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BucketQueue

Build Status Latest version Rust Version License

A priority queue that efficiently stores and retrieves items whose priorities are small integers. Items are stored in 'buckets' which are other data structres such as Vec or VecDeque. BucketQueue is designed to work with a variety of queueing semantics such as First-In-First-Out, Last-In-First-Out and Double-Ended, but you can extend it with your own.

This implementation is loosely based on the description from Wikipedia.

Basic Usage

extern crate bucket_queue;

use bucket_queue::*;
use std::collections::VecDeque;

fn main() {
    // Initialize a queue with buckets that are VecDeque:
    let mut queue = BucketQueue::<VecDeque<&str>>::new();

    // Enqueue some items with associated priorities:
    queue.enqueue("refactor", 1);
    queue.enqueue("fix tests", 0);
    queue.enqueue("drink coffee", 1);
    queue.enqueue("documentation", 1);
    queue.enqueue("pull request", 2);

    // Dequeue items, ordered by minimum priority:
    assert_eq!(queue.dequeue_min(), Some("fix tests"));
    assert_eq!(queue.dequeue_min(), Some("refactor"));
    assert_eq!(queue.dequeue_min(), Some("drink coffee"));
    assert_eq!(queue.dequeue_min(), Some("documentation"));
    assert_eq!(queue.dequeue_min(), Some("pull request"));
    assert_eq!(queue.dequeue_min(), None);
}

Things to note:

  • You need to use bucket_queue::* to pull in the required traits
  • You can dequeue_max instead, if your priorities are reversed
  • This example uses First-In-First-Out (FIFO) queueing semantics

Last-In-First-Out

extern crate bucket_queue;

use bucket_queue::*;

fn main() {
    // Initialize a queue with buckets that are Vec:
    let mut queue = BucketQueue::<Vec<&str>>::new();

    // Push some items with associated priorities:
    queue.push("refactor", 1);
    queue.push("fix tests", 0);
    queue.push("drink coffee", 1);
    queue.push("documentation", 1);
    queue.push("pull request", 2);

    // Pop items, ordered by minimum priority:
    assert_eq!(queue.pop_min(), Some("fix tests"));
    assert_eq!(queue.pop_min(), Some("documentation")); //      ^
    assert_eq!(queue.pop_min(), Some("drink coffee"));  //      | reversed
    assert_eq!(queue.pop_min(), Some("refactor"));      //      v
    assert_eq!(queue.pop_min(), Some("pull request"));
    assert_eq!(queue.pop_min(), None);
}

Things to note:

  • A Vec provides Last-In-First-Out (LIFO) queueing semantics
  • We use push and pop_min instead of enqueue and dequeue_min
  • The queueing semantics only affects the order of retrieval for items with equal priority

Double-Ended

extern crate bucket_queue;

use bucket_queue::*;
use std::collections::VecDeque;

fn main() {
    // Initialize a queue with buckets that are VecDeque:
    let mut queue = BucketQueue::<VecDeque<&str>>::new();

    // Push some items with associated priorities:
    queue.push_back("refactor", 1);
    queue.push_back("fix tests", 0);
    queue.push_front("drink coffee", 1);  // <-- pushed to the front
    queue.push_back("documentation", 1);
    queue.push_back("pull request", 2);

    // Pop items, ordered by minimum priority:
    assert_eq!(queue.pop_front_min(), Some("fix tests"));
    assert_eq!(queue.pop_front_min(), Some("drink coffee"));
    assert_eq!(queue.pop_back_min(), Some("documentation"));   // <-- popped from the back
    assert_eq!(queue.pop_front_min(), Some("refactor"));
    assert_eq!(queue.pop_front_min(), Some("pull request"));
    assert_eq!(queue.pop_front_min(), None);
}

Things to note:

  • A VecDeque (also) provides Double-Ended queueing semantics

  • We can push and pop from both the front and the back

     Cargo.toml |104 // Pop items, ord- Again, this priorities are still respected, this only affects ordering of items in buckets

Utility Functions

extern crate bucket_queue;

use bucket_queue::*;
use std::collections::VecDeque;

fn main() {
    // Initialize a queue with buckets that are VecDeque:
    let mut queue = BucketQueue::<VecDeque<&str>>::new();

    // Enqueue some items with associated priorities:
    queue.enqueue("refactor", 1);
    queue.enqueue("fix tests", 0);
    queue.enqueue("drink coffee", 1);
    queue.enqueue("documentation", 1);
    queue.enqueue("pull request", 2);

    // Dequeue an item for a specific priority:
    assert_eq!(queue.dequeue(1), Some("refactor"));

    // Call some utility functions:
    assert_eq!(queue.len(), 4);
    assert_eq!(queue.is_empty(), false);
    assert_eq!(queue.min_priority(), Some(0));
    assert_eq!(queue.max_priority(), Some(2));

    // Remove all items from bucket 1:
    queue.replace(1, None);
    assert_eq!(queue.len(), 2);

    // Create a replacement for bucket 0:
    let new = VecDeque::from(vec!["fix lints"]);

    // Replace the contents of bucket 0:
    let old = queue.replace(0, Some(new));
    assert_eq!(old.unwrap(), &["fix tests"]);

    // Clear all items from the queue:
    queue.clear();

    assert_eq!(queue.len(), 0);
    assert_eq!(queue.is_empty(), true);
    assert_eq!(queue.min_priority(), None);
    assert_eq!(queue.max_priority(), None);
}

Things to note:

  • You can pop / pop_front and pop_back an item for a specific priority, too
  • BucketQueue does not implement Iterator because there are too many different ways to retrieve items

Nested Queues

extern crate bucket_queue;

use bucket_queue::*;
use std::collections::VecDeque;

fn main() {
    // Initialize a queue with buckets that are themselves BucketQueue:
    let mut queue = BucketQueue::<BucketQueue<VecDeque<&str>>>::new();

    // Enqueue some items with two-dimensional priorities:
    queue.bucket(1).enqueue("refactor", 1);
    queue.bucket(0).enqueue("fix tests", 0);
    queue.bucket(1).enqueue("drink coffee", 0);
    queue.bucket(1).enqueue("documentation", 2);
    queue.bucket(2).enqueue("pull request", 0);

    // Dequeue items, ordered by minimum priority:
    assert_eq!(queue.min_bucket().dequeue_min(), Some("fix tests"));
    assert_eq!(queue.min_bucket().dequeue_min(), Some("drink coffee"));
    assert_eq!(queue.min_bucket().dequeue_min(), Some("refactor"));
    assert_eq!(queue.min_bucket().dequeue_min(), Some("documentation"));
    assert_eq!(queue.min_bucket().dequeue_min(), Some("pull request"));
    assert_eq!(queue.min_bucket().dequeue_min(), None);
}

Things to note:

  • BucketQueue can be arbitrarily nested to any number of levels
  • min_bucket and max_bucket find the bucket with minimum or maximum priority
  • These are equivalent:
queue.bucket(1).enqueue("documentation", 2);
queue.bucket(1).bucket(2).enqueue("documentation");
  • So are these:
queue.replace(0, None);
queue.bucket(0).clear();

Tests

All tests for the crate are here. This can also be used as a reference.

Benchmarks

test benchmark_100_items_into_4_buckets                  ... bench:       1,272 ns/iter (+/- 28)
test benchmark_1_000_items_into_8_buckets                ... bench:      12,103 ns/iter (+/- 1,157)
test benchmark_10_000_items_into_16_buckets              ... bench:     121,042 ns/iter (+/- 3,095)
test benchmark_100_000_items_into_32_buckets             ... bench:   1,214,780 ns/iter (+/- 24,987)
test benchmark_1_000_000_items_into_64_buckets           ... bench:  14,487,399 ns/iter (+/- 881,656)

test benchmark_100_items_into_4x4_nested_buckets         ... bench:       3,742 ns/iter (+/- 170)
test benchmark_1_000_items_into_8x8_nested_buckets       ... bench:      38,916 ns/iter (+/- 3,270)
test benchmark_10_000_items_into_16x16_nested_buckets    ... bench:     353,102 ns/iter (+/- 11,718)
test benchmark_100_000_items_into_32x32_nested_buckets   ... bench:   3,842,643 ns/iter (+/- 71,892)
test benchmark_1_000_000_items_into_64x64_nested_buckets ... bench:  47,129,660 ns/iter (+/- 726,701)

Things to note:

  • These benchmarks were run on an Intel Core i5-4430 CPU
  • The slowest example (one million items into 64x64 nested buckets) took 47 milliseconds
  • These benchmarks can be run with cargo bench

Adding a new queueing semantic

In this example, we'll introduce a BiggestFirstQueue. This will retrieve items from buckets, biggest to smallest. BucketQueue's priorities will still be respected, but when items have equal priority, the biggest will be returned first.

There's quite a lot boilerplate required (sorry). This is mostly a result of trying to make things flexible. I've broken it down into steps.

Step 1: Define a new type of Bucket:

use std::collections::BinaryHeap;

struct Heap<T> {
    binary_heap: BinaryHeap<T>
}

impl<T: Ord> Bucket for Heap<T> {
    type Item = T;

    fn new_bucket() -> Self {
        Heap { binary_heap: BinaryHeap::new() }
    }

    fn len_bucket(&self) -> usize {
        self.binary_heap.len()
    }

    fn is_empty_bucket(&self) -> bool {
        self.binary_heap.is_empty()
    }

    fn clear(&mut self) {
        self.binary_heap.clear()
    }
}

Things to note:

  • This example uses a BinaryHeap to store items
  • It needs to be wrapped in a struct due to Rust's orphan rules
  • The Ord constraint is imposed by BinaryHeap, not BucketQueue
  • Most of this is boilerplate that proxies calls through to BinaryHeap

Step 2: Define how the bucket works with items:

trait BiggestFirstBucket: Bucket {
    fn insert(&mut self, item: Self::Item);

    fn biggest(&mut self) -> Option<Self::Item>;
}

impl<T: Ord> BiggestFirstBucket for Heap<T> {
    fn insert(&mut self, item: Self::Item) {
        self.binary_heap.push(item)
    }

    fn biggest(&mut self) -> Option<Self::Item> {
        self.binary_heap.pop()
    }
}

Things to note:

  • BiggestFirstBucket has a supertrait of Bucket
  • Items are added to the bucket with insert and retrieved with biggest
  • This trait is implemented for Heap, which calls push and pop on the BinaryHeap

Step 3: Define a new type of Queue for our Bucket:

trait BiggestFirstQueue<B: BiggestFirstBucket>: Queue<B> {
    fn insert(&mut self, item: B::Item, priority: usize) {
        self.bucket_for_adding(priority).insert(item);
    }

    fn biggest(&mut self) -> Option<B::Item> {
        let priority = self.min_priority()?;
        self.bucket_for_removing(priority)?.biggest()
    }
}

impl<B: BiggestFirstBucket> BiggestFirstQueue<B> for BucketQueue<B> { }

Things to note:

  • bucket_for_adding and bucket_for_removing are internal functions that keep BucketQueue's index up to date
  • biggest retrieves from the minimum priority bucket, but we could add biggest_min and biggest_max if we wanted
  • The last line adds support for this queueing semantic to BucketQueue

Finally, we can use it:

fn main() {
    // Initialize a queue with buckets that are Heap:
    let mut queue = BucketQueue::<Heap<&str>>::new();

    // Insert some items with associated priorities:
    queue.insert("aardvark", 0);
    queue.insert("barn owl", 0);
    queue.insert("crocodile", 0);
    queue.insert("donkey", 1);

    // Retrieve the items reverse alphabetically, ordered by minimum priority:
    assert_eq!(queue.biggest(), Some("crocodile"));
    assert_eq!(queue.biggest(), Some("barn owl"));
    assert_eq!(queue.biggest(), Some("aardvark"));
    assert_eq!(queue.biggest(), Some("donkey"));
    assert_eq!(queue.biggest(), None);
}

Things to note:

  • BucketQueue uses our custom Heap type
  • The queueing semantics are inferred from the type of Bucket used
  • donkey has a priority of 1 so it appears at the end
  • This example can be seen in full here and can be run with cargo run

(Optional) Step 4: Add support for nesting:

To make your new type of queue work when BucketQueue is nested, you'll need an extra bit of boilerplate:

impl<'a, Q, B, C> BiggestFirstQueue<C> for DeferredBucket<'a, Q, B>
    where Q: Queue<B>, B: Bucket + Queue<C>, C: BiggestFirstBucket { }

impl<'a, Q, B> BiggestFirstBucket for DeferredBucket<'a, Q, B>
    where Q: BiggestFirstQueue<B>, B: BiggestFirstBucket
{
    fn insert(&mut self, item: Self::Item) {
        self.adding().insert(item);
    }

    fn biggest(&mut self) -> Option<Self::Item> {
        self.removing()?.biggest()
    }
}

Things to note:

  • This is all boilerplate and calls through to functions already defined
  • adding and removing are internal functions that keep BucketQueue's index up to date

Final example with nesting:

fn main() {
    // Initialize a queue with buckets that are themselves BucketQueue:
    let mut queue = BucketQueue::<BucketQueue<Heap<&str>>>::new();

    // Insert some items into nested buckets:
    queue.bucket(0).insert("aardvark", 0);
    queue.bucket(0).insert("barn owl", 0);
    queue.bucket(1).bucket(1).insert("crocodile");
    queue.bucket(1).bucket(0).insert("donkey");

    // Retrieve the items from nested buckets:
    assert_eq!(queue.min_bucket().biggest(), Some("barn owl"));
    assert_eq!(queue.min_bucket().biggest(), Some("aardvark"));
    assert_eq!(queue.min_bucket().biggest(), Some("donkey"));
    assert_eq!(queue.min_bucket().biggest(), Some("crocodile"));
    assert_eq!(queue.min_bucket().biggest(), None);
}

Things to note:

  • This example uses the two equivalent ways to insert items (see above: search for 'equivalent')

Implementation Notes

As you've probably seen above, a lot of traits are used to make BucketQueue more flexible. This adds boilerplate, but it means custom queueing semantics can be added, or existing semantics can be built on different data structures.

There's also an Index trait, which currently has a single implementation called SimpleIndex. This implements the lower- and upper-bounds optimisation described on Wikipedia.

In theory, it would be possible to extend BucketQueue with better indexing strategies, perhaps using a BinaryHeap or HashMap. To use a custom Index, you'd initialize BucketQueue like so:

let queue = BucketQueue::<SomeBucket<&str>,MyCustomIndex>::new();

For example:

let queue = BucketQueue::<Vec<&str>,MyIndexThatUsesAHeap>::new();

I considered exploring better indexing strategies, but decided against it to keep the scope of this project under control.

Finally, one last thing to point out is that, although these are functionally equivalent:

queue.bucket(0).bucket(1).enqueue("something");
queue.bucket(0).enqueue("something", 1);

There's a small performance overhead in the former. This is because it constructs a DeferredBucket for every call to bucket. In the most time-consuming benchmark, this overhead slows things down by about 7%. For time-critical use cases, you can do this instead:

queue.bucket_for_adding(0).enqueue("something", 1)

This bypasses the DeferredBucket, but there's more danger the Index becomes out-of-sync, if you accidentally do this:

queue.bucket_for_adding(0).dequeue_min(); // THIS IS WRONG

The problem is that you've informed the queue you'll be adding an item, then removed one, putting the Index into an inconsistent state. I thought about whether the same flexibility could be granted, in a consistent way, without the overhead, but didn't manage to find a way to do this. Perhaps someone with more experience of Rust's generics and traits can.

Contribution

All contributions are welcome. At time of writing I've been using Rust for about six months so I'm sure there's plenty of area for improvement. Please open an issue or create a pull request. Ping me on Twitter if I'm unresponsive.