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<exception cref="T:Assimp.AssimpException">Thrown if the stream is not valid (null or write-only) or if the format hint is null or empty.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromStreamToFile(System.IO.Stream,System.String,System.String,System.String,Assimp.PostProcessSteps)">
<summary>
Converts the model contained in the stream to the specified format and save it to a file.
</summary>
<param name="inputStream">Stream to read from</param>
<param name="importFormatHint">Format extension to serve as a hint to Assimp to choose which importer to use</param>
<param name="outputFilename">Output file name to export to</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<param name="exportProcessSteps">Pre processing steps used for the export</param>
<exception cref="T:Assimp.AssimpException">Thrown if the stream is not valid (null or write-only) or if the format hint is null or empty.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromStreamToFile(System.IO.Stream,System.String,Assimp.PostProcessSteps,System.String,System.String,Assimp.PostProcessSteps)">
<summary>
Converts the model contained in the stream to the specified format and save it to a file.
</summary>
<param name="inputStream">Stream to read from</param>
<param name="importFormatHint">Format extension to serve as a hint to Assimp to choose which importer to use</param>
<param name="importProcessSteps">Post processing steps used for import</param>
<param name="outputFilename">Output file name to export to</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<param name="exportProcessSteps">Pre processing steps used for the export</param>
<exception cref="T:Assimp.AssimpException">Thrown if the stream is not valid (null or write-only) or if the format hint is null or empty.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromStreamToBlob(System.IO.Stream,System.String,System.String)">
<summary>
Converts the model contained in the stream to the specified format and save it to a data blob.
</summary>
<param name="inputStream">Stream to read from</param>
<param name="importFormatHint">Format extension to serve as a hint to Assimp to choose which importer to use</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<returns>Data blob containing the exported scene in a binary form</returns>
<exception cref="T:Assimp.AssimpException">Thrown if the stream is not valid (null or write-only) or if the format hint is null or empty.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromStreamToBlob(System.IO.Stream,System.String,System.String,Assimp.PostProcessSteps)">
<summary>
Converts the model contained in the stream to the specified format and save it to a data blob.
</summary>
<param name="inputStream">Stream to read from</param>
<param name="importFormatHint">Format extension to serve as a hint to Assimp to choose which importer to use</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<param name="exportProcessSteps">Pre processing steps used for the export</param>
<returns>Data blob containing the exported scene in a binary form</returns>
<exception cref="T:Assimp.AssimpException">Thrown if the stream is not valid (null or write-only) or if the format hint is null or empty.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.ConvertFromStreamToBlob(System.IO.Stream,System.String,Assimp.PostProcessSteps,System.String,Assimp.PostProcessSteps)">
<summary>
Converts the model contained in the stream to the specified format and save it to a data blob.
</summary>
<param name="inputStream">Stream to read from</param>
<param name="importFormatHint">Format extension to serve as a hint to Assimp to choose which importer to use</param>
<param name="importProcessSteps">Post processing steps used for import</param>
<param name="exportFormatId">Format id that specifies what format to export to</param>
<param name="exportProcessSteps">Pre processing steps used for the export</param>
<returns>Data blob containing the exported scene in a binary form</returns>
<exception cref="T:Assimp.AssimpException">Thrown if the stream is not valid (null or write-only) or if the format hint is null or empty.</exception>
<exception cref="T:System.ObjectDisposedException">Thrown if attempting to import a model if the importer has been disposed of</exception>
</member>
<member name="M:Assimp.AssimpImporter.AttachLogStream(Assimp.LogStream)">
<summary>
Attaches a logging stream to the importer.
</summary>
<param name="logstream">Logstream to attach</param>
</member>
<member name="M:Assimp.AssimpImporter.DetachLogStream(Assimp.LogStream)">
<summary>
Detaches a logging stream from the importer.
</summary>
<param name="logStream">Logstream to detatch</param>
</member>
<member name="M:Assimp.AssimpImporter.DetachLogStreams">
<summary>
Detaches all logging streams that are currently attached to the importer.
</summary>
</member>
<member name="M:Assimp.AssimpImporter.GetSupportedExportFormats">
<summary>
Gets the model formats that are supported for export by Assimp.
</summary>
<returns>Export formats supported</returns>
</member>
<member name="M:Assimp.AssimpImporter.GetSupportedImportFormats">
<summary>
Gets the model formats that are supported for import by Assimp.
</summary>
<returns>Import formats supported</returns>
</member>
<member name="M:Assimp.AssimpImporter.IsImportFormatSupported(System.String)">
<summary>
Checks if the format extension (e.g. ".dae" or ".obj") is supported for import.
</summary>
<param name="format">Model format</param>
<returns>True if the format is supported, false otherwise</returns>
</member>
<member name="M:Assimp.AssimpImporter.IsExportFormatSupported(System.String)">
<summary>
Checks if the format extension (e.g. ".dae" or ".obj") is supported for export.
</summary>
<param name="format">Model format</param>
<returns>True if the format is supported, false otherwise</returns>
</member>
<member name="M:Assimp.AssimpImporter.SetConfig(Assimp.Configs.PropertyConfig)">
<summary>
Sets a configuration property to the importer.
</summary>
<param name="config">Config to set</param>
</member>
<member name="M:Assimp.AssimpImporter.RemoveConfig(System.String)">
<summary>
Removes a set configuration property by name.
</summary>
<param name="configName">Name of the config property</param>
</member>
<member name="M:Assimp.AssimpImporter.RemoveConfigs">
<summary>
Removes all configuration properties from the importer.
</summary>
</member>
<member name="M:Assimp.AssimpImporter.ContainsConfig(System.String)">
<summary>
Checks if the importer has a config set by the specified name.
</summary>
<param name="configName">Name of the config property</param>
<returns>True if the config is present, false otherwise</returns>
</member>
<member name="M:Assimp.AssimpImporter.Dispose">
<summary>
Performs application-defined tasks associated with freeing, releasing, or resetting unmanaged resources.
</summary>
</member>
<member name="M:Assimp.AssimpImporter.Dispose(System.Boolean)">
<summary>
Releases unmanaged and - optionally - managed resources
</summary>
<param name="disposing"><c>true</c> to release both managed and unmanaged resources; <c>false</c> to release only unmanaged resources.</param>
</member>
<member name="P:Assimp.AssimpImporter.IsDisposed">
<summary>
Gets if the importer has been disposed.
</summary>
</member>
<member name="P:Assimp.AssimpImporter.Scale">
<summary>
Gets or sets the uniform scale for the model. This is multiplied
with the existing root node's transform.
</summary>
</member>
<member name="P:Assimp.AssimpImporter.XAxisRotation">
<summary>
Gets or sets the model's rotation about the X-Axis, in degrees. This is multiplied
with the existing root node's transform.
</summary>
</member>
<member name="P:Assimp.AssimpImporter.YAxisRotation">
<summary>
Gets or sets the model's rotation abut the Y-Axis, in degrees. This is multiplied
with the existing root node's transform.
</summary>
</member>
<member name="P:Assimp.AssimpImporter.ZAxisRotation">
<summary>
Gets or sets the model's rotation about the Z-Axis, in degrees. This is multiplied
with the existing root node's transform.
</summary>
</member>
<member name="P:Assimp.AssimpImporter.VerboseLoggingEnabled">
<summary>
Gets or sets if verbose logging should be enabled.
</summary>
</member>
<member name="P:Assimp.AssimpImporter.PropertyConfigurations">
<summary>
Gets the property configurations set to this importer.
</summary>
</member>
<member name="P:Assimp.AssimpImporter.LogStreams">
<summary>
Gets the logstreams attached to this importer.
</summary>
</member>
<member name="T:Assimp.Bone">
<summary>
Represents a single bone of a mesh. A bone has a name which allows it to be found in the frame
hierarchy and by which it can be addressed by animations. In addition it has a number of
influences on vertices.
</summary>
</member>
<member name="M:Assimp.Bone.#ctor(Assimp.Unmanaged.AiBone)">
<summary>
Constructs a new Bone.
</summary>
<param name="bone">Unmanaged AiBone struct.</param>
</member>
<member name="P:Assimp.Bone.Name">
<summary>
Gets the name of the bone.
</summary>
</member>
<member name="P:Assimp.Bone.VertexWeightCount">
<summary>
Gets the number of vertex influences the bone contains.
</summary>
</member>
<member name="P:Assimp.Bone.HasVertexWeights">
<summary>
Gets if the bone has vertex weights - this should always be true.
</summary>
</member>
<member name="P:Assimp.Bone.VertexWeights">
<summary>
Gets the vertex weights owned by the bone.
</summary>
</member>
<member name="P:Assimp.Bone.OffsetMatrix">
<summary>
Gets the matrix that transforms from mesh space to bone space in bind pose.
</summary>
</member>
<member name="T:Assimp.Camera">
<summary>
Describes a right-handed camera in the scene. An important aspect is that
the camera itself is also part of the scenegraph, meaning any values such
as the direction vector are not *absolute*, they can be relative to the coordinate
system defined by the node which corresponds to the camera. This allows for camera
animations.
</summary>
</member>
<member name="M:Assimp.Camera.#ctor(Assimp.Unmanaged.AiCamera)">
<summary>
Constructs a new Camera.
</summary>
<param name="camera">Unmanaged aiCamera</param>
</member>
<member name="P:Assimp.Camera.Name">
<summary>
Gets the name of the camera. This corresponds to a node in the
scenegraph with the same name. This node specifies the position of the
camera in the scene hierarchy and can be animated.
</summary>
</member>
<member name="P:Assimp.Camera.Position">
<summary>
Gets the position of the camera relative to the coordinate space defined by
the corresponding node. THe default value is 0|0|0.
</summary>
</member>
<member name="P:Assimp.Camera.Up">
<summary>
Gets the 'up' vector of the camera, relative to the coordinate space defined by the
corresponding node. The 'right' vector of the camera is the cross product of the up
and direction vectors. The default value is 0|1|0.
</summary>
</member>
<member name="P:Assimp.Camera.Direction">
<summary>
Gets the viewing direction of the camera, relative to the coordiante space defined by the corresponding node.
The default value is 0|0|1.
</summary>
</member>
<member name="P:Assimp.Camera.FieldOfview">
<summary>
Gets the half horizontal field of view angle, in radians. The FoV angle is
the angle between the center line of the screen and the left or right border. The default
value is 1/4PI.
</summary>
</member>
<member name="P:Assimp.Camera.ClipPlaneNear">
<summary>
Gets the distance of the near clipping plane from the camera. The value may not
be 0.0f for arithmetic reasons to prevent a division through zero. The default value is 0.1f;
</summary>
</member>
<member name="P:Assimp.Camera.ClipPlaneFar">
<summary>
Gets the distance of the far clipping plane from the camera. The far clippling plane must
be further than the near clippling plane. The default value is 1000.0f. The ratio between
the near and far plane should not be too large (between 1000 - 10000 should be ok) to avoid
floating-point inaccuracies which can lead to z-fighting.
</summary>
</member>
<member name="P:Assimp.Camera.AspectRatio">
<summary>
Gets the screen aspect ratio. This is the ratio between the width and height of the screen. Typical
values are 4/3, 1/2, or 1/1. This value is 0 if the aspect ratio is not defined in the source file.
The default value is zero.
</summary>
</member>
<member name="P:Assimp.Camera.ViewMatrix">
<summary>
Gets a right-handed view matrix.
</summary>
</member>
<member name="T:Assimp.Color3D">
<summary>
Represents a RGB color.
</summary>
</member>
<member name="F:Assimp.Color3D.R">
<summary>
Red component.
</summary>
</member>
<member name="F:Assimp.Color3D.G">
<summary>
Green component.
</summary>
</member>
<member name="F:Assimp.Color3D.B">
<summary>
Blue component.
</summary>
</member>
<member name="M:Assimp.Color3D.#ctor(System.Single,System.Single,System.Single)">
<summary>
Constructs a Color3D.
</summary>
<param name="r">Red component</param>
<param name="g">Green component</param>
<param name="b">Blue component</param>
</member>
<member name="M:Assimp.Color3D.#ctor(System.Single)">
<summary>
Constructs a Color3D where each component is
set to the same value.
</summary>
<param name="value">Value to set R, G, B components</param>
</member>
<member name="M:Assimp.Color3D.IsBlack">
<summary>
Determines if the color is black, or close to being black.
</summary>
<returns>True if the color is black/nearly block, false otherwise.</returns>
</member>
<member name="M:Assimp.Color3D.op_Addition(Assimp.Color3D,Assimp.Color3D)">
<summary>
Adds the two colors together.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>Added color</returns>
</member>
<member name="M:Assimp.Color3D.op_Addition(Assimp.Color3D,System.Single)">
<summary>
Adds the value to each of the components of the color.
</summary>
<param name="color">Source color</param>
<param name="value">Value to add to each component</param>
<returns>Added color</returns>
</member>
<member name="M:Assimp.Color3D.op_Addition(System.Single,Assimp.Color3D)">
<summary>
Adds the value to each of the components of the color.
</summary>
<param name="value">Value to add to each component</param>
<param name="color">Source color</param>
<returns>Added color</returns>
</member>
<member name="M:Assimp.Color3D.op_Subtraction(Assimp.Color3D,Assimp.Color3D)">
<summary>
Subtracts the second color from the first color.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color3D.op_Subtraction(Assimp.Color3D,System.Single)">
<summary>
Subtracts the value from each of the color's components.
</summary>
<param name="color">Source color</param>
<param name="value">Value to subtract from each component</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color3D.op_Subtraction(System.Single,Assimp.Color3D)">
<summary>
Subtracts the color's components from the value, returning
the result as a new color. Same as <c>new Color4D(value) - color</c>
</summary>
<param name="value">Value for each component of the first color</param>
<param name="color">Second color</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color3D.op_Multiply(Assimp.Color3D,Assimp.Color3D)">
<summary>
Multiplies the two colors.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>Multiplied color.</returns>
</member>
<member name="M:Assimp.Color3D.op_Multiply(Assimp.Color3D,System.Single)">
<summary>
Multiplies the color by a scalar value, component wise.
</summary>
<param name="value">Source color</param>
<param name="scale">Scalar value</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color3D.op_Multiply(System.Single,Assimp.Color3D)">
<summary>
Multiplies the color by a scalar value, component wise.
</summary>
<param name="scale">Scalar value</param>
<param name="value">Source color</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color3D.op_Division(Assimp.Color3D,Assimp.Color3D)">
<summary>
Divides the first color by the second color, component wise.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color3D.op_Division(Assimp.Color3D,System.Single)">
<summary>
Divides the color by a divisor value.
</summary>
<param name="color">Source color</param>
<param name="divisor">Divisor</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color3D.op_Equality(Assimp.Color3D,Assimp.Color3D)">
<summary>
Tets equality between two colors.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>True if the colors are equal, false otherwise</returns>
</member>
<member name="M:Assimp.Color3D.op_Inequality(Assimp.Color3D,Assimp.Color3D)">
<summary>
Tets inequality between two colors.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>True if the colors are not equal, false otherwise</returns>
</member>
<member name="M:Assimp.Color3D.Equals(Assimp.Color3D)">
<summary>
Tests equality between this color and another color
</summary>
<param name="other">Color to test against</param>
<returns>True if components are equal</returns>
</member>
<member name="M:Assimp.Color3D.Equals(System.Object)">
<summary>
Tests equality between this color and another object.
</summary>
<param name="obj">Object to test against</param>
<returns>True if the object is a color and the components are equal</returns>
</member>
<member name="M:Assimp.Color3D.GetHashCode">
<summary>
Returns a hash code for this instance.
</summary>
<returns>
A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
</returns>
</member>
<member name="M:Assimp.Color3D.ToString">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="P:Assimp.Color3D.Item(System.Int32)">
<summary>
Gets or sets the component value at the specified zero-based index
in the order of RGBA (index 0 access R, 1 access G, etc). If
the index is not in range, a value of zero is returned.
</summary>
<param name="index">Zero-based index.</param>
<returns>The component value</returns>
</member>
<member name="T:Assimp.Color4D">
<summary>
Represents a Red-Green-Blue-Alpha (RGBA) color.
Color values range from 0 to 1.
</summary>
</member>
<member name="F:Assimp.Color4D.R">
<summary>
Red component.
</summary>
</member>
<member name="F:Assimp.Color4D.G">
<summary>
Green component.
</summary>
</member>
<member name="F:Assimp.Color4D.B">
<summary>
Blue component.
</summary>
</member>
<member name="F:Assimp.Color4D.A">
<summary>
Alpha component.
</summary>
</member>
<member name="M:Assimp.Color4D.#ctor(System.Single,System.Single,System.Single,System.Single)">
<summary>
Constructs a Color4D.
</summary>
<param name="r">Red component</param>
<param name="g">Green component</param>
<param name="b">Blue component</param>
<param name="a">Alpha component</param>
</member>
<member name="M:Assimp.Color4D.#ctor(System.Single,System.Single,System.Single)">
<summary>
Constructs a Color4D. Alpha is set to 1.0.
</summary>
<param name="r">Red component</param>
<param name="g">Green component</param>
<param name="b">Blue component</param>
</member>
<member name="M:Assimp.Color4D.#ctor(System.Single)">
<summary>
Constructs a Color4D where each component is
set to the same value.
</summary>
<param name="value">Value to set R, G, B, A components</param>
</member>
<member name="M:Assimp.Color4D.IsBlack">
<summary>
Determines if the color is black, or close to being black.
</summary>
<returns>True if the color is black/nearly block, false otherwise.</returns>
</member>
<member name="M:Assimp.Color4D.op_Addition(Assimp.Color4D,Assimp.Color4D)">
<summary>
Adds the two colors together.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>Added color</returns>
</member>
<member name="M:Assimp.Color4D.op_Addition(Assimp.Color4D,System.Single)">
<summary>
Adds the value to each of the components of the color.
</summary>
<param name="color">Source color</param>
<param name="value">Value to add to each component</param>
<returns>Added color</returns>
</member>
<member name="M:Assimp.Color4D.op_Addition(System.Single,Assimp.Color4D)">
<summary>
Adds the value to each of the components of the color.
</summary>
<param name="value">Value to add to each component</param>
<param name="color">Source color</param>
<returns>Added color</returns>
</member>
<member name="M:Assimp.Color4D.op_Subtraction(Assimp.Color4D,Assimp.Color4D)">
<summary>
Subtracts the second color from the first color.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color4D.op_Subtraction(Assimp.Color4D,System.Single)">
<summary>
Subtracts the value from each of the color's components.
</summary>
<param name="color">Source color</param>
<param name="value">Value to subtract from each component</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color4D.op_Subtraction(System.Single,Assimp.Color4D)">
<summary>
Subtracts the color's components from the value, returning
the result as a new color. Same as <c>new Color4D(value) - color</c>
</summary>
<param name="value">Value for each component of the first color</param>
<param name="color">Second color</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color4D.op_Multiply(Assimp.Color4D,Assimp.Color4D)">
<summary>
Multiplies the two colors.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>Multiplied color.</returns>
</member>
<member name="M:Assimp.Color4D.op_Multiply(Assimp.Color4D,System.Single)">
<summary>
Multiplies the color by a scalar value, component wise.
</summary>
<param name="value">Source color</param>
<param name="scale">Scalar value</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color4D.op_Multiply(System.Single,Assimp.Color4D)">
<summary>
Multiplies the color by a scalar value, component wise.
</summary>
<param name="scale">Scalar value</param>
<param name="value">Source color</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color4D.op_Division(Assimp.Color4D,Assimp.Color4D)">
<summary>
Divides the first color by the second color, component wise.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color4D.op_Division(Assimp.Color4D,System.Single)">
<summary>
Divides the color by a divisor value.
</summary>
<param name="color">Source color</param>
<param name="divisor">Divisor</param>
<returns>Resulting color</returns>
</member>
<member name="M:Assimp.Color4D.op_Equality(Assimp.Color4D,Assimp.Color4D)">
<summary>
Tets equality between two colors.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>True if the colors are equal, false otherwise</returns>
</member>
<member name="M:Assimp.Color4D.op_Inequality(Assimp.Color4D,Assimp.Color4D)">
<summary>
Tets inequality between two colors.
</summary>
<param name="a">First color</param>
<param name="b">Second color</param>
<returns>True if the colors are not equal, false otherwise</returns>
</member>
<member name="M:Assimp.Color4D.Equals(Assimp.Color4D)">
<summary>
Tests equality between this color and another color
</summary>
<param name="other">Color to test against</param>
<returns>True if components are equal</returns>
</member>
<member name="M:Assimp.Color4D.Equals(System.Object)">
<summary>
Tests equality between this color and another object.
</summary>
<param name="obj">Object to test against</param>
<returns>True if the object is a color and the components are equal</returns>
</member>
<member name="M:Assimp.Color4D.GetHashCode">
<summary>
Returns a hash code for this instance.
</summary>
<returns>
A hash code for this instance, suitable for use in hashing algorithms and data structures like a hash table.
</returns>
</member>
<member name="M:Assimp.Color4D.ToString">
<summary>
Returns a <see cref="T:System.String"/> that represents this instance.
</summary>
<returns>
A <see cref="T:System.String"/> that represents this instance.
</returns>
</member>
<member name="P:Assimp.Color4D.Item(System.Int32)">
<summary>
Gets or sets the component value at the specified zero-based index
in the order of RGBA (index 0 access R, 1 access G, etc). If
the index is not in range, a value of zero is returned.
</summary>
<param name="index">Zero-based index.</param>
<returns>The component value</returns>
</member>
<member name="T:Assimp.Configs.PropertyConfig">
<summary>
Base property config.
</summary>
</member>
<member name="M:Assimp.Configs.PropertyConfig.#ctor(System.String)">
<summary>
Creates a new property config that has no active Assimp property store.
</summary>
<param name="name">Name of the property.</param>
</member>
<member name="M:Assimp.Configs.PropertyConfig.SetDefaultValue">
<summary>
Sets the current value to the default value.
</summary>
</member>
<member name="M:Assimp.Configs.PropertyConfig.ApplyValue(System.IntPtr)">
<summary>
Applies the property value to the given Assimp property store.
</summary>
<param name="propStore">Assimp property store</param>
</member>
<member name="M:Assimp.Configs.PropertyConfig.OnApplyValue(System.IntPtr)">
<summary>
Applies the property value to the given Assimp property store.
</summary>
<param name="propStore">Assimp property store</param>
</member>
<member name="P:Assimp.Configs.PropertyConfig.Name">
<summary>
Gets the property name.
</summary>
</member>
<member name="T:Assimp.Configs.IntegerPropertyConfig">
<summary>
Describes an integer configuration property.
</summary>
</member>
<member name="M:Assimp.Configs.IntegerPropertyConfig.#ctor(System.String,System.Int32)">
<summary>
Constructs a new IntengerPropertyConfig.
</summary>
<param name="name">Name of the property</param>
<param name="value">Property value</param>
</member>
<member name="M:Assimp.Configs.IntegerPropertyConfig.#ctor(System.String,System.Int32,System.Int32)">
<summary>
constructs a new IntegerPropertyConfig with a default value.
</summary>
<param name="name">Name of the property</param>
<param name="value">Property value</param>
<param name="defaultValue">The default property value</param>
</member>
<member name="M:Assimp.Configs.IntegerPropertyConfig.SetDefaultValue">
<summary>
Sets the current value to the default value.
</summary>
</member>
<member name="M:Assimp.Configs.IntegerPropertyConfig.OnApplyValue(System.IntPtr)">
<summary>
Applies the property value to the given Assimp property store.
</summary>
<param name="propStore">Assimp property store</param>
</member>
<member name="P:Assimp.Configs.IntegerPropertyConfig.Value">
<summary>
Gets the property value.
</summary>
</member>
<member name="P:Assimp.Configs.IntegerPropertyConfig.DefaultValue">
<summary>
Gets the default property value.
</summary>
</member>
<member name="T:Assimp.Configs.FloatPropertyConfig">
<summary>
Describes a float configuration property.
</summary>