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DarkIce.h
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/*------------------------------------------------------------------------------
Copyright (c) 2000-2007 Tyrell Corporation. All rights reserved.
Tyrell DarkIce
File : DarkIce.h
Version : $Revision$
Author : $Author$
Location : $HeadURL$
Copyright notice:
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 3
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 59 Temple Place - Suite 330, Boston, MA 02111-1307, USA.
------------------------------------------------------------------------------*/
#ifndef DARK_ICE_H
#define DARK_ICE_H
#ifndef __cplusplus
#error This is a C++ include file
#endif
/* ============================================================ include files */
#ifdef HAVE_CONFIG_H
#include "config.h"
#endif
#ifdef HAVE_UNISTD_H
#include <unistd.h>
#else
#error need unistd.h
#endif
#include <iostream>
#include "Referable.h"
#include "Reporter.h"
#include "Exception.h"
#include "Ref.h"
#include "AudioSource.h"
#include "BufferedSink.h"
#include "Connector.h"
#include "AudioEncoder.h"
#include "TcpSocket.h"
#include "CastSink.h"
#include "DarkIceConfig.h"
/* ================================================================ constants */
/* =================================================================== macros */
/* =============================================================== data types */
/**
* Program main object.
*
* @author $Author$
* @version $Revision$
*/
class DarkIce : public virtual Referable, public virtual Reporter
{
private:
/**
* The maximum number of supported outputs. This should be
* <supported output types> * <outputs per type>
*/
static const unsigned int maxOutput = 4 * 7;
/**
* Type describing each lame library output.
*/
typedef struct {
Ref<Sink> encoder;
Ref<TcpSocket> socket;
Ref<CastSink> server;
} Output;
/**
* The outputs.
*/
Output audioOuts[maxOutput];
/**
* Number of lame library outputs.
*/
unsigned int noAudioOuts;
/**
* Duration of playing, in seconds.
*/
unsigned int duration;
/**
* The dsp to record from.
*/
Ref<AudioSource> dsp;
/**
* The encoding Connector, connecting the dsp to the encoders.
*/
Ref<Connector> encConnector;
/**
* Should we turn real-time scheduling on ?
*/
int enableRealTime;
/**
* Scheduling priority for the realtime threads
*/
int realTimeSchedPriority;
/**
* Original scheduling policy
*/
int origSchedPolicy;
/**
* Original scheduling priority
*/
int origSchedPriority;
/**
* Initialize the object.
*
* @param config the config Object to read initialization
* information from.
* @exception Exception
*/
void
init ( const Config & config ) throw ( Exception );
/**
* Look for the icecast stream outputs from the config file.
* Called from init()
*
* @param config the config Object to read initialization
* information from.
* @param bufferSecs number of seconds to buffer audio for
* @exception Exception
*/
void
configIceCast ( const Config & config,
unsigned int bufferSecs ) throw ( Exception );
/**
* Look for the icecast2 stream outputs from the config file.
* Called from init()
*
* @param config the config Object to read initialization
* information from.
* @param bufferSecs number of seconds to buffer audio for
* @exception Exception
*/
void
configIceCast2 ( const Config & config,
unsigned int bufferSecs ) throw ( Exception );
/**
* Look for the shoutcast stream outputs from the config file.
* Called from init()
*
* @param config the config Object to read initialization
* information from.
* @param bufferSecs number of seconds to buffer audio for
* @exception Exception
*/
void
configShoutCast ( const Config & config,
unsigned int bufferSecs ) throw ( Exception );
/**
* Look for file outputs from the config file.
* Called from init()
*
* @param config the config Object to read initialization
* information from.
* @exception Exception
*/
void
configFileCast ( const Config & config )
throw ( Exception );
/**
* Set POSIX real-time scheduling for the encoding process,
* if user permissions enable it.
*
* @exception Exception
*/
void
setRealTimeScheduling ( void ) throw ( Exception );
/**
* Set the scheduling that was before setting real-time scheduling.
* This function must be called _only_ after setRealTimeScheduling.
*
* @exception Exception
*/
void
setOriginalScheduling ( void ) throw ( Exception );
/**
* Start encoding. Spawns all encoders, opens the dsp and
* starts sending data to the encoders.
*
* @return if encoding was successful.
* @exception Exception
*/
bool
encode ( void ) throw ( Exception );
/**
* Start shouting. fork()-s a process for each output, reads
* the output of the encoders and sends them to an IceCast server.
*
* @return if shouting was successful.
* @exception Exception
*/
bool
shout ( unsigned int ) throw ( Exception );
protected:
/**
* Default constructor. Always throws an Exception.
*
* @exception Exception
*/
inline
DarkIce ( void ) throw ( Exception )
{
throw Exception( __FILE__, __LINE__);
}
public:
/**
* Constructor based on a configuration object.
*
* @param config the config Object to read initialization
* information from.
* @exception Exception
*/
inline
DarkIce ( const Config & config ) throw ( Exception )
{
init( config);
}
/**
* Destructor.
*
* @exception Exception
*/
inline virtual
~DarkIce ( void ) throw ( Exception )
{
}
/* TODO
inline
DarkIce ( const DarkIce & di ) throw ( Exception )
{
}
inline DarkIce &
operator= ( const DarkIce * di ) throw ( Exception )
{
}
*/
/**
* Run the process of recording / encoding / sending to the servers.
*
* @return 0 on success
* @exception Exception
*/
virtual int
run ( void ) throw ( Exception );
/**
* Signal to each sink we have that they need to cut what they are
* doing, and start again. For FileSinks, this usually means to
* save the archive file recorded so far, and start a new archive
* file.
*/
virtual void
cut ( void ) throw ();
};
/* ================================================= external data structures */
/* ====================================================== function prototypes */
#endif /* DARK_ICE_H */